My failure with the Humble Frozenbyte Bundle

Out of nowhere, a new Humble Indie Bundle was revealed yesterday. This one, the Humble Frozenbyte Bundle, features three full games, the source code to a fallen project, and an early in to an upcoming game, as well as several original soundtracks. The three full games include Trine, Shadowgrounds, and Shadowgrounds: Survivor, and of them, I was most interested in Trine for its gorgeously lush fantasy realm. That should have been my first warning, seeing how beautiful some of these games were.

Anyways, I quickly plopped down some online money and started downloading my files. Then I tried to install them, and continually got this message: XYZ cannot be played on this version of Mac OS X. Oh…oh, okay. I checked my version of my Macbook, which I got back in 2008, and it was something like 10.5.8, which I guess is old. What confused me initially is that I was able to download and play all the games from the very first bundle (Aquaria and Penumbra and so on), leading me to assume these would work as well. Alas, no. They are too pretty for my tech. I even double-checked by hopping onto the website’s chat room, where it was confirmed by someone named Joel that I’d not be able to play on my current version of Mac. Wah. He offered me a refund, but I declined, happy to at least donate a little money to these folk, as well as credit something for the three original soundtracks that came with the games.

It seems that I’m allowed to download these DRM-free games as many times as I want so I might be able to try again in the future if/when I upgrade my shtuff. I’m slightly disappointed because Trine looks like a lot of fun, and it’s not available on Xbox Live, so there’s really no way I can play it. Not that I need more to play right now, that is. Heck, I’m still even working on the titles from the original Humble Indie Bundle.

But yeah, I failed. Welcome to my failblog. However, for those reading, this bundle is still worth pursuing though. Just make sure you’re able to run these games before you buy.

6 responses to “My failure with the Humble Frozenbyte Bundle

  1. Oh no! That’s too bad!
    I have both of the previous Indie Bundles, so thanks for the heads up on this one.

    You could always put the files on a stick and hold onto them.

  2. Hey, haha, I had the same problem, except it’s just my graphics card isn’t good enough. Joel considered letting me have a refund, but I want to have the games anyway for when I get a new computer or can play them at a friend’s house.

    If you’re interested, I reviewed the bundle on my blog: http://rjhorst.blogspot.com/2011/04/humble-frozenbyte-bundle.html

    If you believe it or not, I found this blog post from Google. 🙂

  3. It is unfortunate that the games do not yet work on Mac OS 10.5.8. I say yet because I have hope that they will be fixed so that they can work on Leopard (I am also using that OS).

    The reason for my optimism is a quote from their FAQ:
    “The games do NOT run on Intel integrated graphics solutions (on Windows/Mac/Linux – the only exception will be the MacBook Pro 13″ models which will be able to run the games in 1-3 days after a patch).

    Mac versions currently require Mac OS X 10.6 Snow Leopard. They will NOT work on Leopard (10.5.8). This may change in 2-3 weeks hopefully.”
    Source: http://frozenbyte.com/help_humble/

    So let’s keep our fingers crossed!

  4. Pingback: The Humble Indie Bundle 3 is ready for your buying | Grinding Down

  5. Pingback: Humble Indie Bundle is back to it with the Humble Voxatron Debut | Grinding Down

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