Tag Archives: NES

Thou hast done not well in playing Dragon Quest

dq gd capture

Listening to the latest Retronauts podcast, which is all about the Dragon Quest series of RPGs, I realized that my time with the franchise is actually quite limited. I’ve only played two games from the main numbered entries, specifically Dragon Quest VIII: Journey of the Cursed King and Dragon Quest IX: Sentinels of the Starry Skies, but I put a gargantuan-size of hours into each respective adventure. As you can see, I came to this Japanese roleplaying series rather late, missing out on all things Dragon Quest numbered one through seven. Anyways, I figured I needed to brush up on some history and give the original NES game a chance, to see where this all started.

Let me drop Dragon Quest‘s storyline on y’all: in the olden times, Erdrick fought demons with a mystical Ball of Light. However, the Dragonlord has recently hidden this Ball of Light, kidnapped Princess Gwaelin, destroyed the town of Hawkness, and taken over the city of Alefgard. Quite a multi-tasker. The Dragon Warrior hero is tasked with two quests: rescue Princess Gwaelin and then track down the legendary weapons and armor powerful enough to defeat this Dragonlord. Pretty simple stuff, the sort of straightforward world-saving epicness that would come to define the JRPG genre for years thereafter. Dragon Quest was also the first to combine turn-based combat, random encounters, and dynamic character leveling–all pretty groundbreaking mechanics that I certainly take for granted today.

First, you play as a descendant of Erdrick, but you can rename your character, which I immediately did to Pauly. However, the stats screen menu only has room for four characters, which brought me back down to reality as Paul. No big deal. The game wastes no time giving the hero some gold and a key and sending him out into the dangerous, monster-laden world…so long as you figure out that, to use the staircase leading out of the castle room, you must select “stairs” from the set of menu options. Yup, it’s that kind of game. Once you are out, you can speak with people for clues, search every tile possible for secrets, or start battling monsters for gold and experience points. Battles are turn-based, and your options are fight, spell, item, or run. There’s no guarantee your hit will land on the enemy, and the same can be said for their attacks, but slow-scrolling text explains everything happening in the fight.

I know that slimes are iconic to the Dragon Quest series, and now I see why–it’s all you fight for a good long while, grinding against them for money and power. They come in two variations so far: blue and red. The blue are easy to dispense of, but the red ones will cause the player grief early on, especially when you are struggling for that next level, but don’t have enough gold to stay at an inn to recover all your HP. I was hoping to see more of the classic monsters I’ve come to know, but only saw slimes and a single ghost.

I gave this about an hour. I grinded Pauly up to level 2–that sounds gross, but only out of context–which at least gave him a sporting chance against the tougher red slimes, but wandered too far away into ghost territory, where I got a massive beatdown in two turns. Thou art dead indeed, an archaic but simple message I read a few times during my short-lived spurt with Dragon Quest. Also, that first death really hurt my protagonist’s income, as dying in these games sees you losing a good chunk of your gold to be able to start again with everything else–items, experience points, etc.–still in place. I probably should’ve spent it on better armor and such before wandering out into the tall grass and mountain paths.

Perhaps I’ll tinker around some more with the original Dragon Quest, as it does seem like the sort of adventure where, so long as you keep climbing that mountain, you’ll eventually reach the top. All I need is for Pauly the warrior to be stronger than the monster in his path, and that simply requires patience and time and buying better gear. I could totally lose all the writing, however, as everybody speaks using words like thou and art and foretold. No thank you. Or perhaps I’ll dig back into Dragon Quest VIII, something I tried doing three years ago only to walk away from easily once more in favor of other stories. Also, don’t tell anyone, but I’m kind of into the idea of that Slimecraft game, especially now that I know it is set in the same war-torn land as this.

I cannae pogo jump consistently in DuckTales Remastered

ducktales remastered ps3 thoughts

I have no nostalgia for DuckTales on the NES. I can’t; I’ve never played it. Like many other classic NES titles, such as Blaster Master, Kid Icarus, and Bionic Commando, since I never had a Nintendo Entertainment System as a kid and had limited access to cool kid neighbors with the console, I missed out on a lot. Thankfully, due to the industry’s love for remaking and re-releasing oldies and better access to ports these days, I’m catching up. Slowly. For example, I beat both Metal Gear and Metal Gear 2: Solid Snake last year, tough as they got. I’m also progressing at a snail’s pace in The Legend of Zelda, but more on that in another post.

