Category Archives: nintendo 3DS

Ever Oasis, a refuge from the hardness of life

Ever Oasis comes to us from the studio Grezzo and is Koichi Ishii’s latest project, who you might know as the designer who created the Mana series of action, fantasy-based role-playing games, of which I’ve dabbled in Secret of Mana back on the SNES, own an untouched digital copy of the PlayStation 1’s Legend of Mana on my PlayStation 3, and have no further experience with any other games in the series. Boo to that, boo to me. Ishii is also tied to the creation of those adorable Chocobo and Moogle characters, and the Noots found in Ever Oasis, with their rotund figure, feathery eyebrows, and bouncy walks, are sure to become another beloved trademark. Any way you slice it, there’s pedigree here and a whole heap of ambition.

In Ever Oasis, you play as either Tethu or Tethi, a young seedling, who with the help of a water spirit named Esna creates an oasis after your brother’s oasis falls victim to the evil force known as Chaos. I went with Tethi and gave her purple skin. Your main goal is to find more residents that can help fight these Chaos creatures, as well as create a safe and functional oasis for all to live in. That often requires doing specific tasks for wannabe residents and, once they’re in, setting up shops, called bloom booths, for them to sell their wares and keeping those shops well-stocked. Alas, the story is cookie-cutter basic and far from ambitious, yet the character designs are fun and memorable, and seeing a new possible resident show up in your oasis is exciting, even if the most they can offer you is a fetch quest.

However, it’s not enough to build a new oasis in Ever Oasis. No, no, it has to be prosperous, absolutely perfect. You hit this goal by completing missions in dungeons and caves outside the oasis, in the dangerous desert. Players can form a party of up to three characters and battle a range of enemies possessed by Chaos, but more on that in a bit. Dungeons also contain puzzles and treasure chests full of materials needed to restock bloom booths. Shopkeepers with popular products produce dewadems, this realm’s strangely named currency, which you can spend on various things, like building more booths or crafting new weapons/bits of armor. Bloom booths can also be upgraded by re-stocking them and completing quests for their operators.

Something the Mana games all have in common that is also found in Ever Oasis is a seamless, real-time battle system. One nice option is the ability to switch between any of your three party members at any given time, providing options for weapons and abilities, though I have mostly stuck with Tethi. Combat is a mix of light strategy and button-mashing, with an emphasis on rolling away from an enemy’s attack. You yourself have a Normal Attack, a Special Attack, and unlock combos as you level up. Because you can’t move after landing an attack, you want to ensure you don’t leave yourself open for damage; thankfully, so far, all the encountered enemies have a tell just before they lunge at you, which allows you to time your rolls and keep your HP up. One nice bonus of maintaining a healthy and happy oasis is that your health, when out in dungeons, is extended because of this. As more people swarm to your oasis, it grows and levels up, providing you with new crafting recipes and more safety net HP.

There’s little bits and pieces of things I love very much in Ever Oasis, but they are currently not enough to get me jumping for joy. Like, you can plant seeds and assign an unemployed Seedling to tend to your crops, but this is no Stardew Valley or even Disney Magical World 2. The farming aspect seems ultra basic. You plant seeds, you can either spend dewadems to help them grow faster or not, and wait for them to grow. An oasis of loyal and almost-loyal Seedlings sounds lovely, but this is no Animal Crossing, as they don’t have much to say other than their initial questline and just sort of wander down the road aimlessly. Also, the menus are clean and fine, though I found the section on main quests to be lacking; I want to be able to select a quest as a priority over others and have it drop the necessary waypoints on my map screen or at least see how I’m progressing towards it.

I do worry that Ever Oasis will turn into a grind, something I’m beginning to see as I prepare to throw my first festival, which first requires obtaining a number of stamps from happy shopkeepers. I’ll keep at it for the near future because I simply cannot fall back down the wormhole that is upping my completion rate in Disney Magical World 2, which would basically require me to craft a ton of princess dresses and outfits for girls.

