Tag Archives: Deus Ex: Human Revolution

The highs and lows of playing through Deus Ex: Human Revolution a second time

Clearly, I forgot to buy an intelligence-at-reading-menu-options augmentation while playing through Deus Ex: Human Revolution for a second time on its hardest difficulty. Because I got through it, struggling in a several sections, but otherwise racking up Praxis Points and bullets for my silenced Machine Pistol with ease and blasting down anybody that got in the way. Because I beat it using a mix of stealth and sniping  and straight up shooting and watched the credits roll and waited patiently for that bloop that would confirm I did it, that I mastered a game on its most straining setting, from beginning to end. But it never popped. The one for viewing all the different endings did though. Confused, I went back to my last save to check my option settings, and there I discovered that no, in fact, I was playing on medium difficulty…the whole time.

::frustratingly funny facepalm::

But man, it sure felt like a harder difficulty than that.

If you’ll recall, my first playthrough of Adam Jensen’s journey to living a new life and stopping…whatever did not go smoothly. With a battle plan of full-on stealth, I struggled to take down two of the three main bosses, sadly learned that I goofed up a non-lethal playthrough by rewiring a robot to kill enemy guards, and then ran into a nasty door glitch. I decided long ago that I’d play it all again, this time throwing quietness to the wind and shooting down dudes when it seemed like a quicker and simpler solution. The actual doing of this took longer than I expected, but we’re in the dry season currently for exciting videogames, and so I found some time recently over the last two weekends to plug away at this.

It went much easier the second time around, as well as quicker. I no longer had to wait and watch a guard until he turned his body ever so slightly to slip by him; this time around, I merely poked my head out, aimed with a silenced weapon, and dinged him in his dome. Sometimes I’d drag the body away. Sometimes I wouldn’t. Fearless, this Jensen he be. The boss battles were a snap thanks to Typhoon ammo and a ton of augmentations I missed the first time around, and I only had a hard time in certain rooms full of dudes where ammo was scarce and enemy count was high. It did seem like Jensen lost health super fast until I upgraded his skin perks, and that’s probably why I felt like I was playing on the hardest difficulty the whole time. Hacking emails and doors is still a strangely fun minigame, if a bit daunting at first. Towards the end though you’re breaking into level 5 rooms and emails like a pro, which does feel rewarding in its own way.

Anyways, here’s a few of the Achievements I unlocked on my second go in Deus Ex: Human Revolution that I’m pretty pleased with, especially considering that I’m probably never going back for a third time:

Deus Ex Machina (50G): Experience all the different endings that Deus Ex: Human Revolution has to offer.

Good Soul (15G): Against all odds, you saved Faridah Malik’s life.

Lucky Guess (10G): Next time, Jacob better use a more complex code to arm his bombs.

I only wish that I had been able to get either one of the really hard Achievements (beat the game with no kills, beat the game on its hardest difficulty, or beat the game without setting off an alarm) to show off my mad Deus Ex skills. I guess all I’m doing now is showing my lack of ’em. But you won’t tell anyone, right? ::tosses a gas grenade:: Right?

The early life and times of an Imperial Dragonborn with an obsession for cheese wheels

My Grinding Down post…uh, post playing The Elder Scrolls V: Skyrim for the very first time did not turn out like I originally planned. I was hoping to do more of a summary of the times, the handful of hours spent, about the things Lohgahn did or did not do since stumbling into freedom, as well as my usual colorful commentary on all things broken with Bethesda’s supposedly brand new engine. In the end, I babbled on about the quest The House of Horrors and how surprised and conflicted I was by it. So here we are again, for Skyrim post numero two.

If you’ve ever read any of my posts on Fallout 3, Fallout: New Vegas, or Deus Ex: Human Revolution, then you know how I like to roleplay. At least initially. Sneak, steal, and get by with skin still on my bones. Sell everything not sealed down. And so that’s how it began, with Lohgahn getting his greedy Imperial hands on a bow and quiver of arrows as soon as possible. He snuck through caves, snuck up to villages, snuck through the forest, and so long as he was able to hit an enemy first without being detected, they were usually dead with one shot. If not, they generally didn’t reach him by the time he had reloaded his bow. However, I did have a backup strategy for when things got up-close and personal, and that was a combo of fire magic and an enchanted axe that also contained fire magic. Yeah, fire’s cool. Also now have a fire-based Shout, so watch out frost-based critters.

