Tag Archives: Half-Life 2

Gordon Freeman loves exploding Striders and collapsing portals

half-life 2 ep 2 overall thoughts gd copy

Well, looks like I’ve finally caught up with the videogaming community, having to now join the hordes of many waiting for Valve to release Episode Three for its Half-Life 2 series. Or the hordes that have given up waiting. Take that, you sneaky headcrabs, bullet-sponge Hunters, and dozen-plus Striders from the final battle. No, really, take it, and never bother me again because that final fight was a bit overwhelming.

Yup, that’s right. Over the weekend, on a random whim–are there really any other kind?–I popped in The Orange Box, loaded up my last hard save for Half-Life 2: Episode Two, and remembered why I walked away from that game some many months ago. First, for those keeping score at home, I played through maybe fifty or sixty percent of Half-Life 2, but ended up getting stuck on the “Nova Prospekt” level due to a nasty switch glitch. Bummed out on that, I simply skipped over to Episode One, and burned through that adventure rather fast, enjoying it quite a bit, especially for its bite-sized aspects. I don’t remember when I started Episode Two, but it probably wasn’t directly afterwards. I’d check Achievement dates, but I’m too lazy; now there’s some stark honesty for y’all.

According to my last manual save, I stopped playing at the part where two large and very aggressive antlions are attacking Gordon, Alyx, and one of those Resistance-friendly alien dudes. If he/she/it had a name, I no longer remember it. Gorbak? Zymla? Naaaah. Anyways, took me three attempts to figure out how to kill both antlions effectively without losing too much health and ammo. Once they were out of the way, the path was pretty clear, and Freeman and Alyx hurried down it, eager to reach White Forest and pass on the data they had, which could help in closing the Combine’s looming sky-portal. Along the way, there was a bridge puzzle, some seriously great zombie sniping by Alyx, a short bit of sneaking, really bad driving from points A to B to C, and then a pretty tough final fight with a lot of to and fro and frantic shooting. I had to try that final fight two more times before I got it right.

Despite being released about six years ago, Episode Two still holds up extremely well, mostly from a story and pacing perspective. The graphics are fine though clearly dated to what most current gen titles can produce, like how boxes break into large, polygonal chunks. Some gameplay elements like no third-person view for driving and a lot of first-person platforming feel stiff and unfriendly. Also, you can’t zoom in with all the weapons and shoot, which is a bit weird, considering every FPS these days at least lets you look down ironsights. Also, this is one of those rare games where I actually used the shotgun more than any other firearm, and that’s because it can take down enemies wielding headcrabs in one clean shot. Pistols were complete junk, as was the Gravity Gun, surprisingly. The Magnusson Device, which is introduced during the final fight, is not easy to pick up, especially since you mostly have to guess how to arc the sticky bombs; I would have appreciated getting it earlier on to test it out on the field against live, moving targets. Oh well.

Thanks to Alyx, D0g, and Alyx’s father, the story is emotionally engaging, which makes the adventure to White Forest feel burly and vital, and like I mentioned, once I got past those two antlions, I burned through the remainder of it all, having to see it through. I appreciate that for most dialogue, Freeman is free to walk around and explore the area while still listening to whoever talk. Sometimes, like with Alyx’s father, I just stood there, locked into his words, but it is nice to know that you are not forced to. Shame the whole story ends on one crazy big cliffhanger…

Maybe one day I’ll go back and see how Half-Life 2 played out, though I kind of already know from Episode One and Episode Two. And now we wait…

2013 Game Review Haiku, #16 – Half-Life 2: Episode Two

hl2ep2 games completed

The Freeman is back
Needs to reach White Forest, does
Despite those Striders

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Games Completed in 2011, #38 – Half-Life 2: Episode One

Much to my disliking, I was unable to finish Half-Life 2 due to an annoying switch glitch, and had to move on to the next adventure in the series in a non-traditional manner, with large gaps jumped and story bits left behind. Upon starting Half-Life 2: Episode One, I was pretty confused plot-wise and spent the first hour or so trying to piece everything back together, much like Gordon and Alyx were doing in-game.

However, I think that was my favorite aspect of this bite-sized experience. Not that it was straighter, stronger, and had less driving sequences, but that it paired Gordon and Alyx together for nearly the whole time, and she’s one of the better AI companions I’ve had the pleasure of working with. Her dialogue is believable and delivered emotionally, and it made going forward a less lonesome affair. Plus, y’know…appropriately punny jokes. A digital woman after my own heart. Gameplay still involves shooting enemies until they fall down and solving some light puzzles, mostly involving the Gravity Gun. It’s all very polished, much like in the former Half-Life 2, but just condensed into a nicer-sized package, perfect for running through in a single afternoon.

