Tag Archives: cancer

The Top 10 Videogames I Didn’t Get to Play in 2018

Well, here we are once again…the end of a year, and boy howdy has this been one strange, life-changing year. For those that don’t know, this past July I was diagnosed with stage IV colon cancer. At the ripe age of…35. With no family history of this disease or long-showing symptoms. Yeah, it sucks, but I am still positive and fighting it like heck and even drawing a journal comic about my journey through this bastard of a disease so far.

Still, there’s been some good to enjoy as well. For instance, Melanie and I are engaged and getting married next year. Plus, because of my cancer, I’ve now met so many amazing and genuinely good people, people I would have never interacted with before this disease, and they have helped tremendously to make this battle not as scary as it should be. There is so much support out there, you just have to be willing to embrace it. That’s been hard for me, but also rewarding.

That said, this blog of mine is supposed to be all about videogames, not this super serious stuff–that’s not to say gaming isn’t serious; evidently it is now cool to play games, so says the almighty Ninja–so let’s get on with it…

I’ve been doing this Grinding Down feature of mine starring pictures of dogs looking sad and sighing audibly for a while now. Don’t believe me? The proof is in the pudding…or rather the bulleted list below, dating all the way back to 2010, which somehow got featured on the WordPress home page and saw many, many comments. Never happened again since, but maybe this year it’ll get noticed. Anyways, here, go back in time and play the fun game of figuring out if I still haven’t played some of these yet:

Wow, wow, wow…that’s a lot of games I didn’t play then, and might still not have played now. Of course, the brand-spanking new list below is beyond complete, and here are a few other titles I would have liked to play this, but just didn’t find the time: Yoku’s Island Express, WarioWare Gold, Lost Sphear, Octopath Traveler, and The Swords of Ditto.

Okay, here we go.


10. Fallout 76

I pretty much knew right from its announcement at E3 2018 that Fallout 76 was not for me. Still, I held my breath and waited. As it turns out, this game is super not for me. I’m not against online-only games, but I come to the Fallout universe for its strange stories and eclectic characters, and it seems like Fallout 76 has none of that. Just audio recordings and NPC vendors and no V.A.T.S. combat. I get that some of the fun is you doing your own thing and maybe running into another player, which could be friendly or a new foe to fight off, but that doesn’t sound all that entertaining to me. A shame, as West Virginia seems like a cool place to explore shortly after the nukes went off. I’ll keep my eye on it, as Bethesda will probably continue to update it for a good while; here’s hoping they eventually add a campaign.

9. Donut County

Donut County, a wonderful name on its own, is about controlling a hole and filling it with stuff. The experience just seems super chill and silly. The hole gets bigger as you put more stuff into it, and you have to solve some puzzles along the way while dealing with a rude raccoon named BK. The game takes inspiration from Windosill and Katamari Damacy, so you know it has to be stellar. Shame on me. Deep, deep, dark shame on me. Evidently, the game just came out on Xbox One recently…so, no more excuses, I guess.

8. Minit

I own a copy of Minit. I got it fairly recently from the Humble Day of the Devs 2018 Bundle, which also contained a number of other sweet indie titles, such as Burly Men at Sea, RiME, and Hyper Light Drifter. It’s installed on my laptop via Steam. I just…haven’t had the time to sit down and play it, which, when you think about what this game is and how it was designed, is rather humorous. I hope to get to it real soon, but it’ll mostly likely be an early 2019 playthrough at this point. Look out for a future blog post with the ultra clever title of: I’m in it to win it with Minit.

7. Into the Breach

I’m usually not one for strategy games, but there is something cool about Into the Breach. I can’t decide if the cool thing is the game’s title, its general aesthetic, the different mech teams, or the way the battlefield is shown on a tilted angle. Either way, it seems both neat and tough, and I’m thinking this might be a great one to have on the Switch…y’know, next year, when I end up getting a Switch to mostly wait for whatever the new Animal Crossing thing is.

6. Unavowed

I’ve really fallen down on keeping up with the many point-and-click adventure games from Wadjet Eye Games. There was a time in my life where I was obsessed with these things, but then something major happened on the day of Resonance‘s release, and I was soured on just about everything that I enjoyed at that very moment. Since then, I still haven’t played Shardlight, Primordia, or Technobabylon, all of which I own copies of, but it sounds like Unavowed, the company’s latest release, is a good one to jump back into, with its multiple protagonists and ancient society dedicated to stopping evil. Here’s praying I get to it, along with others, somewhere in 2019.