And sadly, I’ve been using the bow less and less. Now I’m really into summoning a spectral wolf companion or a demon from another plane to help out in battle. I haven’t gotten another stable companion since Lydia died, and I don’t know if I ever will. I do enjoy going at it alone, even if the dragon fights are tough with nobody else to aggro at. Speaking of dragons, I’ve taken down six now. Some perks I’ve picked up are zooming in with the bow, gaining a bonus to armor protection if wearing all pieces of light armor, and more damage with one-handed weapons. It’s weird seeing where Lohgahn started and where he’s at now, a mixed bag of tricks. This could potentially be dangerous down the line, with him decent in multiple styles, but not strong in a single element. We’ll see. I might not ever even complete the main storyline considering how many side quests rock and how many miscellaneous tasks I’ve got in my log.

And now, some more blabbering about a fantastic quest I turned in recently called A Night to Remember. Spoilers follow, people. After a hard day of looting bandits and cooking their food, Lohgahn headed to the tavern in Whiterun for some drink and music. Well, he certainly got one of those two things. A man named Sam Guevenne challenged me to a drinking contest for a magical staff, and I accepted, guzzling back three glasses of whatever we were guzzling. After blacking out, Lohgahn woke up in an entirely different hold, with no memory of what happened. He then has to piece it together, and in the end, after talk of stolen sheep and getting married, it’s more mindgames being played by Daedra princes. I think I’m going to absolutely love every single Daedra quest in Skyrim.

Also, I’ve begun recording some of the glitches in the game. Here’s one where doors in my Whiterun house magically stand up without walls. I’ve got another one to upload that’ll make your head spin.

In summary, after roughly fourteen or fifteen hours, Lohgahn loves cheese wheels, is now level 16, and has only done a smidgen of the main storyline quests. He has, however, been deemed a hero of the people. It’s true. See right here:

Hero of the People (30G): Complete 50 Misc Objectives

He’s thinking about learning more about magic, and yet, at the same time, wondering if he’d fit in with that underground thieves guild. Hmm…

Achievements of the Week – The Highly Trained Old School Gamer Edition

Honestly, I didn’t expect much in terms of Achievements this week considering I was without my Xbox 360 for three-fourths of it thanks to that crazy October snowstorm. In case you didn’t know, power outages and console gaming don’t get along. I only just got to sit down and game a bit last night, giving Mass Effect 2 some solid minutes, and that game is starting to sink its narrative hooks into me, even if it is severely less of an RPG than before. I don’t even bother looking at stats or skills after enough experience has been earned, simply hitting “auto level up” and then going about my day.

That topic’s probably for another post. Today, however, is all about the Achievements! See ’em below.

From The Elder Scrolls IV: Oblivion…

I moved up the Fighters Guild’s rank ladder pretty fast, going from Journeyman to Defender after a handful of mediocre quests. You can read all about that here, and I’m still planning to hit the top rank of Master in at least one guild before Skyrim takes over my life. That’s in seven days, people. Seven freakin’ days.

From Mass Effect 2…

Exploring more of the Normandy, I stumbled across several Achievements just sitting there, waiting to be unlocked. I hadn’t played Mass Effect 2 since the first main mission of rescuing the salarian scientist Mordin Solus, but had an itch for some dialogue trees and Paragon actions. This spurt of playing included running around the ship like a kid on Christmas morning, getting drunk with the onboard doctor, and rescuing an old friend by the code-name of Archangel. A nice mix of things to do really.

Scientist (10G): Complete any research project in the Normandy’s laboratory

Highly Trained (15G): View all advanced combat training videos at Shepard’s private terminal.

Scholar (15G): Unlock 15 new Mass Effect 2 codex entries

Prospector (5G): Retrieve mineral resources by scanning and probing a planet in the galaxy map

Not exactly sure what to do next or who to go after so I headed for the Citadel to see what’s new with that place since Shepard last saw it. I’ve only just gotten inside thanks to Michael Hogan. Hope fast travel is readily available and that I can remember what is where. Shepard’s planning to do the old “pop in” on the Council, something I’m sure they won’t like, especially considering many still believe him to be dead. Can’t wait to see their faces.

