Tag Archives: Fable III

Rule with a furry fist in Seven Weeks of Cat Monarchy

seven weeks screenshot 001

For those that don’t know, I have two cats. One is Pixie, a Turkish Van who is sweet, but skittish. The other is Timmy, a Maine Coon that loves affection and acts more like a dog than anything feline-ish. I won’t deny that I sometimes ponder what life would be like if either of them sat on a throne and commanded all to do his or her bidding without question. Sometimes this keeps me up at night. I’d like to think that Pixie would be a kind, gentle ruler, aiming to please all and unite felines far and wide, but that Timmy would let the power go to his head, forcing every visitor to add to his pile of tuna-flavored treats before even listening to their problems.

Why am I musing about kitty cat kings and queens? Well, Seven Weeks of Cat Monarchy by Fathom and Scuffy is to blame. They (or it–I have no idea if it is two people or a single identity using two names to create one) made a wee little game about this very subject. It’s basically that much hyped, but less than stellar part of Fable III when you finally gain control of Albion and have to then make some hard decisions to either help the people or help yourself. Only you’re a cat this time, not a human. And your hoard of cheese is at stake.

It all begins with a delicious ray of sunshine, which forces the Cat Monarch to go on a multi-week sabbatical. As regent, you’re left to take care of the kingdom and deal with all the problems that come attached to such a gig. You’ll face a number of ethical dilemmas, with food being limited and the need to ensure all peasants are healthy and clean. It’s a game of balancing spinning plates, and thankfully you have two advisors that you can consult with each week to see how things are going.

The loop is this: check with your advisors, enter the throne room, decide on two to five cat citizens’ requests, rinse and repeat. I generally went down the nice path, though one time I selected an answer I thought was amusing only to discover I was now shooting bees from my furry mouth. Also, not every “good” decision leads to good results, as sometimes picking the obvious answer does more harm than you’d expect. At the end of the seven weeks, the Cat Monarch returns and you get a summary of how well you ruled. The game even commented on the fact that I took the time every week to consult both advisors, so it is paying attention to details like that.

Seven Weeks of Cat Monarchy is a small experience, but cute and able to create a few smiles along the way. Many of the requests and answers for them are silly in nature. The pixel art suffices, and the individual cat citizens are interesting to look at, even if they–and some of their requests–repeat during the seven weeks you act at the monarch. I was hoping for more interaction as you walked from advisor to advisor, especially since you pass by a scratching post tower. Oh well.

Think you can make better choices than I in Seven Weeks of Cat Monarchy? Give it a go yourself then, either in your browser or you can download a free copy for Windows/Mac. Also, let me know what decision you made about those potatoes. That was one of the harder choices, though I’m happy with my results.

Escorting Emma Emmerich is not very enjoyable

escorting emma emmerich

I remembered next to nothing about Emma Emmerich and her little side story involvement in Metal Gear Solid 2: Sons of Liberty. I wrote next to nothing because, for some reason, I did recall her cute, chatty parrot. Just not her. I suspect this has more to do with how she throws a wrench into the game’s stealth-heavy gameplay rather than her somber life story and damaged relationship with big bro Hal. Plus, she’s completely dismissible, which is a shame since the game forces you to protect, only to watch, via a cutscene, as she succumbs to her untouchable fate.

See, after taking down the Twilight-loving Vamp yet again, you rescue her from a part of Big Shell that is beginning to flood due to explosions. That’s not really a problem for Raiden, who can swim as good as any otter these days. However, Emma is terrified of water after a traumatic experience as a kid, and she’s also been injected with something that makes her legs extremely weak, meaning Raiden has to carry her on his back while underwater, as well as pull her along when on dry ground. Yup, you are now an officially unpaid babysitter, and you need to get Emma over to the computer room at the bottom of Shell 1’s core; it’s not a far walk, but it’s a troublesome one nonetheless.