5. Dragon Quest XI: Echoes of an Elusive Age

I’m still bummed to heck and back that the Nintendo 3DS version never made it to the United States, as that is where I like to do most of my Dragon Questing these days, on a handheld device. Still, maybe that will change down the road with enough hooting and hollering. The game is pretty traditional and follows the perilous journey of a hunted Hero who must uncover the mystery of his fate with the aid of a charismatic cast of supporting characters. In short: it’s Dragon Quest, and it looks absolutely gorgeous. Alas, I believe the game is currently only available on PlayStation 4 and Steam, and my laptop is most definitely not able to run such a beautiful beast. Boo to that.

4. Return of the Obra Dinn

I played a decent amount of 2013’s Papers, Please, but it was tough and challenging and often made me sad. The next game from Lucas Pope is called Return of the Obra Dinn, and it puts you firmly in the role of a detective. The crew and passengers of a fictional East India Company ghost ship have all mysteriously died, with the game’s objective being to discover how. The player must use a combination of deductive reasoning and a Memento Mortem stopwatch to return to the exact moment of each crew member’s death to determine the identity of the sixty crew members, how and where they died and, if killed by human hands, the name of their killer. Sounds freaking amazing; plus, the 1-bit monochromatic graphical style inspired by games on early Macintosh systems really gives the whole thing an eerie as funk feel.

3. God of War

I have a secret to reveal: I never finished the original God of War. I got real close, and by that I mean…I basically stopped at the final fight against Ares. I don’t recall if I found the whole thing too tough or just didn’t care to see Kratos end his rage-filled journey. Either way, that’s all the God of War I’ve ever played. Missed out on everything since that 2005 debut, but this new God of War seems to be striking a much more somber and serious tone, and that has my interest piqued for sure. I like the mechanic behind throwing your axe and then recalling it. Too bad this is only on PlayStation 4.

2. Red Dead Redemption 2

I’m never going to play this. Also, I’ve still not played the original Red Dead Redemption. The cowboy life just isn’t for me, I guess. Unless you count things like SteamWorld Dig 2 and Call of Juarez: Gunslinger. That said, this game sure is pretty, and I love all the attention you can put into Arthur’s look, from his outfit to facial hair to even how stinky he stays. It sounds like too much focus on animation priority really slows things down, but to each their own. Again, I’ll never know, because I’ll never play Red Dead Redemption 2.

1. Marvel’s Spider-Man

One of my favorite demo discs from back in the PlayStation 1 days contained a demo for…Spider-Man, an action-adventure game based on the comics that followed an original storyline and featured narration from the recently departed Stan Lee, rest in peace. I remember it being set on rooftops, and there was some swinging action, some punching of bad guys, and Black Cat was there too. It used the same engine from Tony Hawk’s Pro Skater, so it has this speedy vibe. I played it a whole bunch, and to me, then, it felt awesome being in control of the Spider-Man. Since then, a whole bunch of other Spider-Man games have come out, and not all of them have been winners. From the sound of things, the latest one from Insomniac gets it right, and truly makes swinging around New York City feel amazing. Alas, once again, not having a PlayStation 4 has cut me off from some solid gems; too bad I’m only planning to get a Nintendo Switch in 2019.

I’m finding it difficult to criticize I, Hope

I, Hope was created without the objective of making a profit. Developer Kenny Roy is teaming up alongside the GameChanger Charity to ensure that all proceeds for the game are donated to said charity, which supports children and children fighting cancer and other life-threatening illnesses. It’s a beautiful thing, really, though now I feel somewhat bad because I got my copy through Twitch Prime’s free games of the month thing. Hopefully Twitch is donating some funds their way based on the amount of service subscribers they have or something like that. All that said, I wish I, Hope was better than it ultimately is, and I’m finding it difficult to criticize a game with such an earnest cause and outlook. Still, I must.

I, Hope is the coming of age story about a young girl named Hope whose town has been taken over by Cancer. The game is not trying to be subtle whatsoever with its narrative. You are Hope, you are battling Cancer. Other games have tackled this subject, such as That Dragon, Cancer and Re-Mission, though I can’t speak about how on the nose or not they played it. As Hope, you are traveling to a bunch of islands to collect tools to help her on her quest to push back Cancer, and to get these tools, she’ll need to defeat monsters and solve various puzzles. It’s a typical third-person, character action game in the veins of Devil May Cry and Bayonetta, but with the violence toned way down, no insane combos, and graphics that look like they’d call the PlayStation 2 home, not that that’s a bad thing really. Actually, now that I think about it, the game also reminds me a bit of Invizimals: The Lost Kingdom.