I think it took me about four hours to complete Half-Life 2: Episode One, and those four hours were amazingly strong, save for a tiring elevator sequence that saw me trying and trying and trying over again to not let falling debris crush Alyx and Gordon to death. Eventually I solved it, but man–it took a handful of attempts. Otherwise, it’s generally clear where to go and what to do next, something I’ve struggled with in Valve’s games up to this point.

At some point, I’ll give Half-Life 2: Episode Two a spin. And maybe even see if I can get past that broken switch in the larger, original game. Maybe. I dunno. I really don’t want to play the majority of that game again, naming the driving sequences and shooting down those attack choppers. Seeing as the Internet is constantly salivating over any and every slip about Half-Life 2: Episode Three/Half-Life 3, of which are constantly turning out to be red herrings, I’m in no rush.

Also, this is the final videogame I completed in 2011, bringing the total number to thirty-eight. Not too shabby, I guess.

Achievements of the Week – The Gambling Rear Entry Escape Edition

Weed, soup, faux air hockey, and Zombine attacks. That about sums up my week on the Xbox 360, but for further clarification, let’s take a look at some Achievements that popped. I’m getting close to 30,000 Gamerscore, which is exciting to nobody but me, and that means I will have to try really hard to get it to land on 30,000 exactly for blogging purposes. You may all start waiting in anticipation starting…now!

Okay, let’s do this.

From L.A. Noire…

So, back duringthose tempting Black Friday sales, I purchased some Microsoft Points and downloaded the remaining two DLC cases I’ve yet to play so far for L.A. Noire. Namely, they are Reefer Madness and A Slip of the Tongue. As always, they were enjoyable and strongly plotted, but far too short again. I finished both in one sitting. I guess, ultimately, this is the type of game I just want more, more, and more of. Sigh…


Femme Imbécile (20G): Correctly branch every question in the interview with Jean Archer.

On my first try, too, without even knowing this Achievement existed! Love that.


Forcible Rear Entry (20G): Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz.

NO COMMENT.


Soup in the Pot (20G): Open both soup cans in Juan Garcia Cruz’s stash room.

My OCD to check everything lead to this popping. Mental sickness for the win!

From Beyond Good & Evil HD…


Gamble King 2 (15G): Win 3 times in the pellet game against Francis

I think I built this minigame in my mind to be tougher than it actually was. Haven’t played it in so long, and I do remember a lot of grumbling at one point. From me, that is. Francis was loving winning all of Jade’s money back then. But beating Francis three times in 2011 did not take long, just persistence and a keen awareness of where all the pellets are at any given time. Will need to play again later though to win his pearl, but that’s for later.

From Half-Life 2: Episode One…

After Half-Life 2 glitched out on me and ruined all my progress, I said “frak it” to no one in particular and moved on to the next game in the series, which is more of a bite-size experience, but still fun since the gravity gun mechanics remain pivotal to surviving.


Citizen Escort (15G): Don’t let any citizens die when escorting them to the escape train.

Only had to reload a few times due to this one silly citizen constantly getting stuck on a ladder and getting a chest full of bullets for it. Silly citizens.


Escape from City 17 (20G): Escape City 17 with Alyx.

On to Half-Life 2: Episode Two…soonish! I swears it.

How did y’all do this week? If you don’t tell me in the comments section below, I’ll never know.

Switch glitch in Nova Prospekt level brings Half-Life 2 to a halt

I keep running into these horrible glitches, but this one’s the worst. Mostly because I can’t seem to find a way around it save for starting Half-Life 2 over entirely, something I’m not interested in at all. Especially considering how long it took me to get to the Nova Prospekt level, which I’d estimate is about three-fourths of the way through it all. Let me explain the problem though.

In the Nova Prospekt level, Gordon Freeman has a bunch of antlions on his side, which make fighting off armed soldiers a lot easier. You just toss this weird, alien ball at a group of them, and the antlions pounce like it’s feeding time. Well, for them, I guess it really is. We’re indoors, at what looks like a security prison of sorts. You eventually stumble across an alien that was tortured to death, and a switch upstairs that opens the main gate, which I assume leads to the level’s exit. I assume because I don’t know. The switch won’t switch on. It just stays red. When it’s on, it should turn green and open some doors. But it does nothing. I even tried throwing a computer keyboard at it.

