Tag Archives: THQ

Paul’s Preeminent PlayStation Plus Purge – Legend of Kay Anniversary

Here’s an oldie, but also a sorta newbie–Legend of Kay Anniversary. Evidently, the original Legend of Kay came out on the PlayStation 2 back in early 2005 from German developer Neon Studios, but I’ve never heard of it until now. This newer version of the game comes with improved graphics and online leaderboards for players to compare scores, and it was released on just about everything under the sun, namely PC, Mac, PlayStation 4, PlayStation 3, and the Nintendo Wii U on July 28, 2015, as well as later ported to the Nintendo Switch last May. So, kind of hard to miss…except I have chosen to constantly skip past it on my protracted PlayStation Plus list since getting a digital copy back in March 2018 because, well, to be honest, I need to be in a specific mood for this type of character-action game.

Let’s start off with a whole bunch of lore that will either mystify you or cause your brain to melt out your ears. Because it’s a lot. For many generations, the mystical land of Yenching had been inhabited by many animals, mainly cats, hares, frogs, and pandas. Due to a religious code called the Way, these four races had prospered throughout the ages in their own separate towns. However, as the years passed, the younger generations began to defect from the Way. Ultimately, with no protective code to guide the races, Yenching was invaded by gorillas and rats (known as the Din), led by Gorilla Minister Shun and Tak, the Rat Alchemist. Minister Shun now rules the majority of Yenching with an iron fist and is said to reside in the volcanic mountain of Waa-Lo. Got it. Ultimately, after all that, Legend of Kay Anniversary is about a young cat-warrior named Kay who tries to save his once-peaceful island.

The first thing I had to do in Legend of Kay Anniversary was invert the camera controls, with this being a PlayStation 2 game. Times sure have changed when it comes to that. Also, the voice acting in this thing is…woof. Or should I say meow? Either way, it’s atrocious, full of stilted language and phoney 90s-esque attitude, and a part of me wonders if all games from this era had lackluster voice-work or if it is just this beast. I mean, I’m the guy that, in my mind, still thinks Ty the Tasmanian Tiger was a fun-as-heck romp, but worries that if I was ever to return to it I’d discover it’s just as iffy as Legend of Kay Anniversary. Sometimes nostalgia is good, sometimes it breaks your heart.

Gameplay is what you probably already expect and very similar to other character action games of this time period, such as Ratchet & Clank: Up Your Arsenal, Jak II, and Vexx. Except those were all better games; actually, wait, I can’t speak for Vexx, having never played it, but you know what I mean. You’ll run around a somewhat small, enclosed environment, picking up things like gold coins and other collectibles, and attacking enemies with your sword, either by mashing the attack button for a three-hit combo or using more sophisticated moves, like a downward strike while jumping. There’s some light platforming puzzles to solve as well, and the only neat thing I’ll say Legend of Kay Anniversary has going for itself is the way you can combo-chain from one  enemy or destructible item to another, which can take you to new, seemingly unreachable places.

Unfortunately, there are major issues with the game’s camera, which have always been a thorn in these types of games’ side. However, the twitchy and unpredictable nature of Legend of Kay Anniversary’s camera makes it an incredibly frustrating experience, making even basic moves like jumping from one level platform to another a test of one’s patience. Attempting to string together a series of combos or avoid being overwhelmed by a group of enemies increases its difficulty tenfold. If you find yourself in an enclosed area where the camera is forced to adapt, you can expect to frequently lose sight of Kay entirely.

Even though I was just pining after Haven: Call of the King recently, Legend of Kay Anniversary is not doing it for me. Maybe if it controlled a little better, because the amount of story here is surprisingly, but then again, I can’t stand listening to Kay talk out loud, nor do I completely agree with the strange language choices, such as a reliance on the word naughty. If anything is naughty, it’s this needless remaster. Younger gamers might like it, but that’s probably an insult to younger gamers, considering they murder me all the time in Fortnite.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

GAMES I REGRET PARTING WITH: Home Alone

games I regret Home Alone GB

Here’s a pretty good example of my lack of focus lately, or, rather, my more passionate and dedicated focus on other projects; I was hoping to both write and post this edition of Games I Regret Parting With before Christmas hit a few months back, especially when you consider that Home Alone is the classic family comedy about a young boy surviving a home invasion during the holiday season. Well, here we are at the end of March, the first day of spring, though it is supposed to snow today, so there’s at least a paper-thin connection to go on.

