Tag Archives: cell phones

Merchant’s a classic RPG experience from the perspective of a shopkeeper

I’ve been getting a bit looser when it comes to installing or uninstalling games on my Android-based cell phone. By that I mean not everything is going to get a reaction out of me, such as a meaty blog post on Grinding Down, negative or positive. Some games I continue to log in to daily and tap on, and some I give a try for a wee bit, but find they don’t really hook me, which is a shame for things like Harry Potter: Hogwarts Mystery, Dragalia Lost, and, most recently, The Sims Mobile. However, one of the newer ones I’ve downloaded in preparation to stave off boredom during chemotherapy treatments–well, new to me–is called Merchant, and I’m digging it a whole bunch, pixels and all.

Well, the whole point to Merchant from Retora Games is to become the greatest merchant the world has ever known. You’ll end up hiring heroes, crafting items like weapons and armor, and defeating various D&D-inspired monsters, save for bushes that don’t fight back, in order to improve your heroes and grow your economy. However, as a burgeoning shop-owner, you’ll need to manage your resources properly and make tactical decisions to rise to the top. This means you can only craft so many things before running out of inventory space or gold and must begin selling your wares to traveling wanna-be heroes. It’s a solid mix of there always being something to do and something to plan for down the road.

I remember being fascinated with the idea of Recettear: An Item Shop’s Tale when it came out way back in late 2007 despite still never having played it. In that one, you are Recette, a shop-owner, and have to decide how you’ll get your stock–either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies. You also had to figure out how much to sell things for, what the shop should look like, and how to best go about getting the money needed to pay off the loan. Merchant is kind of like this, except you are always behind the counter, making things happen from the safety of your store-front.

Merchant is pretty chill, as will as plain ol’ pretty. I mean, I like pixel art, and this is some good stuff. You can unlock different skins for your shop and shop-keeper, but the game never pushes micro-transactions; instead, it looks like it would rather prefer you buy DLC and get more for the game in one big gulp. The music is actually nice, but I often play games on my phone with sounds off, so I don’t hear too much of it.

The game is also available for free on Steam, but I think having in on your phone to check in on now and again is more than perfect. Like, I’ve been doing this the entire time I’ve been writing this post–send a hero out to fight a monster, type some words, collect rewards, rinse and repeat. Sure, it’s another game of timers, but this one feels much more rewarding than many other idle games out there. I say, give it a shot; if not, you can always close up shop and spend your nights getting drunk in the local tavern, dreaming of a different life.

2018 Game Review Haiku, #26 – Late Night Wanderer

A late night walk home
The paranoia sets in
Dead phone battery

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Feverishly swiping away at my phone to Make It Rain

make it rain windows 8 phone game impressions gd

I am a patient man. Perhaps maybe the most patient, but that is a test that anyone claiming such a thing could easily fail. I mean, if someone sits next to me and continues to flick my nose once every three seconds for the rest of my given life, I don’t expect to last long. For the most part, when it comes to videogames, I don’t mind having to wait. Sometimes the waiting, whether it is for a certain upgrade or pivotal story-beat, can be kept to the shadows when grinding or side quests are involved, and other times, like with a lot of today’s mobile entries, such as Disney Magical Kingdoms or The Sims FreePlay, the waiting is the entire game itself.

Make It Rain: Love of Money didn’t start out being a waiter, but it eventually hit a point where progress was unobtainable except through the passing of time. I’ll tell you how I know for sure in just a bit, but I guess I’ll cover the game’s story and mechanics first. Story-wise, it’s a mix of the thoughtful, coming-of-age journey Kaitlin’s sister experiences in Gone Home and the multiple dimensions, always-a-lighthouse time-funkaroo from BioShock Infinite, with a dash of Jazzpunk‘s zany playfulness thrown in for good measure. Okay, no. Just kidding. There isn’t a lick of narrative here, just a means to get digitally rich. Perhaps you are an absent-minded app developer who accidentally created this money-making product and must now figure out the quickest way to make it big. Your adventure may vary.

The game’s theme revolves around money, greed, and corruption, and opens with a Biblical quote, every single time, to remind you of the evils of temptation and your place as a servant to a higher being:

“No one can serve two masters. For you will hate one and love the other; you will be devoted to one and despise the other. You cannot serve both God and money.”

