Tag Archives: stickers

Disney Magical World 2 and the grand return of so many stickers

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According to my records, I’ve played Disney Magical World 2 for a little more than half the amount I dumped into the first game, which has the honor of being one of my most-played games on the Nintendo 3DS, bumping elbows with other critical darlings like Animal Crossing: New Leaf and…Netflix. I’m not even near a 50% completion rate. That first game was a super addictive life simulation thing with more than two handfuls of quests to constantly be working on that came out right at the time I needed it to most, and the sequel is all of that again plus more. I got it and Pokémon Moon shortly around the same time last year, and I haven’t touched the latter for more than a couple of hours in November. Sorry, my cute l’il Rowlet baby, I promise to be back shortly.

Once more, you the player, using either a custom character or the Mii that is on your Nintendo 3DS, arrive in Castleton and are magically the only person able to help everyone with their multitude of problems. These include reuniting a musical band of sea critters in The Little Mermaid‘s realm, ensuring Pooh has enough hunny for a picnic, helping those seven dwarfs clean up in preparation for Snow White’s arrival, and so on. There’s a bunch of new, big name worlds to explore–alas, still not an inch for The Incredibles–and each realm is ripe with materials to collect, characters to interact with for special items or side requests, and larger story missions that take you to dungeon-like locales to fight off ghosts using your magic wand. A couple worlds, like Lilo & Stitch and Snow White and the Seven Dwarfs, feature mini-games too though they aren’t worth spending a lot of hours on.

The main goal hasn’t changed beyond collecting Happy Stickers. Sure, you can grow your café, earn lots of money, tend to a garden, and find new recipes for food, furniture, and clothing, but it continues to be all about them stickers, which are earned by completing specific tasks, such as catching so many fish or clearing a specific number of episodes. Ultimately, these dictate unlockable content or areas and what quests you can take on so it behooves you collect them as you go so you can have more to see and do. Everything feeds into one another, so, no matter what, you are always making progress, which is a thing I love. At the beginning of the game, you’ll see areas locked behind a high number of stickers and think getting there will be impossible, but all it takes is time and dedication. By the end, there’s so much to juggle that you’ll think back at the lengthy opening and how little you could do then and chuckle.

Here’s what was taken away in Disney Magical World 2, much to my dismay: collectible pieces of art every day, whether animation frames or original movie posters, from characters all over in Castleton. Instead, you gather puzzle pieces, and once you acquire a full set and the respective border, you can visit the themed land in the Dream Realm, which mostly exists for silly pictures, but also gaining a bunch of “like” points in one big gulp. “Like” points buy stat buffs, special recipes, and missing puzzle pieces through random chance. I’m not a huge fan of this trade-off. Art is cooler. Also, the dungeons are much more linear with claustrophobic challenge rooms instead of open, almost maze-like corridors to run down and discover enemies or items. When you throw a good party at the cafe, you can now do a song and dance with your guests, which, again, seems to only exist for picture taking. The real reason you throw a big party is to get those characters to permanently show up on a daily basis in Castleton.

So, spoiler territory here–and yeah, I consider this spoilery because if it was something I had known about beforehand it would have definitely lessened the woah factor for me when it happened–but credits roll in Disney Magical World 2 immediately after you earn all 100 stickers and return to the castle square. However, just after that, you are presented with another bunch of quests to keep working towards: pro stickers. These consist of more of the same (build X many pieces of furniture, wear X number of Ace Ensembles), but there are a few others that do demand some time and effort to unlock. Each of these stickers comes with a special item too when you earn it, such as new themed wands and Easter clothing/furniture. I figured the game was mostly over, but nope.

