Tag Archives: Play Coins

Happy Home Designer gently puts you to work

animal crossing hhd bw bastion gd thoughts

I stopped playing Animal Crossing: New Leaf on May 5, 2014. That’s two days after my favorite villager Sylvia’s birthday. I missed her party. I meant to go all out and get her every gorgeous, pink item I could find, wrapping each up in special paper to make her day all the more memorable. Instead, I blanked and didn’t even show. With panicky fingers, I visited her only to discover her entire home in boxes, ready to be picked up and moved by a service of muscles. She was leaving me. I tried my everything to convince her to stay, but it was too late–she was unmovable. Or rather, completely movable.

It was hard to step away from Animal Crossing: New Leaf, a game which still to this day sits at the top of my Nintendo 3DS stats as my most played game, with only a few others creeping near it. And yet, Sylvia’s departure from my town, as well as her finally giving in and presenting me with her portrait only a few weeks before, unfolded right around the time my marriage was concluding. Two lives ending in unison, and me, standing still, scared and uncertain of what I could do. Thankfully, to help ease the nights, another game swooped in and stole all my attention.

Well, Happy Home Designer is not another full-blown Animal Crossing title, and that’s fine. I’m not ready to commit once more. Instead, it takes elements from the main series, specifically the home decoration aspect, and expands it into a full-time job for your character, who is no longer mayor of the town, but once again another employee of that nefarious rascal Tom Nook. As the newest designer at Nook’s Homes, you’re given the power to create homes, yards, and other buildings, inside and out, with the main goal of making your animal client friends happy. You can help out one client or building request from Isabelle per day–that’s in-game per day, not real life–and before you call it a night, you can spend Play Coins to study your handbook and acquire new blueprints, items, and other decorative thingies for future use.

For some people, decorating is not the siren’s call of the Animal Crossing series. They might prefer fishing and collecting bugs, selling beetles from the tropical island for a large amount of Bells, or doing all the community requests around your village. Or perhaps you really got into designing outfits. There’s also working at the cafe. I think the great thing about Animal Crossing is that it is wide open, and you can love what you love and go deep on it without completely pushing everything else out of the way. For instance, when my sister Jules was playing, she made a great effort to breed all the rarer flowers and enforced a strict “no running” rule when I’d visit her town.

For myself, I really enjoyed expanding and decorating my home, both in Animal Crossing: Wild World and Animal Crossing: New Leaf. I’ve gone to great strides to get rare furniture before. For the most part, I’d pick a theme for a room and work towards collecting items that were either officially part of the theme, like astro furniture only, or somehow related, like a meteor or toy rocketship to place in the corner. The struggle sometimes was finding all the pieces of furniture, which relied on the daily luck of the shop, the generosity of your neighbors, and whether or not you had a friend who could visit and dump everything you need at your tiny, pointy feet. Thankfully, Happy Home Designer gives you a large amount of the furniture objects to you right from the get-go, so you can attack your client’s house with all you have and not be restrained by things like missing lamps or using a chair that obviously clashes with the aesthetic.

Or, if you want, and this is something I don’t ever want, you can go against your client’s wishes and run amok in terms of design and feng shui. For instance, say a squirrel wants a forest-themed house, but you decide to fill it up with pink princess furniture, robots, and all things not related to the forest. As far as I can tell, the job will still get done, and the client might be okay with it. There doesn’t seem to be any penalty for going outside the box, but I prefer to accomplish what the buyer is paying for. I mean, you’ll still get something to eat if you order a hot dog and get a hamburger instead, but that doesn’t mean you’re one hundred percent satisfied with the course of action.

I’ll never stop moaning and groaning over the severe lack of Play Coin integration during the lifetime of the Nintendo 3DS, but the Animal Crossing series has at least tried here and there. In this one, before you clock out for the day and count some sheep that hopefully look nothing like Pietro, you can spend Play Coins, ranging from one to five (so far), to upgrade your decorating abilities and the items available to you, as well as other functions. Like, now I can change my avatar’s skin tone and hairstyle in the boutique section upstairs at Nook’s Homes. Also, I have every gyroid possible, simply at a fingertip’s reach. Same with famous pieces of art.

