Tag Archives: Wolfenstein: The New Order

Ringing in the new year with 90,000 Gamerscore

When I hit the 80,000 Gamerscore mark in August 2017, I predicated I’d earn the next full 10,000 by March 2018. Mel went with April 2018. Er, whoops. We were a bit off on those guestimations. Here we are almost two weeks into January and, thanks to a number of recently completed games and the Iron Fist martial arts tournament, which I’ll touch upon below, I punched 90,000 Gamerscore perfectly in the nose last night, shortly before hitting the hay:

Go me, go numbers growing higher. Also, at some point, I really do need to look into updating my avatar, seeing as I haven’t rocked a full beard now for many, many months. I can also make my body size a bit slimmer.

Let’s see. Obviously, the games I’ve touched most recently–Wolfenstein: The New Order, Night in the Woods, and Prey–played a bit part in climbing this mountain. As did Middle-Earth: Shadow of Mordor and all its DLC, which, until typing those very words, I had honestly wiped from my memory despite the number of hours that whole thing took to complete. There’s also Slime Rancher and Murdered: Soul Suspect, of which I got most for the former and all the Achievements for the latter, plus a bunch of smaller games here and there to fill in the gaps, inching my Gamerscore a wee bit closer to the clouds.

However, after finding every single hidden enigma code collectible and unlocking the first puzzle-related one in Wolfenstein: The New Order last night, I saw that I needed 20 more Gamerscore to hit 90,000 perfectly, which wasn’t going to work with the remainder of enigma-related Achievements left in the game. So I began searching through my installed games list, on the hunt for something worth either 20, 15, 10, or 5, though I was hoping to find an easy one for 20 and call it a night. Enter Tekken Tag Tournament 2, and this little gem involving pressing X+Y+RB three times in Practice mode against an opponent standing still and not blocking, all of which took me about 30 seconds to do:


Master of the Direct Tag Assault (20G): You pulled off 3 Direct Tag Assaults.

My skills are undeniable. I don’t even remember which two characters I picked for my team. Either way, the job got done.

Will I achieve 100,000 Gamerscore in 2018? You bet your butt I will.

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Captain B.J. Blazkowicz resolutely takes on the Nazis

I’ve got bad news: I know all the spoilery bits for Wolfenstein II: The New Colossus already. That’s just one of the few sacrifices I had to make to listen to Giant Bomb‘s 2017 GOTY deliberations, along with knowing where things ultimately go in NierR:Automata, Yakuza 0, and Persona 5. Oh well. Thankfully, I was able to complete both Night in the Woods and The Legend of Zelda: Breath of the Wild just before the year came to a close. But considering that I’m only just now finishing up Wolfenstein: The New Order, here’s hoping I forget many details about the much-talked about sequel…whenever I get to it (my prediction: somewhere in late 2019).

I got Wolfenstein: The New Order, along with the follow-up/prequel Wolfenstein: The Old Blood, The Inner World, and Deus Ex: Mankind Divided, during Microsoft’s big Black Friday sale in that crazy year called 2017. Anyways, I’m trying to make a more conscious effort to the play the games I buy instead of letting them sit for months unattended, and so I recently loaded up Wolfenstein: The New Order, kept it on the default difficulty setting, and quickly got about putting Nazis in their place. It’s good fun, if surprisingly straightforward, both in terms of gameplay and plot.

I’ll do my best to provide a plot summary. Some three years after the destruction of the Black Sun portal, the Nazis deployed advanced technologies, which enabled them to turn the tide against the Allies. On July 16, 1946, at dawn, U.S. special forces operative Captain William “B.J.” Blazkowicz, accompanied by pilot Fergus Reid and Private Probst Wyatt III, took part in a massive Allied air raid against a fortress and weapons laboratory run by General Wilhelm “Deathshead” Strasse. Unfortunately, the three of them were captured and brought to a human experimentation laboratory where Deathshead forced Blazkowicz to choose one of his companions to die–either Fergus or Wyatt. Afterwards, Blazkowicz escapes the laboratory, but suffers a critical head injury, rendering him unconscious and putting him in a coma for 14 years. He comes back to life in a psychiatric asylum in Poland, now determined more than ever to find his friends and blast apart some Nazi faces. Phew.

Wolfenstein: The New Order is a first-person shooter that, at many times, asks to you to do things stealthily. There’s also cover-based shooting and entire sequences where you are exploring an area or solving some simple puzzles. I came at this as I do all first-person things–cautiously. Unfortunately, when the chaos kicks in and you are discovered, the best thing to do is keep moving and don’t stop firing. The game is pretty generous with armor, health, and ammo pick-ups, so, honestly, go nuts. However, when I got to Chapter 12: Gibraltar Bridge, I hit a serious snag, finding the difficulty–even on the normal setting–to be a bit much to overcome. I’m not alone in this. You are basically climbing up a broken bridge, at a serious disadvantage, with numerous enemies high above you and out of sight. After about ten or so attempts, I gave up and dropped the difficulty down to “Can I play, Daddy?”, which at first bothered me, but then I had a good time mowing down everyone in B.J.’s way without even giving a second thought to taking cover or needing more health.

Perhaps my favorite thing about Wolfenstein: The New Order is its perk system. Instead of collecting XP and leveling up your B.J.–keep it clean, kids–to spend skill points on perks, you earn upgrades by doing specific tasks. Kind of like in Elder Scrolls V: Skyrim, where if you want to raise your blocking stats with a shield, start blocking with a shield more. These minor upgrades enhance Blazkowicz’s combat aptitude by increasing his maximum health, ammo count, and damage taken, which is all well and good, but you are playing on the easiest of difficulty levels this doesn’t matter much. Still, going after them is enjoyable, and I really had a good time sprint-sliding and killing Nazis to ultimately strengthen my skills at…well, killing Nazis. Also, you can totally take advantage of key checkpoints in certain levels to grind out some of the trickier perks, which I totally did.

So yeah, that’s Wolfenstein: The New Order. I’m currently playing clean-up on some of its collectibles and Achievements (none of them related to difficulty settings though), but I suspect after that I’ll move on to Wolfenstein: The Old Blood…soonish. Eh, maybe. I also need to finish Prey, and then I’d love to get into Deus Ex: Mankind Divided. Eep, too many games.

2018 Game Review Haiku, #4 – Wolfenstein: The New Order

Select your timeline
And start killing Nazi scum
Orders from B.J.

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.