Tag Archives: sandbox

A batch of anticipated games for the year 2018

When you search the Internet for the keyword of “2018,” you get a lot of pictures of that number in big, bold font or images of cars. Hmm. However, when I look forward into this new year, I see only videogames. Eh, that’s not true. Totally not true. There’s a bunch of other things to see, related to life and love and liberty, but this Grinding Down blog of mine, creeping into its ninth year in action, despite the random dips into other topics, is mostly focused on digital entertainment, and so it is all eyes locked hard on the adventures I’m most interested in playing in two thousand great-teen. Oh, and I’m sure to have copious 2017 titles to catch up on as well, as well as ones from years past (I just started playing Wolfenstein: The New Order and, uh, StarTropics), dating all the way back to the birth of this very planet.

Naturally, we don’t know every single game coming out in 2018 just yet, but here’s a number of ’em that certainly have my attention.

Mineko’s Night Market

Mineko’s Night Market, an indie adventure from Meowza Games, is the first title from the young, two-person indie studio. The adventure title stars Mineko, a girl who takes on a job as a vendor in a weekly marketplace. With responsibilities ranging from collecting resources, crafting items to sell, participating in local events, and befriending customers around town, the game sounds like a much fuzzier take on Stardew Valley and Recettear: An Item Shop’s Tale. Plus, that art style is to die for.

Release date: sometime in 2018

Staxel

Staxel is a sandbox farming game. Yup, I guess I can officially say that, after dumping hours into Stardew Valley and Slime Rancher, I like farming games. Well, so long as they aren’t too serious and actually about watching a crop grow from seed to final product over the course of several weeks. This one features voxel-based graphics, which are always cool. Remember Voxatron Alpha? Well, I do. Anyways, the general goal is to tend to your farm and work on the village by yourself. Or you can enlist the aid of your friends via online multiplayer to turn it into a thriving farmstead! I wonder if this will ultimately beat Stardew Valley to the multiplayer aspect and whether it’ll be the better experience. Time will tell.

Release date: January 2018

Ooblets

In the words of Glumberland, the game’s developer, “Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, run a shop, explore strange lands, battle wild ooblets and other ooblet trainers, and unlock the mysteries of Oob.” Yeah, that sounds great to me, and it also looks super-duper adorable, so I’m more than simply all in on this.

Release date: Sometime in 2018

Red Dead Redemption 2

Look, I like to poke fun at myself by constantly mentioning that I haven’t played the first Red Dead Redemption still, years after missing out on it during its year of release, so I might as well give up on that dream and place all my bets on the forthcoming Red Dead Redemption 2. I enjoyed a good amount of Grand Theft Auto V, but didn’t linger too long in the online multiplayer aspect, and I have to imagine that Rockstar will be implementing a number of features from that into this violent world of cowboys and the American frontier. I should probably also watch Westworld at some point. Just sayin’.

Release date: sometime in 2018

State of Decay 2

Much like the previous entry on this list, I also missed out on the original experience. That’s okay. From everything I gathered, State of Decay was cool, but somewhat flawed–technically and gameplay-wise–and so with this sequel now having some time to fester, I’m hopeful for a more focused, polished take on making ends meet in the zombie apocalypse. Also, all of this PlayerUnknown’s Battlegrounds of late is ultimately preparing me for survival among both the living and the dead. Or undead, if you want to get specific.

Release date: sometime in 2018

The Lord of the Rings LCG

I played so much Lord of the Rings Trading Card Game, an out-of-print collectible card game produced by Decipher, back in the early 2000s, and I miss it greatly. I miss the game, and I miss the crew I hung out with that played the game, and I miss that it, along with something called Magic: The Gathering, was always there to fill in the gaps, to kill time, to make memories. That said, Lord of the Rings LCG is not the same thing as that now forgotten friend, but it is an upcoming, free single-player and cooperative multiplayer card game based on one of my favorite things ever. It’s already on my Steam wishlist and going for the market dominated by the likes of Hearthstone.

