Tag Archives: Vivi

Final Fantasy IX’s middle ground really drags

final fantasy 9 disc 3 slow start

I am freaking out. Not in a way that anyone would know by looking at me, but on the inside, and the inside of my insides, I am freaking out. It’s October 2015, and I’ve still not completed Final Fantasy IX, a game I set out to take down in 2013 and then, upon failing that, put in the crosshairs once more for this stretch of three hundred and sixty-five days. I could present y’all with a list of excuses, of things that got in the way and stole my limited attention span away, but it doesn’t matter. I’m in charge of this ship, and I have two months and change left to see Final Fantasy IX‘s credits roll, as well as every Active Time Event unfold.

Unfortunately, after an epic finish to Final Fantasy IX‘s second disc, which saw the ragtag group of adventurers battling the Soulcage at the Iifa Tree and then witnessing the power of Bahamut, the start to the third disc really drags. It’s got a ton of great stuff in it, but it’s all turtle-pace storytelling and character development, for nearly every character, and there’s little freedom put in the player’s hands, which means a lot of reading, watching, and doing as whoever is in charge currently says.

There’s some playful–and Broadway play-like–silliness involving a found love letter, wherein everyone who comes across it misinterprets its meaning. Next, you travel to Treno to participate in a card tournament; since I’m terrible at Tetra Master, I found myself nervously saving a lot and reloading when I’d lose a rare card to an opponent. After that, there’s the fall of Alexandria, and one could get through this seeing little action, but I did at least discover a bookshelf and hidden Tantarian in it, which awards everyone with lots of AP upon defeat; it’s a tough, long-winded battle, but worth it in the end. Lastly, there’s some action and cutscenes and rebuilding of Alexandria, with the plot pushing forward to have everyone go after Kuja with a smoldering passion, but not before trying to restore Regent Cid to human form. Spoilers: it doesn’t work.

After all that, I’m back to actively controlling my party–all members, too, even Quina–and exploring the world of Final Fantasy IX. Plot-wise, we’re off to the Black Mage Village. However, I can’t head directly there just yet. I mean, technically, yes, I totally can, now that I’m riding the ocean in style on the Blue Narciss, but my brain won’t let me. See, there’s abilities to be earned for all these party members by equipping all sorts of gear, and that means a whole lot of easy, but mindless grinding to do. I can’t not do it, I’m sorry. I need for every party member to have as many options as possible when it comes to abilities and spells to cast. Sometimes this means equipping weaker armor or weapons just to permanently learn these things. I’m sure there’s a saying that relates wells here, like to go forward, one must tumble backwards for a bit.

I think what I need to do is put aside Super Mario Maker, Fantasy Life, and Pokémon Shuffle as my late night, pre-bed gaming fix this week and focus squarely–pun intended–on getting my team up to snuff so that they can move and do actual story stuff. I care about these people and what trouble concerns their land, but I also care about earning enough AP for Steiner to learn Level Up so he can constantly level up faster, as well as Dagger to get every summon locked under her belt. You never know when you’ll need to cast that Odin or Ifrit, but you’ll be glad you can when the moment arises.

Final Fantasy IX‘s credits or bust.

Press select to witness other events in Final Fantasy IX

ff9 ate no yummies impressions

As expected, I drifted away from Final Fantasy IX on disc two, like I always do, though I partially have a good reason: I moved. Like, physically, from one abode to another. That meant, for a few days or so, my PlayStation 2 was not hooked up to a television, packed away in some box that sat in a family of cluttered boxes, unable to differentiate itself to me. Hands down, that is a solid reason why I stopped playing; however, after hooking everything up, I still didn’t give it my undivided love and attention for over two months, mostly because I got stuck on the Soulcage boss at the Iifa Tree, and I was never seemingly in the mood to grind everyone up three or four levels.

The good news is that I finally showed the Soulcage who is the true boss, thanks to grinding while listening to a podcast and then spamming Bio and summoning Ramuh a few times. Now I can continue on in this fifteen-year-old RPG that I’ve never beaten. If you’re curious, I’m at the beginning of disc three currently, and it’s actually a miracle I made the leap from disc two. I may have talked about this before, but another common reason I often walked away from Final Fantasy IX as a young gaming lad was because my disc two is scratched or damaged internally, which causes the FMV to glitch out and, occasionally, freeze. The clips after you clear away the Mist from the Iifa Tree and Kaju and Garnet’s second mother duke it out certainly skipped and stuttered, but thankfully never locked up.

Anyways, originally, I opened this post with paragraph below, but it’s been in my drafts folder for so long I felt like I needed to explain–more to myself than y’all–why I’ve been so quiet on my quest to beat Final Fantasy IX in 2015.

This might be a bold claim, but I feel pretty safe in my assumptions: the stories told in Final Fantasy IX‘s Active Time Events are more enthralling than the main plot. The even crazier thing? They are entirely miss-able, though I do not suggest you miss any of ’em.

Commonly abbreviated to ATE in the same fashion that Active Time Battle is also referred to as ATB in any roleplaying game forum, Active Time Events is a system that gives the player the ability to view short, optional scenes in Final Fantasy IX that are happening at the same time, either nearby the main cast or elsewhere in the Mist-shrouded world. The system was created by Hiroyuki Ito, the game’s director, and, possibly next to the mechanic where you level up passive and active abilities to earn them permanently, this is my favorite aspect from 2000’s throw-back entry to the Final Fantasy series.

