Tag Archives: streaming

I’m floating in a most peculiar way in Jetpac’s space

Y’all should know by now that I’d  do nearly anything for a free game. Some things I won’t do include swimming with sharks, eating an entire jar of mayonnaise, or going on one of those roller-coasters where you are dangling in the air from shoulder straps, your feet inches away from smacking into something solid and breaking into a thousand pieces. Otherwise, so long as I don’t end up in a lot of physical pain, I’m game.

And so, during this past week of E3 2017 shenanigans, there was a chance to earn Rare Replay, No Time to Explain, The Final Station, and a bunch of other digital rewards for zero dollars by simply watching Microsoft’s press conference live through Mixer, its streaming service formally known as Beam. Alas, I was too late to catch the conference, but there were other chances to participate throughout the week.

Of all those goodies, Rare Replay is the “game” I was most excited to receive; it’s a big collection of Rare’s history, a company that, after reviewing its portfolio, I have actually had little contact with, but appreciate their humor and love of colorful graphics from afar. I think I have only ever played one Rare game found in the collection, and that was Banjo-Kazooie: Nuts & Bolts. Outside the collection, I’ve enjoyed Marble Madness, Donkey Kong Country, Donkey Kong Country 2: Diddy’s Kong Quest (sorry, not you, Donkey Kong Country 3: Dixie Kong’s Double Trouble!), and that opening level repeatedly on an emulated copy of GoldenEye 007 (please don’t arrest me). So there’s a lot to try out for the first time in this collection, and I have no intentions of playing through it in chronological order, but I did start it all off with Rare’s first game Jetpac, back when the company was called Ultimate Play the Game.

Jetman’s plight in Jetpac is one that pre-dates Groundhog Day, the film, by about ten years, but surely was an inspiration to anyone thinking about what it meant to be stuck in a time loop, repeating the same day and tasks again and again. Jetman must assemble his rocket (which spawns in installments scattered around the map) and fill it with a select amount of fuel before taking off to the next planet. This procedure is then repeated, over and over, with no end seemingly in sight. In addition to this, Jetman has to defend himself from the planet’s native aliens, which a varied and have different attack patterns. Some move diagonally, and others lock on to the tiny astronaut and follow him around the screen. He’s got a ray gun that shoots horizontal lasers for defense, and things like gems can be collected for bonus points.

By and far, my favorite thing about Jetpac is its wraparound world. You go to one edge of the screen, cross over, and appear on the other side. This is extremely handy when trying to avoid a group of enemies or make a shortcut to the rocketship. I’m sure this wasn’t the first game to do this, but I’m too tired to look up when Mario Bros. came out versus this game. Regardless, it works, and I have to say that, some 34 years later, the game plays pretty great. Jetman is pretty quick to move around, and the only problem I had was with collision on the platforms, which made him bounce back, often right into an alien enemy I was trying to avoid. The repetitious gameplay gets old, but one has to remember that this came from an era of high scores and bragging.

Thankfully, Rare Replay throws in some additional things to do, both in their milestone quests and snapshot features. Milestones are things like “kill X number of aliens” or “fill your rocketship up with fuel X times” while snapshots make things a little more tricky. One took away Jetman’s laser gun, forcing you to maneuver on your own quick wits, and another tasked him with completing five wraparounds in a row without dying. I happily completed all of these and popped every Achievement related to the title.

There are other games in the Jetpac series left to try out in Rare Replay, but I don’t know what I will tackle next. I suspect I’ll save some of the collectathons for later in life, when I have the time and am in a find shiny things kind of mood. Either way, I highly recommend you check out Jetpac and to not be put off by its age or graphics, of which I think the latter is pretty cool. The sound effects department is lacking, but I absolutely love the bright, crisp colors–the blurry screenshot above doesn’t do it justice, I know–and there’s a surprising amount of strategy and skill involved in bringing canisters of fuel to and fro. Certainly more than I expected when first launching it, and it’s always great to see where a company started. Here’s hoping Sea of Thieves incorporates some elements from Jetpac, like bringing bits of grog back to your ship one glass at a time until there’s enough to get the entire crew wasted and off to some other island.

