Tag Archives: Poker Night at the Inventory

There will bee honey in Fright of the Bumblebees

wallace gromit fright bees early impressions

I’ve been badly struggling with the cold weather this winter, and there are a lot of stupidly small and stupid–yes, stupidly stupid–details that I won’t go into, but to make a long story short, I’ve been spending a lot of nights getting into bed early beneath the heated blanket. While this warms me up and keeps me warm, it does take a toll on my gaming schedule, as I’ve had to let Tomb Raider and Spelunky and basically anything sitting on a console’s hard-drive in the frigid downstairs area sit idle until I can stomach the weather long enough to play ’em properly. Heck, even playing my 3DS can be tricky, what with my arms unmoving beneath a burning blanket. I know, I know…woe is me.

And so I thought, “What videogames can I play in bed on my laptop that don’t require a lot of quick reflexes and constant attention?” Certainly not a first-person shooter. Or an RPG with time-driven combat. Ah, yes. Yes. Point-and-click adventure games. Though not all of them. If I remember rightly, the ending puzzles of Telltale’s Back to the Future‘s first episode demanded fast fingers, but not to worry–I’ve got plenty of adventure games in my backlog to devour. Slowly devour, that is. In my Steam library, I have oodles, and I honestly don’t even remember when I got them, but the entire complete episodic series of Tales of Monkey Island, Sam & Max, and Wallace & Gromit’s Grand Adventures are there, installed, just waiting for me to get into bed.

I figured the safest–and less demanding of them all–were whatever Wallace and Gromit were up to, and so I loaded up the first episode “Fright of the Bumblebees” and tilted the laptop balancing on my chest enough that my fingers could creep out from the stashed warmth and click around. Well, Wallace has a new business called “From Bee to You,” which specializes in delivering fresh honey to customers. After some less-than-stellar results with Wallace’s prior inventions, one customer demands that he provide fifty gallons of honey in repayment. Unfortunately, Wallace has used up all the flowers in his garden and is now forced to improvise an enhanced growth formula to turn regular daisy seeds provided by his neighbor into giant bee-feeding flowers. Alas, while the formula is successful at creating giant flowers for the bees, it also turns the them into dog-size monsters able to terrorize everyone.

It’s a very cute story so far, and Gromit makes some of the best faces at the camera since Jim from The Office. I’m not too familiar with the stop motion animation movies and previous videogames–though I did lightly dip my big toe into Wallace & Gromit: The Curse of the Were-Rabbit–but it is a lot of puns and kid-friendly antics and consequences, with goofy-looking characters and colorful, charming locales. Oh–and cheese. And incompetent coppers. Anyways, the graphics are nothing to write home about, and either are the puzzles, but they are fun and logical enough to solve nonetheless, and the story moves along at a good clip, not wasting your time with too many pointless objects and unnecessary observations.

A couple complaints. While not as bad as in other Telltale products like Poker Night at the Inventory and The Walking Dead, the engine hitches for a second or two when transitioning from section to section. I also had the entire game freeze when I attempted to use the fast-travel map as Wallace. Also, while not terribly game-ruining, I wish you could have Wallace or Gromit walk to wherever you click, instead of relying on WASD or the arrow keys to get them investigating a room fully. Lastly, when you use an object on another object, if it doesn’t complete a puzzle, the item disappears from your mouse cursor, meaning you have to select it all over again if you want to use it on the thing right next to the thing you just checked. That might sound like I’m making a mountain out of a molehill, but it can be really tedious to have to keep selecting an item over and over just to see if it works or not.

So far, I’ve looked up a single puzzle solution–it had to do with cheese, so shame on me–and from the size of the walkthrough, it seems like these episodes are actually rather lengthy. Which is fine by me. I’ll keep nibbling away at Fright of the Bumblebees until I can come out from under the covers though I worry that the story is maybe too light and inconsequential to keep its stingers hooked in me for the other three episodes. Unless they are standalone-ish and all something else entirely. Only time–and the weather gods–will tell.