That aside, once you are playing Make It Rain, the greed takes over, and all you can do is earn money and spend money to help earn more money faster in the future so that you’ll have more money to spend on earning money. Money money money. You can do this in a few ways, with the main method being swiping the screen in the same fashion that one might swipe a wad of money from their hands if they wanted to “make it rain” on a stripper. It’s an amusing means to an end, even if it’s demeaning in nature. I often made it rain on my cats, for what it’s worth. Another way to earn money is by putting your hard-earned green stuff into things like insider trading, subprime mortgages, and the bribing of political figures. Doing this raises how much money you earn by swiping, how much you earn when not swiping or the game is off, and how much your bucket can hold before you need to empty it and start again. All of this has me wondering how much cash I’ve accrued in Fable II since last turning it on.

Make It Rain is the type of experience that can be never-ending. I decided to toss a flag and march towards it, with the end goal being to unlock every Achievement. By September 2015, I had all of them, save for three. One Achievement was for purchasing two bee-related services, of which I had one already, and the other cost a whole lot of money that seemed, given the game’s pacing, decades away. The second was for swiping 100,000 times, which I’m convinced is glitched. Lastly, the developers would love to reward you with a digital picture and 5 Gamerscore if you connected the app to your Facebook account. Well, zip ahead a whole year later to today, and I’ve crossed off two of those three and decided that “Erased Fingerprints,” the Achievement for swiping way too much, is never gonna happen.

I hope to never write about Make It Rain again–really, there’s not much more to say, and a part of me is still baffled that I played this and consider it something one plays–so let me tell you how the last year went, which was all about earning $123 KBB to purchase the Electronic Apiary. I first started out trying to both increase the size of my bucket so it could hold more cash, as well as boost how much I got per hour when not playing the game. I quickly became less interested in actively making money and preferred to let the app work its magic in the background. This proved glacier-like slow, with each increase being so minor that you never really felt you were making any ground, but so major that all your funds were depleted and you had to start from square one. I then decided to give up on trying to upgrade either and simply empty my bucket whenever it filled all the way up, which was probably every day and a half or two days. Granted, I often forgot to do this, which only prolonged the experience. This took, oh, about a year, and I’ll point you back to the very first sentence of this blog post.

It’s strange. In just the last few weeks or so, I’ve polished off a number of games that have been lingering in my backlog for a good, long while: Final Fantasy IX, Crimson Shroud, Spyro the Dragon, and now this. Also, Professor Layton and the Azran Legacy, a game I’ve been tapping away at its puzzles since 2014, is creeping close to the finish line. It’s like these things happen in large, social waves, and I have to wonder if some of the games I’m playing now won’t see their special haiku rewards for still some time. Again, I really don’t mind the wait. Occasionally, it’s not ideal, but sometimes it’s all you can do. In terms of Make It Rain, money doesn’t grow on trees overnight.

2016 Game Review Haiku, #60 – Make It Rain: The Love of Money

2016-gd-games-completed-make-it-rain

Swipe to make money
Fill your bucket with green stuff
Digitally rich

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Nintendo 3DS gets a price slash, and 3DS Ambassadors get 20 free games

The Nintendo 3DS has not had a stellar ride so far, skirting the edge of failure and occasionally dancing with the promise of success. From its initial system launch in March 2011, the pricey handheld ($249.99) has had to compete with things like smartphones and internal delays of vital applications such as the eShop, Netflix, and video hub, and while it does have a working gimmick of offering “3D without the glasses,” it’s not been enough to push the system into everyone’s hands like the previous DS did.

Nintendo is looking to shake things up with a hefty price slash, dropping the Nintendo 3DS to $169.99 on August 12; this is probably the fastest I’ve seen a newly launched system drop in price, which says a lot. The company is scared and trying to hurry up and make the 3Ds shine a little more, and they now have everything else in place to make the 3DS more than just a gimmicky block of plastic; you can surf the Internet on it, watch 3D videos, take photos, stream movies, and play games.