From Deus Ex: Human Revolution…

Old School Gamer (10G): You found all the hidden story items in Megan’s office. Point and Click much?

Not enough, to be honest. Need more point-and-click games now that I’ve wrapped up Broken Sword: The Shadow of the Templars. Anyways, I started a new game just to get this Achievement, but don’t know if I’ll play again. I’d love to see more of the side missions, but I’ve turned bitter towards the game, and even going into it all guns blazing seems unappealing. There’s fun in sneaking through a room successfully, little fun in hiding behind a crate and firing a gun until all is motionless. I dunno. There are parts of this game that I love, and parts I loathe. A full review is coming soon to The First Hour.

Proud of a certain Achievement this week? Tell us about it below in the comments, even if it’s from a Kinect game.

Achievements of the Week – The Fighting Magpie Trooper Edition

This was a pretty good week for Achievements, with me earning some in L.A. Noire after keeping away from that game for a few months and then also completing Deus Ex: Human Revolution. I’m sure you’ve heard about that game. If not, why not read one of my bajillion blog posts over how frustrating and disappointing my experience in future Detroit was…go ahead, I’ll wait.

::hours pass::

Anyways, here are the Achievements that I liked the most from this week of gaming…

From L.A. Noire…

Magpie (80G): Find and inspect 95% of all clues.

This one popped immediately after unlocking another Achievement, which is secret so I won’t spoil that for y’all. It did, however, put an extra clue into my notebook, pushing me just over the magpie edge I guess. I was kind of hoping that there was a crucial carrot or two that Cole had missed during an investigation. Oh well.

Public Menace (30G): Rack up $47,000 in penalties during a single story case.

Previously discussed.

A Good-Looking Corpse (20G): Find and inspect all of the narcotics in Julia Randall’s apartment.

Last night, I decided that I really like L.A. Noire‘s gameplay enough to spend money to have more of it and checked out how much the DLC cases were. Each was around 320 Space Bucks, so I downloaded two of them–The Naked City and Nicholson Electroplating. I’ve only started playing the former, earning this one Achievement by thoroughly searching the crime scene, but it feels great to be back, with new cases, new clues, and new questions to ask.

From Deus Ex: Human Revolution…

Trooper (50G): Complete Deus Ex: Human Revolution


The D Project (15G): You watched the entire credit list and saw the surprise at the end.

The credits are nothing special. They are about 15 minutes long, a never-ending list of names, and then there’s some goofy photos of those that worked on the game that are probably only amusing to those that know those people. Yay, fifteen minutes on inside-jokey photos. How wonderful. After all that, there’s a small cutscene which ties nicely into the Deus Ex franchise. Just call me…done with this game.

This weekend, I’m actually looking to play more of my PlayStation 2 than the Xbox 360 (come to me, Suikoden III, my sweet darling) and give Layton some more headspace, but I will probably devote a few hours to those downloaded cases in L.A. Noire. Have you got any Achievement goals currently? Please do share. And also, please come over to my house and finish Deus Ex: Human Revolution for a second time on the hardest difficulty without setting off any alarms and without killing anyone (except bosses). Kthnxbai.

Ridiculous door glitch in Deus Ex: Human Revolution is ridiculous

For about twenty minutes last night, I had lost all hope. I had resigned myself to believing that all my progress, all my hard work and suffering of bad boss battles and frustrating level design and tiny text in Deus Ex: Human Revolution was all for naught. The game kept freezing, seven times in total, all at the same spot, which is in front of a door on the last level called “Tipping Point.” After each freeze, I popped the game’s disc out and checked for scratches, but there were none–of course there were none, having never dropped the disc or mishandled it in any way possible. So, how was I going to get through this blasted door then?

