Tag Archives: The Last Specter

Puzzling my way through the City of Miracles

When the time came to buy Professor Layton and the Miracle Mask last Sunday, I literally said the following to the GameStop guy:

“Hi, I need a copy of Sticker Star and the new Layton game, whatever it is called. The newest one.”

He laughed. I laughed in return, and we had a brief comment or two about how it is pretty hard to keep these games in line, seeing as they’ve come out almost yearly since that first magical gem of Curious Village hit the Nintendo DS and kind of blur together in the end. Granted, I still need to experience the other two titles from the original trilogy–Diabolical Box and Unwound Future–but I absolutely loved The Last Specter and its built-in mini-game, and so I was highly interested in seeing how Layton’s first foray into the 3D realm would go. So far, it’s been strange.

First, the song that plays on the main menu screen is pretty dang close to “Time’s Scar” from Chrono Cross. I mean, all it is basically missing is some sharp violin action and a kick to the pants about a minute in, but that soft, slow build sounds the same in both tunes. Pretty weird. Not sure who did the music for Miracle Mask, but either they are the same person from Chrono Cross or just a big fan that doesn’t know the meaning of encroaching.

After that, it’s a lackadaisical climb up as the story starts, with very few puzzles and an odd action element to boot. Professor Layton, Emmy, and Luke have just arrived at the fictional city of Monte d’Or, sometimes referred to as the City of Miracles, driven there by a vague letter requesting their help. They arrive just at the same time a carnival of sorts is happening. Alas, that bit of pomp and parade gets ruined when the Masked Gentlemen shows up and turns people into stone before vanishing. Who is this Masked Gentleman? No idea. Through the usual investigation methods and a dip back in time, Professor Layton and company will try to unravel it all.

The Professor Layton games have always been about two things–story and puzzles–and balancing them properly. That said, the beginning of Miracle Mask fails hard, giving us one puzzle over a stretch of twenty-five to thirty minutes, and then throwing a decidedly odd chase segment at us. Okay, let me gripe about that part. You are chasing after the winged Masked Gentleman, riding horseback below. The game switches from a cutscene to a third-person perspective, with Layton on a horse, charging forward down Monte d’Or’s streets “on rails.” You can select a new path now and then by sliding the stylus left or right, and picking up carrots allows your horse to have the strength to straight up bust through barrels. This goes on for a minute or two, and then it just ends. It’s a bizarre gameplay section that I’ve never seen before, at least not in Curious Village or Last Specter. It felt out of place and rightly so–also, a revealed plot point later makes this whole happening quite disturbing, especially for those of you with horse fetishes.

And lastly, some comments on the part that truly doesn’t matter–but at the same time, totally does: the graphics. We’re on the Nintendo 3DS here, and that means 3D models. More depth and layers and effects to hit you between the eyes, like Layton pointing at you when you do a good job. Though, seeing how nice the diorama look turns out for Paper Mario: Sticker Star, it seems unnecessary for Level 5 to switch everyone over from that wonderful Studio Ghibli 2D art to full polygons. They look creepy, and maybe for reasons I can’t say; it’s possible I’m just not used to seeing these characters defined like so, but something about Luke’s wide-eyed expressions really bothers me. You too, probably. But yeah, it’s a little hard to swallow at first, especially the way some of the characters animate, like the clowns and Nanna Gram.

Otherwise, I’m enjoying it mildly. Tara and I are playing this together slowly as I juggle Sticker Star and Pokemon White 2, and working out puzzle solutions together is fun, and the second brainpower is sometimes needed. The mini-games from the trunk look okay, though I’m not really interested in raising a talking bunny, but the shop and moving robot are good brainteasers. Plus, by hopping onto WiFi, one can download a bonus puzzle a day for the next year, which will definitely keep us busy long after this Masked Gentleman is unmasked. Will report back if there’s any more odd gameplay elements; I really hope not.

