Tag Archives: Ylisse

Had to kill off Cordelia in Fire Emblem: Awakening to make room for future kids

rip cordelia fire emblem awakening

All right, another one down and out–by that I mean “retired” this time, not dead dead–in Fire Emblem: Awakening. No surprise, really: it’s Cordelia, a member of Ylisse’s Pegasus Knight Squad. And that means a single thrown stone can take her out, and since the enemy AI loves to attack the most vulnerable character at any given chance, even if it makes no sense strategy-wise, she fell fast after I accidentally moved her too close to a horseback archer’s range. A shame, really, as things were turning around for the Shepherds. Well, in my eyes, at least; everyone totally understands that, at this point, I’ve now killed 20 of my loyal friends, which irrefutably means I’m a terrible tactician. But we were growing closer, like a family.

Speaking of that, I got myself married. Woo! Well, for a second time. Don’t tell Tara. Her name is Say’ri, an old-fashioned princess if there ever was one, and we’re pretty pleased as punch to become one. From that, we were able to create our future kid Morgan. Kellam and Nowi also hooked up, producing a future dragon baby with the best name ever: Nah. Unfortunately, I flubbed up; long before these two marriages came and happened, with me learning how the future kid paralogues worked, I had Stahl and Panne unite in true love. However, during their kid’s paralogue battle, I accidentally picked the wrong side, and the only other rabbit beast thing left the realm for good, slain by what could have been her new companions and parents. My bad. I didn’t know…though I totally should have known.

So, lost one, but gained two. I also managed to complete both Chapter 19 and Chapter 20 with everyone safe and sound. Alas, at this point, I can’t really make many more kids because most of the story-related characters needed for pairing up with those that still remain and are kidless…are dead. See, I knew there would be drastic consequences to this whole permadeath thing. Poor Frederick must now cut off his genitals and become a eunuch.

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Newly joined Henry quickly becomes one for the books

rip henry fire emblem awakening oh well

Given the lapse of updates since I lost Sully, you might’ve assumed I haven’t played much more Fire Emblem: Awakening, but you’d be totally wrong. In fact, I’ve played a lot more, an hour almost every night. Granted, that one hour is generally a single chapter, boiled down to one long battle, but it’s forward progress nonetheless.

Basically, I’ve gone from chapter 9 to chapter 13 “Of Sacred Blood,” though I can’t really speak too much about what happened during those four chapters story-wise as things certainly do happen. One of them even caught me unawares. I can tell you, however, that nobody in the Shepherds died during four of the five latest battles, until last night, when dark mage newb Henry strolled on in and, just as fast, strolled on out. Dang it.

Although Henry hails from Plegia, he happily joins Chrom’s army because…well, he loves war. He’s like Macaulay Culkin in The Good Son; looks like a nice, innocent little lad, but then you find out he’s into blood and mayhem and decidedly evil things. Yeah, don’t let him babysit your kids. Anyways, he joins at the beginning of the fight, swooping in as a swarm of ravens, but I wasn’t really paying attention to him during the majority of the fight, as I knew where the advancing soldiers were and how best to handle them with friendly units I’ve come to know very well. Like Frederick and Norne and Stahl. So when enemy troops spawned at unguarded fortresses at the bottom of the map and Henry was all by himself, there weren’t enough Hex spells in the realm to keep him safe. Oh well. I already have my avatar and Nyna for excellent magic spells.

Okay, so Henry’s gone. I also missed out on recruiting a woman named Tharja in an earlier chapter, but I did get a few other newbies to join and remain safely in the Shepherds: Libra, Olivia, Cherche, and [name redacted for spoilery reasons]. Onwards we march, for peace and the Ylissean people…

Fire Emblem: Awakening has claimed three villagers and a dude named Edward

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Despite some very early losses in Fire Emblem: Awakening, I’ve begun to turn things around with Chrom’s quest to…well, keep the kingdom safe from all things evil. And figure out who Marth honestly is. I’m on chapter 8 currently if that means anything to you, but I’ve actually been focusing mostly on side quests, such as Paralogues, and general grinding battles to keep those in my team healthy, strong, and, most of all, alive.

Because I’ve lost several key units, like Virion the archer and sword extraordinaire Lon’qu, I’ve had to dip into the Bonus Box feature and recruit some new members from other Fire Emblem games to keep me at a full roster for some fights. Nyna, a sage from Fire Emblem: Shadow Dragon, has been doing phenomenal with her Elwind spells. Got Norne now on my side, a deadly archer also from Fire Emblem: Shadow Dragon. Lastly, I managed to trick the myrmidon Edward from Radiant Dawn to join my galavanting troupe. Since money doesn’t come easy in the Halidom of Ylisse and buying new individual members is crazy expensive, I was able to get all three of these folks to join my team by fighting them and then winning the match. The fights aren’t terribly difficult, and so I’m not only gaining a new fighter, but also leveling up along the way. It’s a pretty good tactic, if I don’t mind saying so.

