Tag Archives: The Kid

Games Completed in 2011, #32 – Bastion

It’s easy to feel like you’re floating when playing Bastion; in fact, due to the Calamity, a catastrophic and harrowing event, the world of Caelondia is now a set of floating islands, and it’s up to The Kid to recreate the Bastion, a safe haven where everyone can go for food, shelter, and answers. But that’s not the real reason for feeling suspended in the air; no, one floats through this colorful and amazing downloadable title because it’s just so freaking special. It begins and makes a home in your heart. It ends, but never leaves you.

Bastion is an action RPG, but it’s greatest strength is in its story, which is paced effectively thanks to the Narrator. Voiced by Logan Cunningham, Rucks the Narrator is both a storyteller and employee for Big Brother, remarking on your every move. Fall off the side of the level? He’ll make a quip. Slash like a maniac with your war machete, murdering a dozen squirts? Be prepared to be called wild and raging. It’s a solid hook, though at times it can be distracting or hard to even hear him over the frantic cries of on-screen enemies and spellbinding soundtrack. Because of this, I missed a few bits of commentary, but thanks to New Game+ got to hear them a second time around, as well as new dialogue made specifically for those on playthrough two.

The game is more action than RPG, but both elements mesh well with each other. The Kid can choose a weapons loadout before heading off to find Shards to complete the Bastion; these include tools of destruction like muskets, hammers, bows, and pistols, as well as a secret skill. All of these weapons can be upgraded with found items and gems, earning stats like 25% more damage or longer ranges/less spread. The Kid himself increases in levels too, with each new level letting you acquiring a new drink from the distillery; these do things like absorb stray fragments (Fetching Fizz), 33% speed while defending (Cinderbrick Stout), or automatically retaliates when injured (Stabsinthe). All of this makes a difference in staying alive and just rolling/slashing your way to an early grave. And be ready to roll a lot; combat can get fast and frantic, but if you know what you’re doing and remember to block now and then, it’s survivable. Of course, if you ever want to up the challenge, turn on some idols.

I won’t go into all of Bastion‘s story details, but it’s a hefty, emotional affair. There comes a time near the game’s end where The Kid will have to make two–not one–major decisions. These are presented blandly on a menu, with some modest flavor text, but they forced me to sit and ponder their individual outcomes more than anything else of late. Watching these choices play out is extremely satisfying; we all play videogames with the hope of completing them, but here, it was more than that. I needed to see what happened next, and not just to get to the credits. I never wanted the credits to scroll, in fact.

As an artist, I have to comment on Jen Zee‘s work in Bastion. Lush, colorful, hand-painted–these all work as adjectives for what makes the game’s visuals pop so much, but I’m sure there’s even better ways to describe. Initially, the look of the game is what bought me; everything from the way the world floated up in front of The Kid to the blurred yet still distinguishable underworlds had a sense of oneness. Even the darker levels let color shine. At times, I wished to zoom in more to get a better look at those crates or gasfellas.

Oh, and I unlocked all the Achievements in the game, which is pretty rare for me. Only a few required some work, but I’ll get to that in another post. Hopefully. Don’t let me forget.

I highly recommend Bastion. For 1200 Microsoft Points (or it’s now on Steam, too), you get an experience unlike anything else, one that continues to resonate long after you’ve completed every Proving Ground, survived every trip to Who Knows Where, and fully upgraded the Bastion itself. Get it, and get restoring the world. Hurry, before Rucks calls you a slacker!

Achievements of the Week – The Calamity Hax0r1! Nut Edition

For this week, Achievements popped in only two games, but I also played a lot of Fallout: New Vegas (shocking, I know), as I’m slowly making progress on those ridiculous challenges added into the game via Gun Runners’ Arsenal, as well as aligning myself with Mr. House eventually. A part of me wants to pop in some older Xbox 360 games and go after a few Achievements, like finishing off LEGO Pirates of the Caribbean or doing that one for getting a ton of damage during a single case in L.A. Noire, but I kind of doubt that will happen. Something with my brain is working against me. Maybe though this weekend, seeing as the biggest of plans is pumpkin-picking and drawing.

Okay, here we go…

From Bastion…


Calamity Kid (30G): Complete the story in New Game Plus.

This didn’t take too long and was much easier than the first romp through. Probably because in New Game+ The Kid’s level and distillery drinks and weapon tweaks all carry over. Some levels I previously had trouble on were a breeze, even the dreamy parts of Who Knows Where. That doesn’t mean it was any less enjoyable, as it totally was. This game is constantly and consistently beautiful, sounds amazing, and it a blast to play. Also, it was nice to hear some more lines from the Narrator.

I also got another Achievement–the last one, actually, making for 12 out of 12–but it’s a hidden one and spoilery so that’s all I’ll say.

From Deus Ex: Human Revolution…


Consciousness is Over-rated (15G): Knock out 100 enemies in a single playthrough.


Hax0r1! (15G): Successfully hack 50 devices within the same playthrough.

The hacking mini-game is…interesting. I didn’t really understand it my first few attempts, and truth be told, I still don’t get it now, some 50+ hacks later, but I am better at it. You have to capture a bunch of nodes without getting noticed, and that’s made a whole lot easier with some Augmentation purchases. Hacking is a pretty important skill for getting into locked places, shutting off cameras, and reading people’s emails.

Also, this one’s definitely a contender for Achievement name of the year.


Gun Nut (20G): Fully upgrade one of your weapons.