Not bluffing over Poker Night 2’s poor performance

poker night inventory 2 first imp

Last month, I dipped my big toe into the videogaming poker pool with World Series of Poker: Full House Pro, which is basically a poker game captained by Avatars with some cosmetic-only items to earn to pretty up your table while you wait for other players to make their moves. It’s all right, though the camera is wonky and I found it quite easy to lose all my money in a single gulp, but maybe that latter part is my fault and not directly the game’s. I haven’t gone back since I first touched it because, well…poker. But also because it just wasn’t very exciting and actually a bit of a technical mess, freezing up on me a handful of times, enough to birth an audible groan.

Anyways, for October, PlayStation Plus was offering Poker Night 2 for free for subscribers, and I will literally snatch up anything on the DownloadStation 3 so long as the price on the store is crossed off and replaced by the word free and isn’t 145 GB big (sorry, Uncharted 3, not gonna happen–ever). I never touched the original Poker Night at the Inventory and–wait a second. Hold up, everybody. I just noticed something. Is the second game called Poker Night 2 or Poker Night at the Inventory 2? I am finding it written both ways rather consistently across the board on this strange, uncontrollable mass of data we call the Internet. Whatever, I’ll stick with the shorter title for posting purposes. Sometimes it really sucks being a copyeditor because you can’t unsee some things.

Poker Night 2 is both your standard poker game and not. Yes, you play a tournament of Texas Hold ‘Em (or Omaha) until you eliminate the other players or see yourself turning out empty pockets, and the rules remain the same. There are small blinds and betting and checking and folding and all that jazz. It’s who you play with that is strange and beautiful; these are not randomly created Avatars or even real players via online multiplayer. No, you are going head to head with Sam from the Sam & Max franchise, Brock Samson from The Venture Bros., Ash Williams from The Evil Dead franchise, and Claptrap from the Borderlands series. Oh, and Portal‘s GLaDOS takes a supporting role as the dealer and player insulter. It’s a bizarre group of guys (well, not counting Mad Moxxi as the bartender and GLaDOS), but that’s where the game gets interesting, watching them interact with each other. That feeling of just hanging out, shooting the shit, and playing some poker is nailed expertly here, and any time I got eliminated from a tournament, I selected to watch the rest play out instead of skipping to the next round, as I cannot get enough of Brock’s dry humor and Claptrap’s overzealous attitude.

But here’s a question: why is every product Telltale Games puts out glitchy as frak? Jurassic Park: The Game and The Walking Dead suffer from constant hitching and weird transitions from gameplay to loading screens. It doesn’t make sense to me, and you’d think a company like them, at this point down the line, would’ve figured it out. I mean, I’m no programmer, but from the outside looking in, Poker Night 2‘s engine does not look very taxing, and yet the game would constantly freeze for ten to fifteen seconds before a new conversation would start, which is long enough for me to consider powering down the PlayStation 3. This became a regular aspect of playing Telltale’s poker and now I’ve learned to live with it, but what a shame.

As you play and win, you can earn tokens, which can be spent on cosmetic items, like themed decks and table felts. I’ve unlocked all the Borderlands items so far, which not only change how things look, but also prompt some new dialogue from our gaggle of goofy guests. You can also buy drinks for everyone, which will loosen them up and help reveal their tells; I tried this, but I’m no better at telling when digital characters are lying–thanks, L.A. Noire–than I am at with real-life people. It’s definitely skill, one I will always lack.

But otherwise, Poker Night 2 is at least a more original poker game, standing heads above its competition, and I give Telltale credit for selecting zany as its main attribute and turning it up to 11. I’d certainly rather listen to these characters chit and chat than simply hear nothing at all or, perhaps worst, some generic, uninteresting music looping. I’ll probably play a few more rounds in hopes of unlocking some other themed items, but after that, there’s not much else to do here. I’ll walk away poorer than ever before, but rich with great stories.