Now, you’ll recall I had a bad case of epic fail last time I went to GameStop. Well, seems like there was still some in my system when I went to purchase Happy Home Designer with a Christmas gift card. Speaking of cards, there are special amiibo cards for this game that allow you to personally invite celebrities like Tortimer and DJ KK to Main Street and help construct a home for them. Since I have a regular ol’ launch Nintendo 3DS, I asked the young man behind the counter if the amiibo cards would still work or if they only worked on the New Nintendo 3DS, which remains a terrible name to this day. I mean, there’s only one copy of the game, and the game itself comes with a card, so I hoped they would work no matter where you ended up playing it. The GameStop employee told me they would work. Got home, played for a bit, unlocked the amiibo phone, and nope–they do not. I’d have to buy some sort of electronic reader for $19.99 to get them to work, and I already spent enough money on the game and cards themselves that I’m annoyed by the whole process, so forget it.

I’m not playing Happy Home Designer every day like I did for Animal Crossing: New Leaf when I first got it and then for many, many months thereafter. Instead, I’m chipping away at it, doing a client’s request or a job from Isabelle, and then calling it a night. That’s fine. It’s a leisurely game about making animals happy, and making animals happy makes me happy, so this is how I get my fix when needed. However, I am curious to know how long this whole business plan lasts because, eventually, I will run out of clients and things to do.

SMT IV’s Minotaur boss is one loud wake up call

SMT IV minotaur boss fight

After dying four times during the tutorial section of Shin Megami Tensei IV, I’ve succumb to the blurry darkness a bunch more since then. Probably too many times to keep counting, actually. For a few of those deaths, I revived myself by paying Charon a hefty sum of Macca; other instances saw me just reload to an old save, losing a bit of progress, but keeping me out of downward spiral of debt. I now have the option to use Play Coins to return to the land of the living, but asking for nine is a bit too steep for my shoes, especially when I need to conserve them for Animal Crossing: New Leaf and Find Mii II. So yeah, life as a Samurai is hard, which I should have expected from my earlier time with Devil Summoner Overclocked, but I didn’t realize just how fast and cruel the Press Turn system can be, despite how enjoyable it is when it operates in my favor.

It all becomes clear when you reach the Minotaur boss fight, a few levels deep in Naraku. He’s weak to ice spells like Bufu, and you can get quite a few hits in before it is his turn to attack, but once he does…well, he wipes out my team in a single sweep thanks to the Press Turn system and smirking. I’m not sure exactly if I’m doing anything wrong specifically or chuck it up to bad luck, but it’s been a roadblock for sure. I’d say I’ve taken him on maybe five or six times now, just reloading an old save instead of going into debt with Charon. Boo and grrr and I’ll get you yet, you disturbing piece of Dali-esque artwork.

Until I’m strong enough or lucky enough to beat the Minotaur, I’m grinding and doing side stuff. Like collecting gryphon tails. And downloading free items from the store. No, wait. I’m actually downloading the quests that will allow me to gain these items, but they still require work/items, like 10 or so Life Stones. Every now and then I pop into the Cathedral of Shadows to see what I can do with fusion, but that place is scary and I’m always worried that I’m going to waste a good demon unit to create a subpar one. Right now, I’m rocking…you know, I can’t remember their names specifically and don’t have my 3DS open to check. Hmm, one is the weird connected horses beast. The other looks like a boar. I’m sorry, I just don’t have space in my brain to remember what these crazy critters are called, not when that information is fighting against Game of Thrones theory details and all 108 Stars of Destiny. Also trying to save up all my App points so I can buy the “recover MP while walking” one, quickly followed by “recover HP while walking” right after it–those seem like must-haves.

I’ll be back soon, Minotaur, to try again. If you have any handy tips on how to knock him out fast, please share. I don’t want this to be a permanent roadblock.

