Tag Archives: Rage

Minigames that deserved more of my time

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It’s bad enough that there are somewhere in the upward hundreds of games in my never not growing collection that I haven’t touched and probably won’t for a good while, but then there are more than a handful of videogames with smaller games inside them that I have only skimmed the surface of, unable to devote more time to them, with my core focus on seeing the bigger picture draw to a close. I just hit this very moment in Night in the Woods with the game’s small yet mighty pixelated dungeon crawler Demontower, which is clearly taking cues from Dark Souls and requires a lot of focus to be successful in.

These are commonly called minigames, and some of them certainly dance on the edge of mini and major. I’m not here to argue semantics, nor am I referencing those slivers of gameplay in the Mario Party series. I’m here to dream a little dream, one where I get to dive oh-so-deep into these things, as many of them are definitely large enough to lose a good chunk of life and time into.

So here’s a bunch of minigames that truly deserved more of my precious hours, and I don’t know if they’ll ultimately ever get that pleasure. Spoilers and no surprises from me on this reveal: two of them are card-based.

“XENOCard” from Xenosaga Episode 1: Der Wille zur Macht

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Sometimes I think I want to write about Xenosaga Episode 1: Der Wille zur Macht simply so I can use its full title. It really is a beautiful thing. The sequels, which I alas do not own and probably never will due to their steep prices on Amazon, up the ante immensely. Really, look now: Xenosaga Episode II: Jenseits von Gut und Böse and Xenosaga Episode III: Also Sprach Zarathustra. My oh my oh my.

Anyways, in Xenosaga Episode I, besides getting hot e-mails and a robot lady to battle by your turn-based side, you can play a card game called, as far as I can tell, Xenocard. The goal is to achieve victory by forcing your opponent to run through his or her entire deck, leaving them with no remaining cards. You can attack your opponent’s deck in a number of ways, forcing him to lose cards. At the same time, you must take protective measures for guarding your own deck from quick depletion.

It’s surprisingly complex–I mean, just look at the interface layout above–and not too different from things like Magic: The Gathering though I never got too far into the game to play a whole bunch because, for those that don’t know, there’s a lot of long cutscenes to sit and watch and not interact with, and so I most likely put this aside for something a little more engaging. Maybe one day I’ll return to the world of…Lost Jerusalem (Earth). Maybe.

“Insectron” from Rogue Galaxy

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Man, did I love Rogue Galaxy. That’s a statement, not a question. It’s a Level-5 JRPG from the PlayStation 2 days that does all the Level-5 things you now come to expect of the company, and it’s a fun, often silly, sometimes serious, take on all things Star Wars. However, I spent far more time feeding items and weapons to a magical frog-thing to make better gear and creating Rube Goldberg machines in the factory than I did with the game’s “Insectron” minigame. Insectors are small insects that you can catch at various places throughout the galaxy. Basically, this universe’s version of Pokemon, but buggier. The purpose for catching them is to make a team that can win battles against other opponents at the Insectron Stadium.

There are two parts to this massive sinkhole. First, you have to collect the insects. Unfortunately, the probability of catching an Insector is random. You have to find a good location, place traps or cages, fill them with bait, and then wait until you hear a specific sound indicating something’s happening. If you want even better Insectors, you’ll need to invest serious time into breeding. Next, you can begin to raise your collection, upping their ranks and feeding them special items to grow specific attributes. You can see the seeds of Ni no Kuni: Wrath of the White Witch‘s familiars here.

Once you are satisfied with your team of Insectors, you can start battling. The battles at the Insectron Championship are done tournament-style. Win five matches to advance through one rank, then rinse and repeat. Insectron matches are 5-on-5 battles, and one of your team’s five Insectors is labeled the King. If you defeat your opponent’s King, you win. However, the Insector designated as the King is limited to only moving one space at a time. I think I attempted a few battles, but, having only used a sliver of the untrained Insectors I did manage to catch, did not get very far in the tournament and left the whole thing behind to see Jasper Rogue’s story draw to conclusion.