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The games of E3 2017 that have me keyed up

E3 2017 is not technically over yet, but a majority of the big announcements and reveals have come and gone, with Nintendo swooping in yesterday to present a world where a hat can Mario-ize any object, living or not. It’s a fascinating gameplay hook, one that does now have me interested in owning a Switch far down the road. Forget vapor champers and 4K streaming and how good rain looks in your driving game–that hat is where it is at. Still, not a single one of my wishes was granted, and for that I’m a sourpuss. Just kidding, all–I love videogames, even the ones I don’t like, and there’s never been a better time to be playing these digital thingies.

The following is a list of the games announced at E3 this year that have got me all full of excitement and curiosity. They are in no particular order, and no one company “won” E3, especially not Sony, which definitely only won the “Did Not Win” category. Sorry, y’all, if that was confusing, but it’s true. Look into your heart, and you’ll see it’s so.

A Way Out

I enjoyed what Brothers: A Tale of Two Sons did, both thematically and gameplay-wise, and I think I’m going to dig A Way Out‘s focus on cooperatively escaping from prison. This comes from Hazelight Studios and will be published by Electronic Arts. Josef Fares, the game’s creative director, spoke about this project passionately and with excitement, and it is difficult to ignore that and not let yourself stir at the thought about distracting guards and crawling through a tunnel of poop in the middle of a thunderstorm to taste that freedom air.

Anthem

I’m glad there’s not a new Dragon Age game coming from BioWare. I’m still working on that last one, though I hope to complete it this year. No, I must complete it in 2017. For those wondering, I’m around 60 hours in, maybe three-fourths of the way through. Anyways, this, this Anthem, sure looks a lot like Destiny and Dragon Age/Mass Effect, but it’s third-person and seems more focused on exploration that bragging about some sick gun I found in a cave. I’m interested for sure, but if this is the kind of game that requires a full team of peeps all the time to enjoy…well, count me out. Either way, curious to hear more.

PlayerUnknown’s Battlegrounds

I’ve watched a lot of PlayerUnknown’s Battlegrounds over these last few weeks, fully understanding that I myself might never play this Battle Royale-inspired extravaganza. I don’t believe it requires that big of a machine to run, but now I don’t have to worry about even attempting this on my ASUS laptop because it’s coming, exclusively, to the Xbox One this year. I’m so ready to find a quiet, hidden hole and sit in it until the number of participants left on the island rapidly depletes and then stumble into a firefight unprepared and get killed unceremoniously. You heard it hear first.

Super Mario Odyssey

New Mario is new Mario. And this one keeps on surprising, with the reveal of Mario’s hat friend Cappy able to take over people and items in the environment for Mario to use. It instantly made me think of Brave Fencer Musashi and how you could steal abilities from enemies to help you on your journey. A Nintendo Switch is most likely a long way’s off for me, considering I can still get Breath of the Wild for my little used Wii U, but whenever I do eventually acquire the device, this will be an obvious purchase.

Mario & Luigi: Superstar Saga + Bowser’s Minions

I’m pretty sure I have a digital copy of Mario & Luigi: Superstar Saga on my Wii U. Let me go check. Yup, definitely do. I think I got it a while back by redeeming some Nintendo Club points before that system vanished. Anyways, naturally, I bought it and have not played it. Looks like I can continue to hold off because an enhanced remake for the 3DS is coming out soon, and that’s probably the better version to play at this point in time.

Mario + Rabbids Kingdom Battle

The turn on Mario + Rabbids Kingdom Battle happened fast. It all started with people scoffing at the inclusion of guns on the hands of Nintendo’s sweet, innocent original characters, the absurdness of Rabbids wearing costumes to look like those characters, and the fact that no one really knew much else about the game other than its title and that Mario was ready to shoot something. Well, now we know–this is XCOM plus Nintendo silliness. I’ve always been intimidated by permadeath-driven strategy games, but this tone seems gentler and more fun, so I’m interested in seeing how it plays.

Radiant Historia: Perfect Chronology

Sigh. Radiant Historia has long been a game I’ve put on my “I will play this game this year” lists…and have failed to do so. Boo to me. The thing is, I really like it, but it’s a game about time travel and manipulating past events, and at this point I’d be totally lost going back to my years-old save file. Might as well wait for Radiant Historia: Perfect Chronology, an enhance remake for the Nintendo 3DS. I wonder if it’ll have any StreetPass functionality.

