Tag Archives: The Boss

Fending off an alien invasion as the POTUS in Saints Row IV

saints row 4 gd early impressions

Saints Row: The Third was a game I expected to severely dislike, but really enjoyed and even found myself going back to long after completing it to wrap up all its challenges and Achievements, as well simply goof around in. That said, I felt like I had my fill and so I didn’t immediately jump on Saints Row IV when it fell from outer space back in August 2013. I held out, using my limited and sporadic superpower of seeing the future, knowing that Microsoft was going to put up a digital copy of it for free for Gold members in April 2016. Strangely, I started playing it and Sunset Overdrive almost simultaneously, but found a simulated Steelport much more fun and enjoyable to explore.

Shortly after the final events of Saints Row: The Third, The Boss and some of his pals–I played that game as a male character, in case you forgot–are called upon to assist MI-6 agent Asha Odekar in infiltrating a Middle Eastern compound. This is to assassinate former STAG leader Cyrus Temple and prevent a nuclear missile strike against Washington D.C. You know, action movie stuff. The Boss manages to kill Cyrus with ease, but is unable to stop the launch of a nuclear missile. Taking matters into his own hands, he climbs aboard the missile and disarms it in the sky, earning America’s unwavering adoration to the point of being elected the President of the United States. Many years later, aliens show up, abduct all his friends, vaporize the planet, and keep The Boss trapped inside a simulation of Steelport. How rude.

Here’s the truth: Saints Row IV is basically Saints Row: The Third, but with superpowers. I’m totally okay with that. You no longer need to drive cars because you can leap over buildings in a single jump and then glide across districts. Don’t worry; you can still listen to the radio because it is now simply in your head. Mission icons that are on the opposite side of the map take just a minute or so to reach, thanks to super sprinting and the ability to climb up walls. Glitches are par for the course, though there were a few times where the game froze on me and I was unsure it was deliberate or not. It usually wasn’t. But yeah, it’s Saints Row: The Third, but speedier, punchier, and even more zany thanks to there being very few rules inside a simulated environment.

The plot is basically about The Boss gathering up his or her friends, leveling them up to be the best and most bad-ass companions possible, and then taking on Zinyak. I won’t lie and say a part of it didn’t remind me of Suikoden‘s progression towards a grand castle and army. A lot of the missions carry over from Saints Row: The Third though there are a few new ones, like using a UFO to destroy people and the environment for points, as well as high-speed races on foot through the city. A majority of the game’s main missions are constructed in a way to limit the amount of superhero powers you can use, and there’s even throwbacks to things like Metal Gear Solid and side-scrolling brawlers like Streets of Rage. Alas, both of these sections are relatively short and exist only to be jokey.

I’ve beaten Saints Row IV and am now in “clean up” mode, going after a handful of Achievements and whatever challenges seem possible. Those gold medals for races? Nope, not going to happen. Taunting 50 aliens? Eh, unlikely. However, I totally can get X number of kills with specific guns as that’s merely a matter of rinsing and repeating. Plus, there’s an Achievement for spending 40 hours in digital Steelport, and I’m probably only like 10 hours away from that benchmark. So, works in progress. The only thing I’m not looking forward to is grinding out the Dubstep Gun challenge, as dubstep is more like dumbstep. Thank you, thank you. No, please, no autographs.

Just recently, Volition announced its newest game, which is called Agents of M.A.Y.H.E.M. It’s an open world action adventure title set in the city of Seoul, starring a bunch of unique Super Agents from all over the world. I can’t help but see some striking similarities between it and Saints Row IV, though I think having a superhero-powered game on a newer, more powerful console is a wiser option these days. Saints Row IV definitely chugged and dropped to a very low framerate on the Xbox 360 when trying to do some super super sprinting or when there was a bunch of chaos happening thanks to black holes and explosions. Hopefully I’ll be done with digital Steelport by the time Seoul needs saving.