The underwater parts were not as tricky as I initially feared. You just had to memorize the path and make sure you went up for air more frequently than before because Emma’s got teeny tiny lungs. I ran into frustration in the sections of Big Shell where enemies were on patrol. First, I tried to sneak her past everyone, but kept getting spotted; the moment the enemy is on us, Emma just sits down and gives up, letting the bullets mix with tears of defeat. That meant I had to get down and dirty and simply murder everyone and everything (sky-high cyphers) just so we could creep leisurely from one strut to another. Ideally, it’s not how I wanted to do things, but sometimes you got to snap necks to ensure the weak-kneed make it out alive.

Oh, and there’s one part where a bunch of bugs are covering the floor and walls near an elevator. Emma refuses to go any further until the bugs are gone. You have two options: clear away the bugs with the coolant spray or knock her out and drag her body along. I did the former, but when doing some light research for this post, I found many “gamers” touting proudly and triumphantly that they knocked her lights out. For shame.

All of that naturally got me thinking about other escort missions, and how I really do loathe being put into the somewhat awkward position of the sole protector of someone who is more fragile than an ancient vase teetering on the edge of a wobbly desk. Here are a few standout examples of escorting gone wrong from other games I’ve played:

In BioShock, towards the end of the story, you have to escort a Little Sister somewhere. Not a problem, you think, given that these ADAM-wielding tiny girls are invincible at every other point in the game where you’ve encountered them. Except no–this Little Sister is special and can take damage from enemies. Strangely, she pays little attention to the chaos of bullets, lightning bolts, and Splicers around her, content in just walking around and stabbing corpses with her needle.

Musashi: Samurai Legend made you feel the weight of the escort mission. No, really. Every time you saved a Mystic–a kidnapped maiden who would, upon saving, help strengthen Musashi’s legendary sword–you had to literally carry her to the level’s exit. And still fight off bad guys. Sometimes you could use her as a weapon to push goons back, but it was often easier to dump her on the ground, clear the area, and then pick her back up again. Rinse and repeat a few more times. Yeah, way too unnecessary.

Now, I’ve only played Dead Rising 2: Case Zero and Dead Rising 2 across the whole franchise, but both of those games have survivors to rescue and bring back safely to your headquarters. Some of them are on a time limit, which is not a big deal, given that everything in these games is timed. However, these trapped bags of fresh flesh feature some of the worst artificial intelligence I’ve come across, and if you don’t babysit every single step they take they’ll most likely run themselves right into the middle of a horde and get themselves eaten to death. Similar to Mushashi: Samurai Legend, you can pick them up and carry them, but that leaves you with few options for clearing a walkable path. I think I ended up rescuing only 12 in Dead Rising 2 in the end. Not surprisingly, these problems also pop up in Dead Island.

G-Police is a game I don’t think I’ve ever gotten to write about yet on Grinding Down, but it is overdue for a GAMES I REGRET PARTING WITH feature soon enough. Let’s just say that piloting a slow-moving aircraft while protecting a slow-moving car on the ground as it obliviously drives to its destination while people shoot guns at it is not my favorite part of Psygnosis’ Blade Runner-inspired shooter.

Fable III, besides being a bad game, had a bunch of fetch quests in the form of escort missions. Basically, you’d be wooing someone, and they’d then want you to take them to a particular part of the world. Thankfully, once accepting to do this, you can fast travel to wherever is closest to this spot, and the person will also travel with you. However, you must now actually take their hand into yours and lead them down the path; when enemies show up, you must ensure that they don’t get hurt. It’s not terribly difficult, but it is terribly cumbersome, and the hand holding aspect is so glitchy that you’ll often break contact just going over a small bump.

Lastly, there’s a tiny section in VVVVVV wherein you have to escort a fellow comrade back to the teleporter. He’ll follow you when you walk on the ground, but comes to a halt when you flip up to the ceiling. This forces you to figure out how to move him along the path, without killing either of you. It’s a brief, but difficult–and extremely memorable–moment in a game all about moving swiftly from one platform to another.

