I thoroughly enjoyed the first Find Mii. It’s one of two minigames found within the StreetPass Mii Plaza for the Nintendo 3DS, and the quickest and easiest way to sum it up is a bare-bones RPG that rewards players with new hats for their Mii. Your Mii is captured, and you have to recruit other Miis via connecting with 3DS systems or purchasing cat/dog soldiers to fight off ghosts and save your Mii. Which turns out to be the king/queen of this unnamed fantasy realm. Options for combat boil down to attacking three times with a sword or using magic; there are one or two moments where strategy is vital for progress, but otherwise, so long as you can boost your heroes’ levels or connect multiple times with other Miis, it’s easy sailing. But at least it’s something to do with the Miis you collect other than, y’know, grabbing a random puzzle piece–and sometimes not even that.
I made a huge dent in Find Mii back in September thanks to attending SPX 2011, where a good number of other 3DS champions attended, too. I basically plowed through my second playthrough of the minigame up to the point of the final two or three battles thanks to other comics-loving Mii avatars, especially Madéleine Flores. Then I kinda stopped carrying my 3DS around all the time to collect Play Coins and hopefully tag other people, and so I was a little miffed to discover that the minigame’s sequel, Find Mii II, newly acquired with the latest software update for the system, is only accessible to those that had collected all the hats already. Meaning, I had to blow a bunch of Play Coins just to complete the first adventure and begin to see how the second one shaped up.
So I did that, and now Find Mii II is in progress, and while it is the same minigame as before, it’s also not. It’s Find Mii, but updated to the max. Beyond eleven. It throws in so much new stuff that it’s actually hard to remember it all, but I guess that’s why I blog, to make words permanent and visible and possibly interesting.
Story-wise, your Mii’s children, wig-wearing pieces of epic royalty, have been kidnapped, and you must rescue them. I think your own Mii is taken, too, but I can’t remember. I was a bit hypnotized by seeing my kid represented as a blonde wig-wearing version of myself. Players can now take multiple paths through a dungeon, resulting in different challenges and acquired hats.
Combat used to involve two strategies: melee attacks or magic. Both had their uses, but other than that, there weren’t many other options. Now Mii soldiers can used combo attacks based on the color of their shirts or fuse into one leveled up soldier. Here’s what is known so far:
|Team Combo||Special Effects|
|Black + White||Break Shadowlight Shields|
|Red + Pink||???|
|Blue + Light Blue||???|
|Yellow + Yellow||Clear Poisonous Room|
Did I mention that you can also use Play Coins to hire a Mii in your plaza to fight for you? Well, you can. It’s pricey, but worth it when you got some level 4 Miis standing around collecting e-dust. And also comes in handy when you reach a room that requires a certain colored shirt Mii to progress. Some enemies require strategy too, since I’ve come across a ghost that makes a mirage copy version and a slime that heals itself if you’re not effective enough.
Potions are new, too. You purchase them with Play Coins during combat, and here’s the ones I’ve seen so far:
- Vial of Valor (8 Play Coins) – Calls back up to three heroes who have left
- Power Potion (20 Play Coins) – Boosts your heroes’ levels
Whew. See? A lot of shtuff.
Considering there’s an Accomplishment for completing Find Mii five times and multiple paths to take, I suspect I’ll be plugging away at this for some time now. Looking forward to the 2012 comics con scene for more tags so that I can show everyone my sweet Laytonesque Top Hat. I’m sure there’s a lot of other cool hats, but for me, that’s all my Mii needs.