Sorry, there are no more skulls left in Motocross Madness

final motocross madness xbox 360 post

Motocross Madness is a game I played for a bit after getting it as a freebie back in August 2014, but then drifted away from for a good chunk of time. Many months, in fact. Truthfully, I really only enjoyed the heck out of the game’s Exploration mode, which plopped you down in the world where the game’s race tracks exist, but gives you freedom to explore off the tracks as you please to collect gold coins and skulls. These feed into the medals you get, as well as provide money and XP, so they are more than just shiny trinkets to grab. The standard races and trick sessions are fine enough, but a bit too perfunctory and easy to perfect. My heart can’t resist collecting things; for further proof, see games like LEGO Marvel Super Heroes, Disney Magical World, and Kung Fu Rabbit.

Right. So, over the last few months, I’ve been noodling away at Motocross Madness, playing for a bit and collecting a skull or two. Incrementally edging my way up to a 100% completion rate. It became a thing I did to fill in the gaps between other games or if I had fifteen to twenty minutes to kill before I had to make dinner. However, it became more of a hassle–in my mind than in reality–to turn on my Xbox 360 now that I had a shiny Xbox One to slobber over, and so Motocross Madness got visited less and less. That is until a few weeks back, when it was announced to now be backwards-compatible on the new console. I’m probably the only person in the world that saw that news and genuinely felt warmth in my heart, but whatever.

I recently had some time off of work over the holidays, and I used some of it to, besides draw and go see the ultra cute and sing-songy Elf the Musical in New York City, well…play more Motocross Madness. I’m totally fine with this. Never let anyone tell you what to do on your days off. Along the way, I also sat down and figured out how to use the streaming programs on the Xbox One, which lead to me recording about four hours of me getting the last flaming skulls and Achievements for all the Internet to see. If you’ve got time to kill, feel free to watch the archived videos over at my YouTube. Please understand before going into these vids that I’m still relatively new to this and am figuring out microphone/gameplay audio settings, but I’m thinking 2016 will be the year I put more effort into this venue.

Collecting skulls was fun despite a few frustrations. It’s multi-part; first, you have to find the skull in the environment, and then you have to figure out how to get it. Sometimes they are on the ground, and you just ride your bike up to it, but the majority are high in the sky, requiring a sick jump to grab. It’s only when you get down to having a single skull left in a large environment that it becomes maddening as you search every nook and cranny, desperate to catch the flicker of orange flames. Eventually, I caved and looked up a walkthrough online, quickly scribbling down locations on a hand-drawn map so that I’d, at least, still not know exactly where these skulls were and have some involvement in their capture.

When examined without the Exploration mode, Motocross Madness is actually a substandard racing game with bikes. The races themselves aren’t all that challenging, especially once you upgrade your hog, and the trick system is not in-depth, allowing you to only do a few moves in the air…unless you’re into crashing. Once you are on “fire,” which happens after building a meter for successfully doing tricks, you can do another set for more points. I highly recommend performing the Rodeo Cowboy each and every time. It probably gets a pass overall because it uses your avatar, which makes the costumes and tricks more fun to see than some generic-looking dude or dudette. Still, once I got all the skulls, I didn’t really know what to do; online racing was no more exciting than the single-player stuff, unfortunately.

Oh, if you were curious what my crudely drawn maps actually looked like, they looked like this:

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Yup–my art skills are wildly good. Now to figure out what I can stream next. I like the idea of having a goal for streaming, not just playing through the game’s main campaign, though I understand a lot of people do that. Perhaps I can capture getting the remainder of Fallout 4‘s Bobbleheads or causing some random chaos to happen in Just Cause 2. Must think on this. One thing I know for certain is that, just like when I finished up LEGO Marvel Super Heroes, an invisible weight has been lifted off my shoulders (and mind), and I don’t have to return to this digital world ever again. Unless I want to.