The worst is that the game autosaves a millisecond before approaching the switch. And unlike Fallout: New Vegas and Elder Scrolls V: Skyrim, I do not make a thousand and seven saves. I figured my journey through a linear shooter wouldn’t need it. So, I have a hard save from the beginning of Nova Prospekt and an autosave moments before the switch is to be flipped; reloading neither worked. The switch will not turn on, and after looking around online, I found some other Half-Life 2 players frustrated with the same problem. Sigh…

So, I did something I hate to do: I skipped ahead. Without knowing how Half-Life 2 concludes, I quit to the main menu and started up Half-Life 2: Episode One, and boy was I confused. I guess, in some manner, I know how the previous game ends, but the opening cutscene with the aliens, um, making sexual gestures with Alyx was particularly disturbing. Also, looks like the world has gone to rubble. And dark clouds. And crazy electric storms. Gordon and Alyx, now armed with some vital computer data, have to make it out alive. Episode One plays just like Half-Life 2, but–to my happy surprise–is much more focused and direct, with little room to get lost. Just runnin’ and gunnin’, with no more driving sequences (so far).

Popped a couple of Achievements that I liked, too:


Watch Your Head! (5G): Make it to the bottom of the Citadel’s main elevator shaft in one piece.


Grave Robber (5G): Steal a Zombine’s grenade.

I think this came up shortly after Alyx’s Zombine joke, which was adorable.


Attica! (5G): Destroy the gunship in the hospital attic.

There’s more, but I’ll save ’em for the next edition of Achievements of the Week. Looks like I’m actually on the last level of Episode One, trying to safely get some citizens on a train, which is a little shocking, seeing as I’ve only logged about three hours of gameplay, but probably a good thing. Small chunks of Half-Life 2 are okay with me, especially when I can get through them sans glitches. Think I’ll move on to Episode Two next, and then spend some time reading the Internet on what I missed at the end of Half-Life 2. Because I’m not going back and playing that thing over again; you couldn’t pay me money to drive that horrible airboat or take down that hunter-chopper again. Well, wait. That depends, I guess. It’d have to be a lot of money. Throw down your best offer.

Achievements of the Week – The Burning Love Edition

Here we are for the second stab at rounding up all of those juicy Achievements unlocked during the last week. Don’t expect the naming convention of these posts to be conventional; they are born on a whim, on a phrase, on a wild brain-bite, with most often the first Achievement listed acting as the muse. Okay, let’s do this!

From Team Fortress 2…


Flamethrower (5G): Set five enemies on fire in 30 seconds.

I was trying so hard for this Achievement, managing to set three enemies on fire before a turret took me out. Was bummed. But then, after respawning, I quickly shuffled back to the warzone, lit two more dudes on fire, and ping. Glad to see that it didn’t have to be all five on one life. I have to imagine though, that since it took me about 10 seconds to respawn and five or so more to get over to the fighting, that it was down to the wire.


Nemesis (5G): Get five revenge kills.

Revenge is a dish best served BOILING HOT, YA BUNCH OF SNIPING SNOTHEADS. This one also tied in with the above Achievement, in case you couldn’t figure that out on your own.

I actually unlocked several more Achievements for Team Fortress 2, but I did them in a whoring kind of way and am not terribly proud of my actions. We’ll leave them unmentioned this week.

From Half-Life 2…


Hot PotatOwned (10G): Kill a Combine soldier with his own grenade.

Ha, funny.

From L.A. Noire…


Johnny On The Spot (30G): Respond to 20 street crime cases.

Petty crooks and ruffians are no match for the mighty Cole Phelps. I also unlocked the Miles On The Clock Achievement, which gets some coverage here. Closing in on a few more, such as The Long Arm Of The Law and The Brass. Maybe they’ll ping this weekend. Maybe they won’t. I’m no fortune-teller.

And that’s it. Been a slow week for Achievements, mainly because I was focusing more on other projects, like journal comics and Supertown comics. Writing up a crazy review of Minecraft. Watching some old Shark Week stuff on Netflix to make up for the fact that I don’t have the Discovery Channel currently. Oh, and moving. Always with the moving. Wish I could get Achievements for packing boxes and carrying them to my car, over and over and over again. Something like this, perhaps:


Professional Boxer (100G): Packed five consecutive W.B. Mason boxes, carried them down two flights of stairs, loaded them into your car, and broke a sweat.

Hells yeah.

Achievements of the Week – The Correct Party Position Edition

Well, here’s a new Grinding Down segment that I am going to strive to make a thing. Every Friday, when I remember or care or feel like it is necessary, I’ll round up some of my favorite Achievements that I unlocked during the week. Not all of them, mind you. Just the fun ones, the ones with some story to them, the questionable. Alas, there might be some weeks where I unlock zero Achievements, with the blame either on my gaming skills or lack of playing time or me spontaneously combusting. Yup, you read that right. I don’t want to get all predictable on y’all…

From Portal…


Partygoer (5G): Make the correct party escort submission position decision.


