Tag Archives: Yoshi

2013 Game Review Haiku, #1 – Super Mario World 2: Yoshi’s Island

games completed in 2013 yoshi's island

The wizard Kamek
Tries to steal babies, Yoshi
Endures lots of tears

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Yoshi’s Island and the tears it cries

Thanks to hanging out with my awesome niece and nephew, Uncle Pauly’s heard babies at their best, when excited for Cheerios or a new toy or that dangerously catchy tune from Thomas the Tank Engine, as well as at their worst, when the world is just crumbling apart and they have to go to bed instead of staying up with us cool adults who then get to have crazy, neck-and-neck games of Madden ’12 in the dark. Naturally, babies sound better when being amazed and amazing, laughing and playing in their own fantastic universe, not screaming for salvation.

Yoshi’s Island–well, Super Mario World 2: Yoshi’s Island if you want to be official with titles and all that–gets this, and that’s why Baby Mario screeches the moment he leaves Yoshi’s back. He doesn’t just cry, he bawls for home. He makes a sound that is unrelenting and uniform in its purpose, to stop all further plans save for the one that gets him back to his dino buddy. It’s excruciating in how effective it is though.

As you can tell, I’m working my way through Yoshi’s Island, level by level, tear by tear, and it’s a great time except when Baby Mario starts howling. Strangely, amazingly, I’ve never played this game with an actual controller. I missed out on it during its SNES heyday only to emulate it poorly on a computer with keyboard controls during my one of my four years in college and to now get it in late 2011 on my Nintendo 3DS for being a good ol’ supporter of expensive handheld consoles. There are some downsides to this, as despite how colorful the above screenshot is, the version on the 3DS gets stretched to fit an unfitting screen and thus loses a lot of pretty, becoming muted and occasionally muddy. But otherwise, the platforming remains solid and challenging, with enough variety to keep each level sempervirent; I believe y’all know that if you want to get dizzy, touch fuzzy.

I know the levels from the first two worlds extremely well, as that’s as far as I ever got thanks to the previously mentioned keyboard controls. Currently, I’m on World Two, at the final castle, and am looking forward to moving on to the next world for all things unknown. Many of the game’s tricks still work well today, especially the third dimensional stuff, even when on a system that loves that stuff and yet can’t make it more effective because it’s only a port of a GBA title and not something made specifically for the 3DS. Kind of a shame there. Let’s keep the crying down to a minimum. Especially you, Baby Mario. Especially you.

Samus Aran against the nefarious Space Pirates is no stroll through Zebeth

Yesterday, a day earlier than originally touted to be available, the 10 NES games from the 3DS Ambassador Program were ready for downloading. Let’s name ’em all: Wrecking Crew, NES Open Tournament Golf, Yoshi, Metroid, Zelda II: The Adventure of Link, Super Mario Bros., Donkey Kong Jr., Balloon Fight, Ice Climber, and The Legend of Zelda. Whew. That’s a lot of titles, and  several of them are straight up ancient and esteemed relics of the past. However, getting them onto one’s 3DS was a tricky, convoluted process.

I was excited to give each of them a try, especially since–and this is where I lose all street cred as any kind of gaming fanatic–I’ve never played the original Metroid or The Legend of Zelda (1 and 2). I know. That’s like…crazy talk, right? I also don’t drink milk; deal with it. Well, that’s just how life went; I was never into emulating games on my computer throughout college and post-college, and since I missed setting sail on the NES boat from actually back in the day, that was it. Strangely, I did devour the later installments of these games on the SNES, and consider them to be absolute favorites. Fast-forward many, many years, and here I am, stretched out on a guest room bed, face merely inches from the screen, playing these games for the very first time on a shiny, battery-drained 3DS.

To start, Metroid is freaking hard. You elevator down onto Zebeth (later installments change this to Zebes) with a meager 30 health and can quickly lose all of that if you don’t proceed carefully. There’s also no solid save system, just a wonky password thing that I’m too lazy to try. So, you grab the morph ball immediately to your left–also known as maru mari–and move ahead in baby steps. I managed to get my health up to about 70 before getting stuck near those tubes that release an endless swarm of flying enemies; coupled with the fact that Samus can’t shoot in a downwards direction and that her shots actually can only go so far…well, she didn’t last long. Had to restart from the beginning. I think I was relying too much on my Super Metroid skills here, not grasping that both games play very differently.

