Tag Archives: ogre

You say you want a Tekken Revolution

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Last night, I switched on my DownloadStation 3 to see what I should grab next and add to my growing digital collection of games that I worry I’ll never get time to actually play. Yes, first-world pains and all that, but really now, the amount of free games being tossed into my face on a weekly basis is staggeringly frustrating. And now the Xbox 360 is getting in on the action with Fable III and more to come. Please pray for my well-being. Anyways, upon seeing that Uncharted 3 is a…40 gig download, which would probably take me an entire weekend to download and then install, I scanned the store for something smaller. First I grabbed Machinarium for free thanks to my PlayStation Plus subscription, and then noticed that there’s a new Tekken game available for all to enjoy. Me like Tekken. Of all the fighting franchises, it’s the one I feel most in sync with, and I think it has to do with the throws.

So, what exactly is Tekken Revolution? Well, in short, it’s a very simplified, non-serious version of the age-old Tekken utilizing a “free-to-play” business model. This mostly involves avatar leveling mechanics in order to lure new players to the franchise, as well as a regenerating token system to limit just how many online fights one can participate in over a given period of time. Currently, there are only three modes: arcade, online player match, and online ranked match. That’s it. No training mode, no silly bowling mode, no local competitive “vs. player 2” mode. You either fight a random roster of opponents up to the boss Ogre or you test your luck against online combatants.

Again, since this is not a full Tekken game in all senses of the phrase, the roster is quite small. You begin with eight default characters, plus four more which you unlock in a random order by earning gift points at specific amounts. In short, here’s who you can use: Kazuya, King, Paul, Law, Asuka, Lili, Lars, Jack, Leo, Steve, Alisa, and Bryan.

I played through the arcade mode twice and found the experience to be just fine. It’s the same ol’ fighting you know from previous Tekken editions, and it feels good. I played as Asuka and watched as she earned experience points by defeating enemies, eventually leveling up to LV 3. This meant I now had some skill points to assign, boosting her health total, the damage she deals, and her chance of nailing a critical hit. This felt beyond foreign and tacked on, and I have to wonder what the whole point of it is. Probably to make actual money, in that maybe players can purchase more skill points to be one step ahead of the curve, and then their Asuka will always be a slightly bit more powerful than mine. I don’t know. Again, it feels unnecessary. Oh, and once you assign points, there’s no going back.

After that, I was able to log on once to play an online match against someone using Law. The fight was very close, each of use winning two rounds, but I was defeated in round 5. I did not try to play any further rounds after that, but it seems like you have tokens that regenerate slowly over time that allow you to play arcade or online matches. If you run out, you have to wait to play more. Or you can bypass this roadblock by purchasing gold tokens via real money. In the short time I played Tekken Revolution, nothing got in my way of fun, but I suspect if I tried to play a few more rounds I would have hit a wall.

Probably the biggest bummer is the lack of story here. There are no intro videos for characters and, more depressing, no end videos after you take down Ogre in the last fight. These zany pieces of cinema were always a treat and made trudging through the arcade mode over and over worth it. Now it feels kind of pointless, and earning experience points is not enough to satisfy. I want to see Paul and Kuma hanging out and doing flips or something. I want Jack to blow up a planet. I want people tossed into volcanoes.

It’s certainly not a revolution, but it is something to play now and then if you like Tekken and, for some reason, don’t have a copy of Tekken II or Tekken Tag to enjoy. Well, you know.

DEMO IMPRESSIONS – Dragon Age II

Sigh. More like Dragon Age II jumps the ogre-shark. Where do I begin?

The demo opens up with a typical RPG choice: who do you want to play as? Dragon Age: Origins offered a solid selection of races (human, dwarf, elf) and classes (warrior, rogue, mage) to pick from. Here, you can either be a male or female warrior/rogue/mage. No more pointy ears or ale-stained beards for you. This is one of the sacrifices BioWare made to streamline the sequel and focus on a tighter narrative.

Anyways, after selecting a female mage, the demo moves into cinematic territory. Varric, a dwarf, is being heatedly questioned by a templar. This woman is trying to hunt down Hawke, the legendary hero of Kirkwall, “the Champion” as she puts it.

Varric is an unreliable narrator, and his retelling of Hawke’s rise to fame is full of embellishing. According to him, Hawke’s story begins with her family fleeing from Lothering, making for Kirkwall. Alas, they are quickly surrounded by Darkspawn, and it’s here that the demo teaches you the basics of combat. The “A” button serves as your primary attack, with the rest of the face buttons designated for assigned abilities, just like in Dragon Age: Origins. Holding the left-trigger brings up a radial menu for more options. However, the most dramatic change has to be combat speed; it’s fast, and when I say fast, I mean Devil May Cry 3 fast. No joke, at one point I thought Hawke was going to knock a Darkspawn into the sky and finish it off with an air combo. So yeah, you fight a couple waves of Darkspawn and feel like you’re playing an entirely different RPG series.

After Hawke rips an ogre apart with her bare hands, Varric is called out for embellishing the story too much. The demo then jumps ahead to a later portion to allow the player to experience combat at a higher level. Here we fight some more Darkspawn and gain new companions. Dialogue is handled via a chat wheel akin to what’s found in the Mass Effect series, and I think it’s a step down. Now it clearly shows when you are being evil or good or sarcastic instead of letting you figure it out for yourself. Let go of my hand, BioWare devs! LET GO!

The demo is more of the same thing over and over again. Fight some Darkspawn, fight some more, talk, fight a boss. The boss ogre at the end killed all my companions fast, and then Hawke fell shortly after. I didn’t bother trying again. In fact, I went and deleted the demo off my Xbox 360, content in knowing that I had seen enough. The changes are too dramatic, and from what I’ve read, party companions are no longer as customizable in terms of armor and weapons. Only Hawke. This is not good. This is basically Dragon Effect II for pigeonholding purposes, and I’m not slamming Mass Effect II here as I know many love it and accept its streamlining as a good thing, but why couldn’t BioWare have the best of both worlds? Y’know, one streamlined sci-fi RPG and one deep, engrossing fantasy RPG for D&D fanatics.

Curse the Maker.

I guess, ultimately, if I want more of what I like about this text-heavy RPG series I’ll have to pick up Dragon Age: Origins – Awakening.