Big Boss will carry on the fight after Metal Gear Solid 3: Snake Eater

final thoughts for mgs 3 snake eater gd

I’m not sure why I was so worried that Drew and Dan over at Giant Bomb would get ahead of me in this sneakathon to experience all the Metal Gear games, to fully absorb their cool and zany and ridiculousness, one after the other. Well, I’m aiming to play ’em all, but I believe they’ll be skipping Peace Walker, and already bypassed the original MSX2 titles and, thankfully, the lackluster VR Missions.

Metal Gear Solid 3: Snake Eater goes the distance in terms of providing a realistic setting where sneaking, where hiding in grass and tiptoeing around booby traps, makes much more sense than an isolated oil rig or even an Alaskan nuclear weapons disposal facility. The trick to super-sleuthing through a Cold War jungle is to no longer rely on your old tricks, such as a radar and pressing against a wall before peaking out from behind it to pop a guard in the noggin with a tranquilizer dart. I spent the majority of my time as Naked Snake laying flat on his stomach, crawling through tall grass and closely monitoring my camouflage meter. My trek from screen to screen wasn’t a perfect, spotless run, as my stats at the bottom of this post will reveal, but when I got through a scenario relatively unnoticed, with only snoring bodies left behind, it sure felt awesome and super spy cool.

I’ve already talked a bit about some of the game mechanics, as well as my love for healing radio frequencies. For this post, I’d like to quickly examine that classic Metal Gear Solid juxtaposition of realistic and bonkers, of military-driven jargon and a man that shoots bullet bees from his mouth. You could compare it to a James Bond film–for me, I’m thinking of Roger Moore’s Moonraker–where the action is certainly outrageous, but believable in some slant of light. Perhaps if you squint. The weapons are traditional and accurate for the time period, but a number of items, such as porn, toss-able venomous snakes, and the crocodile cap, can lead to rather amusing moments. The game even goes so far as to comment on its James Bond-like elements, with Naked Snake refusing to be put next to such a goofy master spy.

Also, more so than the previous games, one of which had you staring closely at Meryl’s butt, there’s a high amount of sexuality here, starting naturally with EVA and her zipped down bikini outfit, kiss of death lipstick, and press LB to stare at her chest sequences. Later on, there’s breast and crouch grabbing, as well as nods to Yevgeny Borisovitch Volgin’s bisexuality. Some of it is handled better than others, and yes, scene where EVA removes the tracker from Naked Snake’s nether region, I’m looking directly at you.

Lastly, other than the lengthy cat-and-mouse chase with The End and emotional, time-restricted last go against The Boss, the rest of the boss fights are a major disappointment. Yup, I’m even including the Shagohod. Gone are the gray characters you are battling with, replaced with cartoonish, black-and-white named goons that mostly only say their codename and then explode when you defeat them. I don’t think I could tell you much about The Pain, The Fear, or The Fury, as the game barely reveals anything about them. Remember how you got to know Metal Gear Solid‘s Psycho Mantis and Sniper Wolf intimately after defeating them? That kind of stuff doesn’t happen here. These COBRA unit members are merely roadblocks, and they don’t take too much work to bypass; once you do, you’ll never think of them again.

As per tradition, I took a snapshot of my end game stats screen:

mgs 3 final stats

I think that 22 hours and 45 minutes logged play time is a bit bloated; a few times, I left the game on the “pause” menu or sitting at the end of a codec call if I needed to do something else or got a phone call. I killed 142 people, but I swear the majority of those were after the fight with The Sorrow. Leading up to that legendary encounter, I was pretty conservative with lethal rounds. Other than that, I’m not sure what to make of the crocodile title rating…is that good? So-so? For beating the game on Normal difficulty, I got a bunch of special items, like a tuxedo and The Boss’ Patriot gun, but I’m not going back into the jungle just yet. Though I did miss the Trophies to poison a guard and blow up an ammunition shed. Hmm.

