
I beat L.A. Noire a couple weeks ago, but I’m not going to be talking about the game as a whole or its ending just yet or all the things I loved slash hated. That will all have to wait until I get to it on my 2011 Completed Games list. In the meantime, I’ve dipped back into the game to play clean up for Achievements, as well as just drive around Los Angeles without the constant pressure of finding clues, undermining suspects, and closing cases. It’s been really nice.
Team Bondi and Rockstar’s 1940s Los Angeles is bland in terms of things to do other than driving from point A to point B, but brimming with beauty and buildings to look at, observe, eye hump, and be amazed with. Aesthetics is the name of the game here, and hoping into a car, tuning in to Billie Holiday, and driving down busy city streets is a little like time-traveling. It’s also quite relaxing because, unlike Grand Theft Auto IV, bumping into a car or accidentally swerving over to the sidewalk does not get the black and white chasing after you; in fact, you’re the black and white, and the game does quietly reprimand you for reckless driving, but never enough to put the fear in you to drive as straight and narrow as they come.
I do try to drive safe and civilian-like, but sometimes I get sleepy and veer into another car. Or some dinkhead begins to turn, but suddenly decides to stop in the middle of the road; that seems to happen a lot. No worries. Cole and his partner are always fine, never thrown from there car or anything, and the cars don’t ever explode like they would in Liberty City. Crash a car, find another, and so on. The developers have made it extremely easy to stay in the game, to keep exploring and listening to those snazzy, jazzy tunes, and that’s pretty amazing as most open-world games get boring real fast. Die a few times in The Saboteur or Grand Theft Auto IV, and seeing that I’d have to re-drive (or re-walk) all the way back to where I was is more frustration than I need, and off goes the system. However, with L.A. Noire, there’s none of that. The only pain, I guess, is having to switch out between three different discs to “free roam” certain crime desks.
Anyways, last night, as the heat and sleepiness wore me down, I found out that I’d been driving a whole lot so far, unlocking this fun Achievement:

Miles on the Clock (15G): Drive more than 194.7 miles.
Obviously, this took some considerable time, especially since I reveled in the fact that, during the game’s main missions, you could totally make your partner drive to the desired location without fear of ruining your car or losing your way or simply getting distracted. However, doing so did not count towards your total mileage for this Achievement. Post-game, finding hidden cars and completing more street crime cases definitely helped with this. I think I was mindlessly driving around near the Hollywood sign though when this nugget pinged. Vroom vroom.
I still have a few more somewhat attainable Achievements to go after, meaning I’ll be spending more time in the glitz and glamor of L.A. That sounds fine to me. Locations, newspapers, more street crimes, hidden cars, golden film reels–here I come!










#1 – The Sink Central Intelligence Unit is a human-accessible computer responsible for Big MT’s data storage. It can repair your weapons and armor up to 100, switch off/on the other personalities in The Sink, and act as a traveling merchant, with a decent stock of items. It has a thin British accent.
#2 – The Sink’s Sink is a nice, if a bit OCD sink. Obsessed with cleanliness, the Sink is also upgradable, allowing the Courier to bottle his or her own water if they happen to have empty bottles. I never took advantage of this, but I bet it’s great for players on Hardcore difficulty.
#3 – This Auto-Doc is actually a prototype built by Dr. Mobius many moons ago. It seems to have a military-like personality, and it can provide the Courier with the following benefits: a haircut, facial reconstruction, implants of varying price, switch out brains, spines, and hearts, and change the player’s traits (only once).
#4 – This personality is a little creepy. Or should I say…seedy? The Biological Research Station is a computer mainframe that is capable of cloning and planting dried seeds that will harvest after three days. It also refers to the Courier as “baby” and makes way too many sexual references. Tara was especially perturbed.
#5 – Blind Diode Jefferson is The Sink’s talking jukebox, but don’t expect much music outta it. You might even say it’s got the blues…the old world blues. By finding special holotapes, Blind Diode Jefferson can update the Sonic Emitter with new traits and bonuses.
#6 – The Book Chute likes to eradicate sedition. What does that mean? Well, bring it lots of pre-war books, and the chute will wipe them clean, readying them for…um, that I didn’t get to discover. Checking online tells me that you’ll be able to make your own skill books with the right amount of blank books and specific items. That’s neat!
#7 – Light Switch 01 is a very seductive light switch that, while appearing to be sentient, is actually not. There seems to be some conflict between it and the light switch in the other room.
#8 – Not much different from Light Switch 01, but a few special dialogue options come up with Light Switch 02 if you’ve got the right perks on ya.
#9 – Oh, Muggy! You make yourself so hard to love, and yet you are so lovable. It is a neurotic, miniature Securitron that is obsessed with collecting coffee mugs. I get that. I suffer from the very same diseases. Basically, Muggy can turn coffee mugs, tin plates, and coffee pots into miscellaneous items perfect for using at the crafting bench. It also loves to curse. Swoon.
#10 – Last, but certainly not least, is The Sink’s evil-minded Toaster. This thing wants to burn more than just sliced bread, and it’s not afraid to tell you that. It’s special perk is that it can heat up any weapons composed of space-age Saturnite material, as well as help make extra small energy cells and microfusion cells. This very same toaster was originally cut from Fallout 2.