Anyways, down went Edward and three “ally” villagers during the Paralogue 3 “A Strangled Peace” mission. May they rest in peace…a strangled peace, that is! Edward I saw coming as I let him venture too far out all by his lonesome, but it’s not like I knew the guy personally; this was his first battle, as well as his last. Also, since he comes from the Bonus Box and not the mainline story, his profile doesn’t appear in the Roster list, which leads me to believe that I could totally re-summon him again. Might have to try that some day, but not with him, as he obviously wasn’t a keeper. Probably will do so with Nyna, if ever comes the day.

This mission is pretty similar to an earlier Paralogue, wherein you have to do three things: make contact with the village, protect any roaming villagers, and still rout the enemy. The problem is that your army is spawned at the top of the map, and the villagers are in the middle area, and if you don’t get to them pronto–and I basically mean within one or two enemy turns–they will die fast and screaming. Looked like one attack from an enemy unit was enough to wipe a villager. I did not realize this initially, and so by the time I even had enough troops towards the middle of the map, all three villagers were dead. I did manage to get Sully over to the village though and protect it from further attacks. So, y’know, the greater good and all that.

I looked up what rewards you get if you do manage to save the three villagers, and I’m kind of glad I didn’t. Look at this pile of whackadoo: a Seraph Robe, a log, and a spoon. Ooh boy. Granted, I don’t know the stats for the Seraph Robe, but the other two items are just astounding in their simpleness. A log? A spoon? Sorry, villagers, but you’re gonna have to offer more to Chrom and his compadres if you want to get saved next time. Until then, my fellow Shepherds!

Vaike, the first of many permanent deaths in Fire Emblem: Awakening

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Shortly before heading off to MegaCon, I found a retail copy of Fire Emblem: Awakening. That may sound like a rather simple statement, but this 3DS game quickly became rare after dropping in early February in sort of the same fashion as Radiant Historia, with only so many copies shipped to individual retailers. The three GameStops I visited did not have any in stock, nor did the local Target or Best Buy. At last, I found it behind protective glass walls at Walmart. So, y’know, always.

Regardless, I’m glad I got a copy before they all poofed and disappeared, though sadly that’s probably the main reason I purchased Awakening. Not because I have a love for all things SRPG or even any deep experience with the franchise, but because it’s a game that will soon be hard to find, and I’d rather get it now then not and moan and groan later over how difficult it is to obtain, just like I did for Suikoden III and Katamari Damacy for many years. Yes, I’ve become quite a neurotic collector over the past few years, and I’d rather have than have not.

As evident from my bipolar time with Shin Megami Tensei: Devil Summoner Overclocked, I’m not very good at strategy-based RPGs. I don’t really understand why that is, as I’d like to think myself pretty decent at action RPGs and just fine with regular RPGs, knowing how to level and equip better armor and grind for XP before the next boss fight. But as soon as I’m tossed onto a grid-like battlefield with a number of units to control, I fall apart. Maybe there’s too much info to absorb and understand, and from what I’ve seen so far of Awakening, there is a lot of data to grok.

Where to begin? Well, I guess with the plot: Chrom, the prince of the Halidom of Ylisse, and his companions, must join together during a turbulent era. The neighboring nation of Plegia has been acting suspiciously as of late, and in response Chrom commands a band of soldiers–called the Shepherds–to keep his country at peace. He encounters an unholy force called the Risen plaguing the lands and a masked swordsman claiming to be Marth, the Hero-King of legend. You end up controlling a character with amnesia who joins the Shepherds by chance. It’s kind of both typical medieval fantasy fare and non-typicalness, with hints of time travel. I’ve only gotten up to the start of Chapter 4, so that’s all I know currently.

And yes, I’m playing Awakening on Normal difficulty…in Classic mode. That means dealing with the permanent death aspect the franchise is known for. When a character’s health is depleted, that’s it–they are dead. No amount of Phoenix Down feathers could possibly bring them back. So you best be prepared for each and every battle, for every minute change to the enemy’s tactics, for every possible scenario and decision. Matt Mason over at Obtain Potion has some strong thoughts on defending casual mode, and I agree that people playing Awakening on Classic, but reloading a save after losing a beloved squad member are doing it wrong. If you care that much, switch to Casual and go about your adventuring, knowing every one is safe and sound in their big boy/girl beds after each battle.

For me, I’m embracing perma-death fully and plan to make it a point to share each and every loss I suffer here on Grinding Down, no matter how grand or small. I’m not trying to play the game as best as possible, following a guide and keeping all the best characters alive and paired perfectly. This is war, and war never changes. There will be deaths, and many more to come, knowing my skills. First up, however, is Vaike, an axe-wielding soldier with fun hair, which is a shame, as he seemed like quite a funny guy. But as quickly as he was introduced in Chapter 3, he was chopped to bits by enemy soldiers. My fault for not paying attention to weapon types.

I played a little more into Chapter 4 last night, losing Sully and Lissa, but also then having my own character die, which brings up the GAME OVER screen. So I kind of get a mulligan on that one, and hope that I can mix up my strategy better to keep everyone, including myself, up and moving. But if I can’t, well…them’s the breaks.

If you have any Awakening tips, please, please share them here. I still don’t understand a lot of it, and only just opened up all the Wireless functionality, which seems to offer side quest maps, new items, other teams to use, and so on. Also noticed that you can forge new items in shops. Oh boy.