Back into the wild to remember which Pokemon I liked

I haven’t posted my haiku review of it yet, but I “beat” Professor Layton’s London Life the other night. And, of course, in an Animal Crossing-esque mini-game made up of fetch quests only, beating the thing is not a terribly difficult mountain climb, but rather a nice walk around the park until the sun goes down and it is time to head home lest a shadowcat eviscerate you. And I sure did take my time, as I’ve been chipping away at fixing Little London’s problems since November 2011. But it’s over. Surprisingly major crisis averted, minute problems of every townsperson resolved, happiness earned, and credits scrolled. The actual main plot through and through is a bit silly and confusing, but I’ll save that for another post. Dangerously, after the credits are done and some ineffectual text plays, I am dropped back into London Life to continue doing all the tiny tasks again and again and again, which is fine, really. But I wanted to play something else for a change.

All of this is to say I took out the Professor Layton and the Last Specter cartridge from my Nintendo 3DS…and replaced it with Pokemon White, a game I haven’t touched in over a year. Shocking, I know. I basically got all the way up to the final fight (or series of fights) and couldn’t beat a certain tier, which meant blatant amounts of grinding, something I wasn’t interested in at the time. And I then put the game aside and forgot about it. Obviously.

But I’m back, and boy was my first few minutes disorienting. First of all, I guess I last saved my progress within some shopping mall, but one that also contained trainers ready to fight. Y’know, not exactly a safe zone, like a health center or neighborhood house. Not knowing this, I immediately went to chat with a young woman nearby. Her name was…Waitress Flo, and she wanted to kick my butt; I guess I had forgotten to previously leave her a nice tip. Alas, many of my Pokemon were weak and low on health, so I had to scrape by. As soon as the fight ended, I got the bleep out of there and took some time to re-learn the menus and what items I had, as well as familiarize myself with my team of pocket monsters.

Only three stood out as memorable, the ones I’ve used since the dawn of time, and the other three felt immediately like space-fillers. But anyways, yeah. My trio of attackers included the following:

The problem is that these are my only heavy hitters, and after they fall, I don’t have anyone else strong enough to take their places. So now I am looking around my storage box for three worthy contenders, and then I guess I will grind them up to the mid-forties or low fifties via Victory Road and hope that I can take down the Ferocious Four (or whatever they are called) in one fell swoop. If anything, the time spent grinding will help me get back into the groove of the game, as well as continue to grow Trashy into the biggest, baddest pile of punching trash you ever did see. I told the world I’d beat Pokemon White with garbage, and I plan to see that promise come to fruition.

Games Completed in 2011, #37 – Professor Layton and the Last Specter

I bought Professor Layton and the Last Specter back in October 2011 and had to almost immediately give it over to my wife, after her curious levels reached a brand new high. She ate up the game and then had to keep quiet as I finished my playthrough, which I did slowly and in small pieces. Not my fault. Some other heavy-hitters came out around the same time, as well as my continued quest to beat Chrono Trigger. Plus, that little mini-RPG thing London Life was fairly distracting. But I did see it through the end, solving the mystery of the ravenous specter and the disquieted town of Misthallery.

In Professor Layton and the Last Specter, which is set before the other games in the franchise, Hershel Layton and his new assistant Emmy Altava head off to Misthallery after receiving a concerning letter from an old friend. Seems like a mysterious monster–a specter, if the townsfolk are to be believed–is rampaging through the town at night. There, they meet a young boy who is able to predict where and when the specter will strike next. And the plot gets more complicated–and spoilery–after that, so there’s my summary. You wanna know more? Play the game, you puzzlin’ fool.

Story-wise, just like Professor Layton and the Curious Village, twists and turns aplenty. But this time, things get sadder. Even made my wife cry. I’ll be honest and say I didn’t cry, but can understand why she did; it’s like, you know what’s going to happen to your equestrian partner in Shadow of the Colossus, you can feel it in your gut from the very beginning, and then you still feel sick and shocked when the moment hits. There was some confusion towards the end of the game, where a revealed character implies he already knows Layton intimately, but maybe that’s a detail I’m missing from not playing games #2 and #3. Or it’s just a big tease to come for further prequels. Either way, whatever. Mystery solved, new friends acquired, and puzzle skills enhanced by +15.