Well, that’s that. I’m sure I’m forgetting a few key names here–there’s been a lot to keep track of these last few days–and don’t be upset that Wolfenstein II: The New Colossus, Days Gone, and that new God of War aren’t here. The hard truth is that I have never been excited for them and never will be.

But that’s just me. Now I’d like to hear from y’all…what games are you most excited for, whether this year or slated for 2018? And on a scale of 1 to 100, how upset are you that Suikoden VI is still not a thing?

Games I’m probably going to get before 2017 ends

We’re inching our way towards the middle of the year, and so far, of the new games released for 2017, I’ve actually gotten a couple. Go me. Namely the re-release of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS and Night in the Woods, which I’m taking my sweet time playing. Other than that, a lot of the big AAA titles have come and gone and will most likely pop up on my annual list of games I didn’t get to play come the end of this year. Still, there are a few I’m keeping my eyes on and will probably get so long as the bank account doesn’t run dry. I don’t need many as my backlog is still ready to burst at any moment.

And now I’m going to briefly touch upon each one. Don’t be shocked when you see that most of them are for the Nintendo 3DS, also known as my beloved confidant.

The Legend of Zelda: Breath of the Wild

Mmm a new entry in the The Legend of Zelda series, and one that many, many critics seem to love. This is going to be my reward for finishing up the second chapter of Death, Divorce, and Disney, which has been a little tough to focus on these last few months as life moves forward. I don’t have a Nintendo Switch, so this will join my mighty collection of retail Wii U games, which includes Super Mario Maker, Wii U Fit, and whatever Mario platforming game the system came with that I’ve never bothered to try. What an honor, and what a difficult couple of months it has been trying avoid a lot of details about this game on the Internet. It’s already out in the *ahem* wild.

Culdcept Revolt

For something like four or five years, I’ve been carrying around a folded index card in my wallet. What’s on it, you ask? I’ll tell you–videogame names. Specifically, the ones to be on the lookout for either at used game stores or yard sales because, as my hair gets lighter and my brain heavier, the memory of all these funky titles is not as strong as it used to be. One title on that list is Culdcept, a turn-based strategy video game that shares some features with things like Monopoly and Magic: The Gathering. There was a PlayStation 2 version that I missed out on, but now there’s a new entry in the series for the Nintendo 3DS. I’m all about collectible card games, but digital is the way to go moving forward, so sign me fast. It comes out on August 29, 2017.

Ever Oasis

Ever Oasis is a new action-adventure RPG from the mind of Koichi Ishii, the creator of the Mana series. As you explore the desert and solve puzzling dungeons, you’ll gather resources to build up your oasis with the water spirit Esna. Allies will join your cause and use their skills to slay larger-than-life bosses. Your oasis is your kingdom, and you’ll get to choose which shops to build, stock their inventories, collect a share of the profits, and keep villagers happy by fulfilling requests. The graphics are colorful and cute, and the combat appears to have some depth to it other than mashing attack. It’s been compared to Fantasy Life, which is all I needed to hear. This will be out on June 23, 2017.

Miitopia

Look, I’m actually a big fan of the StreetPass game Find Mii–and its sequel Find Mii 2–which are mini-RPGs that require you meeting people in real life to make progress through each dungeon. In the end, you can earn new hats for your own Mii to wear, which is always fun. Anyways, Miitopia seems to be something like that, but now a full retail release that, I’m assuming, won’t rely entirely on StreetPass-ing people. I’m down with that. Sounds like you’ll cast these Mii characters in various roles across the kingdom, manage friendships, and give them jobs with distinct stats, abilities, gear, and a custom look. So, part Tomodachi Life too. The main quest is to defeat the Dark Lord and restore the stolen faces of the citizens of Miitopia. I’m so going to put my Shaq and Ron Swanson Miis to work. Miitopia drops on July 28, 2017.

Dragon Quest XI

This one is potentially unlikely, considering there’s been no announced released date for American shores, but I think we might hear something about that come E3. Japan gets it this summer for the PlayStation 4 and Nintendo 3DS, the lucky bastards. Something I’m super excited about for the Nintendo 3DS version is that graphically it features a different style than the PlayStation 4 version, showcasing 3D graphics on the top screen and 16-bit styled sprites on the bottom screen. Otherwise, it seems to maintain a lot of the traditional elements that make the Dragon Quest series both quirky and enjoyable. Again, no U.S. release date announced yet. I’ll let you know when it is slime to pre-order.

