Tag Archives: Tekken 5

The Half-hour Hitbox: September 2013

half-hour hitbox sept 2013

And we’re back, for the second edition of Half-hour Hitbox. This is a new feature I debuted last month on Grinding Down wherein I touch shortly upon the videogames that I’ve touched shortly upon over the last month. See, it’s full circle and thematic and what-have-you. Sometimes I don’t get to write about every game I play or try out or give three seconds of my precious time, which stinks, as I’ve been enjoying writing about games lately. But now I have a place, a special place once every thirty to thirty-one days, where I can scribble down at least a couple of sentences and thoughts about some of these titles before they are lost to time, like tears in the rain. Don’t sue me, Ridley Scott.

And away we go…

Tekken 5

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I actually ended up playing quite a bit of Tekken 5, which makes its appearance on this month’s Half-hour Hitbox a bit misleading, but whatever. When I began putting this post together, all I had done at that point was play a few rounds and marvel at the fact that you can experience the arcade versions of previous Tekken games by emulating from the main menu. But now, I’ve unlocked everyone possible via beating the Arcade mode over and over, as well as tried the “Devil Within” side story game, which is not as fun as I remember from the Tekken 3 days. You’re have a limited move list, fight the same goons one after the other, and the map and dungeon layout is so boring to the point of confusing. Wish this had volleyball or bowling…

Six-Guns

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This free-to-play game for my Windows 8 phone kind of came out of nowhere. And at first glance, it’s quite surprisingly. Like a mobile Red Dead Redemption, which, mind you, I’ve still not played despite it appearing on my annual sad-woe-is-me lists come the end of the year. You travel around the Wild West, shooting evil critters and creatures, riding horses, finding maps, collecting stuff, and doing missions for kind folks. Quite a lot here from the early look, but I’ve not yet sat down and actually played much of it to know if it is worth the effort.

World Series of Poker: Full House Pro

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I’m not a big poker player, and if anything, I’m more likely to go a few rounds with Blackjack over at my landlord’s house using pretend money and enjoying a mixed drink with friends. I understand how poker works just fine, but I’m a terrible gambler. I never fold, just keep checking, because I like playing and being involved, and folding means you’re all by your lonesome, sitting there to watch others experience the hot action.

There’s a lot more here in WSOP: Full House Pro than just poker, but it all seems cosmetic stuff that you can really only get by playing a whole bunch of poker. Basically, you can unlock stuff for your Avatar to wear, new table and chair designs, chip tricks, and so on, to make this digital experience all the more your own. I was able to beat a pro in the single player campaign thanks to a really lucky hand of two Queens, but otherwise, I’ve had piss-poor luck and probably won’t play much more.

Halo: Spartan Assault (Lite)

Halo-Spartan-Assault-Screenshot---Banshee-Strike

I don’t even remember this. I guess I played, like, a demo for Halo: Spartan Assault. Must have been during a fugue state or something though. It’s still on my phone. I don’t know what to tell y’all.

Ascend: Hand of Kul

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Hmm. I actually quite like a lot about Ascend: Hand of Kul, and not just the part that it is free to play. At first, it seemed a bit generic, just another hack-and-slash action title that couldn’t get out of God of War‘s massive shadow, with a few spells to cast when not beating enemies over the head with clubs and stone axes. But then you begin to have human worshippers climb up on your god-size body, and you can eat them for health or throw them at bad dudes or let them shoot arrows from your shoulders. And other players can challenge your terroritory, and you have to fight them off or lose those that see you as their one true god. But, by far, my favorite thing about Ascend: Hand of Kul is its tiny text, which is impossible to read, and how it randomly freezes, forcing me to perform a hard shutdown on my Xbox 360.

The Sims FreePlay

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Played The Sims FreePlay–side note, that is a horrible name–for a grand total of five minutes, just to see if it worked on my Windows 8 phone. It does, just fine. Also unlocked an Achievement for having my dog dig up something in the backyard. Woo!

Silent Hill 2

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Now that I have finished Chrono Cross and put it behind me, I can move on to another game from my list of must-beats for 2013. I’m tackling Silent Hill 2 next, as the cooling weather and looming month of October are simply perfect for exploring a mysterious, fog-heavy town full of demonic monsters that are undeniably the stuff of nightmares. Last time I gave this a go was back in 2008 during an unbearable New Jersian summer and…well. Started over from scratch and played for about an hour and a half so far, which puts James in that first creepy apartment complex full of rooms I don’t want to go in. Solved the clock puzzle and saved my game. More tonight, I’m sure.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

Jinpachi Mishima proves you’re an insignificant worm

tekken 5 jinpachi the worst end boss ever

End bosses in fighting games have always been a hassle, but none have been quite the crotch-kicker and stun-gunner as Jinpachi Mishima from Tekken 5. If his name sounds or looks familiar, it’s because you’ve met and played as his offspring and his offspring’s offspring throughout the Tekken series so far; he is Heihachi’s father, Kazuya’s grandfather, and the great-grandfather to Jin Kazama. Also, please note that he is possessed by an evil force, which explains the teethy mouth in his stomach and purple smoke aura. Or maybe it doesn’t. Really, who bothers with the fiction these days in any Tekken games? It’s all about the throws and air juggling.

Now, I’m not a crazy huge fan of fighting games, mostly because I have no one to play against anymore. Computer-controlled opponents can only do so much, and they generally only become challenging when they start using cheap tactics that always feel unjust. In the past, I’ve really enjoyed the black sheep of the genre, like Bloody Roar and Star Gladiator. Obviously, I played a bit of the two big boys, but Street Fighter always felt too sluggish to me, and Mortal Kombat was the type of game I enjoyed watching in arcades more than playing. But I will always come back to the Tekken franchise as my first true love when it comes to punching, kicking, and side-stepping.

So far, Tekken 5 is pretty cool. Character movement is swift and accurate, and there’s a bunch of new characters–well, for me–to try out. Also, and this part is absolutely insane, you can play the arcade versions of previous Tekken games, making this, perhaps, the greatest collection of Iron First tournament titles this side of silly. My only gripe though, and it’s a big one, is that the final boss is wickedly cheap. Like to the point that it feels completely unfair. Jinpachi is able to launch a number of unblockable moves that take away a large chunk of your health, as well as the ability to stun you no matter what move you are doing. Screw animation priorities. Oh, and one of his moves heals him while damaging you. Fun times, people.

At this point, I’ve beaten Tekken 5‘s story mode five or six times, unlocking the very same amount of hidden characters. However, each fight against Jinpachi has varied considerably, and I know that I just barely got out alive when using Steve Fox and Craig Marduk against him. Things were much easier when using fighters that had range or a lot of powerful kick moves, like Christie. For a lot of the fights, it is a mix of endurance and luck, as well as avoiding that fireball he tosses your way. But some fights, if the wind isn’t blowing your way, can end in a matter of seconds, considering how much damage Jinpachi does. And yes, for the record, I’m playing on the easiest of difficulties, with settings for one round and 30 seconds–that’s how hard he is to battle. Cervantes from Soul Edge, Seth from Super Street Fighter IV, and Galactus from Ultimate Marvel VS. Capcom 3–they seriously have nothing on this demonic fart-knocker.

Annoying boss fight aside, this is still ten times more favorable than Tekken Revolution.