Unlike a number of other RPGs, when you often arrive in a town, the party splits up instead of walking around together in one long line like a bunch of children in school heading out for recess. This makes logical sense in a fantasy world where there is so much to see–Vivi wants to explore, Quina is in search of new cuisine to try, and Steiner must ensure there is no danger for the princess-in-hiding up ahead. So on and so on. You’ll mostly be in control of Zidane, moving from screen to screen, and as you do, ATE will activate, prompting you to view a side story scene by title only. These titles are generally a few words long, but intriguing nonetheless, such as “Do As I Say, Not As I Do,” “Dagger Tries,” and, of course, “No Yummy-Yummies!” Watch the scene and then get back to doing what you were originally doing.

Honestly, I can’t imagine someone playing Final Fantasy IX and not viewing these additional scenes. Sure, a few are goofy and less than vital, like the ones involving Moogles or NPCs you don’t really interact with much, but the majority are staggering in the amount of info and details they reveal. Such as when Dagger tries to learn how to speak like a commoner or Vivi’s quizzical time in the Black Mage Village. Without these moments, the greater impact of the main plotline, which is not all that moving, would be lost.

Final Fantasy IX‘s ATE scenes help reveal more about the game’s story and characters, especially its villains. Another bonus from watching these events unfold is that you’ll occasionally obtain items afterwards or see locations before you visit them. All you have to do is press select, and you’re in. I know I’m going to keep doing it until the credits roll.

I wish to be kidnapped right away by Final Fantasy IX

final fantasy ix square in alexandria

Over the weekend, as we creep closer to finishing off the first two months of 2015–two absolutely frigid and skin-cracking cold months at that–I realized I needed to start doing something about my promise to finally play, with the intent to complete too, Final Fantasy IX, Radiant Historia, and Silent Hill 3. Now, I’m naturally not crazy enough to juggle all of those at once, and so I picked the one that called to me most, that has always called to me, fifteen years after its release in November 2000, and that’s how we’re here now, with a save entry in Final Fantasy IX around the six-hour mark. Six hours, ten minutes, and thirty-five seconds, with 3,181 Gil to spend if I’m to be exact.

I’m not going to wax nostalgia too much, but Final Fantasy IX, despite me only ever getting as far as the second disc (of four discs in total) made a big impression on me as a sixteen-year-old gamer kid. Much more than Final Fantasy VII and Final Fantasy VIII ever did–sorry, Cloud and Squall, respectively. There are a number of elements here that I think about constantly, such as Active Time Events, Triple Triad, how the plot bounces between a Game of Thrones-esque cast of characters, the jaunty pacing, that orchestral soundtrack, kupos and the noises they make when receiving mail, and more. Truly, I’ve never understood why I haven’t completed it sooner, but I feel like a part of me always got distracted by something else, especially on disc two, when things slow down, but much like previous goals wherein I remained on the path to complete games like Chrono Cross and Metal Gear, I’m hopeful this is my chance.

Let me share with y’all Final Fantasy IX‘s concomitantly light and heavy plot, at least for the opening hours of the game. The adventure begins with Zidane and the Tantalus Theater Troupe kidnapping Princess Garnet during her sixteenth birthday celebration. As it turns out, Garnet actually wanted to be kidnapped, not knowing what to do over Queen Brahne’s increasingly erratic behavior. Along the way, Zidane and Garnet are joined by Vivi, a black mage who is troubled by the idea that soulless black mages are being sweatshop created for nefarious purposes, and Steiner, a soldier sworn to protect the princess. The group travels to Lindblum to speak with Regent Cid over what to do next. Things go from there, but I won’t go into every detail; just know that the group is being pursued, Mist is a problem, Garnet is discovering everyone is holding her back, and Zidane is not quite the ladies monkey he believes himself to be.

I suspect I’ll go into other elements in separate posts later, so for now I’ll write a bit about the combat and combat-related mechanics. Battles are active and turn-based, coined as Active Time Battles, meaning you get to select an action for whoever once their meter fills up, but the enemy’s turn meter is also filling up simultaneously. Depending on party members, your commands are pretty standard: attack, steal, black magic, skills, items, flee, and so on. After taking enough hits, characters can enter a “Trance” mode, which is activated for a short duration and not too far off from Final Fantasy VII‘s Limit Breaks used in Final Fantasy VII. Trance grants special attack commands; I’m actually not a huge fan as one often enters Trance during non-boss battles, making them anticlimactic and not very useful, unless you time your Trance meter “pop” just right.

Here’s one of my favorite things about Final Fantasy IX‘s relatively straightforward combat. Weapons and armor include special character abilities, which can be equipped so long as the ability matches their class. For instance, Vivi should focus on items that come packaged with spells. Anyways, through battles, ability points are applied to all items currently equipped by a character, and once each item has been maximized, the character no longer needs to wear that gear to use that ability. It is much clearer in the game than how I just wrote it, but basically, it makes grinding purposeful, as you are always working towards filling up an item’s ability meter. I’m so crazy about this stuff that, right now, Zidane is equipped with a less powerful dagger so that he can learn an ability to up his thieving skills, despite a stronger dagger sitting unused in my inventory.

Well, I’ll be back to write more. Currently, Zidane, Viva, and Freya–real quick side note, I decided to be an adult and leave all their original names as is when prompted–are working their way through Gizamaluke’s Grotto, in pursuit of a runaway Garnet. Unfortunately, remember when I mentioned earlier about always getting distracted by shinier thingswell, it seems like Giant Bomb‘s Dan and Drew are heading back into Metal Gear Scanlon soon, and I like to be one step ahead of them before watching, so I might run into a snag where I have to juggle this and Metal Gear Solid 3: Snake Eater. Hmm.