Alas, I don’t actually know and have to assume that gameplay in DuckTales Remastered is relatively the same as the NES original. Scrooge only has a few abilities at hand, such as jumping, pogo jumping, and whacking objects with his cane. All of these mechanics are relatively simple to use, though I am far from a pro at continuously pogo jumping from one side of the screen to the other; Scrooge often lands on the edge of a platform, causing him to, well, land, and put his cane away. Anyways, through these limited abilities, you’ll hop around a series of level, bouncing on the heads of enemies, unearthing treasure, and collecting whatever maguffin is needed to open up the level’s final boss.

From what I’ve read, it seems like all the original 8-bit levels from the NES days are here–Amazon, Transylvania, The Moon, etc. Except now they are remastered, which means they are colorful and cartoony and a little jarring at times. I found the juxtaposition of sprites and polygonal items (like that treasure chest in the image above) to be constantly at odds with one another. I mean, sure, it looks prettier than what came out in 1989, but I actually think screenshots for that dinosaur still hold up really well. If anything, I’d say more attention was paid in the remastered version on backgrounds, which really help sell the levels more. The Amazon looks and feels like a jungle opposed to some blades of grass and a bland blue sky. That said, while the levels look different, purists can probably breathe a sigh of relief as the map layouts are the same.

However, WayForward Technologies has added an actual story to what was, I’m assuming, a pretty lifeless story. Or totes nonexistent. Basically, Scrooge McDuck has to find five priceless artifacts. Why? Well, um, he’s a greedy ol’ man-duck. A map left behind after a failed Beagle Boy raid of his bank reveals five locations to scour. Despite a still paper-thin plot, there’s a surprisingly amount of cutscenes to get through, a few of which do feel unnecessary and invasive. Same goes for some of the cameos, though I could never say anything negative about Fenton Crackshell, also known as Gizmoduck. I understand the original voice actors returned to reprise many of the roles, and while that’s awesome, it didn’t result in great performances; Scrooge himself sounds tired, uninterested, and going through the motions.

At this point, I’ve only completed two of the five levels, specifically the Amazon and the Himalayas. I’ll get to the others soon, but I kind of have been just nibbling at DuckTales Remastered in-between using shivs on Clickers in The Last of Us and getting heavily back into Rogue Legacy thanks to it being one of this month’s free PlayStation Plus downloads. Money you earn in every level can be spent to buy concept art and soundtrack songs, as well as fill up Scrooge’s money bin to the brim; I’ve not felt inspired to purchase many pieces of concept art. I won’t get too far into here, but I’m generally of the mindshare that concept art is not a reward, not something characters should be unlocking or purchasing. It should be there, probably before the credits option. That’s it.

Maybe I’d be more gushing if I had played DuckTales as a wee lad and spent hours unearthing every single hidden gem, that this reheat of a much-loved classic was everything and then some, but no. I wasn’t very impressed with another remake as of late either–Castle of Illusion Starring Mickey Mouse. Perhaps developers need to reconsider the reasons behind taking older games and putting them in new clothes and ponder if it is worth all the dressing up or not. For DuckTales Remastered, so far, I’m thinking no.

Abobo’s Big Adventure is a risible romp through the NES era

AbobosBigAdventure001 gd impressions

I’m now at the point that I no longer remember where I download these strange little games. Could be a random website, some sort of bundle, or even just a blog post pointing me to something interesting. I just stumble across them in my “videogames” folder on my desktop days, weeks, and months later, with new names popping up left and right, often giving me pause. Maybe I accidentally fed one after midnight, and now they are spreading like wildfire, threatening to take over my time with so-called bigger games, despite many of these wee indie oddballs working a thousand times better than anything produced by an actual studio these days. Mm-hmm. Still annoyed about that.

Thankfully, Abobo’s Big Adventure helped put a smile on my face and keep me distracted while Dragon Age: Inquisition continued to fold in upon itself. And that’s surprising, because, while I appreciate the NES for what it was and still is today, I have little nostalgia for it. I never had one as a wee boy, though some neighbors did; videogaming didn’t truly happen for me until that Christmas morning when I unwrapped a Super Nintendo, which came pre-packed with a copy of Super Mario World. That said, Abobo’s Big Adventure is a loving tribute to the NES era, and I get a lot of the references and sprites and winking nods, but there’s also some more obscure elements zipping right on by. It’s an odd mix of old and new, but is thankfully a ton of fun to play, even rekindling my desire to trek through the original Legend of Zelda.

For those that don’t know–and I didn’t know upon starting up this free Flash game–Abobo comes from Double Dragon, appearing multiple times, often as a boss character. I played some Double Dragon in my early days, but this character never stood out to me; I guess the developers behind Abobo’s Big Adventure felt otherwise, thrusting him upon a quest to rescue his son, the hilariously named Aboboy. To do this, Abobo must travel through eight different levels, all themed to a classic NES title. I got as far as the one based around Mega Man, but more on that soon.

