Category Archives: downloadstation 3

2014 Game Completed Comics, #17 – Brothers: A Tale of Two Sons

2014 games completed 17 - brothers facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

2014 Game Completed Comics, #11 – Journey

2014 games completed 11 - journey facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

Having trouble surveying the score in Grand Theft Auto V

gta v stuck vanilla unicorn mission glitch

I slip back into Grand Theft Auto V every now and then to drive around aimlessly, look at a few jokey billboards and websites on the game’s internal Internet, and do a main story mission or, at the very least, a random event. Truthfully, I’m always on the lookout for a new Strangers and Freaks mission, really zany one-offs, but they seem few and far between these days, especially since I’m maybe now halfway through the story. I don’t know. It’s hard to tell without looking up online and spoiling myself percentage-wise, so we’ll just pretend like I know what I’m talking about and say that GTA V‘s glass is currently half empty. Or half full. Whatever.

As much as I hate glitches, especially ones that bring a gaming session to a halt, such as Half-Life 2‘s Nova Prospekt level and the randomly spawning Alpha Male Deathclaw in Fallout: New Vegas, I still do find them fascinating pieces of broken tech and marvel at what they can do to a system, both visibly and behind the scenes. So far, throughout my decent amount of time with Grand Theft Auto V, I’ve not come across many, and if I did, they were pretty minor stuff, like a pedestrian getting caught in a walking animation against a wall or being unable to switch characters for seemingly no good reason. Nothing game-breaking, and so I continued to carry on, little by little. Please note that I’m not including my troublesome time in the early days of Grand Theft Auto Online in this analysis, which was a hot mess of server problems, but also some strange connectivity glitches.

While Giant Bomb streamed for 48 hours over the weekend to raise money for Extra Life, I tried to do my part at home as well, staying up with them and playing some games. Granted, I didn’t last terribly long, but I tried to keep things fresh, jumping between my Nintendo 3DS, Batman: Arkham Asylum, Ni no Kuni, and, our topic du jour, Grand Theft Auto V. I haven’t really played in a couple of weeks from the look of things, and as far as I can tell, the next main story mission is called “Surveying the Score,” which involves all three of our colorful characters–Trevor, Franklin, and Michael. It’s basically a reconnaissance mission, there for the characters to observe their next target, the Union Depository, and plan how to strike it based on the number of guards they see and its alarm system. That’s all well and good, but I can’t seem to start the mission, and the one time I did, my game glitched hard, with Franklin literally standing inside the car, unable to leave, unable to switch out over to Trevor or Michael.

Basically, you have to go to the Vanilla Unicorn, which Trevor owns, and find him in the back office to kick things off. However, something is seriously wrong in my game. The outside door that supposedly leads directly to the back office is locked, and I don’t think that’s right. If you try to go through the strip club, body guards will chance you when you cross into the back room area, and they shoot to kill. I died three times trying attempting this, but was once able to reach Trevor’s office to begin “Surveying the Score”–with body guards still in tow. I think that had a serious effect on the mission going forward, the system confusing itself, which led to Franklin stuck in the car, kind of clipping out of it, but unable to do much else. Grrr.

I turned on the DownloadStation 3 this morning to snatch up my free copy of Dragon’s Dogma: Dark Arisen and noticed that there was a new patch available for Grand Theft Auto V. Alas, I think that’s mostly for Grand Theft Auto Online stuff, but maybe there’s a Vanilla Unicorn fix in there, too. We’ll see. I’ll keep playing until I run out of other missions on the map to do, and then I’ll try again; if I can’t get through Trevor’s strip club unscathed, I guess my dream of completing a GTA game for the very first time ever will come to a sad, but inevitable conclusion.

Not bluffing over Poker Night 2’s poor performance

poker night inventory 2 first imp

Last month, I dipped my big toe into the videogaming poker pool with World Series of Poker: Full House Pro, which is basically a poker game captained by Avatars with some cosmetic-only items to earn to pretty up your table while you wait for other players to make their moves. It’s all right, though the camera is wonky and I found it quite easy to lose all my money in a single gulp, but maybe that latter part is my fault and not directly the game’s. I haven’t gone back since I first touched it because, well…poker. But also because it just wasn’t very exciting and actually a bit of a technical mess, freezing up on me a handful of times, enough to birth an audible groan.

Anyways, for October, PlayStation Plus was offering Poker Night 2 for free for subscribers, and I will literally snatch up anything on the DownloadStation 3 so long as the price on the store is crossed off and replaced by the word free and isn’t 145 GB big (sorry, Uncharted 3, not gonna happen–ever). I never touched the original Poker Night at the Inventory and–wait a second. Hold up, everybody. I just noticed something. Is the second game called Poker Night 2 or Poker Night at the Inventory 2? I am finding it written both ways rather consistently across the board on this strange, uncontrollable mass of data we call the Internet. Whatever, I’ll stick with the shorter title for posting purposes. Sometimes it really sucks being a copyeditor because you can’t unsee some things.