Speaking of Easter, that’s the next time the game will switch over in terms of look and events, starting on April 1. So far, it changed for Halloween and Christmas. I was hoping for at least something for either Valentine’s Day or the month of leprechauns, but alas, no. I wonder if Rabbit from Winnie the Pooh‘s realm will play a prominent role during this upcoming time. Either way, even with the new pro stickers to go after, I won’t be playing this as much until the seasons alter and offer some new outfits/items to enjoy. I really have to get back to Pokémon Moon and then there’s the upcoming remake of Dragon Quest VIII: Journey of the Cursed King.

2017 Game Review Haiku, #11 – Disney Magical World 2

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Back to Castleton
Farm, help, dress, build, dance, profit
Even more stickers

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Disney Magical World is now closed for sticker business

disney magical world 100 stickers complete

Last night, which I’ll dub Fantasy Life‘s Eve, I finally got the last 100th sticker in Disney Magical World, the one that asks you to acquire a bajillion different pairs of shoes. Yes, this sticker was more difficult to unlock than crafting a secret wand. Go figs. Anyways, there’s still plenty of items to find, recipes to make, parties to throw, crops to harvest, and so on, but I feel fine putting Disney Magical World aside now, accomplishing all the main tasks the game throws at you. I still have a lot to say about this game, though some of it I can’t speak about just yet, as it is still too raw to peel back and examine.

To be honest, I gave up on trying to dungeon grind for the rarer ingredients to make new kicks and turned to a less-than-traditional method to get three more stinky pairs of shoes for my avatar to wear. Evidently, if you use the Spotpass functionality, you can visit other players’ cafés, giving them a “Nice!” if you dig their design work. Giving out one nice earns you an entire new outfit, with shoes to boot (pun intended). Three nices gets you another outfit, and then, at last, five nices nets you a third. And so, instead of spending over an hour grinding away in dungeons for maybe even just the chance to get a Mystic Thread or rare gemstone, I simply visited a bunch of cafés and got what I needed in under ten minutes. Feel free to also hop over to my café, which is called The Drinkpad, and give me a nice as well.

There–I did it. Just popped the cartridge out of my Nintendo 3DS and returned it to its case on my shelf. Well, no, it’s actually in a shoebox on top of my dresser, but it sounds way more normal to say shelf despite me now revealing my strange organizational skills. Grrr. That said, I hesitated for a moment and considered at least putting the cartridge back in my travel case, but really…I could probably play this game off and on for a good long while, much to the dismay of other bereft 3DS/DS titles I’ve barely scraped the surface on, such as The Legend of Zelda: A Link Between Worlds, Professor Layton and the Azran Legacy, and Mario & Luigi: Bowser’s Inside Story. It’s better if Disney Magical World is out of sight.

And here’s some of my final stats (for now) for the myriad collectibles:

  • 69/148 outfits
  • 17/23 wands
  • 169/303 furniture
  • 82/126 food
  • 20/21 fish
  • 68/70 farming
  • 212/300 cards collected

Oh man, there are SO MANY outfits to create in this game, and I barely saw half of them. Boo to that. Dressing up is one of my favorite things to do in games, whether it is Grand Theft Auto V or Dragon Quest IX, just give me fun clothes to mix and match. I have no idea what single fish I missed pulling out of the pond, but one can only fish for so long, as the fishing minigame is perfunctory, not amazingly engaging. Lastly, those cards…mmm, probably my favorite collectible to gather in Disney Magical World. Some are concept art-style drawings of the expected cast members, but others are old-timey posters, like of Steamboat Willy and such. I don’t know. I could look at them for days.

Lastly, look at the insane amount of hours I’ve logged in this thing since getting it way back in April:

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Clearly, I wouldn’t play a game I didn’t enjoy for such a length, even if it has its dry spell sections, where you are just waiting for crops to grow and people to eat in your café. Again, there’s more to this story than I’m ready to reveal, but this is the only game currently on the 3DS that even comes close to matching logged hours with Animal Crossing: New Leaf. I’m looking forward to discovering if Fantasy Life can overtake that coveted spot, but alas I probably won’t get to play until after Extra Life this weekend.