The gameplay consists of you, as Hope, running around a somewhat sparse level, attacking cancer-infected monsters with your staff and solving environment-based puzzles. The problems start immediately. The jumping and attacking don’t feel great, and I even fell through the world a few times, popping the “That’s not how the story went…” screen, which brings you back to a checkpoint. Trying to move objects is basically a dice roll as to whether or not you can even move the block when you hit the button to lock on to it. You also acquire some abilities, such as being able to see hidden elements with the goggles or freezing moving platforms with a cymbal thingy. Each world seems to end with a boss fight that often requires you to use that island’s specific power to defeat it. Also, you can collect letters to spell hope, which unlocks some extra content–I think it’s just a soundtrack selection–from the main menu.

I got to the end boss of the third island, the volcano-themed heckhole, and called it quits, something I really don’t like doing in any game. Sure, sure, I’ll walk away from a game or take a break, but always with the intention to return to it eventually. With I, Hope, I was saying, “Nope, no more.” The cause is good, the gameplay is not, to the point of it being frustrating. I found next to zero coverage of the game on YouTube, but one person did play through the whole thing, and I’m glad I stopped when I did because the puzzles seemed to only become more maddening as Hope gathered more tools and tricks to use against the Cancer tentacles. It also ends abruptly after a light-bouncing-between-mirrors puzzle that we have all experienced before in games like Beyond Good & Evil and the Professor Layton puzzle games, on both a down and up beat. I just don’t know.

I, Hope has one thing going for it–its unceasing amount of support for those fighting cancer. Me too. Cancer sucks, hard. As a game, one for all ages, but seemingly geared towards a younger group, it’s both bland and underdeveloped, and I found nothing satisfying in either the platforming, combat, or puzzle solving, and those are the three main elements that make up Hope’s quest. I am all about supporting causes for cancer research, and this is one of ’em, but a word of warning–you’ll be extremely disappointed if you also want a good game to play out of the donation.

Games Completed in 2011, #25 – Yard Sale Hidden Treasures: Sunnyville

It might not look like it, but this is going to be a sad Grinding Down post.

Yard Sale Hidden Treasures: Sunnyville, from what I can tell, is one of the last games my mother got to play on her Nintendo DS before she passed away this past December. I remember the day Tara, my sister Bitsy, and I went out searching for Sunnyville at Momma Dukes’ request; we had to even ask the GameStop employee if he had any clue of its existence as I couldn’t find it among the thousands on the shelves. Somehow, he did though, and we got it for her, knowing that it, at the bare least, was a bit of light and distraction during chemotherapy. It’s not a great, amazing game, but it is of the ilk that she loved: finding hidden objects. Her collection has several others from this breed, and she always devoured them within a few days, and then I’d play them after her, and we’d make fun of the lame attempt to add a story to these things and just agree that finding random objects on a random photo brimming with randomness would be more than enough.

And that all basically applies with Sunnyville, too. It’s attempt at a story is modest, but still hilariously unnecessary: you’ve just moved into the neighborhood, into a very empty house, and you decide to scour your neighbors’ yard sales for key items to spruce up your house and possibly win the Superstar Homes magazine contest. And that’s what you do. Go to a neighbor’s house, find items on a list, eventually whittling it down to one or two pivotal ones, find those, and move on. Once you’ve got enough room dressing to complete a section of your house, you’ll see a “before and after” shot of the room, rest up for the night, and start all over again the next day. You need to complete eight rooms, which takes eight days, which really takes…I don’t know. I played this game with little drive, here and there, finding a few items during my lunch break and so forth. My Nintendo 3DS says I logged just under 3 hours in the game; that sounds about right.

My mother played Sunnyville twice, completing it fully both times. I know this because of the three save slots available, two are in her name. I’m not sure if a second playthrough is any more different than the first. I’m glad she got a lot out of it though. Once she was finished with Sunnyille, she passed it along to my wife, Tara, with a short, hand-written note:

Sigh.

Naturally, I miss my mom. Playing this game didn’t do anything to lessen the hurting in my heart; it only allowed me to follow in her proverbial touchscreen taps, relax with a game that helped her relax, escape elsewhere momentarily. Again, not a great game, but one I’m emotionally connected with, hung up on. Would sure love to know what Momma Dukes thought about all the punny names for the neighbors as they got me to even groan every now and then. I can’t wait to see her again.