Tag Archives: Steam

2016 Game Review Haiku, #76 – Even the Ocean

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Here comes the flood, world
Check your balances–light, dark
Heed Aliph’s story

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #63 – Trick & Treat

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A haunted mansion
Perfect for party, puzzles
Too many bad ends

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #53 – Sisyphus Reborn

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Dig or do nothing
Find meaning, is meaningless
Free, never know why

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #45 – Read Only Memories

2016 gd games completed read only memories rom

Join Turing on quest
To find maker, stop Big Blue
Sick, killer mesh tunes

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

The future rewards those who press on in Read Only Memories

gd early impressions for read only memories rom

Well, the newest videogame bundle to make your eyes pop out of their sockets is the Humble Narrative Bundle, which, at its “pay whatever you want” tier, is handing out copies of Her Story, Cibele, and Read Only Memories. Yowza. I already have Broken Age, but the next tier contains that, plus 80 Days and Sorcery! Parts 1 and 2. I don’t really know what those last two ones are. Oh, and if you drop $10 or more, you’ll get Shadowrun: Hong Kong – Extended Edition. Sorry, I don’t mean to sound like a hypnotized ad man here, but this bundle is phenomenal, especially if you like games built more around stories than crazy upgrade mechanics. Y’know, like me.

Despite Her Story being on my list of games I just didn’t get to in 2015 yet really wanted to, I dove into Read Only Memories first. It seemed…well, to be honest, a smaller adventure, and perhaps something a little easier to digest in small chunks, as I wasn’t intending to play through anything on one single sitting last night despite there being a Steam Achievement called “Iron ROM” to do exactly that.

I’m going to do my best to describe the story or at least the setup, but like all things cyberpunk, there’s a lot of jargon and acronyms to wade through. Read Only Memories takes place in 2064, where most people have their very own personal robot, commonly known as a relationship organizational manager (ROM). These AI-driven bots act as interactive personal computers, but are limited to their programming. All that changes with Turing, a ROM made by the protagonist’s old friend Hayden, which is much more advanced. to the point of being sapient. Turing breaks into your apartment in the middle of the night after Hayden is kidnapped, requesting your help. Not because you are some superhero, but rather, according to Turing, the most statistically supported in getting the job done. Trust me, it did the math.

And that’s all I really know, having completed the prologue and am somewhat into chapter one. You’re tracking down clues as to the how and why Hayden disappeared, all while learning about Neo-San Francisco and its colorful cast of characters. It’s very much a retro point-and-click adventure title, with lots of things to interact with in a given scene, as well as plenty of throwaway text written for silly combinations, like using spoiled milk on a parked car. Normally, in a game like The Blackwell Legacy or A Golden Wake, you’d probably get a “I don’t think so” or “That’s not going to work” kind of comment, nothing else. Here, in Read Only Memories, you get a response, which only encourages me more to try everything on everything. I guess this previously thought smaller adventure is going to take me that much longer to finish. Sorry, I can’t not click on stuff that potentially holds fun flavor text.

Writing is key for Read Only Memories, much more prevalent than puzzle solving so far. Be prepared to read. Thankfully, the writing is strong and fun, if a little long in parts. Turing is a cute robot that can also be frightening when you realize it knows next to everything about you. Well, me. I made Turing address me as “Pauly” and use the pronouns of “him/his.” Also, I have an omnivore diet. It’s nice to see a game include such options and openness, as well as a future were LGBT characters face less discrimination, but then again…this is San Francisco. In actuality, this is a queer-inclusive videogame, and its developers are also involved with the GaymerX series of LGBT video gaming conventions.

I’m definitely interested in seeing this mystery unfold, as well as trying more drinks at the Stardust bar. Then I’ll move on to Her Story. Or maybe Cibele. Regardless, more story-driven adventures are in my future. Also, Read Only Memories has reminded me that I need to check back in on Matt Frith’s work and see if he’s done anything else to Among Thorns, which certainly shares some similarities with the darker side of technology.

To live in Final Fantasy IX is to give life meaning

gd update on ff9 end of disc three pandemonium

Bet you thought I gave up on Final Fantasy IX, seeing that the last time I spoke of it was back in January 2016 when I was stuck endlessly grinding my knees into the dirt against the Earth Guardian boss. I wouldn’t say I gave up, but rather stepped away for a bit. Well, several months. The idea of grinding with a two-party team made up solely of Zidane (cool) and Quina Quen (less cool) was really off-putting. I have good news though–I soldiered through it and was able to take down the Earth Guardian and get back to a much more substantial adventuring company of four. Speaking of four, I’ve also moved on to the last disc, which hopefully means that the end credits are in sight.

Look, I’ve had my copy of Final Fantasy IX for about half my life. Loyal readers should know that I’ve been trying to see this game to completion for a long while, and my track pattern used to be playing a good way into the second disc of the game and then abandoning the quest for…well, something else. I still believe that everything involving Kuja that happens after Dagger’s mother buys the farm feels like sequel material, but whatever. Here’s what I’m getting at. 2016 is the year that I, for the very first time, took disc four out of its place in the game’s jewel case and into my PlayStation 2. There are some light scratches on disc two from wear and tear, but disc four is as smooth and pristine as compact discs get. I found this to be somewhat surreal, but then again, if one was to take a look at my physical collection of games, there are a lot that I haven’t taken out of the case yet. Hmm.