Disney Magical World is not goofing around

disney-magical-world 77 stickers

Disney Magical World is possibly one of the most deceptive videogames I’ve ever stumbled upon. At a quick glance, it seems like it is an uninspired stab at trying to steal from the popularity of Animal Crossing: New Leaf, but set within the Disney multiverse. Instead of a house and town to take care of, you manage a popular café and must keep the locals entertained with extravagant parties, as well as running errands. However, there’s more layers to peel back, and they are all built upon the idea of grinding, something I’m usually averse to, but Disney Magical World is always doling out some new goodie or three that will help you progress down one of your various paths. The grinding is far from terrible, and it’s had its hooks me in for a good while.

So far, I’ve noticed a few spots along the way where the game ramps up in difficulty. Getting to about 22-25 stickers is fairly easy, but after that you really have to plan what you plant in your farm, what ingredients you use and save for later, and what dungeon levels to replay in hopes of getting some rarer items you missed the first time through. I think I hit another slow roadblock around 38-40 stickers, and then once more around 68-70. Eventually, you have to just sacrifice your plans and focus on something else, like having Daisy help create pretty froufrou dresses and making Pauly wear them, as they did count towards your Ace Ensemble total. I’m close to finishing up the fishing goals. Seems like the biggest things for me to work on still are creating furniture and throwing parties so all the cool peeps show up–I’ve not seen a lick of Jack Skellington despite some Halloween-themed items showing up in the store.

Right now, I have 77 stickers out of what I assume is a capped 100 stickers. Getting that 77th sticker the other night allowed me to open up a chest, which evidently had the game’s credits in it–along with a “happy crown” to wear. Is this Nintendo’s way of saying the game is over? Not from where I’m standing. I still need to craft a better fishing rod, throw more parties, gain a bunch of funky hairdos, harvest special honey, and so on. I think I only need one more garnet bubble to appease the mighty Donald Duck, and that means another go down an Aladdin-themed dungeon or dive beneath the castle and see if luck is on my side. Either way, it’s probably 20 minutes I have to set aside, just for one single gem, so I can build a new rod to help me catch bigger fish and, I assume, better gems. That might sound maddening, and it probably is, but it’s also extremely satisfying completing these quests. There’s no cheesing it; you gotta make the effort.

Which leads me to the combat, the one aspect I suspect my sister Bitsy will hate when I show her the game this upcoming Christmas. The dungeons are not mindless walkthroughs, but the majority of them are easy to deal with, so long as you have a good outfit (provides health) and a strong wand (determines how much damage you do and how many special attacks you can cast). Strangely, whether it is a tough or easy fight, I find the combat rewarding. It’s all action like Dark Cloud 2, but you can’t lock on to enemies; instead, you can do a twirl to get out of the way and hit them from behind for more damage. Mix this in with timed fights and traps, and you actually have a lot to think about. There’s also something so evil and awesome about the red gems, which revive you if you run out of health, but are also used to open the big treasure chest at the end of each mission. This means that poorer players get poorer and fewer rewards, and skilled players truly reap the benefits of being on top of their game. Combat is a big part of gaining new alchemy items and such, so it is vital to be at least competent at it.

At the beginning of this post, I put out the idea that Disney Magical World is a wannabe Animal Crossing clone. Let me now officially squash that thought; it couldn’t be farther from it. Whereas everyone in your Animal Crossing town has a personality and goes about daily life on their own, the people of Castleton are soulless pods, existing only to give the player a card or quest. If they have neither, you can simply move past them like the New York homeless. Decorating your cafe boils down to putting everything with the same theme in it, which is not very creative, but leads to better bonuses and guests. Yes, you can decorate your bedroom above the cafe as you wish, but it pales in comparison to what you can do in Animal Crossing. The big focus is on dressing your avatar and completing random quests, though I’m also a huge fan of collecting cards from everyone. Some cards are basically old artwork from the golden era of Disney, while other pieces are the same ol’ you-know-whos in stock poses.

