Tag Archives: Whiterun

The problem with too many quests and bosses that glitch in Skyrim

[Major spoilers abound for the following two end-game quests: Sovngarde and Dragonslayer. You’ve been warned.]

I completed Skyrim‘s main quest last night. It happened faster than I expected, and that’s a funny thing to say for someone whose only character’s save slot is just tipping over 60 hours of logged adventuring. But yeah. Read and weep:


Dragonslayer (50G): Complete “Dragonslayer”

Here’s how I operate within open-world games. I start out strong, following the main path and getting everything in place for the major events to happen. I do this for awhile, and I do this all as an upstanding guy, a goody two-shoes, a real hero. But then a scientist wants me to find out what happened to the plants in Vault 13 or some Krogans are interested in getting sushi from the lake in the Presidium or a deceased woman’s mother is looking for closure, something only I can provide–and that’s it. I’m gone for hours, days, in-game weeks. Maybe even months. I forget what I was once doing, and other tasks begin to pile up, constantly reminding me, constantly blocking out the past. At some point, the mental tug is too much, I just internally say okay, whatever and rush through the rest of the game so that I can enjoy my mindless wandering in peace.

So, I did that. I went to Sovngarde to search out Alduin, the World-Eater, and snuff his snout out for good. It’s a misty realm, brimming with legendary Nord warriors–of now and then–and to get into their Hall of Valor, you must defeat the gate guardian Tsun. Well, defeat isn’t right. Basically, you have to knock out at least half his health, and he’s extremely tough. Lohgahn, as a level 30 archer, had to rethink strategies and reload a few times because two hits from Tsun’s weapon was enough to trigger a kill-cam. I mention this because–and this is where concluding Skyrim gets truly sad–Tsun was harder than the game’s final boss. Which is a dragon that eats worlds. Yeah,  I know.

Also, the Hall of Valor was the glitchiest location so far. I stood in wonder as a goblet on a table popped in and out of existence. Same happened with parts of tablecloths. And if you looked out one of the windows and glanced down, it was just a wash of dirt soup. Maybe this was due to the fact that the hall is filled with characters, or maybe that latest patch did worser things.

When it comes time to fight Alduin, you get help. Three Nord warriors from the Hall of Valor join you, which is great as they draw Alduin’s attention away, giving Lohgahn plenty of time and space to cast Dragonrend and loose some poisoned arrows. But then, as Alduin’s health dropped below the halfway mark, I noticed something–he was stuck, his left leg deep beneath the ground, cut off in a crude way. And he wouldn’t turn around. I switched to my treasured Mace of Molag Bal and beat on his scales. The dragon never turned around to fight me. Maybe he was too distracted from the others, or maybe he was glitched. The underwhelming fight ended with Lohgahn returning to his perch and loosing a few more arrows. How terribly dull and ironic; Alduin never even knew the Dovahkiin was there.

Well, with that done I can get back to my disturbingly huge list of side quests and miscellaneous quests. There’s an old woman in Whiterun who always asks me if I found anything out about her son whenever I pass. I guess this is a quest I agreed to very early on in my playthrough. Unfortunately, I don’t remember why. Was her son kidnapped? Lost somewhere? Guess I’ll have to play detective and do a lot of searching through my lists to find the right one. That’ll at least get me on the right path, but the urgency is certainly gone, and now it feels like something Lohgahn’s obligated to do. Hmm…

In short, Skyrim‘s main quest is underwhelming, but at least now I can begin checking off my to-do list. If you beat the main quest, how did you find Alduin at the end? As tough as his name implies or easier than harvesting wings off a butterfly? Speak up. I’m curious to know.

The early life and times of an Imperial Dragonborn with an obsession for cheese wheels

My Grinding Down post…uh, post playing The Elder Scrolls V: Skyrim for the very first time did not turn out like I originally planned. I was hoping to do more of a summary of the times, the handful of hours spent, about the things Lohgahn did or did not do since stumbling into freedom, as well as my usual colorful commentary on all things broken with Bethesda’s supposedly brand new engine. In the end, I babbled on about the quest The House of Horrors and how surprised and conflicted I was by it. So here we are again, for Skyrim post numero two.

If you’ve ever read any of my posts on Fallout 3, Fallout: New Vegas, or Deus Ex: Human Revolution, then you know how I like to roleplay. At least initially. Sneak, steal, and get by with skin still on my bones. Sell everything not sealed down. And so that’s how it began, with Lohgahn getting his greedy Imperial hands on a bow and quiver of arrows as soon as possible. He snuck through caves, snuck up to villages, snuck through the forest, and so long as he was able to hit an enemy first without being detected, they were usually dead with one shot. If not, they generally didn’t reach him by the time he had reloaded his bow. However, I did have a backup strategy for when things got up-close and personal, and that was a combo of fire magic and an enchanted axe that also contained fire magic. Yeah, fire’s cool. Also now have a fire-based Shout, so watch out frost-based critters.