Terminal Velocity (5G): Fall 30,000 feet.

It’s a little after one in the morning, and I have to use the bathroom. I’m currently playing Portal in total darkness, the ceiling fan humming overhead, dulling GLaDOS and hypnotizing me towards sleep. In a tiny alcove, I create a blue portal overhead and an orange portal on the floor, and then I fall–I fall continuously, gaining speed and momentum, turning my TV screen into a seizure-inducing weapon. I leave the room for some quiet time on the throne, and when I return, I’ve unlocked the above Achievement.

From Half-Life 2…


Bone Breaker (5G): Kill 30 enemies with thrown physics objects.

I’m still not really that good with the Gravity Gun, but every now and then I am able to pick up discarded saw blades with it, and those slice through Combine like warm knives through walking sticks of butter. Um…what? Forget it. Used that method a few more times, and ping, Achievement unlocked.

From Fallout: New Vegas…


Make Up Your Mind (20G): Made up your mind… about your brain.

Not to spoil too much about this, but the conversation leading up to this Achievement is simply fantastic. Like nothing before. Really exemplary of how great this add-on is for the Fallout franchise. If only all DLC could be as strong as this old boy. I’m guessing this Achievement can’t be missed, no matter what your decision is.

From Bastion…


Pet Sitter (10G): Get four different domesticated creatures in the Bastion.

I unlocked a few other Achievements in Bastion, but they are all tied to the story and are pretty spoilerific, so I won’t broadcast ’em here. I’m getting closer to completing the game, and might even try for a full 200 here. We’ll see. I always end up getting distracted or losing interest (am I right, Torchlight?).

And thanks to all these Achievements, here’s a nice little surprise:

Nifty. Sure, it’s not a palindrome or a nice, solid round number with lots of zeroes, but I’ll take it for its uniqueness nonetheless.

That’s it for our very first Achievements of the Week! What do y’all think of this feature? Stunned silence will be interpreted as glorious, panty-throwing praise. And please share below in the comments your favorite unlocked Achievement from the week.

There’s no “i” in Team Fortress 2, but there is a “me”

Over the weekend, I picked up two games thanks to some coercing coupons from GameStop, but really I picked up six games, as one game is actually five games bundled nicely on a single Xbox 360 disc. It’s called The Orange Box, and it’s one helluva package, especially as a used copy; for just over $20.00, I now have access to Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. Man, that’s a lot of 2s in there. I’m sure I’ll be musing about those first four games at some point, but let’s use today to dive into Team Fortress 2, a game I didn’t think I would like, but am having fun with, as well as a game that is sadly not the be-all, end-all version of itself.

Team Fortress 2 is an online, team-based, first-person shooting multiplayer bonanza. You pick a class, a map, and a type of game (capture the flag, capture/defend control points, arena, and so on), and you’re off to shoot non-team members, capture sections of the map, and wait patiently for your character to respawn. On the Xbox 360 version, there’s six maps available, and I’ve gotten to try ’em all once, which should be obvious to all y’all Achievements stalkers:


World Traveler (5G): Play a complete game on every map.

The six maps are all about the same size, a medium build, with a few spots of elevation, but otherwise there’s a lot of staircases and tight corridors to contend with. Each team has a home base where they can restock on health and items. No real direct interaction with anything on the map though, and there’s no destruction a la Red Faction tech. My favorite playground is whatever the snowy one is called. Snowscape? Snow City? Las Frozen Vegas? I can’t remember, and I’m definitely too lazy to look it up.

As y’all know, I’m pretty terrible at competitive shooting games, and that fact has not changed one bit since giving Team Fortress 2 an hour or two of my gaming life. I get sniped from afar, set aflame all the time, and knifed in the back the moment I step into enemy territory. But regardless, I’m having fun. I think it has something to do with the wonderful art style, a loose, cartoony feel that evokes Pixar’s The Incredibles and gives me a sense that everyone else is just here to have fun and not take it so seriously like a lot of Call of Duty fanatics. The controls and simplicity of the gameplay also help; most classes only get two gun-type weapons to use and one melee weapon, and there’s no rain showers of endless grenades. I think I actually did my best with the Medic class, as I kept away from the firefights and healed teammates as they needed.

Do you play Team Fortress 2? What’s your favorite class? And if you’d like to shoot me in the (cartoony) face or help take down others with me, please add me on Xbox Live; my gamertag is PaulyAulyWog.