Well, this post got long fast.

Do you like escort missions, and, if so, are you clinically insane? Tell me about your least favorite escorting scenario in the comments section below.

Top of the mornin’ to ya, 41,000 Gamerscore

41000 GS 4x1HurleyCanonBall

When I first got my Xbox 360 some three or four years ago and began racking up Achievement points, I cared very much about my Gamerscore. In fact, I was able to hit 10,000 points on the dot, and from that moment I knew that I’d always have the internal goal to hit such milestones perfectly. Chalk it up to some light OCD or strange compulsions or me continuing to focus on the things that matter the least, but there’s something so nice about a big solid number like that. I continued on slowly, but steadfast, earning 20,000 Gamerscore and 30,000 Gamerscore a year apart from one another.

Unfortunately, I was unable to get 40,000 Gamerscore perfectly. Yeah, I know. Boo. Big boo. A big boo-hoo doodie doo. We can blame Fable III, as it suddenly awarded me an Achievement worth 85 Gamerscore points, which I was not banking on, putting me well over 40,000 in one fell beep. And so the tradition broke. I was saddened, but not completely sad. My love for Achievements and desire to unlock many of them has certainly withered, but I set a new–if less lofty–goal for getting 41,000 Gamerscore, and hit the mark last night. No, really. Check it out:

PaulyAulyWog 41000 GS

The free games Doritos Crash Course 2 and Magic the Gathering 2013 helped me get there. For DCC2, just some light grinding got me two Achievements, and they just hand you a bunch in MtG2013 for playing the first few parts of the campaign. So it wasn’t exactly a challenge, but that’s okay.

And I still plan to go for 50,000 Gamerscore because chances are very low that I’ll be moving into the next generation of gaming consoles this year. If I do, it’ll probably be with the PlayStation 4, but I have plenty of games in my collection still to plan and unlock Achievements in. Like Dead Rising 2, Assassin’s Creed II, and many others I’ve yet to even touch.

But for now, let’s just bask in the unconventional glory that is 41,000 Gamerscore.

2013 Game Review Haiku, #24 – Fable III

2013 games completed fable 3 boo

Fable II better
Just play Fable II, really
Bring back Fable II

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Mean gnomes, friendly fire, tenacious towers, extra elements, and goliath beetles

gd videogames roundup fable-3

Alas, I’m still not in a place to really write at length about the videogames I’m playing (or thinking about playing). Y’know, unless that writing is really short and in the form of a haiku. This hard swing seems to happen every summer, and it’s mostly because I’m extremely stressed to day jobbery things that I won’t ever go into publicly and working on laying out a book of my 365 BAD COMICS, but I am still Pauly, which means I am playing games whether there are words to attach to them or not because they help soothe my soul. I figured it’d be easier to give y’all a little rundown on what I’m playing as of late and how it’s going than waiting for the inevitable to never happen.

And away we go.

Fable III

Well, this is not a very good game, in all aspects of something being a game. No, sir. It’s janky and lazy and poorly paced and unclear in its directions and overly interested in telling the player silly data, and I hate the “no menu” mentality, as there is nothing wrong with menus, so long as the menus are designed properly. The dog is pointless to the point of annoying and should have been left behind; that was Fable 2‘s thing. Being the king of Albion is not as cool or special as one might assume. I’m currently right near the end-all battle, but I want to clean up all the remaining side quests (finding gnomes, silver keys, gold keys) because I am never going to play this again. I’m glad it was free, but I’m sad to see how dry and drained it is compared to the previous adventure, something I enjoyed. There are still some very pretty locales and cool beard options though.

Battlefield 3

This is a game I really do want to write more about at length, as I’m playing it for educational purposes, to figure out what it is about realistic, war-themed FPS titles that I find so uninteresting and off-putting. So far, this game has all of that–whatever it is–and then some. I’m also finding it extremely difficult to see due to how real and dark the environments are, accidentally shooting my own teammates. Thankfully, friendly fire is in play–though the game openly states such actions will not be tolerated–so I’m not ruining missions at every turn. But yeah. I’ve done ground fights, tank fights, sky fights, sniper stuff, and so on. It’s pretty boring.