“Triple Triad” from Final Fantasy VIII

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2016 was the year that I finally saw Final Fantasy IX from beginning to end. To do this, I had to sacrifice the desire to go after every side quest, as well as the dream of being the legendary best Tetra Master player in the world. This meant I mostly just collected the cards and moved on with the adventure. I also ignored other minigames in Final Fantasy IX, such as Chocobo Hot and Cold and finding all those medallion coins. It’s fine; I’m fine. That all said, of the handful of Final Fantasy games I’ve played, I think I’d prefer to go back to Final Fantasy VIII and study up on all things Triple Triad, if given the time.

In Final Fantasy VIII, you could go up to a random NPC, press the square button, and maybe find yourself in a card game. As always, the goal is simple: capture as many of your opponent’s cards as possible by making sure you place higher-ranked cards adjacent to an enemy card. Easy enough, but the rules are what make this game deceptively tough and addicting, especially considering those rules can change depending where you are geographically in the game. More or less, it’s a modified version of Tic-Tac-Toe, played on a 3×3 grid. Players take turns placing a card down, and each card contains a “compass rose” of four different numbers (1-9, with “A” representing 10). Higher levels contain higher numbers, and these stats determine whether you’ll take the adjacent enemy card as your own or lose to its strength.

I remember wanting to simply collect all the character-specific cards, but then realizing I’d have to risk a lot of my collection to get them. Big ol’ boo to that. Also, the fact remains that disc 3 from my PlayStation 1 retail copy is still gone, given to a “friend” to borrow and then move away with, so I’ll never acquire that full digital collection of friendly faces like Selphie Tilmitt and…well, really, there’s only room for Selphie in my heart. Maybe Quistis Trepe. Evidently, you can play Triple Traid on some smartphones, but probably shouldn’t.

“Spheda” from Dark Cloud 2

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I think about this fact from time to time: despite getting to the last chapter, I have not yet beaten Dark Cloud 2. This probably needs to be remedied at some point, but I don’t know what is more daunting–loading up my years-old save and having a forgetful go at it or starting over fresh. I mean, yeah, I did miss a few photo opportunities early on during some boss battles. Well, I’m not here to talk about that, though it is just one of a few minigames or side activities you can take on in Dark Cloud 2, brushing shoulders with fishing and rebuilding towns, as well as Spheda.

What is Spheda? Glad you asked. It’s basically playing golf to repair time distortions. Mmm-hmm. You read that correctly. In short, the only way to fix these time distortions is to get a colored sphere back into the distortion hole, and you do that by whacking it around a cleared-out dungeon like you are playing mini-golf at the boardwalk during the summer. Except you do want to go off the main path and bounce the ball around corners. Each time a distortion is successfully closed, you’ll get a treasure chest containing valuable items. In addition, the player receives a medal, which can be traded to Mayor Need for, you guessed it, other items. Yay for items.

I’d have to load up my save to confirm this, but I think I was successful on one–and only one–round of Spheda. It’s hard. You only have so many shots to get it into the time distortion, and the dungeons are long and windy, with many sharp turns. I remember hitting the ball to be no easy task either, considering this is a JRPG and not a golf simulator. I wonder if I’d have more patience now to learn the ins and outs of this or if the loot is even worth all the effort.

“Cops and Robbers” from Sly 3: Honor Among Thieves

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I believe I played “Cops and Robbers” exactly once, with an ex, while waiting for my father to arrive for a visit. Because I used to document my life extensively, I can tell you it was around the time of this comic strip. The objective of this minigame in Sly 3: Honor Among Thieves is simple: get five points. One player controls Inspector Carmelita Fox, and the other steers that sneaky devil Sly Cooper. There’s only one map to play on, in Venice. Basically, Carmelita gets a single point every time she takes out Sly, and Sly gets one point every time he takes out Carmelita, as well as one point for every piece of loot he retrieves and takes to a designated drop-off area. Clearly, Sly has more options, but all Carmelita has to focus on is zapping him with her shock pistol.

To mix up the fleeing and pursuing, floating stars are sprinkled around the main section of the city. These provide either character with a power-up that can be used one to five times before a meter depletes. Each player has access to a compass that reveals where your opponent is. I remember it working well, though I have stronger memories tied to the mode where you are flying biplanes around. Oh well.