I’m really hoping to have 100 stickers unlocked by the time Fantasy Life comes out next month, as I know there is simply no way I can juggle this, that, Animal Crossing: New Leaf, and Tomodachi Life. If I’m being honest, those last two have gotten a whole lot less love from me these last few months–my bad. I don’t mean it; I’ve just got stickers on the brain. And gem birthstones. And Pixie Dust so I can complete Peter Pan-themed furniture. And…

Peeling away the good and bad of Paper Mario: Sticker Star

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Man, I’m really torn on Paper Mario: Sticker Star. After twenty-two hours of saved game time (and maybe an hour or two of lost progress after succumbing to tricky, obtuse boss fights), I still can’t decide if I really liked it or really disliked it. Certainly, I’m lingering somewhere in the middle, and that’s extremely frustrating, as the charm is absolutely there, but other aspects fall short, and I truly can’t recall another game that I had to look up so many solutions for via an online walkthrough.

In total, there are five-and-a-half worlds (forest world, desert world, ice world, you know the drill) to journey through, but none are particularly exciting. Strangely, there is one level within each world that is balls-out charming and stands apart from the others in terms of uniqueness and design, such as the haunted mansion (4-3, The Enigmansion) or the trivia game show level. I really enjoyed these and wished that the thought that went into them was spread out more across all the levels, as some come across feeling highly linear and, more or less, sticker-wasters.

Despite no EXP to gain, I really enjoyed the combat in Paper Mario: Sticker Star, though without timed button presses for bonus damage/defense it’d be fairly boring. I got really good at timing my jumps for Boot stickers, sort of okay with Hammers, and awesome at Fire/Ice Flowers. Those were the mainstays of my attacks, with the occasional Thing sticker when in a…ahem sticky situation. The Thing stickers are quite absurd upon initial pick up, and the only way to learn how they work is to use them in battle. However, re-purchasing some from the secret store could be expensive, and so I’d say I only ever used maybe 30% to 40% of the ones I discovered, such as the Electric Guitar, Soda Can, and Bowling Ball. Oh, and I used the Pillow by accident in the final boss fight, thinking it would put Bowser to sleep only to learn it puts Mario to sleep so that he can heal some HP each turn. In short, go me!

Lastly, the game is forever gorgeous to look at. Its diorama appearance makes turning on the 3D option actually viable, and every level is brimming with color. The larger-than-life bosses are great, and you truly never know what to expect when you use a Thing sticker, such as instant replays on the Bowling Ball.

Okay, no on to the bad–sadly. That whole “paperize” the world and peel parts away gimmick? Totally not used enough in the second half of the game, and when it is, it’s defiantly very straightforward. You literally just peel a part of the wall off, watch it flip itself upside-down in your book, paperize again, and stick it back on the wall. Consider yourself a real genius. I was hoping there would be more secrets to unearth via peeling, but there were only a few early on in the game.

Probably the most infuriating aspect of Paper Mario: Sticker Star are the boss fights, which require specific stickers or a combination of specific stickers to defeat. Now, you might think you have the right one, but you are generally wrong, and so you have to dig deep into your 1990s point-and-click adventure game logic to figure out what sticker is the right one for the job. This basically requires a lot of trial and error, which ultimately lead to me looking up answers via an online walkthrough. Not the most fun way to defeat the final boss of a videogame. Here’s a hint: Stapler, Scissors, Shaved Ice, and Tail; then as many shiny hammers you can use.

And speaking of the ending…well, I’m not exactly sure why I expected something grand or even fulfilling.. After you piece back the Wiggler’s body segments, there’s very few story beats in the ice and jungle worlds, which meant I completely forgot the what and why of Mario’s mission until the end credits scenes began playing. The story is basically this: Bowser ruins the Sticker Fest, you go collect the Royal Stickers, you defeat Bowser, and you start up the Sticker Fest again. That’s it. You get a wee joke from Kersti, and everyone laughs. Even Bowser. The end. Your progress gets saved at the end, but you’re dropped back into your pre-boss fight save slot; you can, however, visit a special Toad in Decalburg to watch the credits again, if you care to.