Died four times during Shin Megami Tensei IV’s first hour

smt iv death at first boss

So, yesterday, I picked up Shin Megami Tensei IV. At first, I couldn’t find it on the shelf at my local GameStop, not realizing that SMT IV got the special Atlus love, seeing it packaged it with a nice art/strategy book and soundtrack CD, placing it in a larger-than-norm 3DS box. Regardless, I got my copy and was able to play around an hour or so last night before I passed out before I could even enjoy the absurdity that is the Feedback Booth on Antiques Roadshow. Anyways, Atlus’ new role-playing adventure is cool, but I died four times and am not even out of the training tutorial thingy yet. Looks like it’s gonna be Devil Summoner Overclocked all over again.

SMT IV begins with a booming voice telling you that your choices will not just affect yourself. Yeah, that’s obvious. We call that living. And then, suddenly, your first choice is upon you: name the protagonist. I deleted Flynn and typed in Pauly. What happens next is unclear, but has you running around a destroyed landscape speaking with some folks that say cryptic things. It’s probably a dream. When you speak to a young girl who asks you to revive her, you are transported elsewhere, to the Eastern Kingdom of Mikado. Your buddy Isshachar introduces himself and tells you a bit about the Gauntlet Rite, which allows people to become Samurai.

To cut to the chase, Pauly is successful in becoming a Samurai. Afterwards, he meets some other graduates: Walter, Jonathan, Navarre, and Isabeau. Under the stern guidance of a man ironically named Hope, we five must endure some training exercises in Naraku, the Hall of Flame. These are basically tutorial stuff, which help you learn the basics of moving around an environment, how your chit-chatty menu device Burroughs works, and various aspects of combat (press turn, recruiting, leveling up). I was able to get through the first few quests just fine, but the last one–well, I assume it is the last one–which involves finding a specific item for Hope has consequently kicked my butt four times in a row. That’s because there’s a boss guarding the item, and it’s able to wipe out Pauly and company in two turns. We’re either underpowered, it’s either overpowered, or the game is just ridiculously hard from the get-go.

Now, when you die in SMT IV, you are transported to the Underworld. The Nether Realm. The Deadlands. I dunno. It’s a place of lost souls, and a man named Charon there will offer to revive you to the point just before where you died…for a price. Basically, some of your Macca, maybe about 75%. If you don’t have enough, he’ll still revive you, but put your bill on a tab, which you’ll have to pay later. I think I saw a forum thread somewhere mentioning that you can eventually use Play Coins too. The second time I died I was taken elsewhere, since Charon was busy sucking souls or something, and offered the ability to now change the difficulty level. Two more deaths after that have just resulted in a large tab.

I’m really looking forward to more demon recruiting though, as that aspect seems completely zany and random and wonderful. That’s where the real quirk shows up so far, followed by Burroughs calling me, “Hot stuff.” Recruiting is a multiple choice guessing game, wherein you might gain a friend, make an enemy, or just cause a demon to run away. I’ve not had much luck, getting only a…you know, I don’t really know the names of these demons. One is two centaurs joined, another is a gooey zombie, and the other is some kind of creepy doll. Have not opened up the ability to fuse and stuff, but I’m sure that’ll be soon enough.

A rough start, but I’m not deterred. Tonight I will do some more grinding and running back to the barracks to rest up and heal for free before I try to take on the item-guarding boss again. Ideally, I’d like Pauly to be around level 6, as well as my team of demons. That said, I need to recruit a few more, especially one with some healing magic. Don’t know if those thrive in Naraku or not. We’ll see, SMT IV. Pray for my soul.

Find Mii 2 really ups the ante

I thoroughly enjoyed the first Find Mii. It’s one of two minigames found within the StreetPass Mii Plaza for the Nintendo 3DS, and the quickest and easiest way to sum it up is a bare-bones RPG that rewards players with new hats for their Mii. Your Mii is captured, and you have to recruit other Miis via connecting with 3DS systems or purchasing cat/dog soldiers to fight off ghosts and save your Mii. Which turns out to be the king/queen of this unnamed fantasy realm. Options for combat boil down to attacking three times with a sword or using magic; there are one or two moments where strategy is vital for progress, but otherwise, so long as you can boost your heroes’ levels or connect multiple times with other Miis, it’s easy sailing. But at least it’s something to do with the Miis you collect other than, y’know, grabbing a random puzzle piece–and sometimes not even that.

