The Chrono Cross soundtrack is simply legendary. I’ve been listening to it for years and have certainly spent more time nodding along and tapping my foot to tracks like “Termina – Another World” and “Fragment of a Dream” than actually playing the game, which, for those curious, took me just under 40 hours to see to completion. That’s saying a lot because, to drop some truth bombs here, I dislike a lot of videogame music, especially a lot of 8-bit and 16-bit stuff. It all sounds too–and forgive the phrase here–videogamey for my tastes. When I want music, I want music–strings and soaring climaxes and tempo changes and so on–and composer Yasunori Mitsuda delivers the goods seemingly effortlessly, drawing on old world cultural influences and alternating between bright and dark themes.
I’ve actually touched upon the game’s soundtrack before, back when I did a 30 Days of Gaming meme thingy. Remember that? Of course you do, ya loyal, devoted reader who I haven’t yet scared away with all my Chrono Cross jabbering this week. Anyways, here’s a link for the lazy. I will now try to think of some other things to talk about.
Over the many years of my preponderant existence, I’ve come to appreciation a couple other videogame soundtracks, but not many. Dark Cloud 2 has some solid tracks and ranges from dark, unsettling and nearly off-putting carnival-like songs to slower, prettier pieces like “Starlight Temple” and “Veniccio Coast”. Radiant Historia came with a bonus CD, as did Shin Megami Tensei IV, which I burned onto my computer and listened to a few times. And then there is Fez and Bastion, the two most recent examples of game soundtracks I’ve found myself listening to and enjoying separate from the time I spent finding cubes and shards, respectively. Supposedly Journey has a great one too, but I’ve yet to play it (though I do own it now thanks to a recently stellar sale on PSN). Other than that, a lot of music in games these days is kind of forgettable; certainly it does the job of setting the mood and blocking out background silence, but it only exists for then and there, never meant to be listened to again, unless you play that part over again.
I love that, for every town and place you visit, there are two themes: one for Home World, one for Another World. Some vary quite differently from one another, while others are strikingly similar. Take, for instance, Arni, the first town–well, it’s a fishing village if you want to get specific–that players will experience in Chrono Cross. In the Home World version, you can almost hear the waves crashing against the docks, feel the sea-carrying wind against your face, and be quite content with the day, as the song is both pretty and peaceful, perfect for running around and talking with your neighbors. In the Another World version, a piano riff takes center stage, playing nearly the same guitar part found in the Home World version, but this time it is slower, softer, maybe even a little unsure–which reflects perfectly on Serge because, at this point, he has now traveled to a different realm where he no longer exists and is looked upon as a stranger. The music pairs up like this in a couple other spots, but this is my favorite.
Thankfully, the battle music never really grows old after hearing it a couple of hundred times. I can name some other games where I’m sick of hearing the same battle theme minute after minute after minute: Ni no Kuni, Dragon Fantasy – Book 1, and Kingdom Hearts. Sometimes, a few battles are fought using drastically different songs, but for the most part it’s the adrenaline-pumping, button-pushing beat of a truly epic battle theme. Granted, it pales in comparison to Chrono Trigger‘s battle theme, but that kind of isn’t a fair fight.
It’s difficult to find something to truly dislike about Chrono Cross‘ original soundtrack; the entire compilation isn’t perfect, as some songs are too dreary to handle, but it is brimming with a sense of hopeful continuity, and that reminds me greatly of a large bedroom, once my sister’s, where I’d sit on the floor in my pajamas on a gloriously sunny Saturday afternoon, just a foot away from my television, slotting Elements and listening to this strange, colorful world, feeling somehow right at home. It stirred me then, it stirs me now, and it will continue to be an important part of my life, no matter which realm I end up in.