Release date: Early 2018

Long Gone Days

Please do not confuse this with Days Gone, that open-world action-adventure game where you play as some generic-looking dude trying to survive in a world overrun by really fast, mindless, feral creatures that want to do you great harm. No thank you. Instead, Long Gone Days is a 2D modern-day character-driven RPG that combines elements from visual novels, shooters, and dystopian fiction. You play as Rourke, a soldier from an underground unrecognized country named “The Core”, after he’s deployed to a mission in Kaliningrad, Russia. There, he discovers the truth about the operation and decides to desert. It’s written, developed, and illustrated by Camila Gormaz, and I think it looks particularly neat.

Release date: February 2018

The Swords of Ditto

Here’s the quick summary: The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Uh-huh. The game’s core mechanic involves the legacy of the game’s playable heroes, kind of like in Rogue Legacy, and that’s all well and good, but I’m honestly coming to this for its art and animation over anything else.

Release date: sometime in 2018

Legendary Gary

Speaking of slick-looking art and animation, take a look at Legendary Gary. The titular character is evidently a mess, and he’s trying to become a better person. Gary spends his evenings playing Legend of the Spear, a fantasy adventure game in which the hero and his friends journey through strange lands and engage in hand-to-hand combat deadly creatures. Naturally, these battles take place on a hexagonal grid, and on each turn, all fighters act simultaneously. This means you must decide what action each member of your party will perform. Sounds like the game is split between this type of gameplay and dealing with Gary’s normal, everyday life. Also, Evan Rogers, the game’s developer, is a Giant Bomb fan, and that’s plain cool, duder.

Release date: early 2018

Knights and Bikes

Knights and Bikes, from Foam Sword and the second one on this being published by Double Fine (I’ll let you figure out which is the other one yourself), is a hand-painted action-adventure set on a British island in the 1980s. You’ll play as Nessa and Demelza, tough imaginative girls who are exploring the island in a Goonies-inspired fashion. Heeey, youuu guysss. Looks like the adventure will see them riding their bikes right into danger, seeking treasure, and solving ancient mysteries.

Release date: TBA

There you go, a whole batch. I fully expect more to pop up unexpectedly over the year because, alas, I can’t know about every single game coming into existence at any given moment.

What titles are you most looking forward to in the coming year? Speak up about ’em in great detail in the comments section below. Fill me in on the ones I’m not calling out. Share and enjoy.

I can’t beat the second mission in Grand Theft Auto: San Andreas

I’m pretty sure no one likes admitting they suck, but here I am, all guts and no glory, telling the world (well, really just the select few that read Grinding Down) that I can’t even beat the second mission of Grand Theft Auto: San Andreas. Trust me, I tried. I tried oh so hard. In fact, I attempted to complete “Big Smoke” roughly four or five times, but found that controlling Carl Johnson on a bicycle and avoiding a car filled with gangsters and guns is beyond tricky. From what I understand, that’s the whole mission, too: put CJ on a bicycle and pedal your way to safety.

The first few times I was focusing more on staying up to speed with my gangsta buddies, so as not to get lost in the sprawling cityscape of San Andreas, but that often led to CJ crashing into something, falling behind, and failing the mission. Other attempts ended with CJ pinned against a wall or another car, a hundred and seven bullets flaying his skin, pelting him with ire, turning him into a slice of Swiss cheese. There was no chance at fighting back, only avoiding the car, but here’s a little fact that many people might not know: cars are faster than bicycles. No matter how hard I tapped the X button, I could not pedal ahead of the car, which pulled up right next to me and opened fire.

So after my sixth failed attempt, I muttered a cuss and took to highjacking some random automobile and causing as much chaos as I could. At one point, Tara came home and was talking to me, and we were having a full discussion, face to face, as I held down the gas button; amazingly, without even looking at the screen, my car was still on the move, hitting people and benches alike, as well as avoiding cops with an insane amount of luck. My car refused to get stuck, refused to explode. Maybe that’s the secret to doing well at a Grand Theft Auto game–not looking at the TV screen. Might have to try that trick if I ever attempt “Big Smoke” again. Or maybe not. I’ve no heart left in me, and I’m spoiled from L.A. Noire‘s easier action missions (and the ability to skip ’em entirely if they prove too hard or not fun).

Anyone want to come over to the Leaky Cauldron and finish this mission for me? I’ll pay you in praise and pretzels.