Poker Night 2 is both your standard poker game and not. Yes, you play a tournament of Texas Hold ‘Em (or Omaha) until you eliminate the other players or see yourself turning out empty pockets, and the rules remain the same. There are small blinds and betting and checking and folding and all that jazz. It’s who you play with that is strange and beautiful; these are not randomly created Avatars or even real players via online multiplayer. No, you are going head to head with Sam from the Sam & Max franchise, Brock Samson from The Venture Bros., Ash Williams from The Evil Dead franchise, and Claptrap from the Borderlands series. Oh, and Portal‘s GLaDOS takes a supporting role as the dealer and player insulter. It’s a bizarre group of guys (well, not counting Mad Moxxi as the bartender and GLaDOS), but that’s where the game gets interesting, watching them interact with each other. That feeling of just hanging out, shooting the shit, and playing some poker is nailed expertly here, and any time I got eliminated from a tournament, I selected to watch the rest play out instead of skipping to the next round, as I cannot get enough of Brock’s dry humor and Claptrap’s overzealous attitude.

But here’s a question: why is every product Telltale Games puts out glitchy as frak? Jurassic Park: The Game and The Walking Dead suffer from constant hitching and weird transitions from gameplay to loading screens. It doesn’t make sense to me, and you’d think a company like them, at this point down the line, would’ve figured it out. I mean, I’m no programmer, but from the outside looking in, Poker Night 2‘s engine does not look very taxing, and yet the game would constantly freeze for ten to fifteen seconds before a new conversation would start, which is long enough for me to consider powering down the PlayStation 3. This became a regular aspect of playing Telltale’s poker and now I’ve learned to live with it, but what a shame.

As you play and win, you can earn tokens, which can be spent on cosmetic items, like themed decks and table felts. I’ve unlocked all the Borderlands items so far, which not only change how things look, but also prompt some new dialogue from our gaggle of goofy guests. You can also buy drinks for everyone, which will loosen them up and help reveal their tells; I tried this, but I’m no better at telling when digital characters are lying–thanks, L.A. Noire–than I am at with real-life people. It’s definitely skill, one I will always lack.

But otherwise, Poker Night 2 is at least a more original poker game, standing heads above its competition, and I give Telltale credit for selecting zany as its main attribute and turning it up to 11. I’d certainly rather listen to these characters chit and chat than simply hear nothing at all or, perhaps worst, some generic, uninteresting music looping. I’ll probably play a few more rounds in hopes of unlocking some other themed items, but after that, there’s not much else to do here. I’ll walk away poorer than ever before, but rich with great stories.

You say you want a Tekken Revolution

gaming-tekken-revolution-screenshot-6

Last night, I switched on my DownloadStation 3 to see what I should grab next and add to my growing digital collection of games that I worry I’ll never get time to actually play. Yes, first-world pains and all that, but really now, the amount of free games being tossed into my face on a weekly basis is staggeringly frustrating. And now the Xbox 360 is getting in on the action with Fable III and more to come. Please pray for my well-being. Anyways, upon seeing that Uncharted 3 is a…40 gig download, which would probably take me an entire weekend to download and then install, I scanned the store for something smaller. First I grabbed Machinarium for free thanks to my PlayStation Plus subscription, and then noticed that there’s a new Tekken game available for all to enjoy. Me like Tekken. Of all the fighting franchises, it’s the one I feel most in sync with, and I think it has to do with the throws.

So, what exactly is Tekken Revolution? Well, in short, it’s a very simplified, non-serious version of the age-old Tekken utilizing a “free-to-play” business model. This mostly involves avatar leveling mechanics in order to lure new players to the franchise, as well as a regenerating token system to limit just how many online fights one can participate in over a given period of time. Currently, there are only three modes: arcade, online player match, and online ranked match. That’s it. No training mode, no silly bowling mode, no local competitive “vs. player 2” mode. You either fight a random roster of opponents up to the boss Ogre or you test your luck against online combatants.

Again, since this is not a full Tekken game in all senses of the phrase, the roster is quite small. You begin with eight default characters, plus four more which you unlock in a random order by earning gift points at specific amounts. In short, here’s who you can use: Kazuya, King, Paul, Law, Asuka, Lili, Lars, Jack, Leo, Steve, Alisa, and Bryan.

I played through the arcade mode twice and found the experience to be just fine. It’s the same ol’ fighting you know from previous Tekken editions, and it feels good. I played as Asuka and watched as she earned experience points by defeating enemies, eventually leveling up to LV 3. This meant I now had some skill points to assign, boosting her health total, the damage she deals, and her chance of nailing a critical hit. This felt beyond foreign and tacked on, and I have to wonder what the whole point of it is. Probably to make actual money, in that maybe players can purchase more skill points to be one step ahead of the curve, and then their Asuka will always be a slightly bit more powerful than mine. I don’t know. Again, it feels unnecessary. Oh, and once you assign points, there’s no going back.

After that, I was able to log on once to play an online match against someone using Law. The fight was very close, each of use winning two rounds, but I was defeated in round 5. I did not try to play any further rounds after that, but it seems like you have tokens that regenerate slowly over time that allow you to play arcade or online matches. If you run out, you have to wait to play more. Or you can bypass this roadblock by purchasing gold tokens via real money. In the short time I played Tekken Revolution, nothing got in my way of fun, but I suspect if I tried to play a few more rounds I would have hit a wall.

Probably the biggest bummer is the lack of story here. There are no intro videos for characters and, more depressing, no end videos after you take down Ogre in the last fight. These zany pieces of cinema were always a treat and made trudging through the arcade mode over and over worth it. Now it feels kind of pointless, and earning experience points is not enough to satisfy. I want to see Paul and Kuma hanging out and doing flips or something. I want Jack to blow up a planet. I want people tossed into volcanoes.

It’s certainly not a revolution, but it is something to play now and then if you like Tekken and, for some reason, don’t have a copy of Tekken II or Tekken Tag to enjoy. Well, you know.