There’s also a whole treasure map aspect to eat up, which allows Sly to utilize clues, such as “stand before the statue’s gaze, to begin your walk along the treasure’s maze,” that eventually lead to the objective, which in most occasions is treasure. It’s fun and gives me confidence that I could probably star in a remake of The Goonies if asked. No one’s going to ask.

Well, that’s all I can come up with at the moment though I guarantee I’m missing other standout examples. Like “Feitas” from Suikoden V. And “Tombstones” and “Rage Frenzy” from Rage. Grrr. See, told you there’s plenty more.

Anyways, what minigames did you only barely touch and regret not fully experiencing? Well, maybe regret is too strong a word. Either way, tell me about them in the comments below. I want to know.

If you love corridors, you’ll love Rage’s final mission

Admittedly, I never payed too much attention to the story in Rage. Once I saw that Rage was not another take on Fallout 3 or even Borderlands, and that it was much more about shooting mutants and racing, I just kind of zoned out, played the game in short bursts, focusing simply on completing missions, which meant going to X, shooting enemies until enemies stopped running at me with guns locked and loaded, finding the sweet spot, and then doubling back to whatever town was nearby to turn in the quest. Once I got to the sewers, which meant the second disc on the Xbox 360, I gave up trying to find all the recipes, cards, race trophies, and jump ramps. The only direction was forward, with blinders on.

And so, just last weekend, I sat down to play Rage some more, intending to finish up another mission or two. Y’know, inch my way on. I was still in Subway Town, sleuthing by the locals and speaking in whispers with my team of rebels hiding even further down below the sewers. They had a plan to attack Capital Prime and unearth all the other buried Arks in the wasteland. Or maybe the world. I remember seeing a global map at some point. But first, I had to take out the defenses on the Authority Bridge, which was simply done. After that, it’s off to Capital Prime to start the revolution. Here’s how rebel team leader John Marshall tells me before I head out:

This is it, what we’ve been planning for so many years. Now, we hit the Authority where it hurts.

Take this Code-Cipher. You’ll be able to access any Personnel Entrance near Capital Prime’s main gate. Be careful, it will be heavily guarded. Once inside get to the Ark Control Center, and Upload the data from your ID Drive. That will trigger the emergence of the remaining Arks.

Mankind’s future depends on you now. God speed soldier.

Upon re-reading the mission text, yeah, it sure sounds like this could be the final mission, but it also seems like the “kick to the groin” mission, the swift attack before the actual smackdown, and then we get one last push at defeating the mysterious and shadow-wreathed Authority. Surely we’ll navigate a complex city structure and then have to take down some big baddie akin to that boss battle earlier in Rage, where scope got served and a monster the size of a building crumbled and bled through the walls and dramatically changed navigation. I mean, someone has to be telling these Authority goons what to do–it has been strange to not have a clear antagonist all this time. General Joe M. Authority is my guess.

Nope. Instead, we get narrow corridors. Filled with Mutants and Enforcers, which are easy to deal with since you receive basically the BFG before the mission starts, which obliterates anything alive. And then more corridors. More Mutants and Enforcers. You begin to suspect copy/pasting is at work. I mean, you hear the name Capital Prime, and one immediately imagines a futuristic and bustling city-state, a place where people live and work and get things done. Not just a bunch of hallways that all look the same. Ugh. Eventually you get to ride a three-tiered elevator ride, with each stop bringing out a wave of mutants to shoot and a button to press. Touch that third button, and the game is over. Cue badly rendered cutscene and confusion. That’s it. Back to the main menu screen select. It’s over fast and unexpected and strangely without any kind of final boss. I honestly emitted the following words after pushing that third button, and please note that I was completely alone at the time: “Wait, what?”

So, a disappointing close to a pretty mediocre first-person shooter with decent mini-games. I’m curious to see if there will be a Rage 2, as the non-ending implies more things are happening, what with every Ark across the globe turning on and resurfacing, but I’m not holding out much hope.