The problem with every game ever playing in GTA’s sandbox

In 2001, a little game called Grand Theft Auto III by Rockstar ushered in a new form of gameplay, what we now call “sandbox,” wherein you’re free to roam the world and do what you want until you actually want to play the dang videogame. It offered total freedom and had its pros and cons; some gamers couldn’t handle the lack of direction, would drive around for a bit, cause some trouble, and never dig into the story. That’s me. I lose interest fast. Others, I guess, did actually play the game straight through, undeterred, undistracted. Kudos to them.

With greatness comes imitation, and every game developer post-2001 wanted to dish out some of GTA III‘s pie. I know this for a fact because over the past two weeks I’ve played three different PlayStation 2 games that are basically GTA clones in terms of structure and gameplay, mini-map and all. One did not surprise me, but the other two…yeah. If only they hadn’t been so blatant about it. Right, let’s muse about these three cloned sheep.

Mafia. Fine, yes. Understandable. It wanted to be GTA III in a different time period with a focus on the under-workings of the mob. No surprise here, and I do appreciate that the developers placed an importance on obeying the posted speed limits. The HUD is a bit clunky and cluttered, and the city streets are so devoid of life that one must ponder if the developers actually forgot to program in day-to-day citizens.

Wallace & Gromit: The Curse of the Were-Rabbit. This didn’t reveal its GTA III-ness until after the tutorial missions were done. Then we’re dumped into a hub world based around the duo’s terrace house on West Wallaby Street. It’s then split even further into four areas: The Town Centre of Wallersy, Grimsley Harbour, an industrial area, and Tottington Hall. You walk around and pick up missions from select neighbors, which appears as colored dots on your mini-maps. You can’t highjack vehicles in this one; if I could, those deranged rabbits would be roadkill sooner than later.

Ty the Tasmanian Tiger 2: Bush Rescue. And here’s where it gets sad. I had a wonderful time with the original Ty game, which was yet another platformer during that crazy platformer-led era, but it was a solid time, with a strong focus on collecting, as well as exploring the levels high and low. I popped in Ty 2 last night now that I have extra memory card space for it, and I was shocked to discover the franchise’s formula changes, going from a focus on collecting to mechs. I’m fine with the mechs, really. But it’s all set in a giant hub world that you can explore as you please, with vehicles to help get you from one place to another. But man, I played for over an hour last night, and I did like seven side mission thingies, leaving the main storyline to the Australian side, which has me worried that the emphasis is not on taking down Boss Cass again, but doing mindless tasks for mindless friends. Let’s hope not…

Claude Speed may give his approval, but I’m so exhausted over mini-maps at this point. BE YOUR OWN GAME.

IMPRESSIONS: Just Cause 2

The demo for Just Cause 2 is undeniably the most open demo I’ve experienced so far. You are shown a mini cutscene kind of explaining why Rico Rodriguez is heading to the fictional tropical island of Panau in Southeast Asia. And then, well…you have 30 minutes to do whatever you want.

The developers would love (and reward you) if you devoted the next half hour of gaming to causing as much chaos as possible. The demo features an area of 35 square miles located in the desert, with light aircraft and many civilian and military vehicles available. There’s plenty to see and do…and destroy.

Controls take a bit getting used to, especially the grappling hook. I wasn’t comfortable using it until about 20 minutes had passed, and then I was zipping from building to building, car to car, tree to tree. It made getting out of tough situations a breeze, and using it to take down guards is fun and imaginative.

Right, back to causing chaos. Love that this is Just Cause 2‘s currency, and that the player is rewarded for going ape-shit. Since it took me awhile to get the hang of parachuting and moving from zone to zone, I caused very little chaos during my 30 minutes. Some chaos, mind you, but not enough to make newspaper headlines. Will try harder next time to, y’know, maybe hook a guard to a moving car and then crash it into some water tanks while parachuting off it to safety some many yards away. Amazingly, that’s all very possible.

Anyways, it’s a refreshing demo, one that I can see myself heading back into again and again to try out new stuff. Not sure if the full game would be for me as a lot of open-world games lose their appeal early on, but this is perfect for getting a feel for the game’s nuances and desires. Let the chaos continue!