Defense Grid: The Awakening

This is the first free game for us Xbox 360 players with Gold accounts. It’s an old, downloadable RTS game from a few years back, with upgradable towers. It’s slow, as slow as if I was to actually build a tower myself, but I was able to play a few levels past the tutorial stuff. Not sure if I’ll hop back into it, as it is almost the exact opposite of the only RTS game I’ve really enjoyed recently: Kingdom Rush. Oh well.

Chrono Cross

I’m now at the turning point of my sorta re-play of Chrono Cross where I’m experiencing parts I’ve never gotten to before. This is exciting. I always got to the moment in time where Serge and Lynx do the Freaky Friday and then lost interest quickly after that. Despite some hiccups, this replay has been pretty steadily chugging along, and I’m now working on beating a bunch of dragon gods into submission. I still absolutely love the music and the battle system with a passion unlike anything else. More about Chrono Cross later, I promise.

Animal Crossing: New Leaf

I am loving my new daily life as mayor of Arni in Animal Crossing: New Leaf, but am taking it pretty slow. In fact, I’ve only gone to the island four or five times now, and that’s the place many players hop to and from to earn big bells thanks to the special beetles they got there. Just finished expanding the museum with a second floor and gift shop, and am now working on increasingly my house to have a larger second room. That’s gonna be where I put all my Japanese furniture. Other than that, it’s the same ol’ addiction and easygoing gameplay from the previous game, and the emergent gameplay in multiplayer is a joy to watch unfold.

So that’s the handful of games I’m currently playing. Pretty exciting, I know. I’m also contemplating if I’ll pick up Shin Megami Tensei IV or not tomorrow. Hmm, we’ll see…

You say you want a Tekken Revolution


Last night, I switched on my DownloadStation 3 to see what I should grab next and add to my growing digital collection of games that I worry I’ll never get time to actually play. Yes, first-world pains and all that, but really now, the amount of free games being tossed into my face on a weekly basis is staggeringly frustrating. And now the Xbox 360 is getting in on the action with Fable III and more to come. Please pray for my well-being. Anyways, upon seeing that Uncharted 3 is a…40 gig download, which would probably take me an entire weekend to download and then install, I scanned the store for something smaller. First I grabbed Machinarium for free thanks to my PlayStation Plus subscription, and then noticed that there’s a new Tekken game available for all to enjoy. Me like Tekken. Of all the fighting franchises, it’s the one I feel most in sync with, and I think it has to do with the throws.

So, what exactly is Tekken Revolution? Well, in short, it’s a very simplified, non-serious version of the age-old Tekken utilizing a “free-to-play” business model. This mostly involves avatar leveling mechanics in order to lure new players to the franchise, as well as a regenerating token system to limit just how many online fights one can participate in over a given period of time. Currently, there are only three modes: arcade, online player match, and online ranked match. That’s it. No training mode, no silly bowling mode, no local competitive “vs. player 2” mode. You either fight a random roster of opponents up to the boss Ogre or you test your luck against online combatants.

Again, since this is not a full Tekken game in all senses of the phrase, the roster is quite small. You begin with eight default characters, plus four more which you unlock in a random order by earning gift points at specific amounts. In short, here’s who you can use: Kazuya, King, Paul, Law, Asuka, Lili, Lars, Jack, Leo, Steve, Alisa, and Bryan.

I played through the arcade mode twice and found the experience to be just fine. It’s the same ol’ fighting you know from previous Tekken editions, and it feels good. I played as Asuka and watched as she earned experience points by defeating enemies, eventually leveling up to LV 3. This meant I now had some skill points to assign, boosting her health total, the damage she deals, and her chance of nailing a critical hit. This felt beyond foreign and tacked on, and I have to wonder what the whole point of it is. Probably to make actual money, in that maybe players can purchase more skill points to be one step ahead of the curve, and then their Asuka will always be a slightly bit more powerful than mine. I don’t know. Again, it feels unnecessary. Oh, and once you assign points, there’s no going back.