Marvel Heroes Omega

I have a bunch of the Marvel Ultimate Alliance and X-Men Legends games in my collection, still untouched. However, I did play a ton of Diablo III: Reaper of Souls on the ol’ Xbox 360 and really enjoyed the changes for console. Marvel Heroes has been heading in this direction for a good long while, and while it is free on PC, I’ve not been able to devote the hard-drive space to it. So I’m looking forward to the free-to-play version called Marvel Heroes Omega on Xbox One and PlayStation 4. Me thinks I’ll be going with Squirrel Girl because no one is better than Squirrel Girl. That’s just a hard fact, deal with it. This is tentatively scheduled for release in Spring 2017. Hey, that’s kinda now-ish.

And that’s all I can think of for the foreseeable future. Granted, E3 draws near, and I’m sure there will be some surprise reveals for the holiday season that I might be interested in. I’m not expecting Elder Scrolls VI or Disney Magical World 3 any time soon, but maybe something else might look interesting enough to keep a sliver of my brain occupied until it is released. We’ll see. I’ll say it again, that I really don’t need any more games to play. Oh, also, I still wanna check out both LEGO Worlds and LEGO City Undercover. Sigh.

What games do you plan to still pick up in 2017?

Five games I’ve been perpetually playing these last few months

Right now, change is afoot. Good change, happy change. Not useless pennies and dirty nickels change, but the quality of life kind. Because of that, I’ve put off starting a bunch of new, so fresh and so clean games, especially large time-sinks like The Legend of Zelda: Breath of the Wild, which will be my reward for completing chapter two of Death, Divorce, and Disney, whenever that happens. I also have my beady eyes on LEGO Worlds, Thimbleweed Park, Yooka-Laylee, and LEGO City Undercover. And that’s just a few off the top of my hairy head. There’s never been a better time to be playing videogames, both new and less new.

Because of this, I’ve been focusing on a few games only over the last few months, trying not to juggle too many things at once. Let’s take a look at them, through words of course…

Dragon Age: Inquisition

I got this and Middle-earth: Shadow of Mordor digitally for Xbox One during Microsoft’s Black Friday sale last November. Of the two, I picked the one I hadn’t already played a bit of and really enjoyed myself. For a good while, too, especially once I got to Skyhold and found myself running my own castle of loyal followers and friends. However, this game is big. Perhaps bloated in spots, with a lot of side quests that, while not interesting or extremely rewarding, must be completed because they are on a list of unfinished tasks, and I have to be thorough because I’m probably ever only going to play Dragon Age: Inquisition once and so I might as well see it all.

Each region is massive, and I recently stumbled prematurely into an area meant for post-game DLC, though I suspect I’m somewhat underleveled for it considering how many potions I’m burning through with each encounter. Oh well. It must be completed. That said, I don’t even know what is going on with the plot or how much of the main game I have left to see. Methinks a ton, which is why I will continue poking at this dragon-esque adventure for a few more months still, until the sky is free of every mystical demon-summoning gate.

Stardew Valley

I only got about 25 to 30 hours in on Stardew Valley when playing it on PC last year, but since then, it came out on consoles, and growing crops at Melanator Farm has been a mainstay in my weekly gaming routine. I’m certainly further than before on the Xbox One, now working through my second year of that sweet, sweet farmin’ life. Here’s a quick summary: I’ve completed the Community Center, I’m married to Maru, and we have a baby that four-hearts me very much. I still have a bunch of other things I want to do, like ship more crops, befriend more dudes (Maru doesn’t like when I gift too nicely to other women in town), and go at least another year and see what my Grandpa thinks of my work.

Battle Ages

Somewhere in my lengthy list of drafts here at Grinding Down, I have a work-in-progress blog post for Battle Ages that I have been saving for when I “complete” the game. Or rather when I feel like I’ve completed my time with it. I thought that might have happened sooner than later, as I’m nearly the last Achievement I want to pop, which is for leveling up my settlement to the Industrial Age. That costs 6.5 million in-game gold coins, which takes a while to build up, especially when you log in and see that you lost a million or so when not playing due to invading enemies and such. This is a free-to-play take on Age of Empires with limited space to build and glacier-like slow gameplay, but it’s something I keep dipping into every now and then to see how my people are progressing between Netflix and going to bed.

