Monthly Archives: July 2012

2012 Game Review Haiku, #21 – Rage

Another wasteland
Shoot mutants, drive, load textures
Ends before it starts

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Harry Potter and the LEGO videogame logjam

Let’s start with a quote from one wise and mysterious Professor Albus Percival Wulfric Brian Dumbledore:

Dark and difficult times lie ahead. Soon we must all face the choice between what is right and what is easy.

We’re there, evidently. The dark and difficult times in particular. That not-so-sweet spot in every LEGO videogame where one must grin and bear it to collect everything that remains because OCD demands it, as well as the fact that a straightforward playthrough unlocks a minimal amount of the game’s actual content. For LEGO Harry Potter, Years 5-7, we’re talking about red bricks, gold bricks, unlocked characters, Hogwarts house crest pieces, and students in peril.

Since completing the main part of the game earlier this month, Tara and I have been diving back into the world of magic and magical mayhem to chip away at the tower that is a 100% completion rank. It’s a slow process. Unimaginably slow. Like Dumbledore falling off the Astronomy Tower slow. Thankfully, we finally unlocked enough red bricks to turn on numerous stud multipliers and rack up the LEGO-based cash, quickly earning this zinger:


Knuts and Vaults (50G): Collect 1 billion studs (Single Player only)

So, we’re rich. Just like Harry Potter was in the beginning of his school career. Which is great, as now purchasing all the characters we’ve unlocked isn’t even a concern. But the problem is mainly finding the characters to unlock. Let me tell you this–there is nothing more tiring and/or disappointing than replaying a level via the free play format and then complete it without finding all the hidden secrets in it. Your mind immediately brings the hard truth to the front: you will have to play this level again. Possibly a fourth time if you are not diligent enough or paying attention to the level design, because sometimes building a specific LEGO piece completes the level, and you might not have been ready to do that yet. Whoops.

But we’ll keep on keeping on. Two more red bricks to go, about 35 gold bricks, and maybe 60ish more characters/character variants left to find. Oh boy.

The LEGO logjam has also been heavily present in LEGO Pirates of the Caribbean. For a long, long time. I only have three Achievements left to unlock for that game, but they also require me finding everything. Which I’ve tried time and time again. But like I previously wrote, there is nothing more fun-sucking than replaying a level to not find everything and then knowing you’ll have to do all that again. Ugh.

At some point, I’m going to have to play these levels with a step-by-step guide open next to me on my laptop. And really, that isn’t how it should be done. But it’s the best guarantee at breaking down this dam.

The sounds, saunter, and signing off of the Steam summer sale

This has been my first Steam summer sale. And by that I mean the first summer to come around where I have a computer capable of running some videogames. Not all of them, mind you, as my ASUS laptop can only do so much, but most, and most definitely all the indie or previously downloadable-only ones, which I prefer over the AAA titles. For those, like Batman: Arkham City and whatever the latest Assassin’s Creed game is called, I’d rather play them on my Xbox 360 than have to deal with slow downloads, configuring a controller for my laptop, and tweaking settings to get it playable.

And so, here are all the darlings I was able to snag during the crazy affair:

  • Terraria (purchased for $2.49)
  • Portal 2 (purchased for $4.99)
  • Tiny Bang Story (purchased for $2.50)
  • Trine 2 (purchased for $3.74)
  • Fallout: New Vegas – Ultimate Edition (purchased for $9.99)
  • Stacking (purchased for $3.74)
  • Torchlight (purchased for $3.74)
  • Star Wars: Knights of the Old Republic (gifted to me by Greg Noe when on sale for $2.49)
  • Monkey Island Complete Pack (purchased for $8.74)
  • The Witcher: Enhanced Edition (purchased for $2.49)

That’s a total of $42.42 spent, which is not bad. Also, the answer to life, the universe, and everything…twice. I think that is a win no matter how you look at it.

