Tag Archives: writing

2016 Game Review Haiku, #62 – The Writer Will Do Something

the-writer-will-do-something-capture

ShatterGate must thrive
Cue emergency meeting
Now play the blame game

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2015 Game Review Haiku, #41 – The Novelist

2015 games completed gd the novelist

Meet the Kaplans fam
Use your ghost powers to change
Their lives, poor Tommy

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

I have no quarrel with Quarrel

I am a word nerd. Always have been, always will be. I guess this is obvious if you know me in real life, as I’ve been a copyeditor for the past seven to eight years. I see letters, I see words, and for the last chunk of life, I’ve been correcting misspelled words. It’s a disease. I just can’t help but notice errors or better ways to write something. And so I was very delighted to see a Quick Look of Quarrel over at GiantBomb, which is a game that’s been out on other platforms for some time now, but I’ve never heard of it because my cell phone is pre-600 B.C. I was sold immediately, especially at the appealing price tag of $5.00 (or 400 Microsoft Points) on Xbox Live.

Anyways, Quarrel…it’s a mix of Scrabble and Risk. Maybe some Boggle, too. Basically, each player is given different cuts of land on a shared map, and to capture enemy territory, you have to create a better word than them from a mix of random letters. The size of the word is limited to the number of soldiers you have when attacking, which can be increased by making kick-ass words or recruiting them from other controlled slices. It’s also a race against time, as sometimes you and your opponent will enter words worth the same value, with the winner being decided by who was the fastest.

Check out the three Achievements I’ve unlocked so far, which clearly show off my supreme wordage skills:


A Rag Man (5G): You made your first ever Quarrel anagram.


Unbeaten! (20G): You capably captured Starfish Bay in Domination without losing a single quarrel.


Incrediword! (15G): You made a whale of a word worth at least 20 points.

The aspect that I’m loving about Quarrel so far is how quickly a match can swing from being in your favor to being your worst nightmare. Last night, before bed, I decided to do one more match, a four-way between me and three computer-controlled opponents: Malik, Caprice, and Dwayne. I got picked to go last, so I sat, watching as the other players duked it out, trying to make anagrams  during their fights. When my turn came, I began dominating, since most of my enemies’ territories were now down in size, squashing their “OH” and “IT” with “SCRUB” and “LAZY”. I was able to take out Caprice and Dwayne, stopping to earn some new recruits. Then it was a back and forth between Malik and I, with me eventually flubbing up one too many times, and then he destroyed me. Even if you have eight troops to make an eight-letter word, a player with a four-letter word can still pull the rug out from under you.

But yeah, Quarrel! I’m gonna play some more this weekend, hopefully. Seems like a great chaser between stress and trying to get done a thousand and five artsy things for MegaCon and MOCCA. It costs $5.00, and you should get it, and then we should wage war against each other with words. Seriously, find me. Message me at PaulyAulyWog. Word!

That 30 Days of Gaming meme coming to Grinding Down soon

It might come as a surprise to my many silent readers here that I don’t plan a lot of the content that goes up on Grinding Down. I don’t write drafts or notes as I’m playing games for later posting…I just think and then type up what I’m thinking about. Off-the-cuff is a perfect way to describe how this blog lives, and the only thing I do try to do is remain constant in my updating at least once a day, Monday through Friday. Not too hard, but there are occasional days where I do struggle with a topic to post about. We all feel, at some point or another, that we’re just rambling at a wall and stealing someone else’s oxygen/brain cells with our pointlessness.

Lately, I’ve been seeing a lot of fellow videogame bloggers doing a meme, a meme all about generating topics to talk about. Sounds good to me! So I’m gonna start this crazy meme next Monday and try my hardest to get through the 30 days as strong as possible. I will still, more than likely, take weekends off. But at least now, for the next 30 days, if there is ever a day where I’m drawing a blank, I know where to turn to: um, this blog post.

Anyways, here’s the 30 topic trains I’m going to be, just like Link in The Legend of Zelda: Spirit Tracks, steering your way soon enough:

Day 1 – Your first videogame
Day 2 – Your favorite character
Day 3 – A game that is underrated
Day 4 – Your guilty pleasure game
Day 5 – Game character you feel you are most like (or wish you were)
Day 6 – Most annoying character
Day 7 – Favorite game couple
Day 8 – Best soundtrack
Day 9 – Saddest game scene
Day 10 – Best gameplay
Day 11 – Gaming system of choice
Day 12 – A game everyone should play
Day 13 – A game you’ve played more than five times
Day 14 – Current (or most recent) gaming wallpaper
Day 15 – Post a screenshot from the game you’re playing right now
Day 16 – Game with the best cut scenes
Day 17 – Favorite antagonist
Day 18 – Favorite protagonist
Day 19 – Picture of a game setting you wish you lived in
Day 20 – Favorite genre
Day 21 – Game with the best story
Day 22 – A game sequel which disappointed you
Day 23 – Game you think had the best graphics or art style
Day 24 – Favorite classic game
Day 25 – A game you plan on playing
Day 26 – Best voice acting
Day 27 – Most epic scene ever
Day 28 – Favorite game developer
Day 29 – A game you thought you wouldn’t like, but ended up loving
Day 30 – Your favorite game of all time

That’s a lot of musing. Are you stoked?

Halo 3: ODST, a story of love, sacrifice, and a wormy alien

I can’t wait to complete Halo 3: ODST, dear Grinding Down readers, but only because I am eager to write about it for y’all. See, I’ve barely been paying attention to what is going on and already know next to nothing about the Halo universe, which should make for a very interesting write-up. I think I even played the last two levels on the lowest volume possible because I had a slight headache, meaning that if Captain Mal said anything important, I most certainly missed it. Right now, I’m on the level where I have to escort some worm alien thingy to safety. Not sure if that’s near the end, but judging by the Achievements I’ve unlocked so far, I’d say we’re fairly close.

On top of not knowing what is going on, I still don’t see the appeal of this series. Everything screams generic, and I am constantly cursing under my breath at the controls because there seems to be no such thing as a run button. And the night missions? Frak the night missions. Might as well as turn my TV’s monitor off and play it that way.

But yeah, aliens and guns and shooting aliens with guns. That’s been Halo 3: ODST so far for me. I’m glad I bought this cheap and on a whim. Otherwise, I’d probably feel like I just bounced a sticky grenade off a wall and on to myself.