The controls are very simple, though they obviously change a bit from level to level. Basically, you move with the arrow keys and execute techniques with “A” and “S,” giving you the sensation of using an NES controller in terms of complexity. You can fill up a meter and tap both A and S together for a special move of sorts. Abobo’s actions change with each level, going from fighting goons in scummy alleyways to exploring a top-down dungeon to floating right to left thanks to some helium-pumped balloons. Abobo’s Big Adventure does a good job of mimicking how these old games looked and played, while also infusing them with modern mechanics and less-than-inspired teenage-level humor. Yup, looking at you, penis-shaped Zelda dungeon map. It’s probably silly to call this out in 2014, but the built-in Achievements system is quite flashy and reminded me of the days when Achievements were designed to be fun, rewarding, and experimental. After reading some descriptions, I went back and got a few out-of-the-way ones.

Much like their original counterparts, some parts of Abobo’s Big Adventure are tough, real challenges of skill. This mostly relates to the boss battles, such as the Old Man in the Zelda-themed one, but I found the entire Balloon Fight flight to be a tough grind, as well as the underwater level. The difficulty became too much once I hit the Mega Man level, which features everyone’s favorite off-screen laser beams to narrowly avoid. If you’ll recall, I’ve never been even mediocre at Mega Man games, and so, after multiple attempts of trying to take down the second form of the boss here, I’ve walked away. The keyboard’s not cutting it. And that’s okay. I got through most of Abobo’s Big Adventure, had a pretty good time, and saw plenty; I can’t imagine what comes later is too surprising, though I might find a Let’s Play to see what the last few levels act like.

While games like Shovel Knight and Axiom Verge are obviously deeply inspired by the classics from gaming’s so-called Golden Age, Abobo’s Big Adventure is them. Just slightly warped and more accessible. If you’re itching for something kind of like an NES game, but also not, I say give this a go. Watch out for that damaging TMNT seaweed in the underwater level though.

2014 Game Completed Comics, #32 – Metal Gear

2014 games completed 32 metal gear resized

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

Link’s first outing in The Legend of Zelda is full of hard times

My first experience with The Legend of Zelda series was on the SNES in 1993 with The Legend of Zelda: A Link to the Past. In that one, Link, a young boy, awakes from sleep, contacted telepathically by a kidnapped princess named Zelda. He then to journeys through a rainstorm and into secret pits next to the castle’s walls to rescue her, eventually trying to track down the Master Sword. It’s a fantastic journey, full of surprises and a killer soundtrack. I’m fine with this being my first taste, genuinely pleased to have such a perfect game start it all. It’s like if the first piece of bacon you ever had was wrapped around succulent lobster and personally served to you by Gordon Ramsay while high as a kite. No bacon could ever beat that bacon.

And so, with the 3DS Ambassador program that gave us early adopters 10 free NES games, I was looking forward to experiencing where it all truly began, back with The Legend of Zelda, no freaking subtitle needed. Little did I expect it to be so…difficult. It’s a challenging game. It’s hard because you only have three hearts to start out with, and each screen you encounter is filled with enemies, the worst being those sandbugs that burrow beneath Link’s feet, surfacing the moment he walks over them. It’s hard because it is unclear where Link should go first, often wasting time exploring the overworld and losing precious hearts. It’s hard because you only have a sword starting out, and to kill enemies you have to get right next to them (unless at full health when you can fire a projectile from the sword), a risk in that if you miss and they move a fraction closer, Link loses some health. And then there’s the dungeons. Fear Wizzrobes (blue and red) and Wall Masters.

Heck, even series producer Eiji Aonuma has never completed it. Yeah, that’s kind of crazy.

At least dying doesn’t truly restart you from square one. Instead, you revive back at that initial overworld screen, that one we’ve all seen time after time after time, with all of your items still in your inventory. Well, I think you lose your dungeon keys though. Can’t confirm that. And so back into the wild Link and I go, nervous yet aware, trying to find some kind of clue as to what’s really going on, and hoping we can at least make it into a dungeon with full health and a couple of bombs…

Samus Aran against the nefarious Space Pirates is no stroll through Zebeth

Yesterday, a day earlier than originally touted to be available, the 10 NES games from the 3DS Ambassador Program were ready for downloading. Let’s name ’em all: Wrecking Crew, NES Open Tournament Golf, Yoshi, Metroid, Zelda II: The Adventure of Link, Super Mario Bros., Donkey Kong Jr., Balloon Fight, Ice Climber, and The Legend of Zelda. Whew. That’s a lot of titles, and  several of them are straight up ancient and esteemed relics of the past. However, getting them onto one’s 3DS was a tricky, convoluted process.