As it is a Professor Layton and the Adjective Noun title, all is where it should be: puzzles, high quality animated cutscenes, minigames, hidden hint coins, so much dang charm, oh so creepy characters, and infectious music. I played Professor Layton and the Curious Village right when it released, but never touched the other two games, putting a span of a few years between my first adventure and this new one. Surprisingly, not much has changed–and that’s okay. It was a little like going home.

As for the minigames, unfortunately, they are not as much fun as the ones in Professor Layton and the Curious Village. Maybe the inclusion of a massive minigame–Professor Layton’s London Life–is to blame. What we have is the following:

  • Miracle Fish: Bouncing fish around an underwater room, trying to collect a number of  bubbles in a locked amount of time. Trial and error is ultimately one way to solve these, though a few of them are extremely tricky. I did the majority of them.
  • Miniature Train: Players must lay out train tracks on game boards of increasing difficulty that will allow a toy train to go from a starting point to the finish line while passing through every station on the board. These were too frustrating to be fun, so I did the first one and never went back.
  • Puppet Theatre: A group of puppets perform short plays, and players must help them fill in the blanks with words they collect during the main game. I really enjoyed doing these and trying out different phrases in hopes of getting it right. The plays themselves are cute and down in a nice art style.

The puzzles in Professor Layton and the Last Specter range from super easy to super hard, with the super easy ones sometimes being a mindf*ck in the way that it will seem so easy that you will start second-guessing yourself. Boo to that. But the game’s pacing and charm are top-notch, and I loved being able to play for a half hour before bed, knocking out a few puzzles and progressing the story, but being able to stop for the night and pick it up the next day. You always get a summary of what’s been happening, and if you ever get really lost, you can re-read Layton’s journal for extremely detailed retellings.

I am looking forward to the first iteration of Layton on the 3DS, as well as maybe picking up the other two–hopefully for cheap–over the year for when I need a little more puzzlin’ in my life.

INTERVIEW TIME: Tara Abbamondi

Tara beat a videogame a couple weeks back–namely Professor Layton and the Last Specter–and I just had to know why this game got her good. So I came up with some Qs, and she came up with some As. And with this, I try out interviewing people on my blog. I’m probably going to do it again. Heck, if you’re reading this, there’s a high chance I’ll be pestering you very soon with questions. Ready yourself. And read on…

Name: Tara Abbamondi
Age: 25
Loves: Milk, comics, Rush, Snoopy
Hates: Joffrey Baratheon
Limit Break: Red Curl Crush
Linkage: Twitter, website

Hi, welcome to Grinding Down. You have a really interesting last name. Any relation to me?

Well, thank you for having me, and funny you should mention that…for those who don’t know, I’m Pauly’s wife.

Please tell us some of your gaming history. Did you solve a lot of puzzles as a kid?

My childhood gaming systems were the Atari, Nintendo, and Super Nintendo. I was in high school by the time I managed to get my hands on a PlayStation. I played a lot of Mario games, my favorite being Super Mario Bros 3. Also in my “frequently played” stack: Street Fighter, Super Mario World, Donkey Kong Country 2, Chrono Cross, Ironsword, Mickey Mousecapade [sigh], Evil Zone, DDR….and the list goes on.

What was it about Professor Layton and the Last Specter that got you hooked?

The story and art are what first drew me in, the animation sequences are gorgeous and the story kept you guessing. What also kept me playing was the fact that it was on the DS. I could go lay in bed and play, I can sit on a bus and play, I could sit outside and play. You can do a few puzzles and then put it down, and you can save at any time.

I went through an “Animal Crossing” phase last year and would play every single day. As a gift, I got the same game, but this time for the Wii. I enjoyed it for awhile, but I can’t even remember when I last played. The logistics of the DS better suit my needs as a gamer (especially when the room that the Wii and the other consoles are in is consistently an ice box. BRRR).

Did you have a favorite or least favorite puzzle?

My favorite puzzles were probably the ones I spent the most time solving. I started to get wise to the way they would fool you into choosing the wrong answer. Sometimes the answer would come too easy and you find yourself second-guessing. Always check out that negative space!

I heard a rumor that this game made you cry. Without getting too spoilery, wanna tell the world about that? Were you surprised by how emotionally connected you were to Luke, Emmy, and Layton’s adventure?