Gimme Five

Gimme Five, besides being a somewhat odd name and just makes me think of that one Seinfeld episode, is a trivia game that puts your knowledge of anything and everything to the test. Questions range from rhyming words to geography to pop culture to math and so on. It really does run the gamut. The aim of the game is simple–answer as many questions as you can before the time runs out. Each question has 5 correct answers, and in order to move on to the next question you need to answer it correctly. Or you can use some power-ups, like skipping the question entirely, highlighting one right selection, or removing all the wrong answers.

It’s trivia. That means I have good runs and bad runs, depending on the subjects at hand. For instance, I’m phenomenal at identifying words with five syllables, and I’m not so good with prime numbers or countries in Africa that border another country. Backing all this thinking is a surprisingly great soundtrack, and the UI is clean and easy to navigate. Gimme Five is something I go to when waiting for my dinner to cook or need to zone out for a few minutes, with my intention being to only play a round or two and then discover I’ve done ten in a row and it’s half an hour later.

Disney magical world 2

When I last wrote about Disney Magical World 2 here, it was in January 2017, and I was ready to put the collectathon down for a bit until the in-game environments changed over for Spring on April 1. I mostly kept to this plan, putting some time into Pokémon Moon and Dragon Quest VIII: Journey of the Cursed King instead. However, a few weeks before Spring was to debut, I put the cartridge back into my 3DS and have been chipping away at my completion rate (now over 50%!), as well as those post-game pro stickers. I have only one left, which asks you to surf 400 meters in Lilo and Stitch’s land without falling off. This is no easy task, requiring luck and timing and a strong thumb, and the best I’ve gotten to is around 375 meters.

Since then, Spring has hit Castleton, with character-themed eggs to find, bunny costumes to craft, and Easter medals to stock up on. This season will last sometime into June, if I recall correctly. Maybe I’ll be around 75% completion by the time things change once more. We’ll see.

I fully expect to still be playing these five games, as well as some others, like Gears of War 4 and Borderlands 2, over the next few months. After all, sometimes familiarity amidst change can be calming, grounding. This is a topic for another post down the road, but I actually have anxiety over all the untouched games in my collection and often freeze when trying to decide what to play next, settling for something that I already know and enjoy rather than plunging into the unknown.

What games have stayed in rotation lately for you? Tell me about them in the comments below. Especially if one of them is Panzermadels: Tank Dating Simulator. Especially.

Dragon Quest VIII’s photography sidequest is pretty goo

dragon-quest-8-on-3ds-gd-impressions

I’m not fooling when I say that it beyond insane that, in 2017, I am playing Dragon Quest VIII: Journey of the Cursed King…on my Nintendo 3DS. Like, we’ve always known that Nintendo’s portable game console could run games from the PlayStation 2 era, such as Tales of the Abyss and Metal Gear Solid 3: Snake Eater, but I never thought we’d get something as great and massive as Level-5’s magnificent showpiece. In my opinion, Dragon Quest VIII was a shining, blinding star in the JRPG night sky from 2004-2005, and the handheld version is mostly on par with that definitive claim, with some additions that I like and subtractions I dislike.

You’ll surely remember that I tried to go back to my Dragon Quest VIII PS2 save some years back. My return to the kingdom of Trodain didn’t last long. I had already put in over 80 hours because, at the time that I got the game, in my first studio apartment in Clifton, NJ, I declined getting Internet/TV services for a few months to save money. Thus, I was left with entertaining myself in the evenings, and that ended up being a lot of reading, some drawing, and, well, Dragon Questing. It was hard going back and remembering where I left off and what to do next. I certainly never beat the game, but couldn’t find the main path again to focus on, instead spending a few hours in the casino or chasing after monsters to capture for the fighting arena. I’m hoping to make a more direct run to the credits in the 3DS version and save some of the bonus side stuff for later, if possible.

