I procured a copy of The Legend of Legacy, which is not the most memorable of names when it comes to RPGs and part of me wants to keep writing it as Legend of Legaia, some time back in late 2015. I played for a few hours, but magically lost interest fast, which is a shame because, after returning to it recently for reasons that will be explained later, it’s a pretty good, if ultimately quirky, role-playing adventure with lots to do. Plus, it just oozes style, and I love things that are both stylish and oozy, such as EarthBound, the Suikoden series, and Dragon Quest Heroes: Rocket Slime.
Okay, here are some quick facts. The Legend of Legacy is a Japanese RPG for the Nintendo 3DS, developed by Cattle Call with assistance from Grezzo and FuRyu. The game was published in Japan by FuRyu in 2015 and later localized and published in North America by Atlus USA in 2015. The story takes place on the island of Avalon, where a bunch of adventurers meet up to explore the island’s mysteries. Gameplay focuses on exploring Avalon, fighting enemies via turn-based battles, increasing their abilities based on usage, and filling out maps. From a glance, the game seems inspired by things like SaGa Frontier and Final Fantasy IV. For some reason, I figured I never got around to writing about The Legend of Legacy, but evidently I already did so.
Story-wise, I’m not going to get into it. I didn’t really understand what was happening several years ago, and I know even less now. Sure, I could look up a detailed summary online, but that doesn’t interest me. This is a game of many pronouns, such as Elementals and Singing Shards, and magical gizmos to go after, and that’s all I really need to know. I’m more interested in seeing my team grow in strength, HP, and powers. The Legend of Legacy, in grand SaGa fashion, gives you a brief overview of what to expect and then tosses you to the wolves to figure the rest out yourself, and I mostly care about filling in maps and selling them for a high price. It’s quite satisfying.
There are seven lead protagonists to select from in The Legend of Legacy. There’s Meurs who can speak with Elementals, Bianca who has amnesia, the treasure hunter Liber, Garnet who firmly believes in her religion, the mercenary Owen, Eloise who is an alchemist in search of eternal youth, and Filmia, a frog prince that is in no way related to Chrono Trigger‘s frog Glenn. Ultimately, you can recruit the other six to you party along the way, but the story will focus on whoever you ultimately chose. For what it is worth, I went with Meurs, who comes across as the classic sort of JRPG hero, and have been using Bianca and Garnet at his sides. They all use a bunch of swords and knives as their main weapons, but I am trying to branch out into other styles, in hopes of unlocking many more abilities and powers. When it comes to turn-based battling, the more options you have, the better.
So, why am I returning to The Legend of Legacy some three-ish years later? It’s because I recently got a copy of The Alliance Alive, which evidently is sort of a sequel to this game. Or, at the very least, carries over many of the core concepts. Also, the scenario was written by Yoshitaka Murayama, noted for his work on the Suikoden series–be still my heart. Yet, before I take on another large-as-heck RPG, despite juggling a bunch already at the moment, I thought I should at least go back to The Legend of Legacy and see if it could hook me for a bit more. It very well might, we’ll see.