Tag Archives: Cogs

The world is ripe for digging in SteamWorld Dig 2

While playing I, Hope and growing extremely more disinterested and disappointed in the whole thing, I began to tinker away at SteamWorld Dig 2. This was a seemingly sleeper hit for many last year, and I, like many, wish I had played it sooner. It was like experiencing polar opposite games, where one game was just learning how to program jumping code for the main character and then the other game was able to flawlessly nail the feeling of feet lifting off the ground in order to reach a higher platform. I know I shouldn’t compare the two, as they are vastly different in countless ways, but I can’t help it, considering I would use SteamWorld Dig 2 as a feel-good chaser after dealing with some frustrating areas on repeat in I, Hope.

Let’s start at the start. SteamWorld Dig 2‘s story takes place between the events of SteamWorld Dig and SteamWorld Heist, of which the latter I have in my Steam library, but have not checked out yet. Following Rusty’s disappearance at the end of SteamWorld Dig, Dorothy, a robot who he had befriended, travels to the mining town of El Machino in order to search for him. Along the way, she comes across Fen, a remnant of the Vectron that Rusty had previously fought, who joins Dorothy as a navigator. While searching the mines for Rusty and hearing rumors of him turning into a monstrous machine, Dorothy comes across a group of humans led by Doris, who claims that mysterious machines are triggering earthquakes. From there, Dorothy is off to investigate.

The gameplay is quite similar to the original SteamWorld Dig, but much more refined. The loop is very much the same–dig deep underground, collect gems and materials, unearth the terrors of the underworld, and return to the top to cash in your collected goods for upgrades to help you better navigate this “platform mining adventure forged in Metroidvania flames.” Those are the developer’s own words, but man do they nail it right there. You’ll also unlock fast travel points along the way, so you can hop to and fro with ease, and some areas will require backtracking once you acquire a certain ability or perk, such as the jetpack or grappling hook.

I ended up taking a long break from SteamWorld Dig 2 because of the time I spent in the hospital and a growing general disinterest in playing many games on my laptop, but coming back to it months later is a breeze. One of my favorite elements is related to cogs. All of Dorothy’s tools are upgradeable with cash earned from excavating gems, and additional features are upgraded with cogs, which are found for the most part in secret areas or puzzle rooms scattered around the map. So, for example, for your pickaxe, you can use modification cogs to unlock Hunter’s Edge, which gives +5 extra XP per enemy killed with pickaxe, or Bounty Hunter, which nets you a cash prize for taking out enemies with the pickaxe. What is super awesome about this is you are not locked in to any of these mods and can switch them out freely at will, similar to Functions from Transistor.

Graphically, SteamWorld Dig 2 is a pure delight, especially on my laptop since I sit so close to the screen. It reminds me of a Saturday morning cartoon, all bright and bouncy and safe to absorb. The robot designs are fun and imaginative, and there’s more to talk to here than the first game. The game’s soundtrack is strong, especially the song that plays in El Machino, which is important, because you’ll be returning there a whole bunch for selling goods and upgrading your gear. Sound effects are solid, especially the noise of you collecting gems and materials, which you’ll be doing a lot of; Dorothy’s pickaxe attack against an enemy is also quite pleasant.

I’m making no promises that I’ll see SteamWorld Dig 2 to its conclusion in 2018, but that’s okay. This is a gaming experience worth savoring and dipping back into now and then to get just a little further down the hole. I fully expect Image & Form to come out with a SteamWorld Dig 3 or another spin-off like SteamWorld Heist, as this world and its characters are too good to not do more with them. I’ll be ready, whenever they are ready.

2016 Game Review Haiku, #36 – Gears of War 2

2016 gd games completed gears of war 2

The Locust are back
With plans to sink Jacinto
Goodbye bland, brown world

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Ain’t no broken cog in this machine called Cogs

There’s another Indie Impression up over at The First Hour, and it’s constructed around the steampunk-inspired puzzler known as Cogs. A number of the site’s writers put down their impressions and thoughts, including me, and it seemed like many enjoyed their time, even if they believe the game is better suited for a mobile phone than a PC platform. Seeing as I still live in the Dark Ages and use paper cups tied to strings to make long-distance calls, I like having it on Steam, as I can quickly move a puzzle around with the click of a mouse. But enough from me here; if you want my thoughts on building rockets, blowing steam, and turning cog wheels, head on over to The First Hour.

And here are some Steam Achievements, just because:


Apprentice: Complete 10 levels in Inventor Mode


Aptitude: Earn your first triple-gold award


Tinkerer: Earn 100 stars

Evidently there’s one for completing a puzzle in under five seconds. Yeah, sure. Okay, cogheads. Maybe if you’re like one of those androids from Ghost in the Shell, but I am not. Gah, now I’m depressed about my lack of robotics. But yeah, Cogs. It’s a puzzle game, and a fun one at that. I’ll be back at it some time soon, for sure.