I made a huge dent in Find Mii back in September thanks to attending SPX 2011, where a good number of other 3DS champions attended, too. I basically plowed through my second playthrough of the minigame up to the point of the final two or three battles thanks to other comics-loving Mii avatars, especially Madéleine Flores. Then I kinda stopped carrying my 3DS around all the time to collect Play Coins and hopefully tag other people, and so I was a little miffed to discover that the minigame’s sequel, Find Mii II, newly acquired with the latest software update for the system, is only accessible to those that had collected all the hats already. Meaning, I had to blow a bunch of Play Coins just to complete the first adventure and begin to see how the second one shaped up.

So I did that, and now Find Mii II is in progress, and while it is the same minigame as before, it’s also not. It’s Find Mii, but updated to the max. Beyond eleven. It throws in so much new stuff that it’s actually hard to remember it all, but I guess that’s why I blog, to make words permanent and visible and possibly interesting.

Story-wise, your Mii’s children, wig-wearing pieces of epic royalty, have been kidnapped, and you must rescue them. I think your own Mii is taken, too, but I can’t remember. I was a bit hypnotized by seeing my kid represented as a blonde wig-wearing version of myself. Players can now take multiple paths through a dungeon, resulting in different challenges and acquired hats.

Combat used to involve two strategies: melee attacks or magic. Both had their uses, but other than that, there weren’t many other options. Now Mii soldiers can used combo attacks based on the color of their shirts or fuse into one leveled up soldier. Here’s what is known so far:

Team Combo Special Effects
Black + White Break Shadowlight Shields
Red + Pink ???
Blue + Light Blue ???
Yellow + Yellow Clear Poisonous Room

Did I mention that you can also use Play Coins to hire a Mii in your plaza to fight for you? Well, you can. It’s pricey, but worth it when you got some level 4 Miis standing around collecting e-dust. And also comes in handy when you reach a room that requires a certain colored shirt Mii to progress. Some enemies require strategy too, since I’ve come across a ghost that makes a mirage copy version and a slime that heals itself if you’re not effective enough.

Potions are new, too. You purchase them with Play Coins during combat, and here’s the ones I’ve seen so far:

  • Vial of Valor (8 Play Coins) – Calls back up to three heroes who have left
  • Power Potion (20 Play Coins) – Boosts your heroes’ levels

Whew. See? A lot of shtuff.

Considering there’s an Accomplishment for completing Find Mii five times and multiple paths to take, I suspect I’ll be plugging away at this for some time now. Looking forward to the 2012 comics con scene for more tags so that I can show everyone my sweet Laytonesque Top Hat. I’m sure there’s a lot of other cool hats, but for me, that’s all my Mii needs.

A Day in the Life of my Nintendo 3DS

I was fairly late in getting my Nintendo 3DS on its launch day. In fact, I took so long going out to get it that my local Target sold out of its entire stock a few hours before I arrived. Alas, I had to then try out GameStop, where I knew they’d piss and moan about me not pre-ordering the system, something I was uninterested in listening to. Another reason I wanted to pick up the system in a non-GameStop store was that I have these American Express gift cheques–they work like cash, but for some reason a lot of places give me grief for them, and recently, GameStop alerted me to the fact that they no longer accept them as a mean of payment. Boo to that.

But I lucked out at GameStop, and when I say lucked out, I mean I truly got lucky. According to generic teenage employee #3, I bought the last Nintendo 3DS available to non-pre-order folk, as well as the last copy they had of Pilotwings Resort in stock. This was around 4:30 in the afternoon, too. Amazing, right? Glad I didn’t wait any longer in the end. Otherwise you wouldn’t be reading this.

Before we start, here’s a pic of the wife and I moments before unboxing my new darling:

Yup, we’re so excited that beams of light are coming out of our joined heads. The power that is Nintendo?

Okay, let’s do this.