Of my new purchases, I’ve played a few, but only sparingly. I loaded up Terraria to see if it worked and…yup, it did. Think that game requires some time and devotion to get into. I also did the same with Fallout: New Vegas, just to see how it runs on my laptop; fine, fine, and it is quite a change to go from watching a loading screen on the Xbox 360 for minutes to blinking and missing them on the PC. The biggest reason for buying that game all over again–not just because I love it so–is mods, so I’ll have to look into which ones are the bees’ knees. Stacking‘s a lot of fun, and you’ll be able to read more about that once I finish up my coverage for The First Hour. And then there’s Torchlight, which I’ve fallen back into hard. You see, when I first played it on the ol’ Xbox 360, I struggled with being able to read anything, and so it was mostly guesswork as to what items and weapons to equip, taking away a lot of fun inventory management. Yes, I said fun inventory management. But on the PC, everything is spectacular, and all that text is mine to devour and ponder and make decisions upon. I’m loving it all over again. Plus, it was a whole lot cheaper than buying Diablo III.

I hope to try out the other games I got before the world implodes, but that’s probably just wishful thinking. If you can help, please help.

So, how’d you make out with this year’s Steam summer sale? Share your purchases and good deals below!

Level-5’s Fantasy Life surfaces after too much silence

At long last, some news about Level-5’s Fantasy Life.

Don’t worry if you forgot that a game of this name even existed, as it’s been some time. Years, in fact, when you consider this blog post of mine from August 2009, in which I am excited and jumpy and full of anticipation for what looked like a great life simulator with a retro look to it from Level-5, a company that I hold in high beams of holy light. That Mother 3-esque visual style eventually got scraped, as did the idea of putting the dang thing on the bereaved Nintendo DS, but the game has still been in the works, now brimming with polygons and a plan to hit the Nintendo 3DS. From a gameplay standpoint, everything still looks the same: create an avatar, select one of twenty jobs, and then do whatever you want.

Some new news is that Fantasy Life will mainly take place in a single city called Kulburk, which will serve as a hub. The city is divided into three sections: the main street, the craftsman’s ward, and a downtown area. The main street houses Kulburk Castle, the library, barracks, and various shops. The craftsman’s ward contains different workshops and will likely be a regular location for players with crafting jobs. The downtown area serves as an entertainment district, with a bustling marketplace and hotspot for social gatherings.

But it’s not just all about running fetch quests for neighbors and decking out your sweet abode with green-themed furniture. This YouTube video clearly reveals moments of combat in what looks like a dungeon. So yeah, that’s cool. Doesn’t seem turn-based either. Hmm…I wonder if only certain jobs get to fight though.

And so we got a bunch of Japanese text-laden screenshots this morning, as well as the promise of a release date by early next week. Here’s hoping this slides on in before holiday 2012 is dead and done as I need some kind of life sim–any life, but my own, really–for my 3DS now that I am totally finished with Professor Layton’s London Life, and it definitely doesn’t seem like Animal Crossing is coming out in the states any time soon. Sigh.

Theatrhythm: Final Fantasy is one earworm of a 3DS game

In case you’re not up to snuff with your urban dictionary terms, an earworm is “a song that sticks in your mind, and will not leave no matter how much you try.” This can be either a good or bad thing, depending on who you are. For me and for Theatrhythm: Final Fantasy, it’s a delightful problem to have right now. To hammer home this point, let me inform you that I haven’t missed a single daily Rhythmia bonus–extra points alloted to those that play every consecutive day–since I bought it on release day, way back on July 3, 2012. Mm-hmm.

But what is Theatrhythm: Final Fantasy? It’s a good question, and one nobody should be afraid to ask. The answer is both simple and strange: it is a music rhythm game à la Elite Beat Agents, as well as a “thank you” to fans of the Final Fantasy series.