2012 Game Review Haiku, #21 – Rage

Another wasteland
Shoot mutants, drive, load textures
Ends before it starts

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Achievements of the Week – The Jetpacker Leftovers from ytiC daeD Edition

Another week has come and gone, and I am here again, whipped into action and berated by the higher beings, to share some of my favorite Achievements from the last seven days with y’all. Just two games get the special attention this time around, but I am by my lonesome this week–not counting cats–as Tara is dog-sitting. Also, I am just about to finish up my 31 Lovingly Bad Love Comics challenge, which means…uh, more free time? I suspect I’ll play a bit of this and that over the next two days.

For now, these things.

From Rage…


Just a Flesh Wound (15G): Complete the final round of 5 Finger Filet

This is probably the hardest minigame in Rage. Remember when, bored in middle school, you would place your hand on your desk, spread those digits, and try to stab the spaces between with your pencil as fast as you could? 5 Finger Filet is that, but with a really sharp knife. The first four rounds are scripted and easy to memorize, but the fifth and final round is always random, always fast, and likes to put hit targets right next to each other, which one’s brain might not be able to see before it is too late. The best advice I can offer for those Ark survivors going after this is to…just relax. Don’t overthink it, and you’ll find yourself naturally stabbing at your hand without hitting a single finger in no time.


Jetpacker (20G): Kill an Authority Enforcer during Jetpack descent


ytiC daeD (10G): Complete Dead City Reverse in the Campaign

Hee, I like this one’s name. Maybe too much.

From Jurassic Park: The Game…

I mused a bit already about my early experience with returning to Isla Nublar, which already limelighted a few Achievements. Haven’t gotten to play any more yet, but here’s another one that is full of spoilers for Nedry fans everywhere:


Leftovers (10G): Found Nedry’s ID badge.

Aw.

I CAN’T THINK OF AN OUTRO FOR THIS POST SO I’LL JUST SHOUT THIS VERY SENTENCE AT YOU AND CALL IT A WEEK.

Suikoden III is forever “now loading”

I…I think I have some bad news. I say it like that because I don’t want to admit to myself that any of this is true, as I am a man that holds on and hopes, even as everything around me crumbles, but things do look a little dire. My PlayStation 2 disc for Suikoden III, a game I have been searching for high and low over a number of years and only finally just acquired last year, is busted. Has to be. If you’ll recall, I ran into a nasty loading problem during the first hour of the game, wherein the disc spun unremittingly while the words NOW LOADING flashed at me with malice. Well, it happened again, different spot. And once again after that.

Currently, I’m in this weird place. I spent a week or two burning through all four Blackwell point-and-click games with Tara and then proceeded to kick Mass Effect 2‘s ass to the curb and then systemically achieved 30,000 Gamerscore on the nose. And then…well, I haven’t really known what to do with myself when a moment of spare time opens up. I’ve dabbled a bit more in Rage, played some more Cave Story on my 3DS, and watched maybe too many episodes of Felicity at once. Eh, let me take that back; I could watch Felicity all day long, but only up until the episode when she chops all her delicious hair off.

And so, the other night, I decided to hop back into Suikoden III and see what was happening; I had played beyond the first hour for maybe another forty-five minutes, stopping at an impasse where my party had to wait a little bit before they could meet with the higher-ups of Vinay del Zexay. Turns out, we just needed to stay at the inn two or three more times, which is kind of annoying as the inn–seeing as it has no competition in town–charges a hefty 300 suikobucks each time. After your party has rested enough, Sergeant Joe suggests heading back to the town hall to see if we can deliver our message. And we can. Hugo and friends are invited inside, there’s some small talk, and then the screen goes dark to–I assume–load an important cutscene. Only, the game goes nowhere–it just sits on that loading screen, and I sit staring at it until I realized I’ve sat for probably too long. I don’t immediately think it’s locked up, as Secret Agent Clank taught me that some PS2 games take forever and then some.

Disappointed, I shut off the PS2, examined the game’s disc, and then turned the system back on. That kind of worked the last time. I stayed at the inn two more times again, went back to the town hall again, chatted again, and watched as the NOW LOADING screen mocked me again. Well, boo to that. I have to suspect that the discoloration on the disc is problematic for loading cutscenes. That said, I’m not giving up yet. I’ll keep trying to play for as long it lets me play, and whether that means going off on one of the other main characters’ adventures, then so be it. Maybe Hugo and I weren’t meant to be. Maybe I’ll run into the same problems elsewhere. Maybe, maybe.

