Tag Archives: Poker Night 2

The Half-hour Hitbox: October 2013

halfhour hitbox oct 2013

I can’t believe we’re already on the third iteration of this passably new Grinding Down feature, which, in retrospect, I should have put together years ago. The months surely do seem to be flying away, but even that won’t stop me from writing a wee bit about the handful of games I got to play a wee bit of in the last thirty or so days. Again, this is probably not everything, just the ones that stick out like bright red sticks in the mud, and I solemnly swear to return to several of these at some point. Heck, I might even still be playing a few of them right now. Besides, I always seem to get a lot of gaming done during the Thanksgiving break, as I rarely go out shopping, preferring to spend those chilly days warm inside, hands on a controller, eyes somewhere far away. Which is all just to say that appearing on the Hitbox does not mean you’re a one-hit wonder, destined for forgetting.

Okay. Here’s October, in a nutshell.

Kingdoms of Amalur: Reckoning

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Many moons ago, on the Xbox 360, I downloaded and played the huge demo for Kingdoms of Amalur: Reckoning. I swear it was around 2 GBs or something near that. Anyways, I found it an okay experience, with the bright, fantasy-ready colors being my favorite part of the standard action RPG fare. However, it suffered from tiny text syndrome, which made the lackluster dialogue and subsequent dialogue trees even harder to endure. A shame, as I am always mildly interested in big, epic RPGs, the kind that hold more than enough to keep one busy for a few months. Thankfully, this month, the game was given out for free to PlayStation Plus subscribers, and so I got to try again, and the tiny text is no longer a problem. However, I have only played a sliver further than I did in the demo, and I just can’t commit to it right now.

Might & Magic: Clash of Heroes

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A puzzle game with a surprising amount of attention spent on story and characters. The actual puzzle part revolves around grid-based battles, wherein you have to move units around to create super units to deal damage and protect yourself. It’s easier seen than described, and I thought I was doing well with it, but the difficulty ramps up dramatically fast after the first chapter, leaving little room for error. Might & Magic certainly has a lot of style, but its hooks aren’t very deep in me; I also tried battling online and got my tush handed to me by, what definitely sounded like, two little boys.

Tetris Blitz

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Another free game on my Windows 8 phone. It’s Tetris on speed. Speedy Tetris. Speed the Movie: Tetrisication. Whatever you want to call it. Basically, you have two minutes to clear out as many rows as possible and score big. This is helped immensely with power-ups. Of course, since it is a free-to-play title, there’s microtransactions and ads for them everywhere, and it seems sort of hard to get a really high score without paying a little money for those killer power-ups, which are quite expensive if you are attempting to pay for them with the in-game currency. Meh, that’s not me. But it’s a decent two minute killer, and who knows, maybe I’ll get lucky and score over 200,000 points all by my lonesome one day. Stay tuned for that…

Halo 3

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Another month, another Halo game tried. This time, it’s Halo 3, given to us petty Gold members for free from the Microsoft overlords, and I played the first two levels on whatever the default difficulty is–and it went all right. Not really following the story much, since I never played anything in the series before it, but Master Chief is found on some planet, told to go forward and shoot aliens, and, well…there you go. Died a bunch of times, actually, as I don’t yet have a grip on the combat. And at some point, Tara came over and said, “You’re playing this again?” She thought it was Borderlands 2. Not sure what to make of that.

Poker Night 2

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Already wrote a bit about how bad technically Poker Night 2 is, and I’ve not really gone back into it since then. Sorry, Brock and Claptrap–not your collective fault. Though now I am tempted to at least check out some of those Sam & Max games I have on Steam…

Dead Island

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There’s a good amount to like about Dead Island, but I just can’t get over its breakable weapons. Now, for starters, I’m actually okay with weapons having durability and such; in fact, some of my favorite games, like Fallout: New Vegas and Dark Cloud 2, have you constantly repairing your gear to ensure you are in tip-top shape. However, on this island of living dead things, your weapons break fast, and you can only carry so many with you, which left me a number of times empty-handed and surrounded by enemies. Not an enjoyable system, especially when you can still lose a weapon you spent a lot of money on improving and upgrading. I get that it’s more realistic, but that doesn’t mean I have to like it.

Otherwise, it’s good, with plenty of side quests to keep you busy. Love the kick button and looting every suitcase I come across. Some of the voice acting and character models are sub-par, but the zombies are effective and varied. Also, I’m going to admit that it took me several tries to get a vehicle moving, as for the longest time I didn’t realize the steering wheel was on the other side. Oops!