For the rhythm part, you tap the touchscreen via three different on-screen prompts to the beat of a song: a single tap, a tap and hold, or a directional swipe. Sequences vary in difficulty, and you play them across three different types of scenarios. The most enjoyable for me are Field Music Scenarios (FMS), which has the leader of your party of four strolling across the screen from right to left while you handle all the prompts. The other two are Battle Music Scenarios (BMS) and Event Music Scenarios (EMS), both of which are enjoyable, but can be distracting due to too much happening outside of the button prompts. For the EMS, you’re basically tapping over a movie playing, and it can be hard to not focus on Zidane chasing after Garnet, especially for a fanboy like myself.

Speaking of that, the other half of Theatrhythm: Final Fantasy is all about the fans. Whether you think Final Fantasy IV is the best or still can’t get over your nostalgia and claim that nothing beats Final Fantasy VII or are somehow head over heels with the latest hall-walker Final Fantasy XIII…all the mainstay games from the series are represented here. Each game seems to get three songs (with each song getting three different difficulty ranks), and for your party of four, you can pick some recognizable people, all with their own skill sets. And this is where rhythm game and RPG fuse, letting your team level up, earn items, and unlock spells to cast during events. My team of four–all now around level 50 or so–has been like so since the get-go: Zidane (leader), Squall, Vaan, and Terra.

At first, the game seems to be limited on things to do, but after just a bit you’ll have opened up new levels of difficulty, as well as Dark Notes and CollectaCards and music not tied to a specific game. And those Dark Notes…oh man. They are basically randomly generated levels, each containing a FMS and a BMS, but you won’t know which ones until you try it out. Often, they are extremely tough and really challenge your response time, but clearing them successfully is an exhilarating feeling. When you beat one, you unlock another, which is always a higher difficulty. However, there is plenty of reason to replay Dark Notes as you fight one of three potential bosses, and they all have a chance to drop rare items or colored shards, which you use to unlock new characters. Right now, I’m working my way towards getting Vivi on my team–see ya, Squall! I know, you’re surprised.

So, it’s a surprising game, and might not be for everyone, but I’m enjoying it a lot. Not enough to consider buying DLC at $1.00 a song though, as I think there’s plenty of tunes here for my enjoyment, but yeah. For those curious, my favorite songs to play are “Mambo de Chocobo”, “Terra’s Theme”, and “Over the Hills”. What’s your favorite Final Fantasy song? You are not allowed to answer with “One-Winged Angel” by the way.

All right, back to it. The music, it’s a-calling…

The highs and lows of playing through Deus Ex: Human Revolution a second time

Clearly, I forgot to buy an intelligence-at-reading-menu-options augmentation while playing through Deus Ex: Human Revolution for a second time on its hardest difficulty. Because I got through it, struggling in a several sections, but otherwise racking up Praxis Points and bullets for my silenced Machine Pistol with ease and blasting down anybody that got in the way. Because I beat it using a mix of stealth and sniping  and straight up shooting and watched the credits roll and waited patiently for that bloop that would confirm I did it, that I mastered a game on its most straining setting, from beginning to end. But it never popped. The one for viewing all the different endings did though. Confused, I went back to my last save to check my option settings, and there I discovered that no, in fact, I was playing on medium difficulty…the whole time.

::frustratingly funny facepalm::

But man, it sure felt like a harder difficulty than that.

If you’ll recall, my first playthrough of Adam Jensen’s journey to living a new life and stopping…whatever did not go smoothly. With a battle plan of full-on stealth, I struggled to take down two of the three main bosses, sadly learned that I goofed up a non-lethal playthrough by rewiring a robot to kill enemy guards, and then ran into a nasty door glitch. I decided long ago that I’d play it all again, this time throwing quietness to the wind and shooting down dudes when it seemed like a quicker and simpler solution. The actual doing of this took longer than I expected, but we’re in the dry season currently for exciting videogames, and so I found some time recently over the last two weekends to plug away at this.

