Tag Archives: Zelda II: The Legend of Link

Error will always be Error

Pardon my ignorance, but I never knew about this.

Yes, this being a crazy, long-lived Internet meme stemming from a minor character in Zelda II: The Adventure of Link and a bad case of localization. Which all happened back in 1988, when I was five. Call me aloof and/or a failure to gaming trivia–I won’t argue. I guess I was slightly aware of it, having maybe seen the phrase pop up when other bad localizations, such as “all your base are belong to us,” were discussed, but I never realized where it came from, and then I guess I always assumed it must’ve been corrected at some point. Um, no. I just discovered it myself yesterday while giving my free 3DS Ambassador copy a turn; Error is still there, and he is still Error, now and forever, always and never not.

So, Error lives in the town of Ruto, which is only a hop, skip, walk away from where the game begins. On my way there, a few monsters ran into me, changing the screen from world map to traditional side-scrolling fanfare, but I just exited to the left or right without fighting anything; sidenote, I don’t understand how to play Zelda II: The Adventure of Link. Anyways, when talking to people in town, if you press the action button twice it totally skips their dialogue instead of speeding it up. I did this with Error initially, missing his infamous line. However, something about him drew me back, and this time I waited patiently for him to report that he was a coding failure. How weird.

This is probably the most shocking thing you’ve read today. Go me!