Tag Archives: xbox live

Shadow Complex supports minimalists

Taking a tiny break from Fallout 3 (please don’t die from shock at that statement; I haven’t yet), I’ve gone back into the thinly veiled world of Shadow Complex. Now, I’ve already beaten the game twice, once just going along with things, and the second time to collect 100% of the items on the map. I basically have two achievements left to get: Minimalist (Complete the game with less than 13% of items) and Serious Complex (Level up to experience level 50). Both are definitely an uphill battle, especially if you’re one of the types that grows bored playing the same game over and over and over…

Luckily, Shadow Complex is a blast.

And random, too.

Take, for instance, the following scenario. Sneaking down a set of darkened barrack-like halls, I ran into an enemy soldier. Since I was close enough for hand-to-hand combat, I jabbed him twice in the face and moved to the next room…only to die a quick death from many, many guns. Going back through the same room, I instead killed the initial guard with a grenade…to only die once again in the next room. The third time…I popped the soldier quickly in the head with my pistol and planned my subsequent moves much better.

I also completely forgot how stunningly beautiful and haunting the gameworld is, and yes, I’m talking about when whatshisname has to swim back through some previous rooms now flooded and there’s dead soldiers drifting in the water with this quiet, atmospheric piano in the background. So good, people. So spooky. Much better than a hundred retail games have ever gotten it. Quote me on that if you must.

But yeah…Shadow Complex is a game worth replaying and revisiting because it is never what you expect it to be. I won’t be going after these achievements simultaneously because it is nearly impossible to gain a ton of XP, but not explore and gather extra items. So first up is…Minimalist. I’m at 7% and doing well. Then it looks like I’ll be playing through for a fourth time, which I don’t mind one bit.

Fallout 3 Xbox avatar items on the horizon

Um, yeah, I know I’ve said before that paying for digital clothing and trinkets to dress up your digital self is silly and a stupid waste of money. War never changes, sure, but my outlook on this stupid trend just might because…

On Thursday, November 26, Bethesda is releasing the following Fallout 3 items on the Xbox Avatar Marketplace:

  • Vault 101 Suit — 240 MS Points
  • Bethesda Game Studios Shirt — 80 MS Points
  • Fallout 3 Ringer Shirt — 80 MS Points
  • Vault Boy Shirt — 80 MS Points
  • Vault Boy Suit — 240 MS Points
  • Vault Boy Head — 80 MS Points

Of them all, the Vault 101 Suit is looking the slickest.

Twitter, Facebook, Last.fm, and more arriving on Xbox 360 November 17

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That’s right. A slew of social content is coming to Xbox Live on Tuesday, November 17, including Facebook, Twitter, Last.fm, Zune video, and a new “News and More” section, which will draw from MSNBC, The New Yorker, and Dilbert for content. Wait…Dilbert? Hmm.

Seems that the services are only available to Xbox Live Gold members but us lowly Silver users (must be 18+ for Facebook and Twitter) will be able to get a sample thanks to a Free Gold Weekend happening from Friday to Sunday. I’ll be sure to try it out and let the world know what I think of it. Personally, I still feel like much of the social shtuff such as tweeting and updating statuses will be time-consuming, awkward, and worse for wear, but let’s wait until I can actually update my status with “Just blew a Super Mutant Overlord to pieces with a Lincoln’s Repeater headshot!” before I start with the nay-saying.

Until then…

IMPRESSIONS: Left 4 Dead 2 demo

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I try not to judge a book by its cover. Similarly, I try not to judge a videogame by its…heck, they are different beasts than books and by the time a game is released the public has already been spoon-fed screenshots, trailers, previews, demos, and a landfill of hype. So a videogame’s retail cover means nothing in actuality, but what I’m trying to say is that I normally shy away from the crazy, fast-paced shooters of this generation because I feel like they are just not my kind of game. I’m talking about the Halos, the Gears of Wars, the Call of Dutys, and the Left 4 Deads. Last night, I put that theory to the test.

Left 4 Dead 2 comes out on November 17, and a demo for the zombie shootathon went up on Xbox Live at the end of October. Y’know, to gets folks excited. However, being a lowly wielder of the Silver account, I had to wait until yesterday to download it. Oh, lowly me.

The demo offers up two modes of play–single player and online campaign–within one of the game’s five episodes, The Parish, with the first two sections of that episode available for exploring. There’s no story introduction, and you’re dropped off a boat next to, magically, a table of weapons. Grab your gear and go. Go where? Forward. Then the zombies swarm (or maybe not, thanks to the clever and always thinking AI director), and here’s where the problems started…for me, at least.

One, nervous and unsure of how to play, I hung back and allowed my three other teammates to dole out punishment. A single zombie did not get through so basically I just stood in a corner watching. This is equivalent to watching an in-game cinema. I did nothing.

Second, when I finally did decide to shoot some zombies I ended up hitting my teammates more often. They scolded me, and I retreated to hiding in a corner, popping off a shot only when it was clear who what I was aiming at. This only worked in the open areas, like the park and streets. Inside buildings was a no-trigger zone. Was there a button for zoom? I couldn’t figure it out.

Anyways, you’ll travel down streets, through a dark kitchen, across a shrub-heavy park, all while shooting a variety of zombies. They are fast zombies, too, some jumping on your head and others spitting Ecto Cooler at you. The graphics are colorful and strong, and the physicality of everything is pretty impressive, especially how zombies fall differently under gunfire versus melee weapons. In dark areas, the light from your flashlight makes for eerie gunfights. I had no idea what I was supposed to be doing with some of the items I found, and I just moved from place to place when it go too quiet until eventually the demo came to an end.

Then I played the demo a second time, and the entire scenario was different, which was nice. Very nice, and I slowly improved on shooting zombies. So I’ll pass on the full retail game, as I don’t have anyone to play with (and I’m assuming this is a great game for friends and such) and just replay the demo when I get a hankering for a zombie massacre.

At least now I can say with total authority that Left 4 Dead 2 is not my kind of videogame experience.

Update to Xbox LIVE arriving on August 11, 2009

The update will be ushering in a wave of new features, such as Games on Demand, the Avatar marketplace, user ratings, and other stuff. Read up about here.

Alas, this will not be the update that includes integrating Facebook and Twitter into the main dashboard, which is a shame as I was looking forward to that feature the most. I’m nonplussed about the notion of spending real money/Microsoft bucks for digital clothing and toys for the videogame representation of us gamers. Seems kinda moot, really.

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But…but. The Avatar marketplace could really do wonders if it allows some games to unlock a few free tee-shirts or magical swords (I’m looking at you, Fable II) either as some part of an achievement or whatever. That’d be nice and possibly some incentive to even glance purchasable pixels.

As per the Games on Demand, it’s not for me. I like browsing a shop and bringing something home, whether it is a new game or a used one with the manual missing.I also suspect that they will be priced a bit unfairly, but I’ll only speculate for now and hope that they don’t go nuts. I got my copy of Mass Effect for $15 human dollars so hopefully it is somewhere around there as well.

So yeah, I’m just kind of waiting on the update bringing in Twitter and the Book of Faces. Some time this fall, eh? Okay…