It went much easier the second time around, as well as quicker. I no longer had to wait and watch a guard until he turned his body ever so slightly to slip by him; this time around, I merely poked my head out, aimed with a silenced weapon, and dinged him in his dome. Sometimes I’d drag the body away. Sometimes I wouldn’t. Fearless, this Jensen he be. The boss battles were a snap thanks to Typhoon ammo and a ton of augmentations I missed the first time around, and I only had a hard time in certain rooms full of dudes where ammo was scarce and enemy count was high. It did seem like Jensen lost health super fast until I upgraded his skin perks, and that’s probably why I felt like I was playing on the hardest difficulty the whole time. Hacking emails and doors is still a strangely fun minigame, if a bit daunting at first. Towards the end though you’re breaking into level 5 rooms and emails like a pro, which does feel rewarding in its own way.

Anyways, here’s a few of the Achievements I unlocked on my second go in Deus Ex: Human Revolution that I’m pretty pleased with, especially considering that I’m probably never going back for a third time:


Deus Ex Machina (50G): Experience all the different endings that Deus Ex: Human Revolution has to offer.


Good Soul (15G): Against all odds, you saved Faridah Malik’s life.


Lucky Guess (10G): Next time, Jacob better use a more complex code to arm his bombs.

I only wish that I had been able to get either one of the really hard Achievements (beat the game with no kills, beat the game on its hardest difficulty, or beat the game without setting off an alarm) to show off my mad Deus Ex skills. I guess all I’m doing now is showing my lack of ’em. But you won’t tell anyone, right? ::tosses a gas grenade:: Right?

2012 Game Review Haiku, #20 – Theatrhythm: Final Fantasy

Tap to cast a spell
Tap to defeat a big boss
Tap to stroll through field

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Still a hundred and one things to do in Skyrim

Over the weekend, after putting some healthy time and work into my newest and craziest comics project thus far, I played some more Elder Scrolls V: Skyrim. I kind of wanted to see if I needed the recently released DLC Dawnguard just yet or if I could hold off for a wee bit. Aye, seems like I need not rush. Will explain more on that in just a moment, but for right now, check out these two Achievements I pinged after over 90 hours of traversing the realm and being all sneaky and meticulous:


Thief (30G): Pick 50 locks and 50 pockets


Delver (40G): Clear 50 dungeons

For the Thief one, I most definitely picked over 50 locks a long, long time ago. It was the pickpocketing that took forever. Despite my love and desire to always play a sneaky sneaker, I generally roleplay it in the way that keeps me a great distance from enemies and people. So there is little chance for me to steal from bandits since I’m filling them with arrows from across the room, which leads to me robbing from unaware citizens of Whiterun as they snoozed or were out for a morning walk. Shame on me, but whatever. The Delver Achievement one just requires you to kill all enemies in a dungeon/cave, and sometimes I wanted nothing more than to escape back out to sunlight, leaving a single dude or bear still breathing. Didn’t take long to clear out a few, especially since I was working on a lot of miscellaneous quests where you are tasked with killing the bandit leader, often hiding out in a cave.

Oh, and that miscellaneous quest log? It’s never ending. Still there, still growing. I cleared out a few, but still have plenty to keep me busy, as well as the larger, more story-driven quests. Mainly trying to restore the Thieves Guild to its former glory. I think I’m two-fifths of the way there, as I’ve now gotten to complete two big quests to get cities to support us and bring in new merchants to the Ragged Flagon. But it’s slow going. Basically, you have to do a bunch of small thieving jobs in a randomly picked city, and once you do a certain amount you can then do a special task for Devan which will then help you improve the Thieves Guild. All in all, a whole lot of back and forth, which in Skyrim terms means fast travel loading screens.

So, right now, with a long laundry list of things to do, I just don’t see Dawnguard happening immediately yet. But I will get there, if only for the crossbow action. Not really interested in being a vampire. But spearing one from afar with a magical crossbow? Yes please.

2012 Game Review Haiku, #19 – LEGO Harry Potter, Years 5-7

Complete Harry’s run
Through magic school, love, and war
Be a Super Wiz

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.