A plot reminder, because these games have plots, even if they are somewhat convoluted: the game begins with Dhoulmagus, the court jester of the kingdom of Trodain, stealing an ancient scepter. He then casts a spell on Trodain castle, which turns King Trode into a tiny troll-like thing and Princess Medea into a horse. Unfortunately, everyone else in the castle becomes plants. That is, except you. Yup, the nameless, voiceless Trodain guard–lucky devil. Together, the three of you set out on a quest to find Dhoulmagus and reverse his spell. Along the way, you join up with some colorful characters: Yangus, a bandit who owes his life to the protagonist (I named him Pauly this time instead of Taurust_), Jessica, a scantily clad mage looking to avenge her murdered brother, and Angelo, a Templar Knight that likes to flirt and gamble.

Let’s just get to it and talk about the differences in the 3DS version of Dragon Quest VIII, as there are several. All right, in we go.

Evidently, you get two new playable characters–Red the bandit queen and Morrie, the owner and operator of the monster battling arena–but I’ve read you don’t gain access to them until late in the game, both entering your party at level 35. Not sure how I feel about that, as there’s a comfort and familiarity to the initial team of four, especially after you figure out how each character works best and spec them in that way (Angelo = healing, Yangus = tank, etc.). Being able to see monsters on the world map and avoid them at your discretion is great and something I look for in nearly every new RPG. The alchemy pot–always a staple in Level-5 joints–is no longer on an unseen timer and simply creates what you want when you want it, as well as provides suggestions for items you can mix with one another. Lastly, at least for small changes, as you gain skill points and upgrade your party members, you can now see when each one will unlock a new ability or buff; before, it was all guesswork unless you had a walkthrough guide at your side.

Cameron Obscura’s photography challenge is one of the larger additions and is quite enjoyable. You encounter this man fairly early in the game, at Port Prospect. He requests that you take some specific photos, each one earning you a different number of stamps. As you complete stamp boards, you earn special items. Simple enough…yet extremely addicting. Some photo requests require you to capture an enemy in the wild doing something silly or find a hidden golden slime statue in town. They vary in difficulty. Taking a picture is as easy as pressing start to enter photo mode; from there, you can zoom in, add or take away party members, and switch the main hero’s pose. Looks like there are over 140 challenges to complete, but you are limited to only 100 photos in your album, which means deleting some later down the road–not a huge inconvenience, but seems unnecessary. However, I wish getting to Cameron’s Codex–this is where you find the list of potential challenges that updates as you progress in the story–wasn’t hidden away in the “Misc” option menu; I’d have liked it to be in the drop-down menu on the touchscreen, where you can quickly access other constantly used things like “Zoom” and “Alchemy”.

Okay, now on to the issues I’m not a fan of. None of these are deal-breakers as Dragon Quest VIII remains a strong classic JRPG that does stray from its successful mold of yore, but I’m still bummed.

First, there’s the soundtrack or lack thereof–the original orchestrated soundtrack was removed for the 3DS version. What’s there is fine, but no longer as sweeping. The game’s cel-shaded cartoon visuals still look pretty good, but there’s a lot of draw-in when wandering around, which can make it look like nothing is at the end of some monster-ridden hallway, but there’s actually a red treasure chest there and the only way you’d know that is to walk closer towards it. Speaking of visuals, the menus, once full of icons, tabs, and visual indicators, and looking like this, have been replaced with perfunctory text that, yes, still gets the job done, but loses a lot of personality. The in-game camera continues to be an issue, especially in tight spots, and I have to use the shoulder buttons to swing it around for a better view as I, like many, prefer seeing where I’m going.

Lastly, there’s Jessica, who uses her sexuality to charm monsters into not attacking. I remember being weirded out by this some twelve years back, and it hasn’t gotten better with age. Initially, she’s dressed quite conservatively, but the minute she joins your party her attire changes to be extremely less so, and there’s even some needless boob bouncing. Sorry, Akira Toriyama, but it’s gross. I’m currently trying to specialize her in the opposite direction so as to never see the puff-puff spell in action. Maybe Red will replace her, but who knows.

All right, that’s enough Dragon Quest VIII talk for now. Evidently I can really go on about this game, as well as Dragon Quest IX. I’m sure I’ll have more to say once I see both the later game content and stuff that pops up after credits roll. Until next slime, everyone.

