Tag Archives: Wasteland

LISA sadistically plays with your emotions and expectations

I’ve only seen Mad Max: Fury Road in terms of the dystopian action series, but it’s possibly one of my favorite post-apocalyptic worlds, even if it is ultimately the most deranged and harshest on its people. LISA reminds me a lot of that movie, though there is much more humor to its telling and characters, and some of that humor works well with the ultra high amount of violence and disturbing imagery…and sometimes it doesn’t gel at all. That’s okay though. In this wasteland, where pain is living, nothing can be perfect.

Right, on with it. LISA is a quirky-as-quriky-gets side-scrolling RPG in the same vein as EarthBound–which I still need to get to ugh–set in a post-apocalyptic wasteland. Beneath this charming and funny exterior is a world full of disgust, moral destruction, and a general theme of “that’s messed up”; in fact, the game’s full name is LISA: The Painful RPG, which is a little on the nose. Players will learn what kind of person they are by being forced to make some serious choices, which do ultimately permanently affect how the game goes. For instance, if you want to save a party member from death, you will have to sacrifice the strength of your own character, the protagonist called Brad. This might entail taking a beating for them or even chopping off a limb or two. It’s pretty rough out there in this world of no women or children and only power-thirsty men. The story follows Brad as he stumbles upon an abandoned infant, a baby girl, who is later kidnapped.

Naturally, you’ve got all the standard RPG basics to manage, such as weapons, skills, limited energy for special attacks, and numerous stats that can be improved with items, leveling up, or purchasing new equipment. The combat in LISA is turn-based, though Brad’s general attack can be changed with manual inputs to do extra damage per hit, so long as you know the right string of keys to hit to perform the combo. Over the course of the game, Brad will come in contact with a diverse cast–and I do mean diverse–of potential party members that he can recruit by doing a range of odd and random tasks, and each brings their own special personality to combat. Currently, my party consists of Terry Hintz, who is not all that useful honestly, and someone else whose name I can’t remember, but I got them to join after listening to a lot of his sad stories. It looks like there are many characters that can join your party, just like in Chrono Cross.

Items in LISA range from mundane necessities to oddities like horse jerky, sweatbands with fire damage, greasy ponchos, and kung-fu scrolls. No phoenix downs so far. Stats are tied to a character’s level and equipment found or purchased from vendors in one of the game’s many towns. Settlements and towns sometimes offer respite from the outside world with places to sleep, which recovers the entire party’s health and skill points, but also includes randomized, potentially damaging events, such as getting robbed or having a party member kidnapped. You can also save your progress in specific spots.

Generally speaking, whenever games allow me to make moral choices, such as Mass Effect or Fallout: New Vegas, I always play the good guy. Sure, being a rude dude or scoundrel can be fun when it is make believe, but there’s a serious part of me that feels sorry for causing others pain or just being a complete dick for no reason other than to get a reaction. Yes, I care about polygon or sprite-based figures that are essentially just bits of code, and I care even more about how I interact with them. LISA makes being a good guy tough, constantly driving home the notion that being selfish and heartless is the only way to survive in a world like this.

Unfortunately, I think I might be stuck, unsure of where to go next. The problem is that it isn’t often clear where next should be, but also tied to the fact that there are hidden doorways and passages everywhere, and they are exceptionally well hidden. There’s some light platforming to do in LISA, with you being able to hop up small ledges, but falling from a great height will actually damage Brad and his companions’ health. Naturally, sometimes you have to do this to progress, but I can’t seem to figure out where to go. Of course, I could always look up a walkthrough, but I feel like I’m still too early in the game to be seeking outside help. Truly, this is the greatest suffering that LISA can throw at me.

Five things I still haven’t done in the Fallout series

five things still to do in fallout series gd

Well, Fallout 4 got officially announced the other day, and I couldn’t be more excited. I’m hoping this is another Skyrim case for Bethesda, where they both reveal and release the game in a short window of time. I mean, we all have to imagine that this is pretty far along in the development pipeline, so here’s hoping for a Holiday 2015 release window. Granted, that means I’m going to have to eventually pony up and purchase a next-gen console, picking either the Xbox One or PlayStation 4, and I’m not yet ready to make that call. Heck, I’m still rocking my PlayStation 2 (and PlayStation 1) games, and there’s only so much room in my entertainment stand. I know, first-world problems.

These open-world games from Bethesda are massive, and I often find it impossible to see and do everything there is to see and do. For example, here’s a post I did on five things yet to experience in Skyrim, and nearly three years later I’ve still not checked most of them off. Yup, zero desire to ride a horse. Anyways, I realized that there are plenty of other objectives for me to complete in the Fallout series, and so here’s another to-do list, hopefully one I can work at while waiting for that sweet Fallout 4 release date to drop. The majority of the list relates to Fallout: New Vegas considering I did 100% Fallout 3 in terms of Achievements, but I tried to think more broadly too.

Let’s get to it, fellow Vault dwellers!

Hardcore chore

I’ve started at least ten new games in Fallout: New Vegas, and each time before I leave Doc Mitchell’s house at the start, I pause and consider the message that asks if I want to play with “Hardcore” difficulty on. This difficulty setting always seems so interesting, but also so annoying. You have to constantly eat and drink, your health is not healed instantly or when you sleep, and bullets now count towards your weight limit. Plus, companions can permanently die, and all I can think of is how many times E-DE would charge into battle and knock itself out in a few hits. Sure, one can construct a character in terms of perks and abilities to get around some of these negatives, but it feels like a hassle. I need to–pun intended–bite the bullet and just give it a shot sometime soon, though I doubt I could ever devote the time and patience to beating the whole game with this mode on.

Break the bank

I’m not much of a true gambler, but my friend has a Blackjack table in his house, and we like to play from time to time with fake money. That said, even in videogame form, I’m not much of a gambler, and so I never really invested any time or effort into the casinos on the New Vegas strip. There’s an Achievement for being so good and winning so much that causes you to be banned by all of them. I assume one needs to have a high luck stat, but also be generally good at Poker, Blackjack, and Roulette. I’ll be happy if I can win enough bottle caps to get kicked out of one casino.

Back to its Roots

I have attempted to play the original Fallout, but only once, and even then, only slightly. It’s definitely a little harder to get into that the more modern versions, but I’d like to try again and see where this all began, seeing as the stories are constantly connected and referenced, and the gameplay, though from a different perspective, is pretty similar. As it happens, I have two copies–one cheaply acquired from a yard sale, and a digital copy given out for free from GOG some years back.

One-two Deathclaw punch

I once tried to sneak attack a Deathclaw from behind with a golf club, and it didn’t go well, so I can only imagine how punching one would turn out. That said, I kind of have this craving to do it, an unnatural desire.

Pacifist Pauly

I’m not sure if you can do it entirely in Fallout 3, but in Fallout: New Vegas you can equip boxing gloves to knock opponents out–versus kill them–as well as up your speech and barter skills to avoid unnecessary brawls. And so you can play as a pacifist, harming nobody while completing the main quest. Much like with the Hardcore difficulty, this is totally possible, but seems like a slow, tricky way to play, and it reminds me not fondly of my time trying to play a pacifist in Deus Ex: Human Revolution where I didn’t harm a single human, but then accidentally rewired a robot to fight for me, killing a few people as well as my chance for that Achievement.

What are some of your favorite things to do in the Wasteland? Or things you want to do, but haven’t yet? I’m open for more ideas, especially since I just set up my Xbox 360 in my new apartment and dug out my copies of Fallout 3 and Fallout: New Vegas. Going back in real soon.