I actually can’t really go into it, basically ANYTHING I say will be spoilery. Though, if you know me well, and I know you do, you’ll know at which point that it was, that is when you finally get there. [HURRY UP, I wanna talk to someone about it!!] 🙂

[ED. NOTE: I’m almost done with the game, I promise!]

This is the first videogame in some time that you’ve finished completely. What other games have you similarly devoured?

A lot of the games I play don’t seem to ever have real endings to them. When I played Animal Crossing, I kind of eventually stopped playing because I was pretty much done with it. Though, I did recently pick up Dragon Quest again, so hopefully now that I finally know where I’m going… I can continue and finish the game.

Most of the games I’ve played to the end were NES or SNES games and a handful of PlayStation games. My shame keeps me from listing them all.

How many hint coins do you estimate you used?

Hmmm, I’d say maybe 40 or 50? I stored a lot for a while, and I had up to 90 towards the end, I started using them then, when things got a bit more tricky.

Interested in seeing more of the series? You have the opportunity to now play them out in chronological order.

Of course! That’s the plan and I’m definitely looking forward to it.

Thanks for the interview! But before you leave, can you solve this puzzle I came up with…?

C. The answer is C.

And that’s a wrap!

Without power, I guess I’ll play more of these DS videogames

Still no power at the Pennsylvania house, putting us last on the list, just like during Hurricane Irene. Could be a few more days; it’s really hard to guess when anything will happen up in the mountains. That means still squatting at the in-laws, which means no drawing stuff, no heated blanket, no Internet, no small comforts, and, sadly, no Xbox 360. My only source of gaming these last few days has been my 3DS, which is always at my side, but the device never gets this kind of attention normally.

I think I got Tara hooked on puzzles as she’s currently playing my copy of Professor Layton and the Last Specter and loving it. She’s even progressed further than me at this point. We’ve discovered that she’s the type of gamer that has to complete every puzzle she comes across, no matter how hard or reliant on math skills it is. Me, I’m more than content to pass the tricky ones by; it’s all about the story, cutscenes, and mini-games. Though so far, the train and fish mini-games are just as difficult, and I haven’t tried the puppet show one yet. I’d like one of them to be a bit more easy.

Anyways, here’s some short blips about what I’ve been playing as we all wait for the power to be restored…

Templars love chess

Just crossed the 80% completion mark last night in Broken Sword: The Shadow of the Templars, but I’m currently stuck on my next goal. George Stobbart needs to head back to Spain to tell some old lady what he’s learned about one of her ancient templar relatives, but each time I head to the world map screen, Spain is untappable. Seems like there is still something to do in Paris, but I’m without a clue. Maybe I’ll look up a walkthrough today before heading back to an Internet-less abode; eh, maybe I won’t. Part of the fun in point and click games is discovery; of course, a lot of the roadblocks are merely missing a pixel or bit of dialogue. Will try again as I’d love to wrap this adventure up with minimal cheating.

There was a pretty fun chess puzzle though, where some pieces were placed on the board, and then you had to place three opposing pieces in the correct spots to achieve checkmate. Maybe for some this was a challenge, but as a hardcore chess nerd, I saw the answer rather quickly. Good to know that all those late afternoons spent during high school in chess club (and being teased for it) have paid off.

Mixing monsters magically

I haven’t really done much with Dragon Quest Monsters: Joker since I gave it a review of its first thirty minutes and watched in horror as my favorite–and only–blue slime was taken to the Great Beyond. After resurrecting Blues and grinding for a bit, I eventually made my way to the top of Infant Isle to take the Scout Pledge. This helped advance the story a bit, and Hodor met some new characters, as well as was given permission to explore two other islands for new monsters and darkonium, star-shaped metal that we need for, um, something.