It might just be worse to have an unusable copy of Suikoden III in my collection.

30,000 Gamerscore, and I feel fine

I never really planned to hit 10,000 Gamerscore on the mark, but it happened, and I thought that was kind of a neat milestone. Then came the time for 20,000, and I actually went out of my way to figure out the best combo of Achievements to hit that nice ol’ rounded number on the dot. It became very meta, and that’s okay, as doing some math and using these fickle things called Achievements for an actual purpose was certainly refreshing. Also, as someone in the comments mentioned, Fallout 3 and Fallout: New Vegas played a crucial part in both sets of fireworks, and there’s no beating that. Now, here we are again, a year and change later, some 10,0o0 Gamerscore richer, with a total paperweight of…30,000. Take a look:


Yowza.

Alas, I didn’t get there with the help of Fallout: New Vegas, instead using the recently acquired Jurassic Park: The Game to up the ante and then two planned Achievements from Rage to seal the deal. Unfortunately, the last Achievement to tip the scale was based on luck: in Rage, there’s a mini-game called Tombstones, and if you roll four attacks on your very first turn, you get an Achievement. Since rolling is random, it just required sitting on the couch, petting my kitty cat, and hitting A over and over until the dang thing popped. When it did, I shouted in jubilation to Tara that I was successful and immediately shut off the Xbox 360, worried that I might accidentally unlock something else and ruin such a pretty, pretty number.

And I know–I mean, I kn0w–none of this matters. Some of you have probably already pre-judged me as an Achievement whore, but I think there is most definitely a difference between someone playing Rapala Tournament Fishing! just to get more Gamerscore points and somebody who looks at the whole process as a mini-game in itself, going after the ones worth going after, and celebrating little milestones along the way. I have to wonder if I’ll hit 40,000 in about one year or so as well. Maybe not as there just does not seem to be too much coming out this year on my “must buy” list, other than The Witcher 2 and A Game of Thrones: The Game. Keep following Grinding Down to find out how my turtle race to the top continues on…

Achievements of the Week – The One Step Ahead Decapathon Champion Edition

Last week, I promised more variety in the Achievements I unlocked for this week, and–surprise, surprise–I actually came through and unlocked a bunch in three completely different videogames. Go me. No, really. Slap me friendly on the back because sometimes, and I don’t really understand this, it appears nearly impossible in my mind to switch out game discs inside my Xbox 360. Like I’m kicking one kid to the curb for another. Plus, the longer I leave a disc in my Xbox, the better the chance I’ll stick with it to the end. Maybe that’s a topic for another time though…

But yeah, here. Check ’em out.

From Rage…


Decapathon (15G): Get 10 Headshot kills with the Wingstick

The Wingstick is one of the more crazy cool weapons in Rage. It’s basically a boomerang of death, and tossing it into a room is sure to get the chaos (and heads) a-rolling. I spend most of my time constructing these from scrap.

From Mass Effect 2…

Yesterday, I talked a little bit about who I just got on Commander Shepard’s team, as well as earning one person’s divine loyalty. But I did get two more Achievements as I worked my way across the galaxy. See, see:


Colony Defense (25G): Defend a human colony from attack


Explorer (10G): Visit 100% of the planets in an unexplored cluster

Isn’t “Explorer” one of the more common names for Achievements? I feel like I’ve seen it many times before, probably in Fallout 3 and Dragon Age: Origins.

From Marvel VS. Capcom: Fate of Two Worlds…


One Step Ahead (30G): Land 50 First Attacks in a match. (Arcade/Xbox LIVE only)


Champion Edition Hero (30G): Earn 30,000 Player Points (PP).

Nothing too exciting about these. Just making progress as I try to beat the game with everyone on Very Easy with 30-second round matches. Yeah, I’m that guy.

And that’s going to do it for this edition of  Achievements of the Week. How did y’all do over the past seven days? Any cool accomplishments you’d like to share? If so, do it below.

