Tag Archives: time

2013 Game Review Haiku, #43 – 400 Years

2013 games completed 400 years

A calamity
Is coming, have to stop it
E to plant chestnut

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Radiant Historia and history as it should be

According to the GameStop guy, I was the fourth person to pick up a copy of Radiant Historia yesterday. I should’ve asked him how many fratheads came in for their copy of Bulletstorm, but I forgot. Either way, it’s safe to say that this new RPG from Atlus is either going to sell slow, but steadily or fall victim to being too niche for the industry to pay attention to. I mean, my local GameStop didn’t even have boxes out for it yet under the NEW RELEASES section. Good thing I pre-ordered it.

Greg Noe wrote about the game’s first hour, and I’ve played all that and 30 minutes more at this point. Nations are at war, and the world is in clear danger of being turned into a desert. Two time- and space-bending figures, Teo and Lippti, attempt to try again to save it all by putting history’s chances on a soldier named Stocke. Last night, after saving an allied spy, Stocke had to make his first crucial decision, and I’m curious to see how it’ll play out. If it doesn’t go well, that’s okay. The great thing about wielding the White Chronicle is that Stocke has the ability to travel back in time to key events and try things differently.

The first sixty minutes of the game, the time that encompasses the Prologue, is very tutorial, which isn’t a horrible thing, but I am eager to get out there on my own and figure stuff out as I go. A good portion of Radiant Historia‘s beginning is spent talking and pondering, and thankfully the story and writing is strong. Heck, one of the villians even used the word cacophonous, warming the fire burning deeply in my heart. It is also quite refreshing to see a protagonist that is not silent, that is more like Mass Effect‘s Shepard, that is not a bumbling idiot led by his partymates, but rather a leader, a decision-maker.

However, not all is perfect. The sound of Stocke’s footsteps begins to grate, the overuse of cliche JRPG bubble emoticons, and for some reason I find Stocke getting stuck in the strangest of places when running around. Like against NPCs or behind a treasure chest. Something about the collision detection is off. Minor stuff, but irky stuff nonetheless.

Still, the story and battle system have their hooks in me already. I want to desperately know what happens when I side with character X over character Y, and even though the game’s opening only had a few fights to it I can clearly see them really becoming headscratchers. These are not fights one can simply auto-battle their way through. Turn order is vital. Planning and precision are also equally important. That’s like the total opposite of Dragon Quest IX (post-game currently) where all I do in that one is run around, spam the attack button, gain experience and coins, and do it all again–all while watching an episode of The Office or something.

I think I’m really going to love Radiant Historia. Thanks, Mom.

The time to time-travel in Chrono Trigger is now

I’ve played the first hour or so of Chrono Trigger at least five times total over these many years of mine. But that’s all I ever played. The first hour–waking up in bed, going to the festival, losing Marle to some time vortex, following after her, the trial, eventually ending up in the future, which is all about being post-apocalyptic and  tragic–is pretty dang near tattooed in my brain, and I have shoddy ROMs to blame. Yup, I used an SNES emulator way back when to catch up on some games I missed, and it seemed like every time I got to Arris Dome (or one of those domes) the ROM would crash. And so, I never got back from the future, and I’m guessing my in-game friends of Crono, Lucca, and Marle all died terribly of massive hunger and depression. Robo’s probably still there unless his robotic comrades turned him into scrap metal.

Hmm…no good way to transition from that.

Well, last week, during a heightened stage of insanity from wedding stress and worries about [detail redacted], I picked up Chrono Trigger for the Nintendo DS. It’s a cartridge I’ve been wanting to add to my collection for some time now, and I found it reasonably priced at $20.00. Even though it was a used copy, it still came with the poster that new copies were shipped with…so that’s nice. Granted, I won’t really be hanging it up, but bonus stuff is bonus stuff.

And the even better news is I’ve broken out of my Chrono Trigger slump. I’ve played about three hours worth of the game now and even made it to the end of time. Dun, dun, dunnn. From there, I time-traveled to the land of dinosaurs, which, if I may make the joke, is more accurately known as the land before time. I really do hope I can throw a Lightning Slash against Ducky “Bigmouth” Saurolophus because, as it turns out, one can only listen to her “Yep! Yep! Yep!” so many times. Lots of places to visit there, but no clear quest direction, and I’m not sure how to get back yet.

So I got some grinding to do though as these dinos are actually really tough against my LV 13/14s, and I have to wonder if I wasn’t supposed to go here first; I did head back to the original timeline beforehand only to discover the town and such overrun by goblins and beasts. Not sure what to do about that yet, but regardless, I’m just glad to be experiencing more Chrono Trigger than I ever did before.

Also, the normal day-to-day enemy battles are really tense, much more than any of the boss fights so far. I really like that and miss that feeling of uncertainty and timing and importancy on paying attention to health points and where the enemies are on the playing field. No offense, Dragon Quest IX, because I do love you, but I can just button mash my way to safety each and every time. Chrono Trigger is certainly a refreshing RPG experience, which is funny considering it’s 15 years old.

Half-hour reviews take longer than a half-hour to write

Last night, I found some time, sat down, and finished up a half-hour review of Broken Sword: Shadow of the Templars for The First Hour. Will probably go up live sometime next week. One puzzle frustrated me to the point of cheating. Stay tuned for that.

I do find it interesting that writing a half-hour review of a videogame took me over two hours to do. Why’s that? Well, for starters, I use a stopwatch and take notes as a I play. I am constantly stopping time, writing down some quick notes, starting the time again, and then playing some more until another note-taking session demands my soul. That means my half-hour of gametime is never straight through; it’s choppy as the Artic Sea and maybe just as frenetic. Also, there were a couple of phone calls during my play session, which I needed to answer–so everything went on pause then. After a full thirty minutes were played, it was time to review my notes and clean them the frak up. Nobody could read my drivel, but after some copyediting and writing, the minute-by-minute playthrough is much more readable. Hopefully, enjoyable too. Plus, then I have to write beginning copy as a lead-in to the review, and a summary of things that happened over the past half-hour. Sometimes writing comes naturally; other times, it’s like pulling teeth…out of a bulldog.

And now you know my process. As offbeat as it is. Truthfully, it works best for Nintendo DS games than anything else as taking notes while playing a console game (and using a stopwatch to keep track of time) is slightly tougher to do because of my entertainment setup.

I will spoil y’all now and tell you that my answer to the Will you continue playing? question is a yes. In fact, I’m playing it as I write this blog. If anything, these reviews are strengthening my multi-tasking skills.