After that, I was able to log on once to play an online match against someone using Law. The fight was very close, each of use winning two rounds, but I was defeated in round 5. I did not try to play any further rounds after that, but it seems like you have tokens that regenerate slowly over time that allow you to play arcade or online matches. If you run out, you have to wait to play more. Or you can bypass this roadblock by purchasing gold tokens via real money. In the short time I played Tekken Revolution, nothing got in my way of fun, but I suspect if I tried to play a few more rounds I would have hit a wall.

Probably the biggest bummer is the lack of story here. There are no intro videos for characters and, more depressing, no end videos after you take down Ogre in the last fight. These zany pieces of cinema were always a treat and made trudging through the arcade mode over and over worth it. Now it feels kind of pointless, and earning experience points is not enough to satisfy. I want to see Paul and Kuma hanging out and doing flips or something. I want Jack to blow up a planet. I want people tossed into volcanoes.

It’s certainly not a revolution, but it is something to play now and then if you like Tekken and, for some reason, don’t have a copy of Tekken II or Tekken Tag to enjoy. Well, you know.

The Top 10 Games I Didn’t Get to Play in 2010

Well, another year is coming to a close, and this is the time I like to look back and see which games I wanted to play, but really never got to. This is because I’m usually always late to the party and am willing to wait out big blockbuster releases until they drop in price or GOTY editions are released so I don’t have to scrounge around for miscellaneous add-ons and such. Plus, I mostly play RPGs, meaning that I could potentially play a single game for a very long time (i.e., Fallout: New Vegas).

In short, 2010 was quite a year for videogames. Lots of AAA titles, lots of indie tryouts, lots of RPGs for handheld devices. I didn’t play many of them. Trust me, I wanted to. Oh so many of them. But there’s only so many hours in a day, as well as so many dollar bills in a bank account. Thankfully, I do have some Christmas money for GameStop, but I think I’m gonna actually save it for Radiant Historia, which comes out in February 2011 and looks to be right up my alley. Yay, another RPG to sink my teeth into!

And so, without any further fluffing, here’s the 10 games I didn’t get to play in 2010:

10. Shantae: Risky’s Revenge

Classic platformer gameplay and some of the most gorgeous looking animation work for a videogame–supposedly that’s what Shantae: Risky’s Revenge is. It initially didn’t jump out as me as something I’d like for my Nintendo DS collection, but I’ve seen its name constantly referenced over the last few months, in a good way, and now I’m pretty put off that I didn’t seek it out sooner. If anything, the Super Metroid-like map in the bottom right corner is appetizing.

9. Final Fantasy XIII

Now here’s something ironical. Final Fantasy XIII was one of my most anticipated games for 2010, and then it came out and I completely paid no attention to its existence for awhile. When I did start to read up on it, the news wasn’t good. It seems like the game didn’t start to get “good” until about 17 hours in, and that it was linear, town-less, and uninventive. A shame really, as I always used to want to play the next Final Fantasy game no matter what; going forward, I’m gonna have to be more cautious with the series.

8. Red Dead Redemption

I love the freedom and span of Grand Theft Auto IV. That said, I absolutely hate the story, its characters, and the frustrating-as-all-gets mission structure. A switch to the Wild West had me from the get-go, and it seems like a lot of cowboys and cowgirls really enjoyed riding horses and shootin’ vermin. Oh well. Maybe in 2011.

7. Heavy Rain

Sure, I’m not thrilled about a game that is brimming with mundane actions, but I love the suspense around the edges and the weight of one’s decisions and how they factor into the murder mystery slowly unfolding. Granted, a stupid message board poster already spoiled the game for me, but I’d still love to play it and see for myself if everything clicks.