The Internet told me not to worry, that it was a glitch. Others had come across it on the Xbox 360. I was not alone in my pain. But many were just as confused and confounded over it; some tried walking backwards to the door, which worked, but the moment they looked at it, the game froze. Others suggested turning invisible or sprinting, but nothing was working. Until…I read a post with what sounded like a totally ridiculous solution, but, at the end of my rope, decided to try. I had nothing to lose, and everything to gain. And lo and behold, the trick worked. For my fellow glitch prisoners, here’s how to get through those doors:

Before heading up the stairs leading to the double doors, crouch. Then position yourself so that you are looking at the ground below your feet, but at a forward enough angle to still move forward when pushing the controls to do so. Go forward until you hit the door; you should be able to see a sliver of it, and if you’re lucky enough, the prompt to “press X to open” should still be available. Open that door and walk through, still looking down at the ground. Keep going down the stairs until halfway. You should now be able to stand and save your progress. Do not turn around to look at that door or go anywhere near it ever again. That door and you are done.

How ridiculous is all of that?

A. Extremely
B. Incalculably
C. Unequivocally
D. Immeasurably
E. All of the above

Please show your work.

One-punch Pauly takes down Jaron Namir with ease

I hated the fight against Lawrence Barrett; I loathed the battle against Yelena Fedorova; and yet, to the surprise of me and all of y’all, I have no rage-inspired emotional response to the third boss battle against Jaron Namir. It was over too fast. I snuck up behind Namir as he was hopping over a wall, triggered the stealth punch button, and…punched his lights out. One hit, ten seconds…boss fight done. I have no idea if this is a glitch or if I’m a gaming god or ultimately if I was doing it wrong–whatever the case, I don’t care. The less time I spend on boss fights in Deus Ex: Human Revolution, the more I like the game.

Mmm-mmm good. I can hear Colonel Campbell screaming his name now:

The Snake (25G): You defeated Jaron Namir, Leader of Belltower’s Elite Special Operations Unit.

And here I was, all prepared and ready to spew hate upon hate upon hate over this third boss fight. Nope, not today. However, the game’s not over yet. Jensen still has one last mission to do. You know, save the world and all that. I’m excited to see the credits roll, and I think if you’ve been reading all my rants about this game lately you’ll know why. However, even on a second, shooty playthrough, I’m still going to one-punch Namir to death…unless it is a glitch and gets patched before that chance pops up again.

One-punch Pauly. He only swings once, but he makes it count. POW!

Achievements of the Week – The Calamity Hax0r1! Nut Edition

For this week, Achievements popped in only two games, but I also played a lot of Fallout: New Vegas (shocking, I know), as I’m slowly making progress on those ridiculous challenges added into the game via Gun Runners’ Arsenal, as well as aligning myself with Mr. House eventually. A part of me wants to pop in some older Xbox 360 games and go after a few Achievements, like finishing off LEGO Pirates of the Caribbean or doing that one for getting a ton of damage during a single case in L.A. Noire, but I kind of doubt that will happen. Something with my brain is working against me. Maybe though this weekend, seeing as the biggest of plans is pumpkin-picking and drawing.

Okay, here we go…

From Bastion…

Calamity Kid (30G): Complete the story in New Game Plus.

This didn’t take too long and was much easier than the first romp through. Probably because in New Game+ The Kid’s level and distillery drinks and weapon tweaks all carry over. Some levels I previously had trouble on were a breeze, even the dreamy parts of Who Knows Where. That doesn’t mean it was any less enjoyable, as it totally was. This game is constantly and consistently beautiful, sounds amazing, and it a blast to play. Also, it was nice to hear some more lines from the Narrator.

I also got another Achievement–the last one, actually, making for 12 out of 12–but it’s a hidden one and spoilery so that’s all I’ll say.

From Deus Ex: Human Revolution…

Consciousness is Over-rated (15G): Knock out 100 enemies in a single playthrough.

Hax0r1! (15G): Successfully hack 50 devices within the same playthrough.

The hacking mini-game is…interesting. I didn’t really understand it my first few attempts, and truth be told, I still don’t get it now, some 50+ hacks later, but I am better at it. You have to capture a bunch of nodes without getting noticed, and that’s made a whole lot easier with some Augmentation purchases. Hacking is a pretty important skill for getting into locked places, shutting off cameras, and reading people’s emails.

Also, this one’s definitely a contender for Achievement name of the year.

Gun Nut (20G): Fully upgrade one of your weapons.

I upgraded the tranquilizer rifle so that it reloads faster and fires better. Not that it’s doing me any good. Playing stealthy is one hill after another, and I’m just so ready to go tumbling down to the ground below. Next playthrough, I’m upgrading the shotgun fully and then taking everyone out with a single blast to the face.

