Tag Archives: Techland

Paul’s Preeminent PlayStation Plus Purge – Mad Riders

I’m tired of talking about racing games. I already did this recently for BlazeRush, for Monster Jam: Battlegrounds, and for Midnight Club: Street Racing, and…I’m just exhausted when it comes to words describing a game where you race around a course a few times and aim for first place. There is nothing exciting to it; instead, give me a Super Mario Kart or Crash Team Racing, where, sure, you want first place, but there are more creative ways to get there, such as launching torpedoes at enemies or dropping banana peels behind your vehicle to cause some accidents. I understand the purpose of going from point A to point B, over and over again–it’s the shortest route–but it ain’t interesting.

Well, Mad Riders is about off-road racing. Players control an all terrain vehicle, or an ATV if you are down with the lingo, and race against other ATVs around a series of tracks. You can collect coins placed along the way to activate a short boost in speed, and blue tokens allow players to temporarily access shortcuts, though I never found any of these myself. When in the air, players can perform tricks, which also provide a bit of boost so long as you land them safely. Naturally, there are obstacles both on the ground and in the air to avoid. Other than that, it’s lap after lap, all while trying to maintain the leading spot. Cue the uproarious applause from the audience.

Mad Riders features 45 tracks that can be played over five different race modes, including a time trial mode and another where players try to score as many points as possible by performing stunts. Races can be done either individually or as part of longer tournaments, so you have options how you want to spend your time. Naturally, everything, even racing games, incorporate RPG-like elements, so you gain experience points for both completing races and performing stunts, and this glorious trick of XP is used to unlock new vehicles and color schemes. Ya-hoo. The game also has a multiplayer option with races containing up to twelve players, but I didn’t bother trying this, seeing as I’ve had bad luck finding anyone else to play online on many of these older PlayStation 3 titles.

That’s it. I have nothing else to give Mad Riders except a hand-wave and pushing the uninstall button. A-buh-bye.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Hunting the West’s most notorious outlaws and making it up as I go

call of juarez gd impressions screenshot

Sixes and sevens! Did I really beat Call of Juarez: Gunslinger over a month ago and have still not officially written more than a haiku about it? Grrr. That’s summer for you, when I can only keep my head down, power through games, scribble a slimsey attempt at Japanese poetry, and move on to my next conquest. Makes me wonder when I’ll get around to finishing that post on The Bureau: XCOM Declassified, but enough of that–today is all about one cowboy’s quest for revenge after his life became a cropper. Yes, I looked up a bunch of Western slang for this intro post; did you know folk used to call onions skunk eggs? Makes sense to me.

Fortuitously, Call of Juarez: Gunslinger arrived in my PlayStation Plus library a day or two after I rewatched Quentin Tarantino’s Django Unchained, which is not necessarily a Western, but does star some bounty hunters and pistols being quickly drawn. Plus intense and over-the-top violence. The big difference between those two properties is not just that one is a game and one is a film, but rather Tarantino’s work is a train-driven narrative, and Call of Juarez: Gunslinger openly and playfully skirts the edge of a reliable narrator and plot. Without that uncertainty, it would be another ho-hum first-person shooter with little to it, as other entries have dabbled in similar mechanics and visual styles.

The story is as so: legendary old bounty hunter Silas Greaves enters a saloon in Abilene, Kansas, in 1910 and regales the patrons with tales of his adventures in exchange for free drinks. The patrons–Steve, Jack, and a teenager named Dwight–are amazed at first, but grow increasingly incredulous as the ludicrous stories go on and on and on, in which Greaves takes credit for the killings of numerous legendary outlaws, including Butch Cassidy and Newman Haynes Clanton. See, Greaves likes to embellish where and when he can, and this plays into the gameplay, where scenarios and events will change on the fly based on what is being told and what is being questioned. The first time it happens, mid-action, I couldn’t help but smile at the swift change of course.

I’ve never touched any of the other Call of Juarez titles–namely the first one, Bound in Blood, and The Cartel–but they sound like they share similar elements. Gameplay in Gunslinger consists of completing linear objectives to progress, and these usually involve shooting dudes who are shooting at you until they stop shooting at you because you shot them down. Occasionally, you’ll have to dodge bullets via a quick time event or act honorably–but deadly–in a traditional gunslinger duel. Those duels are a ton of fun, as you have to pay attention to multiple aspects and timers, like heartbeats and the location of your hand, and not draw too early or else you’ll be labeled a dastardly varmint. Thankfully, all villains were shot down honorably in my playthrough.

Other than that, there are collectibles called “Nuggets of Truth” to find, of which many are easy to spy as they sparkle in-game. If that’s not enough, you can unlock a perk to have them play a jingle and vibrate your controller when nearby. Still, I missed a few, but they offer some interesting tidbits about the multiple characters and legends of the Wild West. In an action-driven game, I found it difficult to steer off the main path in search for shiny doodads and playing cards.