The top five job boards in videogames

I’ve been playing some Rage recently–mind you, just a bit–and once you get to Wellspring, the first main hub city, you have the opportunity to pick up sidequests from a job board located next to where everyone is knee-deep in rounds of Tombstones. Which reminded me just how much I love picking up miscellaneous tasks on an open forum. Surely there are others out there, and unfortunately the bulletin board from Animal Crossing: Wild World does not really count as it exists only to post funny, strange, and disturbing notes about your neighbors…

And so, without any further blathering on my part, here’s my top five videogame job boards. If I’m to be honest, there’s was not much to pick from, at least from my gaming experience. May I continue to find more boards in the future.

5. Rage

The job board in Rage is extremely ho-hum, but it’s still something to constantly check in on even if it ultimately doesn’t offer a ton of new quests. However, some of the sidequests, when selected, take you directly into the action, which is a nice feature considering the wasteland is a dangerous place for travelers. And yeah, I love just how big it states what it is: JOB BOARD. Otherwise, it’s perfunctory at best.

4. Dragon Quest IX: Sentinels of the Starry Skies

Sorry about the Japanese screenshot, but couldn’t find one in English. Let me explain then. In Dragon Quest IX, when inside the Battle Records menu, you can select Quests, which brings you to another menu screen, with two more options available: Normal Quest and Extra Quest. Above these is pictured a bulletin board, with unreadable scraps of paper pinned to it. Oh man, and I just checked, and I still have like seven pages of undiscovered extra quests to do. Might have to get back into this one. Such a summer game…

3. Dragon Age: Origins

Side quests in Dragon Age: Origins pop up in a number of ways, and one of them is by visiting a Chanter’s Board. I think I found my first one in Lothering, but there’s others in Redcliffe Village and the Denerim Market District. Since these tasks are being handed out by the Chantry, most help the already rich and powerful. But they are worth doing as each task provides a monetary reward, and you need money to buy bigger backpack space as soon as you can. Also, love the parchment look of the quests, as well as the “seal of approval” at the bottom of the description page. Nicely done, BioWare.

2. Borderlands

Okay, okay, technically they call this a Bounty Board, but it all means the same: moar questz. These are scattered throughout Pandora, and when there are new quests to pick up, a giant, floaty exclamation mark stands tall, making sure you know what is what. Turning in a quest and immediately picking up another is a wonderful carrot-on-a-string tactic, and I had more fun leveling up on the side then going through the main story missions in Borderlands. Most quests found here are given anonymously, but they do offer up experience points, cash, and either a new gun or artifact. They better return in Borderlands 2 or else…

1. Final Fantasy XII

When I graduated college and moved to northern New Jersey to get a big-boy job, I went for a few months in a studio apartment without the Internet. Thankfully, I had Final Fantasy XII to obsess over. And no, this isn’t about hte License Board. Instead, I’m all about the hunts after joining Clan Centurio and becoming best buds with Montblanc. See, in the world of Ivalice, monsters are constantly causing trouble, and so people have to list Marks or Elite Marks on a board in town in hope of help; Vaan and his crew can set out to kill them when and how they please. I can’t say for certain without checking my save file how many marks I took down since I last played in, um, 2006, but am pretty sure it was plenty. These mini-bosses were adventures all on their own and made collecting and leveling up a challenge, but so totally worth it.

Okay, those are my picks. Did I miss a favorite job board of yours? Tell me about it in the comments below.

Achievements of the Week – The Debunked Mr. Oddjob Smells Funny Edition

Last edition of Achievements of the Week was all about Saints Row: The Third. That makes sense to me, but I do aim for variety throughout the week despite my limited hours, and so I am pleased to announce that this week’s entry is about Saints Row: The Thirdand Rage. Hmm. So, two games is better than one. Maybe I’ll cover three next week as I am itching to play a little more Mass Effect 2, what with that newest space romp hitting stores a few days ago and everyone talking about it like there’s no tomorrow. Spoiler: there’s a tomorrow.

All right. Let’s get this non-televised show on the road.

From Saints Row: The Third…


Flash the Pan (10G): Destroyed all Gang Operations.