I was excited to give each of them a try, especially since–and this is where I lose all street cred as any kind of gaming fanatic–I’ve never played the original Metroid or The Legend of Zelda (1 and 2). I know. That’s like…crazy talk, right? I also don’t drink milk; deal with it. Well, that’s just how life went; I was never into emulating games on my computer throughout college and post-college, and since I missed setting sail on the NES boat from actually back in the day, that was it. Strangely, I did devour the later installments of these games on the SNES, and consider them to be absolute favorites. Fast-forward many, many years, and here I am, stretched out on a guest room bed, face merely inches from the screen, playing these games for the very first time on a shiny, battery-drained 3DS.

To start, Metroid is freaking hard. You elevator down onto Zebeth (later installments change this to Zebes) with a meager 30 health and can quickly lose all of that if you don’t proceed carefully. There’s also no solid save system, just a wonky password thing that I’m too lazy to try. So, you grab the morph ball immediately to your left–also known as maru mari–and move ahead in baby steps. I managed to get my health up to about 70 before getting stuck near those tubes that release an endless swarm of flying enemies; coupled with the fact that Samus can’t shoot in a downwards direction and that her shots actually can only go so far…well, she didn’t last long. Had to restart from the beginning. I think I was relying too much on my Super Metroid skills here, not grasping that both games play very differently.

Quick deaths and total restarts. This is a reoccurring theme with these freebie NES games. They are tough cookies. Except NES Open Tournament Golf, which is more terrible than tough. I got a 9 on the very first hole, and that’s not cool. I know how to golf. I got a birdie and two pars this summer in real life golf, swinging a real club and hitting a real ball. I should be even stronger in the pixelated version. But yeah…

I’m definitely going to give Metroid another fair go, and might have to actually rely on this password-saving feature once I get deep enough. Imagine getting all the way to Tourian and dying and having to begin all over again? ::shudders:: Oh, and the music is still amazingly powerful, wriggling its way into my very soul. Love, love, love it.

Nintendo 3DS gets a price slash, and 3DS Ambassadors get 20 free games

The Nintendo 3DS has not had a stellar ride so far, skirting the edge of failure and occasionally dancing with the promise of success. From its initial system launch in March 2011, the pricey handheld ($249.99) has had to compete with things like smartphones and internal delays of vital applications such as the eShop, Netflix, and video hub, and while it does have a working gimmick of offering “3D without the glasses,” it’s not been enough to push the system into everyone’s hands like the previous DS did.

Nintendo is looking to shake things up with a hefty price slash, dropping the Nintendo 3DS to $169.99 on August 12; this is probably the fastest I’ve seen a newly launched system drop in price, which says a lot. The company is scared and trying to hurry up and make the 3Ds shine a little more, and they now have everything else in place to make the 3DS more than just a gimmicky block of plastic; you can surf the Internet on it, watch 3D videos, take photos, stream movies, and play games.

But what about sucker-chumps like me that dropped $250 on launch day, with slim pickings like Pilotwings Resort and Nintendorabbits? What does a price cut ultimately do for us but create grumbling sounds in stomachs? Well, early adopters of the system are now coined 3DS Ambassadors, meaning they are special, prized, and worthy of free stuff. Hey, I like free stuff. Especially great free stuff.

First, 3DS Ambassadors will get 10 free Virtual Console games from the NES era, including Super Mario Bros., Donkey Kong Jr., Balloon Fight, Ice Climber, and The Legend of Zelda. The other five have not been announced. Additionally, they will also be treated to 10 free Game Boy Advance titles, including Yoshi’s Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare, Inc.: Mega Microgame$, and Mario vs. Donkey Kong. Again, the other five have not been announced…but yowza, that’s already quite a gathering of freebies if ever there was one. And from what I’ve read, these GBA titles will not actually end up on the eShop, meaning they are exclusive to 3DS Ambassadors.

It’s unclear when these games will be available to 3DS Ambassadors; I’m guessing some short time after the August 12 price slash. Or maybe right before it? I dunno. More details to come, I’m sure. Really looking forward to the free titles as I was just complaining to Tara about my disappointment with the 3DS, my severe lack of caring for it thanks to the delays and cancellations of desired titles. This helps…a bit. I’m still not in love, but filling up my 3DS with tons of oldies, but goodies is a great start to a better relationship.

Ambassador, out!