Tag Archives: superheroes

There’s too much trivial chatter in Batman: Arkham City

Twice a month, I go to my local oncology center, sit in a fairly comfy reclining chair, get hooked up to a machine, and have poison, along with other substances, pumped into my body for three to four hours. It’s not exactly what I’d describe as fun, but it is what I have to do to continue living the life I want to live, a life with cancer. I’m never alone there, and sometimes the room is quiet, with everyone reading a book or listening to music or sleeping, as I’m wont to do, and other times it is just bursting with mindless chatter. Thank goodness for headphones. I tell this story because it actually relates greatly to Batman: Arkham City, believe it or not.

Can Batman just get one moment of peace to look out over Arkham City without having to hear some nearby conversation between Goon #1 and Goon #2? Please, it’s all I want. It seems you can’t go anywhere without picking up a stray conversation, and the majority of them are just fluff, nonsensical, pointless chatter to clog up your ear-holes. Someone somewhere is always talking, and it quickly becomes grating. Plus, there are occasional conversations you do need to pay attention to, such as when a political prisoner is being attacked or threatened, as it is a side quest activity, and parsing those out from the clutter can be tough. I don’t remember Batman: Arkham Asylum having this issue, but a lot of the game was spent in-doors, whereas here you are constantly gliding from rooftop to rooftop via a pretty open world brimming with enemies.

That said, I’ll now talk about the game proper. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Batman: Arkham City is inspired by the long-running comic book mythos. In the game’s main storyline, Batman is incarcerated in Arkham City, a huge new super-prison enclosing the decaying urban slums of the fictional Gotham City. He must uncover the secret behind the sinister scheme “Protocol 10,” orchestrated by the facility’s warden Hugo Strange, all while also dealing with a number of other big-name baddies, such as Mr. Freeze, The Penguin, and, of course, The Joker. It plays and feels a lot like Batman: Arkham Asylum, but bigger and more explosive, with more things to do.

The same freely flowing combat from Batman: Arkham Asylum returns here and, while it can feel mashy at times, it does also feel purposeful. Batman can dynamically punch, kick, grapple, and Batarang through crowds of tough guys or, if you get the jump on a solo dude, take him down stealthily. Players gifted with superior button-pressing timing and the clarity of mind–in short, not at all me–can also use Batman’s fist and gadget tools to elevate these brawls into something much more. A violent dance, perhaps. Not all of Batman: Arkham City takes place outside; in locked rooms, Batman is a true predator, stalking enemies from the shadows and plucking them off one by one. I’m much better in these scenarios than I am trying to take on eight unarmed enemies and three guys with guns, all while trying to counter here, punch there, dodge this way, leap that way, etc.

At times, Batman: Arkham City has too many distractions, and I even found myself unable to figure out where to go next for the main mission, having veered off to answer payphone calls and attempt to collect some Riddler trophies. I say attempt because, for many of them, they are quite puzzling and seem like they require tools and abilities I’ve not yet unlocked. I do like that you can tag any Riddler trophy you see and it’ll add it to your map so you can return to it later, if that’s something you want to do. I highly doubt I’ll be going after all the collectibles in this one, despite that being a task I love doing in many other games. My goal is to just get through the story and see how things ultimately unfold for Mr. Wayne.

Currently, I’m in a large museum, trying to carefully make my way across a small pond of frozen ice to save some cops from The Penguin. If you are too reckless or take the wrong path, the ice will break, and a shark will eat Batman. Let me repeat that last part–a shark eats Batman. It’s probably the best thing I’ve seen so far in Batman: Arkham City.

Fending off an alien invasion as the POTUS in Saints Row IV

saints row 4 gd early impressions

Saints Row: The Third was a game I expected to severely dislike, but really enjoyed and even found myself going back to long after completing it to wrap up all its challenges and Achievements, as well simply goof around in. That said, I felt like I had my fill and so I didn’t immediately jump on Saints Row IV when it fell from outer space back in August 2013. I held out, using my limited and sporadic superpower of seeing the future, knowing that Microsoft was going to put up a digital copy of it for free for Gold members in April 2016. Strangely, I started playing it and Sunset Overdrive almost simultaneously, but found a simulated Steelport much more fun and enjoyable to explore.

Shortly after the final events of Saints Row: The Third, The Boss and some of his pals–I played that game as a male character, in case you forgot–are called upon to assist MI-6 agent Asha Odekar in infiltrating a Middle Eastern compound. This is to assassinate former STAG leader Cyrus Temple and prevent a nuclear missile strike against Washington D.C. You know, action movie stuff. The Boss manages to kill Cyrus with ease, but is unable to stop the launch of a nuclear missile. Taking matters into his own hands, he climbs aboard the missile and disarms it in the sky, earning America’s unwavering adoration to the point of being elected the President of the United States. Many years later, aliens show up, abduct all his friends, vaporize the planet, and keep The Boss trapped inside a simulation of Steelport. How rude.

Here’s the truth: Saints Row IV is basically Saints Row: The Third, but with superpowers. I’m totally okay with that. You no longer need to drive cars because you can leap over buildings in a single jump and then glide across districts. Don’t worry; you can still listen to the radio because it is now simply in your head. Mission icons that are on the opposite side of the map take just a minute or so to reach, thanks to super sprinting and the ability to climb up walls. Glitches are par for the course, though there were a few times where the game froze on me and I was unsure it was deliberate or not. It usually wasn’t. But yeah, it’s Saints Row: The Third, but speedier, punchier, and even more zany thanks to there being very few rules inside a simulated environment.

The plot is basically about The Boss gathering up his or her friends, leveling them up to be the best and most bad-ass companions possible, and then taking on Zinyak. I won’t lie and say a part of it didn’t remind me of Suikoden‘s progression towards a grand castle and army. A lot of the missions carry over from Saints Row: The Third though there are a few new ones, like using a UFO to destroy people and the environment for points, as well as high-speed races on foot through the city. A majority of the game’s main missions are constructed in a way to limit the amount of superhero powers you can use, and there’s even throwbacks to things like Metal Gear Solid and side-scrolling brawlers like Streets of Rage. Alas, both of these sections are relatively short and exist only to be jokey.

I’ve beaten Saints Row IV and am now in “clean up” mode, going after a handful of Achievements and whatever challenges seem possible. Those gold medals for races? Nope, not going to happen. Taunting 50 aliens? Eh, unlikely. However, I totally can get X number of kills with specific guns as that’s merely a matter of rinsing and repeating. Plus, there’s an Achievement for spending 40 hours in digital Steelport, and I’m probably only like 10 hours away from that benchmark. So, works in progress. The only thing I’m not looking forward to is grinding out the Dubstep Gun challenge, as dubstep is more like dumbstep. Thank you, thank you. No, please, no autographs.

Just recently, Volition announced its newest game, which is called Agents of M.A.Y.H.E.M. It’s an open world action adventure title set in the city of Seoul, starring a bunch of unique Super Agents from all over the world. I can’t help but see some striking similarities between it and Saints Row IV, though I think having a superhero-powered game on a newer, more powerful console is a wiser option these days. Saints Row IV definitely chugged and dropped to a very low framerate on the Xbox 360 when trying to do some super super sprinting or when there was a bunch of chaos happening thanks to black holes and explosions. Hopefully I’ll be done with digital Steelport by the time Seoul needs saving.