Tag Archives: Adam Jensen

The highs and lows of playing through Deus Ex: Human Revolution a second time

Clearly, I forgot to buy an intelligence-at-reading-menu-options augmentation while playing through Deus Ex: Human Revolution for a second time on its hardest difficulty. Because I got through it, struggling in a several sections, but otherwise racking up Praxis Points and bullets for my silenced Machine Pistol with ease and blasting down anybody that got in the way. Because I beat it using a mix of stealth and sniping  and straight up shooting and watched the credits roll and waited patiently for that bloop that would confirm I did it, that I mastered a game on its most straining setting, from beginning to end. But it never popped. The one for viewing all the different endings did though. Confused, I went back to my last save to check my option settings, and there I discovered that no, in fact, I was playing on medium difficulty…the whole time.

::frustratingly funny facepalm::

But man, it sure felt like a harder difficulty than that.

If you’ll recall, my first playthrough of Adam Jensen’s journey to living a new life and stopping…whatever did not go smoothly. With a battle plan of full-on stealth, I struggled to take down two of the three main bosses, sadly learned that I goofed up a non-lethal playthrough by rewiring a robot to kill enemy guards, and then ran into a nasty door glitch. I decided long ago that I’d play it all again, this time throwing quietness to the wind and shooting down dudes when it seemed like a quicker and simpler solution. The actual doing of this took longer than I expected, but we’re in the dry season currently for exciting videogames, and so I found some time recently over the last two weekends to plug away at this.

It went much easier the second time around, as well as quicker. I no longer had to wait and watch a guard until he turned his body ever so slightly to slip by him; this time around, I merely poked my head out, aimed with a silenced weapon, and dinged him in his dome. Sometimes I’d drag the body away. Sometimes I wouldn’t. Fearless, this Jensen he be. The boss battles were a snap thanks to Typhoon ammo and a ton of augmentations I missed the first time around, and I only had a hard time in certain rooms full of dudes where ammo was scarce and enemy count was high. It did seem like Jensen lost health super fast until I upgraded his skin perks, and that’s probably why I felt like I was playing on the hardest difficulty the whole time. Hacking emails and doors is still a strangely fun minigame, if a bit daunting at first. Towards the end though you’re breaking into level 5 rooms and emails like a pro, which does feel rewarding in its own way.

Anyways, here’s a few of the Achievements I unlocked on my second go in Deus Ex: Human Revolution that I’m pretty pleased with, especially considering that I’m probably never going back for a third time:


Deus Ex Machina (50G): Experience all the different endings that Deus Ex: Human Revolution has to offer.


Good Soul (15G): Against all odds, you saved Faridah Malik’s life.


Lucky Guess (10G): Next time, Jacob better use a more complex code to arm his bombs.

I only wish that I had been able to get either one of the really hard Achievements (beat the game with no kills, beat the game on its hardest difficulty, or beat the game without setting off an alarm) to show off my mad Deus Ex skills. I guess all I’m doing now is showing my lack of ’em. But you won’t tell anyone, right? ::tosses a gas grenade:: Right?

Hi, my name is Paul, and I’m a spoiled sneaker

I’ve been spoiled when it comes to sneaking. My latest sleuthing through future Detroit in Deus Ex: Human Revolution has definitely proved this. Mostly because I keep getting spotted by enemy units.

In Metal Gear Solid, Solid Snake had his Soliton radar at his disposal, right from the word hide. This showed enemy positions and vision cones, as well as outlines of boxes or trucks or barriers; it only became unusable during alert, evasion, and jamming phases, but otherwise, it was a great way to know who was where and how to get around them, either by crawling on the floor or making one’s way under a table.

In Assassin’s Creed: Brotherhood, we have a similar radar, now circular and in the lower right-hand corner of the screen, but serving the same purpose. Sometimes it can get cluttered with a hundred and five icon markers, but otherwise, it has enemies in red and shows them clearly coming after/looking for you. Oh look, a hiding spot there, there, and there. Sneaking made simple. Thanks, handy radar!

In Grinding Down fav The Saboteur, we have another circular radar, now in the lower left-hand corner, with red dots for Nazi soldiers. You couldn’t really assess their walking patterns, but you could see just how many threats were in a size-able area stretching several buildings and streets, and that was pretty vital when trying to breach an occupied location.

In Fallout 3 and Fallout: New Vegas, if you kept crouched and remained in the shadows, you could totally skirt detection. There were also some handy items like Stealth Boys and armor like the Chinese stealth armor, also known as the Hēi Guǐ, which basically guaranteed safety through patrolled sections. Increasing your Perception skill and having ED-E by your side would help detect enemies at greater distances, making it all the more easy to avoid ’em to begin with, especially Deathclaws and Cazadors.

However, in Deus Ex: Human Revolution, if Adam Jensen really wants to know where his enemies are and how far they can see and where they are looking and what their walking patterns are…well, we have too purchase it through an augmentation upgrade, and even then, it takes a few Praxis points to get things back to what I’ve come to know and expect in a radar. See, totally spoiled. Right now, I just unlocked the “cones of vision” augmentation, which helps a wee bit, but not enough to make me a true futuristic ninja. I am constantly getting spotted. All I have is a radar of dots, a handful of specks that do not make sense to me. To better hide, I need to fully upgrade three augmentations:

  • Radar System: Track enemy and friendly troops, turrets, cameras, and robots.
  • Infolink: Communicate discretely on the battlefield.
  • Stealth Enhancer: Provides stealth-related information and allows Jensen to mark and track enemies.

Yeah, too bad I didn’t understand this from the get-go, and I spent some points elsewhere, slowing true ninja progression to a crawl. Naturally, I’m trying to go through all of Deus Ex: Human Revolution in a kind and caring way, not killing a single soul (though from what I’ve read, boss battles have to end in death, mine or theirs), and so sneaking through enemy-infested buildings is my main path, but it’s hard when one has run out of tranq darts and keeps getting spotted by a guy halfway across the room, a dot that did not even pop up yet on Jensen’s radar. Hopefully things get easier with upgrades, but who knows if the game’s even sneakable for much longer.

If only I hadn’t been so coddled over the years…