Batman: Arkham Asylum

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Despite my lackluster love for Batman as a superhero character, I’m quite enjoying my time exploring the inner (and outer) workings of Arkham Asylum in…um, Batman: Arkham Asylum. It’s a mix of Super Metroid, Deus Ex: Human Revolution, and the combat from the more recent Assassin’s Creed games, and it’s totally a blast. The attention to detail is perfect, and everything really gels with one another, from the Riddler stuff to the exploration and even the boss fights. Alas, of the bunch, this one seems like the best, so I’m trying to take my time with it.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

Not bluffing over Poker Night 2’s poor performance

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Last month, I dipped my big toe into the videogaming poker pool with World Series of Poker: Full House Pro, which is basically a poker game captained by Avatars with some cosmetic-only items to earn to pretty up your table while you wait for other players to make their moves. It’s all right, though the camera is wonky and I found it quite easy to lose all my money in a single gulp, but maybe that latter part is my fault and not directly the game’s. I haven’t gone back since I first touched it because, well…poker. But also because it just wasn’t very exciting and actually a bit of a technical mess, freezing up on me a handful of times, enough to birth an audible groan.

Anyways, for October, PlayStation Plus was offering Poker Night 2 for free for subscribers, and I will literally snatch up anything on the DownloadStation 3 so long as the price on the store is crossed off and replaced by the word free and isn’t 145 GB big (sorry, Uncharted 3, not gonna happen–ever). I never touched the original Poker Night at the Inventory and–wait a second. Hold up, everybody. I just noticed something. Is the second game called Poker Night 2 or Poker Night at the Inventory 2? I am finding it written both ways rather consistently across the board on this strange, uncontrollable mass of data we call the Internet. Whatever, I’ll stick with the shorter title for posting purposes. Sometimes it really sucks being a copyeditor because you can’t unsee some things.

Poker Night 2 is both your standard poker game and not. Yes, you play a tournament of Texas Hold ‘Em (or Omaha) until you eliminate the other players or see yourself turning out empty pockets, and the rules remain the same. There are small blinds and betting and checking and folding and all that jazz. It’s who you play with that is strange and beautiful; these are not randomly created Avatars or even real players via online multiplayer. No, you are going head to head with Sam from the Sam & Max franchise, Brock Samson from The Venture Bros., Ash Williams from The Evil Dead franchise, and Claptrap from the Borderlands series. Oh, and Portal‘s GLaDOS takes a supporting role as the dealer and player insulter. It’s a bizarre group of guys (well, not counting Mad Moxxi as the bartender and GLaDOS), but that’s where the game gets interesting, watching them interact with each other. That feeling of just hanging out, shooting the shit, and playing some poker is nailed expertly here, and any time I got eliminated from a tournament, I selected to watch the rest play out instead of skipping to the next round, as I cannot get enough of Brock’s dry humor and Claptrap’s overzealous attitude.

But here’s a question: why is every product Telltale Games puts out glitchy as frak? Jurassic Park: The Game and The Walking Dead suffer from constant hitching and weird transitions from gameplay to loading screens. It doesn’t make sense to me, and you’d think a company like them, at this point down the line, would’ve figured it out. I mean, I’m no programmer, but from the outside looking in, Poker Night 2‘s engine does not look very taxing, and yet the game would constantly freeze for ten to fifteen seconds before a new conversation would start, which is long enough for me to consider powering down the PlayStation 3. This became a regular aspect of playing Telltale’s poker and now I’ve learned to live with it, but what a shame.

As you play and win, you can earn tokens, which can be spent on cosmetic items, like themed decks and table felts. I’ve unlocked all the Borderlands items so far, which not only change how things look, but also prompt some new dialogue from our gaggle of goofy guests. You can also buy drinks for everyone, which will loosen them up and help reveal their tells; I tried this, but I’m no better at telling when digital characters are lying–thanks, L.A. Noire–than I am at with real-life people. It’s definitely skill, one I will always lack.

But otherwise, Poker Night 2 is at least a more original poker game, standing heads above its competition, and I give Telltale credit for selecting zany as its main attribute and turning it up to 11. I’d certainly rather listen to these characters chit and chat than simply hear nothing at all or, perhaps worst, some generic, uninteresting music looping. I’ll probably play a few more rounds in hopes of unlocking some other themed items, but after that, there’s not much else to do here. I’ll walk away poorer than ever before, but rich with great stories.