6. The Lord of the Rings: Aragorn’s Quest

Shut up. I love anything LOTR-related.

5. Fable III

Fable III, like Final Fantasy XIII, was also a game I was eagerly anticipating for this year. Alas, it was released right around the same time as Fallout: New Vegas, and between those two, I’d rather shoot ghouls in the face than fart on citizens. And so the kingdom of Albion will have to wait.

4. Costume Quest

A bite-size RPG? And I didn’t gobble it up? For shame! Granted, this was released around the time I had just gotten married and gone on my honeymoon. It’s about kids on Halloween dressing up and turning into their actual costumes when it comes time to do battle. A fun, quirky idea, and it’s also been getting some DLC love as of late, which is good for the longterm.

3. Alan Wake

It’s been awhile since I’ve played a scary game, and so Alan Wake would be right up that alley. It’s also about writing. Well, a writer writing. A writer writing about a writer also writing about a writer. I think. I don’t know. This is just stuff I’ve heard. But I heard it’s pretty good. Reminds me a bit of Stephen King’s Bag of Bones, but only loosely.

2. Donkey Kong Country Returns

2010 was heavy on nostalgia, giving us games like the retro Scott Pilgrim VS. The World: The Game, as well as updated versions of Kirby and Donkey Kong Country. As an SNES kid, I was a Donkey Kong Country junkie. I played the levels again and again, learning all their secrets, trying hard to get that elusive 100% (or was it like 103%?). And so this new version looks to be much of the same, if a bit more difficult. Would be a perfect game for Tara and I to tackle together.

1. Mass Effect 2

This being #1 on the list will either make Greg Noe very happy or very angry. He loves his massive effects. Anyways, I did play through Mass Effect once, enjoying its story and world. The sequel came out and was instantly loved by fans. It seems as BioWare knocked it out of the park galaxy. The only thing that concerns me is that the RPG elements were turned way down for simplifying purposes. I did play Mass Effect 2‘s demo and had a good time, but now I think I’m just waiting for a Game of the Year edition to drop before Mass Effect 3 surfaces since there’s like 196 pieces of DLC floating around, and I’d hate to miss anything cool or stellar.

Okay, that’s it for the list. Here’s to 2011 and the games I won’t play then as well!

October 2010 is stuffed full of Halloween candy and new RPGs

Just imagine every pumpkin in the picture above represents a new RPG coming out this month. Well, at least that’s how it feels. I mean, this list is kind of staggering in terms of big name games and number of releases in general. I guess November and December are kind of a washout in that many holiday-loving people are asking for games they couldn’t afford to buy in October. I mean, truthfully, I pretty much want all of these games, but with a wedding in eleven days, a honeymoon trip to Florida, and the ongoing stress of moving from one apartment to the next, I doubt I’ll get more than one. And we all know what one that is, right? C’mon, Grinding Down readers. Pay attention. It’s pretty easy to guess what new game would make me, uh, fall out of my seat with excitement.

Moving on, here’s what comes out this very month…

Final Fantasy: The 4 Heroes of Light

What it is: It’s not very much a Final Fantasy game at all actually, but rather something more old-school like Dragon Quest IX: Sentinels of the Starry Skies. Complaints about a limited item capacity and unfriendly battle system only enhance my curiosity more. Plus, if Jeremy Parish praises it so openly and lovingly, I think I need to see why.
Why I want it: Hats determine job classes. That’s good enough for me.
When does it come out: TODAY, PEOPLE!