Call of Juarez: Gunslinger does a fantastic job at dumping you into an ever-changing world and giving you all the abilities to be an unstoppable force–without actually making you unstoppable. Even on the standard difficulty, I ran into some trouble, though most had to do with the few boss fights and figuring out the best way to approach them over a handful of tries. The game’s tone is outlandish in all the right ways, keeping the action frenetic and unpredictable, and my only complaint is that I wish the ending had been more profound instead of simply a twist, one played far too straight for a man like Silas Greaves.

Dead Island’s a lively tropical vacation full of zombies

dead island thoughts and stuff

Back in October 2013, I grabbed a digital copy of Dead Island for $4.99 on the PlayStation 3 and played for a little bit, actually finding it too unnerving to play solo, given that any group of three or more zombies proved deadly, and the to-ing and fro-ing for fetch quests felt both depressing and lonely. I don’t think I got out of Act I or even hit level 10 with whatever character I selected before putting the whole thing aside. Flash-forward to February 2014, and Dead Island is given out as a freebie for Gold users on the Xbox 360. Figured I’d try one more time.

For those unaware, Dead Island is a first-person, zombie-killing survival loot fest. What does that mean? Well, you will kill zombies, find better weapons, and use them to kill more zombies. There’s a high focus on melee weapons though guns do pop up later and are less exciting. The game takes place on the fictional island of Banoi, a tropical resort destination located off the coast of Papua New Guinea. You play as one of four survivors who discover, after a crazy night of partying, that the island’s gone to heck–undead heck, that is. Back on the PS3, I started off as Xian Mei, a hotel receptionist and spy for the Chinese government, but decided to go with former football-star Logan Carter for this second go-around, seeing as he is much better suited for wielding blunt weapons.

Your goal is, naturally, to get off this zombie-infested island alive. Along the way, you’ll do smaller quests for other survivors, like finding a necklace or reuniting siblings. All the quests exist to simply get you out in the wild, killing zombies, finding new weapons, and gaining XP. This can be a lot of fun, generally when it is you versus one or two zombies; it’s all about crowd control and managing your stamina, which runs out fast with each hard swing of your hammer or spiked baseball bat. Breaking a zombie’s bones or slice its head off in one swift action is very satisfying, even if the game occasionally bugs out or feels too tough for one person to get through.

Well, something happened the other night. I was playing through the campaign by myself, specifically the Act 1 mission where you have to protect a mechanic’s workshop while he tinkers with upgrading your van with some zombie-blocking armor. Naturally, all the noise he creates draws in a bunch of biters; I finished the mission just fine when, out of nowhere, another player joined my game. This player was clearly much higher in level than me–his gun shot bullets that set zombies aflame and put them to the ground in one single trigger-pull–and I figured he’d see what I was up to and decide I wouldn’t be fun to co-op with, given the differences between our characters. But no–he lingered. And then two other players joined, both just as high in level as him. They wanted to adventure with moi.

With these three other power-spewing players by my side, we blazed through the remainder of Dead Island‘s Act I and got pretty deep into Act II before I had to drop out to make some phone calls and play something less terrifying before bedtime. I wouldn’t necessarily call it fun for me or how I even wanted to play, as I spent the majority of my time just walking behind them, watching zombies getting slaughtered and free, unearned XP added to my character, and there seemed to be little I could do. Given that Act II begins in a new area, I wanted to explore more slowly and on my own, but these three were eager to just move on to the next mission, often firing guns in the air as a signal for me to hurry up and over. A part of me felt bad for abandoning them; heck, they joined my game, and were here to assumedly help me. So I followed behind for a good while, earning lots of XP, money, and weapons, and missing every important story beat along the way. Now that they’re gone, I feel very out of my element–like I don’t belong in Act II.

As you explore Banoi, the game is constantly letting you know that so-and-so is nearby, just click this button to join their game. I tried it once or twice, with it putting me really far away from the other player, to the point that I was basically still just playing solo, but listening to someone’s choppy voicechat. It’s a neat function that seems to work well enough, but I think I need to turn it off, at least until I complete the story once. Right now, I feel like I’m missing a lot of the atmosphere and small details by just jumping from quest to quest, completing a handful in under an hour. Maybe they were all boosting for Achievements, but I’m not really interested in that stuff anymore.

It sounds like Dead Island is a pretty long game. The level cap is 50, and I just hit 25, and there are still two more acts to go. I’ve come across some online grumbling about how these final sections are less fun than exploring the beach/resort area. Already, I’m disliking the city/church area, as there are way too many zombies to realistically handle; I’ve found myself sprinting past enemies more often to not. It’s also more closed off, with narrow alleys and buildings, whereas the beach felt very open. I’ll keep going though. I don’t want to be a zombie.