Home Alone is one of those rare game franchises where it is a different beast for the various systems it popped up on, to the point that you need a wiki to figure out where each one differs. Think like how Jurassic Park on the SNES and Jurassic Park on the Genesis were DNA-created reptiles from totally opposite prehistoric eras. Heck, one let you play as a velociraptor, and the other tried to use a Wolfenstein 3D look when inside buildings. Either way, I only ever played Home Alone on one system, the legendary Game Boy, and while I can remember that detail clearly, I still have no memory over what happened to my Game Boy and collection of tiny, gray game cartridges. All I know is that, unlike my SNES and small handful of classics (minus Mario Paint), they are all gone. Probably sold at a yard sale or traded in during my dumb trade in phase.

The Home Alone Game Boy version, while similar to the SNES and NES versions, required the player controlling pixelated Kevin McCallister to evade confrontation with the Wet Bandits. While hiding from the house robbing baddies, you have to gather up valuable items and then dump them into a laundry chute to deposit them into a protective safe. You could also resort to using these items against the Wet Bandits, by dropping them on their heads or setting up elaborate traps. Y’know, just like in the movie. In total, there are four levels, with each taking place in a different area of the larger-than-life McCallister abode. The first level pertains to gathering up jewelry/gold/silver items, the second level has toys, the third focuses on various electronics, and the fourth level has various exotic pets that are both rare and expensive. I feel like I never got past the second level, as I really don’t remember collecting electronics or exotic pets.

Evidently, after collecting the minimum amount of items and dumping them into the chute, you can go into the basement to fight a boss before locking up the safe. This is where things take a strange turn. A videogame-y turn, if you will. The first level’s boss is a giant spider, then a massive rat, and so on. Kevin eventually battles against Marv and Harry, but the true final fight is against the fearsome and deadly basement furnace. Again, I can’t recall any of these end-of-level encounters, but I was probably rubbish at Home Alone, content to simply run around the house and collect a few things.

For those too afraid to look into the matter, there are currently five films in the Home Alone franchise. Naturally, only the first two are worth watching. I feel like I might’ve dabbled in Home Alone 2: Lost in New York on the Game Boy as well, though it could have been a rental or borrowed copy from a friend. The games never controlled too way, especially when it came to Kevin’s jumping and later sliding mechanic, and could be pretty unforgiving, but the chiptune versions of some of the movie’s iconic songs were all I really needed. Plus, finding a slice of pizza inside a dresser drawer never got old.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

The Incredibles wants you to cross the line and suffer the consequences

the incredibles ps2 final thoughts violet's crossing

After all my years of gaming, I can only recall a few specific moments vividly by name or the tears that I cried as they truly frustrated me, the man with all the patience in the universe. Allow me to name them. That boss fight against Moldorm in The Legend of Zelda: A Link to the Past, especially when it could knock you off the level itself, forcing you to retrace your steps. The entire realm of Aquis from Primal, which is all about swimming, but not about good swimming controls. Lastly, there’s that wall jumping section in Super Metroid, which, to this day, is a mechanic I still don’t have down pat. Well, we can now add “Violet’s Crossing” from The Incredibles on the PlayStation 2 to this curmudgeonly list.

I’m actually going to talk a bit about the entire second half of The Incredibles, but I feel like “Violet’s Crossing” is such a special case of fail that it needs its own paragraph or two. Allow me.

For a level that many YouTubers seem to get through in about nine minutes, this one took me forty-one minutes and change; also, I stopped counting how many times I died after twenty or so, especially since you can kill Violet within seconds of gaining control. It’s a stealth mission and the only time you are in control of Violet by herself. For those familiar with the movie, her power is turning invisible, but the game limits this to only a few seconds. Four or three, tops. Your goal here is to reach the end of the level without being caught, as she is killed instantly when spotted, taken down by a single laser beam bullet. Guards are on high alert and can hear her sneaking by if too close or if she brushes against some foliage.