7:00 AM: After spending the remainder of the night charging in its adorable little plastic cradle, my Nintendo 3DS is ready for the day. I flip it on, switch the system to Sleep Mode, close the lid, and pocket the beast. Now to start walking. Alas, my apartment is tiny, and I only had to go to the closet and bathroom before heading down to my car. Maybe I’ll StreetPass someone while driving to work? Maaaaaaybe.

8:15 AM: I have arrived at work. Before heading into the office, I check out my stats. Looks like I’ve got some notifications. Oh…no. It’s just Nintendo telling me how the pedometer and Play Coins work. And amazingly, I now have three Play Coins in my bank. I’m told I can only earn a total of 10 a day, with the bank cap set at 300. Ten a day feels a little stingy, especially since I was able to earn three in such a small amount of time. Looks like 100 steps equals a Play Coin. Gonna flip the 3DS off again, and will mostly see how things are going on my lunch hour.

9:45 AM: There’s a dark compulsion building in me to check to see if I’ve gotten any new notifications. This is indicated by a blinking orange light when the 3DS is closed shut. But I will be strong and just wait a few more hours…

12:05 PM: Left the office as fast as a hobbit with a bad back can, hopped into my car, and quickly pulled out my 3DS. Flipped the lid to discover…no StreetPass tags. That’s okay. Not a surprise. Figured no one in my office building other than me probably had a system activated. However, surprisingly, it said I had walked a total of 1,100+ steps so far. Meaning, I had earned my quota of Play Coins for the day.

12:35 PM: Purposely ate near the GameStop in Parsippany so that, afterwards, I could walk around and maybe StreetPass some Miis. Maybe some store employees had theirs on in their pockets? According to my research, um….no. However, a young fella was purchasing a 3DS and Super Street Fighter IV 3D when I was in there. Was kind of tempted to be like, “Dude! Open it up now! Let’s StreetPass!”

Anyways, defeated, I went back to my car to spend some of these Play Coins. First, I purchased two heroes for the Find Mii minigame, which is just a simple, dungeon-crawling RPG where your Mii has been captured and other Miis must fight monsters to advance. You also unlock special hats to wear. And the hired help? Yeah, they’re cats with swords. Pretty adorable. I then spent another two Play Coins to get a puzzle piece, which looks like will eventually reveal a large Legend of Zelda image. Neat-o.

I dig these Play Coins, and really hope many forthcoming games take advantage of ‘em. Despite having hit my Play Coins cap for the day, I’m curious to see how many more steps I’ll get in the office, so the 3DS goes back to sleep in my pocket.

2:55 PM: Quick bathroom back. The 3DS is still in my pocket, and I did not drop it into the 3DS toilet. Praise the Maker.

4:00 PM: Tried to add a Twitter friend as a 3DS friend, but since I did not set up Internet access on the system for my work area, I’ll have to wait until home at the Leaky Cauldron.

6:05 PM: No StreetPass tags while driving home. C’mon, people. Turn your 3DS on when driving!

6:30 PM: Used my last four Play Coins to buy some more heroes for Find Mii, which got me to the next level, as well as unlocked a new hat (cat ears, meooow). Added a Twitter friend to my list and discovered he was currently online, playing some AR Games. Nintendo supports stalking! Anyways, got some other stuff to do tonight so the 3DS goes into its cradle to charge, despite using up very little battery life today.

11:00 PM: Played some more Pilotwings Resorts, earning enough medals to move on to the Silver challenges. One of them has my Mii falling from the sky in a flying squirrel suit! It’s pretty awesome, especially with a tiny bit of 3D enabled. I also tried out my copy of Dragon Quest IX: Sentinels of the Starry Skies, and was sad to truly discover that, yes, there’s a significant drop in quality for DS games on the 3DS. Text was blurry, and the graphics were muddled. A dang shame, but that’s also why I didn’t trade in my DS Lite, as I plan to get a lot out of it for many more years.

And so this concludes my Nintendo 3DS’ first full day of action. It went okay. Hackettstown, NJ, is certainly no Akihabara Electric Town, but I am going to New York City in two weeks and am hopeful that many other 3DS users will be out and about, ready to StreetPass. If not, I doubt I’ll ever get much use out of the system’s connectivity functions.