Something interesting I discovered is that you can synthesize monsters once they’ve reached LV 10. This is kind of like breeding, where you take two monsters (both LV 10 or higher), and fuse them together, creating something new that can inherit specific abilities and skills from the former two monsters. I did this with Blues and somebody else, creating a weird faun-like beast. Unfortunately, the new monster pops out as a LV 1 so it’s back to grinding before I try to track down more darkonium…

Retro levels for the win

I completed the main levels in The Legend of Zelda: Four Swords Adventure the other day, including the final boss, which I consider beating the game. I did it alone, and it was okay, but the game’s appeal is definitely in gaming with others and trying to acquiring more rupees than everybody else. By yourself, well…you always win that race. The thing is that after you kick Vaati to the curb, you get access to the Realm of Memories, where retro-themed levels are playable. I’ve only done the first one, which is based on the first castle from The Legend of Zelda: A Link to the Past, and traversing through it was like a trip back in time. Looking forward to seeing how the other retro levels are treated, even if they aren’t anything difficult.

I seriously hope we’re back in the house by the time Skyrim comes out or else…well, y’all don’t even wanna know. I mean, I can only play my DS for so long. All DS and no power make Pauly go something, something.

The newest Professor Layton game is undeniably Laytonesque

It’s been a long time since I’ve played a Professor Layton game, and that’s probably because I’ve only ever played one before, way back in like early 2008. Professor Layton and the Curious Village was a surprise hit in my eyes, a weird mix of puzzles and top-notch animation and genuine mystery and intrigue. Heck, I even used it as evidence to get a girl I was seeing then to buy a Nintendo DS Lite. I played it more for the story than anything else, but the puzzles were varied and kept me thinking, even if the math-heavy ones were too tough for my artistic brain. If anything, this series oozes charm, which always keeps me interested, and so I eagerly sought the latest iteration, Professor Layton and the Last Specter, the fourth title overall and yet a prequel to that first adventure over uncovering the golden apple.

Plus, the newest game comes with a bonus RPG/Animal Crossing sim-like thing called Professor Layton’s London Life, which is extremely adorable and charming and shockingly deep. More on that in a bit.

Dropping back into the world of Professor Layton was a warm, welcoming experience. The music, the look of buildings and cars, the animated character designs, his trunk-space–nothing had changed, and that’s a good thing. It felt like only days had then passed between this new adventure and our last outing. Even the sounds puzzles and hint coins make when found are constant.

The story so far: Professor Layton receives a letter from an old friend; in it, Clark, the mayor of Misthallery, codes a secret message, a desperate plea for help against a giant ravaging the town and townspeople to tears. Off goes the professor, picking up an assistant, too. Her name is Emmy, and she seems to know more about the professor than is necessary. Once in Misthallery, it becomes clear that more craziness is at work, with locals whispering about an oracle and specter. Puzzle-wise, I’ve tackled seven or eight now, and the hardest one was math-based and about mops. I hate mops. Other than that, one of the three minigames in Layton’s trunk unlocked, and I’ve learned just how Layton and Luke meet for the first time. Neat-o!

In Professor Layton’s London Life, you don’t actually play as Hersel Layton. Instead, you are you…or whoever you want to be. You can design your avatar to your liking, as well as picking a defining trait too–I went with shy and, well, something I can’t remember. Good cook? Sexy swagger? Moves like Jagger? Whatever, no biggie. In fact, nothing is big in this realm, as developer Brownie Brown nails the look of an old-school RPG with tiny sprites that are still instantly recognizable as characters from other Layton games. You pick up miscellaneous tasks and focus more on clothing, items for your room, and getting a job; in this way, it’s more Animal Crossing than an RPG, but there’s stats to clothing and some other grindy elements. Right now, Little London Pauly is wearing a red beret, a blue scarf, and some kickin’ pants. He’s also a janitor.

Both games are currently trying to out-charm one another, and I’m struggling with which to play more of first. It’s actually not a problem at all.

How I finally found you, Suikoden III

Yesterday, according to just about every videogames-covering website ever to be put up on the Internet, was the release date for Professor Layton and the Last Specter. This is a game I’m surprisingly stoked for, and I know why. Certainly, it’s not a love for the series, as I have only played Professor Layton and the Curious Village; granted, that’s a great game, one that packaged both cinematic story and varied gameplay nicely, but I never got around to trying the next two to come out. If anything, they all seemed to be more or less that first game again, with different tweaks here and there. So, why am I all atwitter over the fourth game, which is actually a prequel where I’m assuming we learn why a grown man likes hanging out with a young boy so much?