And sadly, I’ve been using the bow less and less. Now I’m really into summoning a spectral wolf companion or a demon from another plane to help out in battle. I haven’t gotten another stable companion since Lydia died, and I don’t know if I ever will. I do enjoy going at it alone, even if the dragon fights are tough with nobody else to aggro at. Speaking of dragons, I’ve taken down six now. Some perks I’ve picked up are zooming in with the bow, gaining a bonus to armor protection if wearing all pieces of light armor, and more damage with one-handed weapons. It’s weird seeing where Lohgahn started and where he’s at now, a mixed bag of tricks. This could potentially be dangerous down the line, with him decent in multiple styles, but not strong in a single element. We’ll see. I might not ever even complete the main storyline considering how many side quests rock and how many miscellaneous tasks I’ve got in my log.

And now, some more blabbering about a fantastic quest I turned in recently called A Night to Remember. Spoilers follow, people. After a hard day of looting bandits and cooking their food, Lohgahn headed to the tavern in Whiterun for some drink and music. Well, he certainly got one of those two things. A man named Sam Guevenne challenged me to a drinking contest for a magical staff, and I accepted, guzzling back three glasses of whatever we were guzzling. After blacking out, Lohgahn woke up in an entirely different hold, with no memory of what happened. He then has to piece it together, and in the end, after talk of stolen sheep and getting married, it’s more mindgames being played by Daedra princes. I think I’m going to absolutely love every single Daedra quest in Skyrim.

Also, I’ve begun recording some of the glitches in the game. Here’s one where doors in my Whiterun house magically stand up without walls. I’ve got another one to upload that’ll make your head spin.

In summary, after roughly fourteen or fifteen hours, Lohgahn loves cheese wheels, is now level 16, and has only done a smidgen of the main storyline quests. He has, however, been deemed a hero of the people. It’s true. See right here:


Hero of the People (30G): Complete 50 Misc Objectives

He’s thinking about learning more about magic, and yet, at the same time, wondering if he’d fit in with that underground thieves guild. Hmm…

Achievements of the Week – The Blessed Unbound Master Edition

It has arrived. The day is 11/11/11, and it is so much more than a Spinal Tap reference or a day to honor Veterans everywhere–it’s the day dragons awoke, the day I became a bearded man of import. Getting there wasn’t hard; Tara and I went to my local GameStop around 10ish, paid for my copies of The Elder Scrolls V: Skyrim and LEGO Harry Potter, Years 5-7 (which I won’t be able to pick up until early next week) and then hung out on the store’s floor for a bit. We gamed on our DSes for a bit, but eventually had to line up outside in the cold as we drew nearer to midnight. Once the time chimed high, we were sent into the store in groups of six or seven, given our copies, and ushered out. The drive home seemed to take forever.

Got home, made my character–his name is Lohgahn, and he’s rocking some killer Wolverine-esque sideburns–and played until the intro tutorial part was completed. Then I saved my game as I was a truly sleepy bear, but woke up early this morning to continue bounding onwards. Have only taken a break to make/eat lunch and type up this Grinding Down blog post.

I’ve never waited for a midnight release of anything before, and it was a little interesting seeing what type of people came out for this event. Mostly young teenagers or kids just getting into college by the look of ’em. There was a group attempting to sing–to everyone’s horror–Queen. And then listening to them spew words about how dumb Batman ultimately is and what Final Fantasy is the best had me cringing a bit–is that what I sound like, just not out loud? Ugh…

Well, maybe more on that later. For now, here’s a rundown of this week’s Achievements. They all come from a single franchise.

From The Elder Scrolls IV: Oblivion…

Blah blah blah, who cares now. All hail Skyrim Achievements!

From The Elder Scrolls V: Skyrim…


Unbound (10G): Complete “Unbound”


Blessed (10G): Select a Standing Stone blessing

These are probably the first two Achievements the majority of gamers will unlocked. The first one is basically tied to Skyrim‘s tutorial/intro level, and the second is obtainable by following your companion right down the main path a little ways. Can’t miss it. Unless, upon the game truly opening up for you, you headed left or right with such ferocity that you never found the easiest Standing Stone possible. Bummer to you.

The first few hours of my game have gone well, and I certainly didn’t see any crazy horse-on-carts antics, but knowing it’s a Bethesda game means it’s only a matter of time until the glitches start popping up. I did stumble upon one oddity. I was speaking to a woman inside her own home in Whiterun, and she was ready to give me a quest, but said it’d be better to talk to her in her home in case anyone was eavesdropping. We…uh, were in her home. Speaking to her a second time triggered the correct dialogue, but it was still pretty amusing.

And with that, I go back to make Lohgahn a better archer, a better necromancer, and a better thief. To arms!