And how did you do this week? If you don’t speak up in the comments below, I’ll never know.

Second boss fight in Deus Ex: Human Revolution is worse than the first

I’ve not been enjoying Deus Ex: Human Revolution as much as I would like; on paper, everything sounds like golden mac and cheese, with plenty of sneaking and interrogating and unraveling and augments, but it turns out that playing it the way I like to play RPG shooters is probably not the best way to play it. Sure, it’s a way, but one easily described as elephantine difficult. I die a lot, I get spotted a lot, and I can’t read a majority of the emails thanks to tiny text syndrome, which means I only hack computers to gain XP for hacking, not for delving deeper in the world’s lore and bad grammar. It’s all a bit of a shame, but I feel this pressure to push on, to finish it, in hopes that I could play it again, this time with a run-and-gun approach, which seems simpler, but ironically safer.

The first boss fight in Deus Ex: Human Revolution nearly had me putting the game’s disc back in the box, the box back on the shelf, and the whole thing out of sight and mind. However, I pushed on, stubborn, and finally got through it. The whole thing was a disappointment, and I knew that more boss fights were to come, but a part of me assumed that maybe they got better, more varied, with some options still for pacifist players. If Yelena Fedorova is any indication, then no–they get worse.

Mute and augmented to the height of 6’7″, Fedorova is one helluva assassin. And if you want answers from Eliza, you need to take her out, which is no easy task. The boss battle takes place in a circular room, with an inner circle and outer circle. The floor is wet, not a detail to dismiss. Along the outer circle ring are four generators, which when destroyed send deadly electric zolts across the floor. If you were not playing the way I am playing, you could shoot Fedorova with guns, stunning her near the generators, and then explode them with more guns or grenades. If you have the right skin augmentation, you can take less damage from the electrified floor, otherwise you have to hop around like a noob on hot coals, praying your health holds up. Here’s the rub: I have no deadly guns and no skin augmentations. As a pacifist player, you have to hang around the generators and wait for Fedorova to charge at you, damaging the generator in the process. You receive damage from this, and then you also have to survive all the electrical damage. It’s tough. I tried numerous times, and the only solution was to switch the difficulty down to easy, which reduced the amount of damage Jensen took from the floor. Three exploded generators later and several popped painkillers, I got this:

The Mantis (25G): You defeated Yelena Fedorova, elite member of a secret mercenary hit squad.

During the first part of the game where you spend a lot of time in Detroit on the streets, I went after most of the sidequests before leaving the area and losing the chance to complete them. It’s the RPGer in me, having to finish up all those little mini tasks or at least see what they are about. Now, I skip them all and just want to finish up the main storyline as I’m so disheartened about my first playthrough (especially since I think I screwed myself over on the “don’t kill anyone” Achievement by using robots once) that I just want to see the whole story and then play it again very differently. Stay tuned for grumbling about the next boss fight, which I’m sure to hate.

Achievements of the Week – The Welcome Home Edition

Oh look, another week at Grinding Down coming to a close. These things just sort of creep on me. Like creepy creepers. Like your hairy uncle that drinks too much at family gatherings. Um…

Right, moving on. Did I play more Deus Ex: Human Revolution and scour China for all of its secrets? Nope. Did I continue on with Mafia II to sneak into some government building and steal gas stamps? Nope. Did I get back into Bastion after going silent on the game for many, many weeks? Nope. Did I play the latest DLC for Fallout: New Vegas? You bet your sweet buttocks I did. And that’s basically all I played. Still dealing with a lot of stress and lack of time/energy. Hopefully, after the next few weeks, that will all be in the past. Hopefully.

From Fallout: New Vegas…

Condemned to Repeat It (20G): Decided the fate of all the Divide Dwellers

Hometown Hero (30G): Completed Lonesome Road.