I like stealth, but I guess I should say that I technically like good stealth, and I’m thinking about Metal Gear Solid, Deus Ex: Human Revolution, and Mark of the Ninja mostly. “Violet’s Crossing” is a terrible stealth level, seemingly created by developers that have never played a stealth videogame in their collective lives. There’s no map, the guards have no vision cones or indication of where they are looking, and you have very limited control of the camera–I wonder if I’ll say the same thing when I revisit Metal Gear Solid 3: Snake Eater. Throw in a super short period for using her invisibility power, as well as one-shot kills, and this turns into a frustrating spout of patience, of creeping inch by inch forward, hoping to hit a checkpoint and not have to repeat everything over and over. By the end of it, I felt like an AGDQ speedrunner, following a specific path and doing certain button presses, knowing they’d work because I had memorized how the guards moved and where one had to go to avoid them. However, instead of waiting what felt like an eternity for Violet’s Incredi-power meter to fill back up with invisibility juice, I spammed another secret passcode.

The level immediately after this is probably the most fun I had with The Incredibles, as Dash and Violet team up to pilot a bubble shield ball thing and mess around with physics. Basically, you get to bounce around in a bubble, taking out enemy soldiers, turrets, and machinery, while occasionally hitting some sweet jumps. After this, it is back to the same ol’ same ol’, with Mr. Incredible fighting that very same tank mini-boss he fought a few levels back multiple times in a row. It’s maddening, especially since the only way to stay alive and not lose progress and have to do all this repetitive busywork over again is to spam health cheat codes. But get this–The Incredibles is so ridiculous that it doesn’t even have a full health or invincibility cheat code. All you can do is keep typing in UUDDLRLRBAS for 25% health refill….25%. Which depletes quickly when battling a fire-spewing tank. I mean, c’mon, the Konami code used to grant you 30 lives in Contra and dress Qwark up in a tutu in Ratchet & Clank: Up Your Arsenal.

Ironically, the final final fight against the Omnidroid is not too difficult and kind of fun, so long as you keep an eye on everyone else’s health meters. Plus, after you beat it, you can continue running around the area, throwing rocks and leaping into burning trash bins, as the credits roll. For some reason, it reminded me of a Tony Hawk level. Or maybe my brain was so relieved to be done with this draining process in poor controls and faulty design choices that I was already beginning to think about what to play next. Please note that I did not actually go play Tony Hawk next (more on that in another post).

Oh, and somewhere about halfway through the game, I unlocked “Battle Arena” in the menu option. No, it’s not a local multiplayer slagfest. In it, you play as Mr. Incredible or Elastigirl, placed an arena to face round after round of enemies, culminating in a final tank battle, everyone’s favorite from the main campaign. Why would anyone do this? Well, to earn more bonus items, also known as uninteresting concept art. Here’s the kicker: you get one bonus item at the end of each round, so if you want all twenty of them you’ll need to beat Battle Arena as both superhero spouses. No thanks.

I’m sure it is obvious now from this post and the previous one that I have not had a good time with The Incredibles. A part of me is deeply curious if anything got better in the sequel The Incredibles: Rise of the Underminer, but maybe I should just retire my superhero cape at the ripe age of thirty-one. Also: no capes.

2015 Game Review Haiku, #4 – The Incredibles

2015 games completed The Incredibles PS2 004

Punch, stretch, dash, and hide
The Incredibles are here
A super letdown

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

New ways to celebrate mediocrity with The Incredibles

gd incredibles playstation2 impressions

I ended up getting a copy of The Incredibles videogame for the PlayStation 2 last summer as part of a small birthday celebration for myself. Please note, I also snagged Suikoden Tactics and Star Ocean Till the End of Time with this, and, of the three, it’s the first one I’ve actually put into my system to play since that package arrived. Yup, some seven months later, I’m just blindly trusting that these used videogames from Amazon arrived in working condition. I mean, yeah, I’ll find out eventually.

Anyways, The Incredibles is my favorite Pixar film. I say that now, in 2015, with total confidence, and have been saying it since the movie saw release in 2004. Y’know, a decade ago. I also suspect that I will continue saying this for many more years, possibly all the years. There’s a lot of reasons why The Incredibles is incredible, and I’ll list a few for those in the know: Brad Bird, monologues, subsurface scattering, Syndrome’s hair, that little kid on the tricycle, capes, no capes, the colors, 1960s homages, the mysterious Mirage, and so on. It’s a funny story about superheroes, but also about family and what it can cost to stay together, to be happy. I watch it every few months as it is one of my top 31 favorite ways to eat up time.