Quick deaths and total restarts. This is a reoccurring theme with these freebie NES games. They are tough cookies. Except NES Open Tournament Golf, which is more terrible than tough. I got a 9 on the very first hole, and that’s not cool. I know how to golf. I got a birdie and two pars this summer in real life golf, swinging a real club and hitting a real ball. I should be even stronger in the pixelated version. But yeah…

I’m definitely going to give Metroid another fair go, and might have to actually rely on this password-saving feature once I get deep enough. Imagine getting all the way to Tourian and dying and having to begin all over again? ::shudders:: Oh, and the music is still amazingly powerful, wriggling its way into my very soul. Love, love, love it.

30 Days of Gaming, #1 – Your first videogame

 

This meme starts off with a doozy, and it’s a rather tricky doozy for me. See, while I’m going to talk about Super Mario World here as my first videogame, it most likely isn’t able to claim that title truthfully. Unfortunately, my gaming history from the early days is fairly foggy, and I know I played a lot of NES games over at the neighbors’, as well as bowling alley arcade machines and those weird solar-powered handheld things. I have very strong memories of a baseball one that traveled with me during long car rides. And I can’t quite place in the timeline when I got my GameBoy.

That said, Super Mario World–and the SNES is launched on–were truly my first, the very first console I ever opened on a Christmas morning, hugged, and called my own. It was the first videogame I could play, turn off, and turn back on an hour later, or the next morning, or whenever–because it was mine, and I was at home, not a friend’s place, and I could play it as much as I wanted. What we should also consider is that, having gotten no other games to play with the console for Christmas, I was extremely thankful the system came packaged with Super Mario World, which kept me busy for many snowy vacation days. And this trend of giving gamers a freebie is still somewhat followed by Nintendo (Wii Sports for the Nintendo Wii; those AR games for the Nintendo 3DS). It was a move that would ensure many would play it, burn it into their upbringing, never forget about it.

Two paragraphs in, and I’ve yet to really dig into Super Mario World. It’s that same ol’ story from previous Mario games, wherein the princess gets herself kidnapped by Bowser and it’s up to Mario Mario and Luigi Mario to save her. They’ll travel across themed lands to get her, too. However, a new savior joins the party, and it’s my personal fav…Yoshi the dinosaur. When ridden, Yoshi can eat enemies, spit fire, and allow Mario to reach new heights thanks to a higher jump. The saddest thing anyone can witness is when an enemy hits a ridden Yoshi; the dinosaur cries out in horror, tosses its rider off, and makes a bee-line run for the nearest deathpit. It’s sickening, I say.

As a youngling, getting to the next section was all that mattered. And this game taught me how to jump, to run, to move effectively from left to right more so than any other game. I remember barely squeezing by on extra lives when beating World 4: Forest of Illusion and skipping over to the dreaded World 5: Chocolate Island. As I got older and revisited the game, I discovered that it harbored a great number of secrets. Things like Warp Whistles and holding down for X number of seconds to hide in the level’s backgrounds, but these were mostly about alternate exits and unlocking colored blocks throughout the worlds. Such things as alternate exits blew my mind back then; stumbling upon one where I accidentally had Caped Mario fly too far over the end goal on to discover a second end goal was like–I can only assume here as I don’t eat such dredge–finding two toys in a box of cereal purporting only one plastic army guy.

Awesomely, the game still stands up on its own today. Sure, some of the levels feel very short, and large chunks can be skipped if you are able to fly high enough, but the challenge still sits around medium. Those chargin’ football players always give me trouble. The graphics are just as colorful, and the music invades your head in ways you’d never expect. Hearing the bwwwwoooo-oop at the end of the level as the screen circles in on Mario and then goes black is pure cocaine.

And if older games had Achievements, I’d have ’em all for Super Mario World. Yes, even the one for opening up the EXTRA mode, which changed the colors of the levels, as well as messed with in-game sprites. This was accomplished by completing Star Road, which is not the easiest of tasks. But I had much more free time then to devote to a game, and no secret sat unturned. It’s most definitely a legendary title, and the fact that I’m considering it my first makes it all the more special.

Anyways, here’s a moment in time. Me with my wife’s copy of Super Mario World, a game now 20 years old. Enjoy the nostalgia, dear readers:

Next up on 30 Days of Gaming…is my favorite character? Hmm. Spoiler: it’s not that jerkbag, Milich.