Anyways, the areas after defeating the Earth Guardian weren’t difficult in terms of fights thanks to all that earlier grinding, but are story-heavy, and I’m not interested in spilling all the spoiler beans here. Also, not going to lie, a lot of what happened in Terra and Bran Bal went over my head. This is the part of Final Fantasy IX–and to some degree Final Fantasy VII and Final Fantasy VIII–that I lose interest in. When lengthy conversations about life and death and souls and the universe and everything being connected take center stage. Please, no. Not again. I just want to watch the boy with the monkey tail fumble his way into telling a girl he loves her, as well as Vivi deal with self-identity.

I did end up referencing an online walkthrough as parts of Pandemonium are very maze-like, and there was even a frustrating stealth-driven puzzle section that I couldn’t get through despite all my obvious stealth skills. I continue to rely on a team makeup of Zidane (high damage and stealing), Dagger (summons and healing), Vivi (black magic and boosting Steiner), and Steiner (good damage, versatile abilities). The last part of disc three requires you to deal with three boss fights, one after the other, with no chance to save or heal up in between. I didn’t know this going in, but like I mentioned before…all that extra grinding from before paid off

Zidane and company are supposed to head to the Iifa Tree for the final confrontation with Kuja. Naturally, I’m not making a bee-line right there. I want to upgrade everyone’s gear and see if there are any side quests worth going after, as it sounds like there is really just one big dungeon left to get through. Now, a part of me suspects that I’m going to be using a mix and match of my party members in the fight to come, but some of them, such as Freya, Eiko, and Amarant, are severely under-leveled compared to others. I probably should devote some time to grinding them up. Sigh. I don’t want to do it, but I know this is probably better in the long run, and I don’t want to get all the way to the end and be unable to finish the fight, like how things went down in Final Fantasy VIII all them years ago.

I’ll be back after I complete Final Fantasy IX for the very first time. And no, I have no plans to start over now that the game has been ported to Steam with glorious, progress-rewarding Achievements. I’m too far in.

Antenna’s quadrupedal machine searches for answers to loneliness

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The really dangerous part of playing numerous short, free indie games is that, if I don’t get to writing about them immediately, I forget a lot of details. They lose that initial woah impact, and my memory is not all that it is cracked up to be these days, and I blame knowing too many Game of Thrones family trees on that. For example, I completed Antenna a couple weeks ago and, other than a tricky puzzle involving matching rhythmic audio tones, I’m having trouble remembering much of what unfolded. Or maybe that’s exactly what LWNA’s Antenna is supposed to be–a mysterious adventure into the unknown, where the darkness hides the light, where you are just as lost as the quadrupedal machine you control.

In terms of story, it’s more of a question–am I alone? This is what our leading robot ponders and then sets out to answer. It scans the radio spectrum for answers, hoping to be heard, while also wondering if it is meant to be heard. There’s a lot of ambiguity to Antenna, and this is especially clear in some of the radio chatter you pick up, which hints at life elsewhere, but never stays long enough to prove the theory true. I’m okay with there not being a whole lot here, as it is, in this case, more fun to wonder than it is to know.

Yet here’s what I do know. The game has a simplistic, but stunning look, one that continues to impress me since the hey-days of 2010’s LIMBO. The forefront is all dark silhouettes and white pupils, and the backgrounds are misty, murky swaths of muted color. Just enough to make you believe there is more in the distance, even if you’ll never get there. Antenna‘s in-game world is not massive or that diverse, but you’ll move your four-legged tank beast across empty plains where radio towers grow, as well as underground, and your imagination will fill in the necessary gaps. I imagined this place as some failed project to build a station on another planet that all got left behind, with our little WALL-E wannabe left to keep things going.

Naturally, a large part of Antenna‘s world and mechanics revolve around sound, which comes from…Arddhu. Not sure if that is a person or company or magical lost city in space. Either way, make sure you have the volume turned up, though I did find a few parts of the radio static hard to listen to or just a wee bit too sharp for my delicate man ears. When not solving puzzles based around specific sounds, there’s a good amount of atmospheric, ambient sound, like drips of water on metal pipes or the cling-clang of the robot’s legs as it walks.

Interestingly enough, the game requires extensive use of a keyboard, as well as the mouse wheel, to be played. No controllers allowed whatsoever. Originally, I tried playing this in bed on my laptop, with no mouse, not realizing how essential it was to even begin the game. You’ll do a lot of holding in keys and pressing other keys simultaneously, and at one point it felt like a game of finger Twister as you tried to keep everything in place, but still do one more action. There’s also some puzzles to be solved, but they most involve finding a particular pitch or tone and matching it with another to turn on some machinery or move to the next scene. Alas, the game didn’t run great on my ASUS laptop, stuttering from moment to moment and dropping audio occasionally, but I was able to see the whole thing through regardless.

I don’t know. Antenna‘s a neat thing from newcomer studio LWNA, and it’s free, so I can’t not recommend you at least give it a try and see if the sensation of uprooting a tower piece by piece using the powers of your fingers and keyboard gets your senses all thingy. I mean, it did for me, but to each their own. I might not have picked up on the game’s meaning or subtleties, but I like its look and courage the developers have for dropping something like this out into the wild with not much behind it in terms of description. May we never be alone, surfing the airwaves, praying that someone else is out there doing the same exact thing. Though I’d be totally okay with being a spider-esque, tower-building robot.