Disney Magical World 2 and the grand return of so many stickers

disney-magical-world-2-gd-early-impressions

According to my records, I’ve played Disney Magical World 2 for a little more than half the amount I dumped into the first game, which has the honor of being one of my most-played games on the Nintendo 3DS, bumping elbows with other critical darlings like Animal Crossing: New Leaf and…Netflix. I’m not even near a 50% completion rate. That first game was a super addictive life simulation thing with more than two handfuls of quests to constantly be working on that came out right at the time I needed it to most, and the sequel is all of that again plus more. I got it and Pokémon Moon shortly around the same time last year, and I haven’t touched the latter for more than a couple of hours in November. Sorry, my cute l’il Rowlet baby, I promise to be back shortly.

Once more, you the player, using either a custom character or the Mii that is on your Nintendo 3DS, arrive in Castleton and are magically the only person able to help everyone with their multitude of problems. These include reuniting a musical band of sea critters in The Little Mermaid‘s realm, ensuring Pooh has enough hunny for a picnic, helping those seven dwarfs clean up in preparation for Snow White’s arrival, and so on. There’s a bunch of new, big name worlds to explore–alas, still not an inch for The Incredibles–and each realm is ripe with materials to collect, characters to interact with for special items or side requests, and larger story missions that take you to dungeon-like locales to fight off ghosts using your magic wand. A couple worlds, like Lilo & Stitch and Snow White and the Seven Dwarfs, feature mini-games too though they aren’t worth spending a lot of hours on.

The main goal hasn’t changed beyond collecting Happy Stickers. Sure, you can grow your café, earn lots of money, tend to a garden, and find new recipes for food, furniture, and clothing, but it continues to be all about them stickers, which are earned by completing specific tasks, such as catching so many fish or clearing a specific number of episodes. Ultimately, these dictate unlockable content or areas and what quests you can take on so it behooves you collect them as you go so you can have more to see and do. Everything feeds into one another, so, no matter what, you are always making progress, which is a thing I love. At the beginning of the game, you’ll see areas locked behind a high number of stickers and think getting there will be impossible, but all it takes is time and dedication. By the end, there’s so much to juggle that you’ll think back at the lengthy opening and how little you could do then and chuckle.

Here’s what was taken away in Disney Magical World 2, much to my dismay: collectible pieces of art every day, whether animation frames or original movie posters, from characters all over in Castleton. Instead, you gather puzzle pieces, and once you acquire a full set and the respective border, you can visit the themed land in the Dream Realm, which mostly exists for silly pictures, but also gaining a bunch of “like” points in one big gulp. “Like” points buy stat buffs, special recipes, and missing puzzle pieces through random chance. I’m not a huge fan of this trade-off. Art is cooler. Also, the dungeons are much more linear with claustrophobic challenge rooms instead of open, almost maze-like corridors to run down and discover enemies or items. When you throw a good party at the cafe, you can now do a song and dance with your guests, which, again, seems to only exist for picture taking. The real reason you throw a big party is to get those characters to permanently show up on a daily basis in Castleton.

So, spoiler territory here–and yeah, I consider this spoilery because if it was something I had known about beforehand it would have definitely lessened the woah factor for me when it happened–but credits roll in Disney Magical World 2 immediately after you earn all 100 stickers and return to the castle square. However, just after that, you are presented with another bunch of quests to keep working towards: pro stickers. These consist of more of the same (build X many pieces of furniture, wear X number of Ace Ensembles), but there are a few others that do demand some time and effort to unlock. Each of these stickers comes with a special item too when you earn it, such as new themed wands and Easter clothing/furniture. I figured the game was mostly over, but nope.

Speaking of Easter, that’s the next time the game will switch over in terms of look and events, starting on April 1. So far, it changed for Halloween and Christmas. I was hoping for at least something for either Valentine’s Day or the month of leprechauns, but alas, no. I wonder if Rabbit from Winnie the Pooh‘s realm will play a prominent role during this upcoming time. Either way, even with the new pro stickers to go after, I won’t be playing this as much until the seasons alter and offer some new outfits/items to enjoy. I really have to get back to Pokémon Moon and then there’s the upcoming remake of Dragon Quest VIII: Journey of the Cursed King.

2017 Game Review Haiku, #11 – Disney Magical World 2

2017-gd-games-completed-disney-magical-world-2

Back to Castleton
Farm, help, dress, build, dance, profit
Even more stickers

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.