I upgraded the tranquilizer rifle so that it reloads faster and fires better. Not that it’s doing me any good. Playing stealthy is one hill after another, and I’m just so ready to go tumbling down to the ground below. Next playthrough, I’m upgrading the shotgun fully and then taking everyone out with a single blast to the face.

And how did you do this week? If you don’t speak up in the comments below, I’ll never know.

Achievements of the Week – The Voyage of the Mind Edition

For awhile there, it was looking like there would be no Achievements of the Week update this week. I only got to play the ol’ Xbox 360 for the first time last night, giving Portal‘s advanced test chambers another swing and then moving forward in my second playthrough of Bastion. Otherwise, the only reason the Xbox 360 was turned on during these last seven days were to watch LOST, The Wonder Years, Frasier, and my favorite episode of Parks and Recreation (“The Fight” if you were curious). Not a terrible reason to hit the on button, but I do wish I could fit in more gaming time; alas, I’m losing my mind and slipping into an even deeper depression, making the things that were once easy and likable a little harder to enjoy…

Right. Achievements. Time to write about ’em.

From Bastion…


Mind Voyager (20G): Complete each trip to Who Knows Where.

Just my two cents, but don’t bother going for this during your first playthrough. Chances are, The Kid won’t be a high enough level to survive, nor will his weapons be fully powered, his distillery fully stocked, and his number of lootable health potions increased. All those things are vital to making it back to the Bastion each time. You basically make three trips to Who Knows Where, and each trip consists of 20 rounds of fighting swarms of monsters; after each round is finished, Bastion‘s narrator will give away another tidbit about the world and its characters, providing pertinent background on stuff like the Ura and Zulf.

I beat all three with the War Machete and Scrap Musket combo, utilizing the Final Warning secret skill a lot; the first two were rather easy, but the final one against the Ura was a dang struggle, as those dudes zoom in fast for the kill, often draining The Kid’s health bar strikingly fast. And potions don’t grow on trees, only getting dropped every other Reflection. Also, make sure you’re a pro at rolling.


Altruist (20G): Complete 100 percent of the Vigils in the Memorial.

This isn’t too hard actually, and thankfully many of the completed ones from the first playthrough carry over on New Game+. There are only a few Vigils–challenges, basically–that can be a bit tough. Namely, The Dynasty (Earn first prize in seven Proving Grounds) and The Faith (Complete a trip to Who Knows Where with at least one God activated). Other than that, everything else comes naturally as you progress. Just make sure you do all of them before moving on to the last stage, as that’s the point of no return.

And that’s it for this week’s AotW. Stay tuned for next week’s edition, which will most certainly feature the remaining two Achievements in Bastion, as I plan on completing this beautiful baby over the weekend. If not, may a new Calamity strike me down.

How’d y’all do this week? Get that Achievement in Rage for horrible texture pop-ins? Slaaaaaaaaaam.

Achievements of the Week – The Big Bad Beat Bastion Edition

This week, I ended up beating two games. Well, one game I beat for the third time, which is nothing terribly exciting, and the other is one that somehow fell off my radar for two months. I apologize, Bastion. I apologize immensely. You’re so freakin’ gorgeous. I want to bath in your colors, and I want to hear Logan Cunningham reflect on my bathing choices, my three-in-one shampoo. I want to…hmm, okay, think I will stop this freaktrain before it derails…

Turns out, I was actually very close to completing Bastion before I forgot all about it so there wasn’t much further to go. Other than that, didn’t play too much Xbox 360. Some nights, it’s hard to plop down on the couch and game away; much easier to hide inside my studio bent over my laptop, clicking the minutes away, keeping the sadness at bay. Click, click, click.

From Fallout: New Vegas…


The Whole Gang’s Here (25G): Recruited all companions.

Already babbled about this one here.


Rocket’s Red Glare (25G): Acquired all upgrades for the Divide’s signature weapon.


Eureka! (15G): Completed Eureka!

This is the Achievement that pops when you complete the game by siding with NCR until the very end. I had little trouble beating the game on my third playthrough, as Kapture, at level 43, was fairly overpowered and carrying some crazy Energy weapons thanks to the Old World Blues DLC. Plus, I had ED-E at my side. I also had Lily, but she turned out to be pretty useless save for absorbing some bullets that would’ve first hit me.

Currently working on my fourth playthrough where Mr. House will get all my love and affection. Though there is a challenge to murder him with a golf club. Hmm…I could always save and reload…

From Bastion…


Kid-at-Arms (10G): Use the Forge to apply at least one upgrade to every weapon.


Vigilante (10G): Complete at least 50 percent of the Vigils in the Memorial.

I think Vigilante is a pretty common name for an Achievement. I know I previously unlocked it in Scott Pilgrim VS. The World: The Game and LEGO Batman, and I’m sure it’s out in a bunch of other titles. Know any off the top of your head?


The End (20G): Complete the story.

Won’t go into too much detail here, as I’ll save a lot of thoughts for a final writeup of the completed game, but…wow. Talk about evoking a mood and emotions from the player. The endgame has two major decisions to make, and they are major; I sat for a bit, staring at the screen, truly thinking about which way I should go. Both choices had their pros and cons, their reasons for being, and it was ultimately up to the Kid to finish things. And there’s this song…this heart-piercing piece of music paired perfectly with the weight the Kid has to carry. Like the haunting conclusion to The Saboteur, I can’t get it out of my head.

There’s a New Game+ option in Bastion, and I’m doing it, which is rare these days, because I’m downright curious to see what the other final choices reveal. Not just about the Kid or Caelondia, but also about me.

That’s it from me. How’d y’all do this week with Achievements? Speak up in the comments section below!