So far, until more FAQs come out and the wikia is expanded, there are two ways that I know of for dealing with Ulysses, the final boss of Lonesome Road. And they are…


You can talk your way through it, first needing a speech skill check of 90, and then who knows what else after that. Or you can kill him. But to do so, you must first deal with a swarm of medical eyebots that are constantly healing him and constantly respawning, as well as a seemingly endlessly attack from marked men. Chances are you have ED-E with you, but he goes down very fast. Trying to take on Ulysess, two to three eyebots, and at least two marked men at once eats up a lot of stimpaks. There are machines that will stop the eyebots from spawning, but you need a 100 in either Repair or Science to do so. Guess which three skills my character Kapture neglected to focus on during this playthrough? Speech, Science, and Repair.

Basically, I was screwed, and this became even more evident after failing the fight over ten times and trying every tactic in the book. Actually, there was one final tactic left: I changed the difficulty from Normal to Very Easy. Sigh. Not ideal, but it worked; I used Pew Pew to weaken Ulysses farther than ever before and then turned him to ash with a well-timed V.A.T.S. headshot.

After that, there’s some choices involving a nuke, which, even though I clearly labeled this section as spoilery, I will not go into. Maybe another post. They’re pretty interesting, and from what I can tell, actually have a lasting effect when returning to the Mojave Wasteland.

But yeah, between Ulysses and Deus Ex: Human Revolution‘s Barrett, I’m not having a great time with boss battles lately. Why can’t we all just eat cake and talk about how great The Beatles are and then end the night with songs around the campfire? I mean, really.

That’s it from me. How did y’all do this week? I’m guessing many of y’all played Gears of War 3 since that was the big name to drop recently. Let everyone know what Achievements you unlocked in the comments below!

Achievements of the Week – The Back to Business Edition

I missed doing Achievements of the Week last week. Tara and I were on the road for most of that Friday, heading down to Maryland for SPX 2011. Totally worth it, and I’m sorry if I had you on the edge of your seat waiting for an update that never came. That means this edition is covering two weeks’ time. Don’t worry. I didn’t unlock a ton, just a handful in Deus Ex: Human Revolution and Mafia II. But now that we finally got the Internet set up at Grimmauld Place, it means I’m back in business, ready to officially track Achievements as they pop. You may cheer if you want. I can’t hear you from the other side of your screen.

Okay, here we go!

From Mafia II…

I’ve unlocked seven Achievements so far, but I’ll only showcase a few here. Story-based ones like “completed Chapter One” are kind of uninteresting. Don’t even try to argue otherwise.

Back to Business (10G): Do your first job for Mike Bruski.

This involved stealing a car and bringing it back in good condition. I definitely did the first half of that equation, but can’t confidently say that the car looked good when I pulled it into his yard. Those street signs just come out of nowhere, I swear it.

He Who Pays the Barber (10G): Improve the dockworkers’ haircuts.

The Achievement text is a bit misleading. Vito did not actually take out a pair of scissors, clippers, and a comb, doing wonders to these workers’ hair and bringing about all new styles and trends, like the Rachel. He simply beat up those that did not want to chip in for the “get a haircut” fund, and that was that. However, a haircut minigame would’ve been more fun as the hand-to-hand combat in Mafia II leaves a lot to be desired.

Collector’s Item (10G): Find at least one collectible in the game.

Porn. I found a porno mag. Oh my. What is this, Shadow Hearts: Covenant?

From Deus Ex: Human Revolution…

The Bull (25G): You defeated Lawrence Barrett, elite member of a secret mercenary hit squad.

Already wrote about this doozy earlier today: click, click, click.

Yes Boss (15G): You had an argument with your boss, David Sarif, and won.

I love these secret Achievements in Deus Ex: Human Revolution; they remind of the dialogue-centered ones in L.A. Noire and are all so more rewarding when they pop because I did not even expect them. I was just roleplaying Jensen to my style, being honest and ethical, taking his boss to task for something I can’t go into yet for spoiler reasons, and there ya go.

Sentimental Value (10G): You kept Megan’s bracelet for yourself. Apparently, letting go really is the hardest part.

I actually meant to give this back to Megan’s mother at the end of the sidequest, but hit the wrong button. Oops. Also…muhahaha!

That’s it, folks. Have a great weekend gaming, and we’ll see what new Achievements pop up for next week. Hopefully some from the last story-based DLC for Fallout: New Vegas, Lonesome Road. Need more Fallout: New Vegas, now and for forever…

Tell me what you’ve unlocked recently in the comments below!