For some reason, I always thought that Peace Walker came out next in the series. Nope. Metal Gear Solid 4: Guns of the Patriots is up next, and I know very little about it, save for something about a funny install process and that Snake–as in Solid Snake–is old and coughing up blood. I’ll get to it soon. That is so long as another sneaking mission doesn’t occupy my attention first.

Metal Gear Solid 3: Snake Eater takes on a 1960s Soviet jungle setting

mgs 3 snake eater gd early impressions

I’ve only played through Metal Gear Solid 3: Snake Eater once in my life, and I remember very little, save for the obvious much-written about boss fight with The End. And a few other details. Borrowing the game from a friend kept the pressure on me to burn through Naked Snake’s map-less operation as quickly as possible and return it to its rightful owner. This is ultimately why I no longer borrow things; something goes wonky in my brain, and all I can concentrate on it how I’m holding captive someone else’s possession, as if they are just standing behind me, tapping their foot in impatience, demanding it all back.

All that said, I was hoping to not start playing Snake Eater this soon, especially considering I just started Final Fantasy IX up. Timing is everything though, and Metal Gear Scanlon is back in action, which means I need to stay a bit ahead of them to both enjoy my second replay and experience Drew’s first dip into Hideo Kojima’s Cold War antics. For me, it’s more enjoyably knowing what’s coming up and watching someone’s reaction as they get there. Granted, I don’t need to see everything first, but knowing that a young revolver-less Ocelot meows to summon extra back-up is the sort of ridiculousness that I like to be aware of as I watch Giant Bomb play.

It’s only been a few months since I took down twenty-five Metal Gear Rays in Metal Gear Solid 2: Sons of Liberty, but whatever skills I refined then are now completely gone. In the few hours I’ve spent running through a Soviet Union rainforest, I’ve lead Naked Snake to his death more than at least twenty times already, and this was me just trying to get a handle on movement, shooting, and CQC-ing, all of which are still as clunky as ever. I was totally spoiled by radar and vision cones in the last game, now struggling with even being able to tell what’s around me when flat on my stomach in some thick, dark grass. There’s also a ton more meters to pay attention to–health, stamina, camouflage, battery life, the cure menu, your backpack–as well as your surroundings, such as enemies, wildlife, hidden mines, and so on. As a general rule, I go into these games trying to be stealthy and unseen, but I’m not afraid to pop an unconscious soldier in the head if he’s giving me grief; yes, I know what repercussions this will wrought.

Progress-wise, I burned through the Virtuous Mission, showed The Pain, The Fear, and The End what real pain, fear, and end is, respectively, during Operation Snake Eater, if you catch my drift. If I’m being honest, I died once during the ravine-split encounter versus young Ocelot before those named gobbers, but didn’t die at all during the named boss fights. Which I find odd. I’m playing on Normal, but so far, I feel like these fights were…fairly easy. Certainly much more forgiving than the boss fights in Metal Gear Solid. Amusingly, I have more trouble getting through an area of four or five guards, or one loaded with booby-traps.

Everyone plays Metal Gear Solid differently. That’s just a way of life. I’d love to be sneaky all the time, but when the going gets rough, I do enjoy using CQC to knock dudes unconscious. Or the occasional shotgun blast to see their bodies cartoonishly zip backwards. Right now, there’s a lot of…let’s call it heated criticism over how Drew is playing in Metal Gear Scanlon 3, but I think he’s solving problems as he see fits. Personally, I’d like to see Dan be less of a backseat driver and let his friend experience the game in his own manner, his own pace. Sure, we as viewers might miss some content or silly codec calls or episodes could go on for pretty long, but if it means Drew takes his time (or doesn’t) and clears a room of soldiers (or doesn’t) without being seen (or is), then that’s more rewarding and still entertaining.

With that, I just saved before the ladder sequence. You know what I speak of. I’m thinking I’m now past the halfway mark, with a goal of finishing Snake Eater up soon so I can get back to learning equipped abilities in Final Fantasy IX.