Arcania: Gothic IV

What it is: An action RPG.
Why I want it: Can’t really say. Never played a Gothic game before, but it sure does look pretty; kind of like Fable, but with a much deeper magic/fighting system. Heard it’s a big open world, too. Love those big worlds.
When does it come out: October 12, 2010

Fallout: New Vegas

What it is: A post-apocalyptic game set years after the events in Fallout 3 and on the other side of the country.
Why I want it: I absolutely love Fallout 3, and this is basically more of that, plus new twists. Companions get better, there’s more guns and mods, and again, player choice is very important. Definitely my purchase of the month.
When does it come out: October 19, 2010 (too bad I won’t be able to get it then though)

Fable III

What it is: Another entry in Peter Molyneux’s favorite action RPG series to hype to Heaven and Hell.
Why I want it: I did enjoy a lot of Fable II, and there’s some great changes happening in this one to keep me hooked. Love the idea of menus disappearing as they were clunky and hard to navigate through before.
When does it come out: October 26, 2010

Those are mostly the big guns of the show. Still, there’s even more RPG goodness throughout the month. Borderlands Game of the Year comes out on October 12 and includes all four DLC packs. Lufia: Curse of the Sinistrals hits the Nintendo DS on the same day, but I’ve yet to ever play a Lufia game. And I believe there’s an XBLA title dropping soon called Costume Quest, which is about kids on Halloween battling other kids in their costumes. Or something like that. Might be a fun one.

Am I missing any from this list? Which one(s) are you getting? What is the secret to having infinite time and money? Please, I really need to know…

It’s the age of industry in Fable III, and the chickens aren’t pleased

The Fable series sure loves its chickens. Well, I can’t actually speak for the first game as I’ve never played it, but Fable II had a lot of chicken-related things going on. You could kick them for an Achievement, kick them for a bonus in the Coliseum battle place, you could sacrifice baby chicks to represent how true evil operates, and you could dress up like one because…well, everybody has their quirks. But yeah, they were there, hopping around some of the towns, adding life and personality.

Times are a-changing for Fable III. The kingdom of Albion is embracing the age of industry, and cogs and machines and factories are just about everywhere. But chickens always remain constant, and as our narrator tells us, the oppression of the common person is at the heart of the story. Thus, the chicken. It, too, can be oppressed, be a hero, and it just takes one hero to get an uprising started. The intro shows just how far one can fight back, and it certainly is an interesting journey to watch unfold.

Check out the opening cinema sequence from Fable III due out this Fall:

I think for lunch today I’ll get a crispy chicken sandwich in its honor. Wait, what? That’s not how “honoring” it works? Too bad. No arguing with my tummy. Om nom nom…

Planning out the next set of purchases

So, I’ve been thinking a lot lately about time and money and videogames. Because, as most of us know, they all go hand-in-hand with each other. You need money to play games; you need time to play games. You also most likely need a job, but the Catch 22 of that is if you have a job, you have less time, but more money.

To be truthful, I have enough money for games, but not enough time, and that therein causes me to feel guilt about buying new games when I’ve yet to get through a good chunk of my collection. I mean, I did toss down $5.00 for six games thanks to the Humble Indie Bundle, and of them, I’ve only played a few hours of Aquaria. Haven’t even touched the others yet. Problem? Problem. Plus, I’m still working on Borderlands, Pokemon HeartGold, playing Dragon Age: Origins a second time, and a slew of other abandoned children.

Right. Chances are I’m just babbling here, but basically, I’m not going to be making a Purchase of the Month for May 2010. Generally, I allow myself to buy one new videogame–often ranging in the $30 to $40 range–each month as a reward for working hard and staying alive. However, I have more than enough on my plate right now, and there’s actually nothing terribly new calling out to me…save for Red Dead Redemption, which a lot of reviews are giving the thumbs up on. Yet…I still do not enjoy GTA IV and think maybe, just maybe, I should stay away. Who knows. I might cave over summer; I’ve always wanted to ride a donkey into the sunset.

I do, however, know with certainty some of my next purchases. And here they are:

  • June 2010: LEGO Harry Potter: Years 1-4
  • July 2010: Dragon Quest IX: Sentinels of the Starry Skies
  • August 2010: ???
  • September 2010: ???
  • October 2010: Fallout: New Vegas

And that’s really all I know at this point. Nothing else on the radar. Nope, not even Fable III. Feeling kind of meh about it at this point. But I do like having a battle plan and things to look forward to…