Well, Professor Layton’s London Life. That’s why. It’s likened more to Animal Crossing than an RPG, and there’s a promise of over a hundred hours of gameplay. Yeah, duh. I think I dropped more than that on Animal Crossing: Wild World easy. With pixelated art and a focus on clothing, filling out a house like the rich and famous, and fetch quests galore…well, where do I sign over my first-born?

However, GameStop decided that Professor Layton and the Last Specter doesn’t come out on October 17, but rather October 18. Why? Why not. They make the rules, and so I disappointingly did not get to pick it up yesterday during my lunch break. When I got home from work, I had some noodles in a cup and mustered up the strength to try again; maybe the GameStops in Pennsylvania were more sensible than those in New Jersey. Nope. The one down the road in PA had no copies on their shelves either. Annoying, but kind of expected. However, this one did have a section for used PlayStation 2 games, a section that most stores have now cut due to saving crucial shelf space for things like Kinect Sports Season Two and Puppies 3D.

In my wallet, among other things, is a list. It’s basically this, but scrawled on a scrap of paper, folded and fading. I’ve been carrying it with me for many months now, and every time Tara and I come across a bin of used PS2 games, we search for those I’d like to add to my collection before they all up and vanish without a sound. I always check the “S” titles first, in hope of finding Suikoden III, a game that I never have hope of actually finding. The Suikoden games are some of my favorite RPGs, and while IV got bad reviews, V was pretty good story-wise, but is currently far away in Arizona. And I always heard good things about III, but never got around to getting it, and by the time that I did begin to earnestly search for it, the dang thing went dark, underground. Phooey.

Imagine my surprise then to find the box for Suikoden III last night, tucked safely behind a dingy copy of The Spiderwick Chronicles. And for $12.99, too. I would’ve gladly paid up to $30.00 for it, so in my mind, this was a steal. I mean, I know how high copies of Suikoden II still go for, and this kind of felt like it had the same rarity as its predecessor. Pretty sure my heart skipped a beat, and I’m so happy that I found found my copy of the game, making its acquiring all the more rewarding. I grabbed another RPG called Ys: The Ark of Napishtim for a few bucks, and Tara slid a copy of Monster Rancher EVO into my hands before we hit the cash register.

I am very much looking forward to seeing what Suikoden III is all about, and you can expect coverage here and maybe somewhere else. Stay tuned, my fellow Stars of Destiny.

Professor Layton and the Last Specter to open up a new trilogy

Oh my, looks like we have another new release coming out this year for the Nintendo DS, not the Nintendo 3DS. That’s right. The 3D-less system is still kicking, and it’s gonna be kicking even higher with the fact that we’re getting another Layton title, a prequel that, um, kicks off a new trilogy. Professor Layton and the Last Specter–known as Professor Layton and the Specter’s Flute in Japan and Professor Layton and the Specter’s Call in Europe/Australia–hits North American shores on October 17, 2011.

Professor Layton, newly appointed, receives a letter from an old fried requesting his assistance at the village of Mist Haley. According to the letter, a giant specter is appearing at night and wreaking havoc. It looks like everything we’ve come to expect from the series, such as top-notch animation, intriguing puzzles, and a story that is gripping and mysterious and probably not without a twist or two:

Mmm. Oh, and something else to take note of. The North American version is coming bundled with London Life, a previously unlockable RPG that looks and plays a lot like Mother 3, but is set in Luke and Layton’s universe. Yeah…jump for joy on that ticket. Supposedly, it’s of the 100+ hours ilk, and that absolutely rocks especially because it is no longer only available to those that beat the game, coming unlocked from the get-go. Not sure which I’d want to try first.

Really, at some point, I should finish up the original trilogy. I absolutely loved everything about Professor Layton and the Curious Village, and actually used that game as full-blown proof that a girl I was kinda seeing at the time should pick up a DS of her own. And she did. Those mathy puzzles, while not my thing, were definitely hers. Haven’t gotten to try the other two in the series, Diabolical Box and Unwound Flute, but maybe they’ll be a bit cheaper now that time has come to pass and a new entry is about to debut. Will have to keep my eyes peeled…