With the F-69 VTOL, this was easy clean-up work, though it did take me some time to figure out there was one gang operation on the roof of a tall building.


Your Backseat Smells Funny (20G): Completed all instances of Escort.

There, there. Nice, tiger. Calm, tiger.


Bright Lights, Big City (80G): Completed all City Takeover, Steelport is yours!

From Rage…


Passive Aggressive (30G): Get 3 kills with a single Sentry Bot

I love the name of this Achievement as it describes me and my play style perfectly.


Debunked (10G): Complete Shrouded Bunker in the Campaign


Mr. Oddjob (40G): Complete 5 Job Board Quests in one play-through

I have now crossed the 29,000 Gamerscore checkmark, with a perfect 30,000 definitely in sight. Less than 1,000 points to go. As I’m wont to do, I’m going to try to hit that number on the spot, so watch from afar as I creep closer and closer and pay even more attention to the number of points each Achievement gives me. Oh yeah, it’s gonna be wild.

What have y’all been up to? Want to share any cool Achievements from Mass Effect 3? If so, you know where to do it. Psst. Right below here.

Slowly making progress in Rage

I knew going in that I wasn’t going to love Rage, seeing that its focus is mostly on precise shooting and excessive driving, but I figured it would find a way into my heart through its barren, bandit-infested wasteland, crazy character designs, and handful of minigames. Alas, that has not been the case. Though I do totally dig some of these characters, like race announcer Jackie Weeks and the humming, hat-wearing Coffer. Talking to NPCs and watching their unique animations has been, surprisingly, the best part of coming out of that Ark so far.

Instead, it’s been a game I’ve picked up to play only three or four times since buying it post-Christmas, with a large span of at least a month between one of those sessions. Just hasn’t grabbed me like other games have. I know one reason why is because I’m more reluctant to actual do any story missions seeing as how the last time I ran out of ammo early on due to me lacking them shootin’ skillz, and that made completely that mission above and beyond the call of duty. For some, that’s probably enjoyable, but I just wanted to get to a town, talk to folk, buy some stuff, pick up miscellaneous jobs, and do some side minigames. Eventually, I got there, but meh. Two of the three games are annoying.

In Tombstones, you play a holographic sheriff surrounded by four holographic mutants who advance over the course of three turns. Each turn you roll four dice; crosshairs mean you make a kill, and skulls mean the mutants get one step closer to the sheriff. If you kill all four mutants, you win, and depending on what turn you kill them all, you will win higher amounts of money. It’s easy to comprehend, but all based around luck. There’s an Achievement for killing all four mutants on the first roll, which I’ve tried getting an uncountable number of times now. Grrr. Luck.

In Five Finger Fillet, you place your hand on a table and stab at the spaces between your fingers with a knife. Hit your digits three times, and you lose. The first four rounds are scripted and easy to get into the rhythm of, but the final round is random and fast and is driving me nuts. Especially since, when you cut one too many fingers, you have to start all over again from round one. Grrr. Fingers. 

Rage Frenzy, the minigame that got me over the curiosity line for Rage, is a turn-based card combat thing against an opponent’s deck. I’m still collecting cards for my deck, but this is the most fun minigame of the bunch (I think there’s a fourth I’ve not yet unearthed), requiring strategy and reminding me of the good ol’ Magic: The Gathering days.

At some point, I stopped playing silly fluff fillers with fellow Wellspring neighbors and went out into the wild to shoot some nasties.

Here’s what I’ve unlocked Achievements-wise since my last spurt of activity, which mainly stemmed from online multiplayer action:


Open Minded (15G): Get 10 Headshot kills with the Sniper Rifle


Gladiator (10G): Complete Mutant Bash TV in the Campaign


Arts and Crafts (10G): Construct 10 Engineering Items

Oh, and I found a Vault Boy bobble-head on the mayor’s desk in Wellspring, but there’s no Achievement for that even though there totally should be. Ahem.

Right now, I’m inside some bunker using speedy bomb-laden RC cars to blow up caches of…something. Man, I wish I paid more attention to what these characters were saying sometimes, but all I can do is pay attention to the way they move their arms or head while doling out a new mission objective. Hopefully it won’t be another month until I play again…