Bouncing around the cosmos with Osmos

I think it’s safe to assume that I’m going to be talking about many of the indie games I’ve recently added to my collection over the last week or so. It started with just five darlings from Humble Indie Bundle 3, but that list quickly expanded as bonus games were added to the collection, including everything from a former bundle, one that I missed out on when it released in December 2010. Let’s just make things simple and list ’em all, okay? Okay, good. Glad to hear you’re a fan of lists, too. Ka-ka-kaboom:

  • And Yet It Moves
  • Atom Zombie Smasher
  • Braid
  • Cogs
  • Cortex Command
  • Crayon Physics Deluxe
  • Hammerfight
  • Machinarium
  • Minecraft (free for a limited time)
  • Osmos
  • Revenge of the Titans
  • Steel Storm
  • VVVVVV

Yes, I put them in alphabetical order. You wanna make something of it?

Anyways…thirteen games. Probably half don’t work on my crappy Macbook. I dunno. I haven’t spent too long trying to see. I do know that Atom Zombie Smasher, Cogs, and Crayon Physics Deluxe definitely don’t work. Will have to try others later. I really really really hope Braid plays as it’s something I’ve been interested in for a long while, having heard it’s a great puzzler and a great story.

One game that does work on Mac OS 10.5.8–and plays extremely well–is Osmos. It’s an ambient strategy game set in outer space, giving the player control of a tiny mote which is trying to grow bigger by absorbing larger motes. You do this by bouncing/pushing the mote across the galaxy; however, moving the mote makes it lose some of its shape, getting smaller and smaller, making each click vital to its very survival. You better be hoping you’re moving towards another mote you can absorb, otherwise it’s best to just restart the level. As Isaac Newton would say, “For every action, there is an equal and opposite reaction.” This actually leads to a surprising amount of strategy.

Oftentimes, strategy can equal stress. You plan and plan and plan–and then everything goes wrong, leading to last-minute decisions to save your skin or keep things together. I didn’t really find that to be the case with Osmos though. It’s actually quite hard to plan ahead; the level starts, you see a mote nearby, try to click over to it, and then watch as it is absorbed by an enemy mote, turning it red, turning it deadly. You have two options: try to click away or just charge head-on, meeting death, which is the quickest way to restart the level. Other levels require you to be big enough to absorb a specific mote or chase down this one mote that is constantly avoiding you. Can get quite challenging, but even after failing like seven times in a row, I was having fun, learning, and just enjoying the all-around chill vibe the game’s soundtrack evokes.

I especially like zooming out using the mouse-wheel. Really gives off a great sense of size and wonder, and strengthens the idea that we’re all just tiny motes in a vastness, desperate to get bigger, hungry to get big.

Have only done the first few levels, having gotten to the point where I can decide my mote’s path. Looking forward to more Osmos, especially after chatty titles like Bastion, horrible vehicle sequences in Half-Life 2, or simply pure boredom on my Nintendo 3DS.

The Humble Indie Bundle 3 is ready for your buying

There’s a new Humble Indie Bundle available, and as usual, it’s a “pay what you want, get whatever you want” kind of thing. The five games that come packaged in this third bundle are And Yet It Moves, Cogs, Crayon Physics Deluxe, Hammerfight, and VVVVVV–five titles I’ve never heard of before, but am willing to try simply because these bundles now have a solid history of packaging great unknowns together for super cheap. They take indie leaps of faith to a whole new level.

I quickly dropped some monetary beans on the package when I got home from work last night, downloading my Mac files and then trying to load up each game to make sure they all worked; last time, none of the games from the Humble Frozenbyte Bundle ended up working on my now extremely out-of-date Mac 10.5.8 OS. Sadly, I could only get one game to run, and that was And Yet It Moves, a quirky platformer with a nifty shtick; turning the world with the arrow keys affects how your dude moves around it, as well as helps solve puzzles. It’s got a great ripped paper look to it, and I’m looking forward to playing more when I’m not currently sweating bullets in a tiny, cramped attic apartment. Disappointed, but not yet done. I decided to utilize the Steam key that came with the HIB3 and see if that would help me. It did…for one game! I can now play VVVVVV, but only by opening through Steam; otherwise, the game crashes from the get-go.

I guess two out of five isn’t bad for what I paid.

I’m naturally hoping to either set up my oldish PC when Tara and I move into Grimmauld Place next month…or purchase a fairly inexpensive Windows laptop some point down the line. Not just for games, mind you, but I think I’m getting a little tired of the roadblocks my Mac constantly hits.

Regardless, I’m always happy to support such a cause like the Humble Indie Bundle, even if all the games don’t end up working for my Mac. I will get to play them eventually, thanks to their DRM free stance. Don’t let this deter you, especially if you got a working PC. It’s a great deal you don’t want to miss, and you have about 13 more days left to not miss it. Please tell me how Crayon Physics Deluxe is.