Tag Archives: Victini

How to catch Victini

Victini is a legendary Psychic/Fire rodent-like Pokémon in Pokémon White/Black. It’s also a pain in the 8-bit butt to catch. Here’s a little step-by-step guide to getting victory on your side.


Select MYSTERY GIFT from the main menu screen. Then select RECEIVE GIFT and tap YES. Select GET VIA NINTENDO WFC and tap YES. If your settings are in order, a connection will be made, and a new screen should declare that you can pick up the Liberty Pass at your local Pokémart.


Head to the closet Pokémart and speak to the deliveryman in blue. He’ll hand over the Liberty Pass to you, and now would be an excellent time to save your progress.


After earning two gym badges, you’ll be able to cross a huge bridge and reach Castelia City. Once in the city, head all the way to the left without going down any streets or alleys, and you’ll hit Liberty Pier. Take the boat here to the very not-garden-like-at-all garden and get ready to fight some Team Plasma grunts; they have Victini cornered in tower’s basement. Once you’ve defeated all three grunts, you can challenge Victini to a battle.


Not as easy as it sounds. Speak to Victini to begin a battle with it. The legendary Pokémon is level 15, knows some good fire moves, and can be a little tough to wear down to a teeny, tiny fraction of health. Once you have it there, be prepared to throw a lot of Pokéballs. A lot. I went through at least twenty-plus: Heal Balls, normal Pokéballs, Great Balls, and several Nest Balls. Just keep throwing them and it’ll eventually happen, I promise. Or you can try to put Victini to sleep or paralyze it, which my Pokémon team could not do.

If Victini faints, exit the room and re-enter to try again. And don’t forget that the officer at the top of the steps can heal your Pokémon for you.

Best of luck, Trainers!

The adorable artwork headlining this post comes from DeviantArt user Aonik.

Prepare for trouble, Pokémon fans, and make it double with White/Black

I bought Pokémon White this past Sunday, the day it was released, and it was much more than an impulse buy. Much, much more. There’s a story to it all, but it’s very sad, and I don’t think I can type it up just yet–or even explain in a way to make sense outside of the clusterstorm that is my processing of life and all that jazz–but yeah, I went out and bought the newest Pokémon game without really completing the previous one enough (HeartGold).

And so far, it’s good and all, but a bit too much like HeartGold in terms of the first hour or so. You start out as a fatherless trainer (boy or girl) who picks one of three special Pokémon to call their own. Once that is decided, it’s off to collect ’em all, conquer gym leaders, and stop an evil corporation from doing something justifiably evil. It doesn’t feel very different except for the battles, which are nicely streamlined and presented with much more pizzazz (not to be confused with pizza). I am pretty stoked about the seasonal changes and what that will do; right now it’s autumn in-game, with some nice leaves blowing in the wind action.

Right, here’s my team of five, all at various levels:

Pretty adorable designs, but I am a little tired of battling Patrats. Are they the new Rattata? I surely hope not. Yeah, the minute I saw Snivy, I had to have him–he’s too smug to be left in the distance. As for his name and Lillipup’s name, well…they seemed fitting. “Are you going to name every Pokémon after Harry Potter characters?” my wife asked over my shoulder. No. Not all. But maybe 75% heh heh.

Still waiting to catch a sixth Pokémon. I personally don’t like using doubles of any pocket monster, even if they are different genders or have unique abilities. I was hoping to add Victini to the party right away, but it seems like I can’t acquire it (genderless Pokémon!) until I’ve collected two gym badges and reached a specific city. Wah. Thankfully, I found a free WiFi access point during my lunch break and downloaded the Liberty Pass, so I’m ready to go.

But yeah, Pokémon White. I’m playing it, as well as looking forward to the game opening up more.