I promise I’ll talk about the letdown that, so far, is The Incredibles on the PlayStation 2, but I first need to lay some groundwork. First, the movie. I was in college and saw it on or around its opening weekend with a girl I was dating then, who we will call the Giraffe, and it instantly blew me my mind. Like, sure, I understood the concept of a “children’s film for adults,” but here was something else, something bigger. It didn’t dumb itself down for the wee ones, and it kept the serious moments super serious. Fast forward a bit, and I’m on my way home from a Spring Break trip in Las Vegas, NV, unfortunately taking a red-eye flight back to Camden. Now, I’m already terrified of planes, and so while everyone else slept, I sat staring at the back of the seat in front of me, sweating like a pig. Until I discovered my girlfriend’s GameBoy Advance and a copy of The Incredibles for it. It didn’t pass all the hours, but it definitely helped; alas, the GBA version is quite different from those released for consoles, playing it as a straightforward side-scrolling beat-em-up, and you can see it in action over here.

I knew that The Incredibles for PlayStation 2 was not the same game I had played on that flight many years back, but it still seemed promising. The movie’s entire makeup is perfectly designed for a videogame: you have a small cast of characters, each with varying special powers, ending up in dangerous situations, all trying to save the world from a man-boy gone mad who has an army of goons and robots to toss at you. Alas, it turned out to be a vapid, uninspired retread of the movie, with an out-of-nowhere difficulty spike, which forces one to use cheat codes to get through it. Hate to remind Syndrome of this yet again, but you do need special powers to be super.

Here are my biggest problems so far with The Incredibles, and mind you, I only just completed stage 8 (of 18 total), meaning I’m a little bit over one-third of the way through it, but boy howdy I’m not thrilled about what’s to come.

It’s boring. The levels are extremely linear, and the one or two occasions it allows you to explore reveal nothing, save for maybe a single “secret bonus item” unlock collectible, which devolves into uninteresting concept art. It’s certainly no this. At this point, I’ve played as Mr. Incredible six times, once as Elastigirl, and once as Dash. Wait, real quick–the game and its manual seem to go out of its way to never refer to Elastigirl as such, calling her Helen or Mrs. Incredible only, strangely stripping her of her identity, even labeling her this in a level that takes place before she gets married. The levels for Mr. Incredible and Elastigirl are of the action adventure style, with slivers of variety, such as a turret sequence, and the Dash level was an atrocious free-runner style thing that I’ll have more on in a sec.

It’s confusing. Look, I know the movie inside and out. I have to imagine anyone coming to this game also knows the movie pretty well or would at least see it first before playing the action game based on it. If they didn’t, well…this will make zero sense. Small, condensed scenes from Pixar’s film are used between levels to bridge the gaps, but it does little to explain why so-and-so is here, doing this, wearing that. One level you are playing as an overweight Mr. Incredible in his old-timey blue costume, and the very next level you have him looking fit and all donned up in Edna’s new design. I know how he got there, but many won’t if they are relying on this for plot. Also, you rarely get told what to do in a level or where to go next, though there are only so many options at hand.

It’s too difficult. Maybe this is my fault, coming to The Incredibles and assuming it was a child-friendly beat-em-up with additional elements, but certainly something easy. Most levels, based on a quick scan of YouTube replays, take about eight to ten minutes to finish, while I was averaging more around 30 minutes. This is due to many deaths, but also frustration at overly difficult sections, sequences I just can’t imagine a young gamer getting through without repeated tries or external help. In some levels, if you miss a platform jump, you have to return to the start of the scenario yourself and start again, and it doesn’t help that the camera makes it challenging to tell how far a jump is. In that level where Dash has to race the school bus, the checkpoint systems seems oddly tiered, often working against progress. The only way I was able to beat the Omnidroid in stage 8 “Volcanic Eruption” was to spam health replenish and Incredi-move cheat codes. I don’t know, maybe I’m just terrible at games, thinks the dude that did beat Yama on a Daily Challenge last year.

The short of it is this: The Incredibles is not as incredible as the movie. I’m going to finish playing it, because that’s who I am, but like that tricycle kid hanging around the Parr’s driveway, I’ll still be waiting for something amazing to happen.

2012 Game Review Haiku, #35 – Red Faction: Armageddon

2012 games completed red faction armageddon

Corridor after
Corridor of aliens
To boringly shoot

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.