But what about sucker-chumps like me that dropped $250 on launch day, with slim pickings like Pilotwings Resort and Nintendorabbits? What does a price cut ultimately do for us but create grumbling sounds in stomachs? Well, early adopters of the system are now coined 3DS Ambassadors, meaning they are special, prized, and worthy of free stuff. Hey, I like free stuff. Especially great free stuff.

First, 3DS Ambassadors will get 10 free Virtual Console games from the NES era, including Super Mario Bros., Donkey Kong Jr., Balloon Fight, Ice Climber, and The Legend of Zelda. The other five have not been announced. Additionally, they will also be treated to 10 free Game Boy Advance titles, including Yoshi’s Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare, Inc.: Mega Microgame$, and Mario vs. Donkey Kong. Again, the other five have not been announced…but yowza, that’s already quite a gathering of freebies if ever there was one. And from what I’ve read, these GBA titles will not actually end up on the eShop, meaning they are exclusive to 3DS Ambassadors.

It’s unclear when these games will be available to 3DS Ambassadors; I’m guessing some short time after the August 12 price slash. Or maybe right before it? I dunno. More details to come, I’m sure. Really looking forward to the free titles as I was just complaining to Tara about my disappointment with the 3DS, my severe lack of caring for it thanks to the delays and cancellations of desired titles. This helps…a bit. I’m still not in love, but filling up my 3DS with tons of oldies, but goodies is a great start to a better relationship.

Ambassador, out!

In-game relationships need to get out

Unless I’m playing The Sims, I don’t really want to do buddy-buddy things like playing darts and going for a walk and having a beer with someone in-game. Especially when we’re talking about Grand Theft Auto IV, where the majority of the focus is on…well, shooting drug dealers in the mouth and running over hot dog stands. Nor do I want to go on dates, but that mostly has to do with Niko Bellic not being the suave gentlemen your dates might think he is. Seriously, how can anyone be charmed by this masochistic, hollow shell of a goon? His response to every demonic task put on him is: how much will I get paid? Right.

I wish there was a way you could lose your cell phone in GTA IV and then have to go to a local Sprint store (I bet those Rockstar devs would be hilarious and call it, I dunno, Splint) to get a new one. After losing it, I would never get another. I don’t even care if that meant no more missions; I just want to walk and drive around in peace, listen to the radio, take in the sights. No, I don’t want to get shit-faced with you, Roman; you’re a horrible human being, possibly less horrible when drunk, but horrible nonetheless, and to have some drinky drinks with you would take up the following:

1. Time
2. Money

Plus, these in-game friends always call at the worst time ever. Like, you’re sneaking around a building, getting ready for a shootout, and then you have Little Jacob mumbling something about hanging out in your ear. Sorry, can’t. Why didn’t you call me during the 15 minutes it took me to get to this location? Chump.

Another example of bad cell phone usage in videogames: Pokemon HeartGold. During your course across the many regions, you will meet a bunch of trainers and strangers all eager to give you their phone number. In return, you must offer them yours–and your very soul. Seriously, if I could turn back time, I’d give my phone number to NO ONE. Not even my mother, that money-tossing fiend. Stand still for a minute or so, and ring ring ring, it’s Joey to tell you all about his RATTATA. Great. Just about every phone call I’ve gotten has been pointless; there’s no reward, no missions, just a bunch of BS and wasted time tapping through. I’m guessing this is the game’s way of making you feel connected to more than just pocket monsters, but it is an empty mechanic, beyond annoying, and a waste of precious time.

Dragon Age: Origins handles in-game relationships better…but not great. For one, thanks to Ferelden’s serious lack of technogadgetry, the Grey Warden does not have a cell phone. Instead, he/she has a mouth and two ears, and using them they can affect how other characters feel. Some might grow to hate the Grey Warden, others will fall in love, and a couple will remain indifferent no matter what you do. You can give gifts and listen to their stories to maybe pick up an important sidequest. Also, depending on who you are traveling with, certain key events will lead them to voicing their opinions, and it’s up to the Grey Warden to decide how to react. At least there’s rewards here: useful skills are unlocked as companions grow in friendship.

So unless in-game relationships do more than just annoy and waste time, they need to get out…and get out fast.