I guess the only reason I’d go back into Paper Mario: Sticker Star is for the museum, and maybe to complete those “Achievement”-like flags, which require some serious grinding and coin spending. Not ideal. Though filling out the museum is fun, but I have no idea if you get anything for doing it. Considering I’ve already now beat the game, I should just go give the museum all my special stickers and see what comes of it. And maybe I’ll hop back into Super Paper Mario, just for kicks…

But yeah, Paper Mario: Sticker Star. Love it, hate it–a combination of both.

2013 Game Review Haiku, #12 – Paper Mario: Sticker Star

2013 games completed 12 paper mario sticker star

To save Princess Peach
And the yearly Sticker Fest
Follow a walkthrough

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Stuck fast in the puzzle mire that is Paper Mario: Sticker Star

paper mario SleepingWiggler

What is wrong with me? I’ve traded out one extremely challenging game for the time being–Shin Megami Tensei: Devil Summoner Overclocked–for another. Namely Paper Mario: Sticker Star. Though those two games differ quite dramatically in what makes them challenging: one demands a clearly strategic mindframe that needs precise execution to equal success, and the other asks you to know things you probably couldn’t ever know unless you looked them up in an online walkthrough. Like I did last night. To find the third Wiggler segment, so that I could keep playing. Whatever.

Originally, I purchased Sticker Star the same time I got Professor Layton and the Miracle Mask, with Epic Mickey: Power of Illusion following shortly thereafter. That was both a great and troubling time for my Nintendo 3DS, as it meant I had to pick something to play and stick with it lest I fall down the rabbit hole of dabbling in everything, but getting nowhere. At this point, I’ve now completed Professor Layton and the Miracle Mask (yay!) and Epic Mickey: Power of Illusion (boo!), but that didn’t mean I jumped back into our paper-thin Mario’s latest adventure. No, instead, I journeyed through Pokemon White 2 and then made the, as readers know, futileness attempt to get further in Devil Summoner Overclocked. But since that last game has broken my spirit a bit, I’m now back to peeling stickers off walls and filling out the museum like an addict.

Despite my save slot showing that I have logged around eight or so hours, I am not very far in Sticker Star. I’ve opened up the forest world on the left and the desert world to the right, but only have one collected jeweled crown in my book. As well as one piece of “scrap” and three pages of random items, like a lighter, boom box, and giant fan. I’m unsure of how to progress further in the desert-themed levels, especially how to get to the alternate exit in one specific level, and so instead of just spinning my wheels there I popped over to the forest world to see what still needed to be done. Seems like that adorable Wiggler is still missing two segments to his body, and one of them is located in the Bafflewood level, which riffs heavily on Zelda‘s recurring Lost Woods; it’s a giant maze, one that is endless unless you know the right path to take, which you can highlight by place stickers next to specific path exits. I already beat this level, having marked the true path, but no matter how many times I went through it or tried a different way to move here or there, I could not locate the Wiggler’s body segment. For the previous two segments, you could always spy them hiding in the open. Boo, wah.

And so I was forced to look up an online walkthrough, which told me that to locate the Wiggler’s third body segment you have to first go right, then left, then right, and then right once more. Not sure how I was ever in the world to know that, unless a Toad said something I missed. If I did miss some key dialogue, then sure, my fault. I came back to a videogame I haven’t played in a few months and acted a fool. I also had the sound lowered as Tara was watching her new Netflix obsession Monarch of the Glen, which means I might have bypassed some audio clues. However, if not, that kind of puzzle solution is just obtuse. There are no clues, no nudges in that direction; the entire time you explore the Bafflewood, any exit that is not the true exit drops you back to the beginning, and so you are taught early on to follow a single path. This puzzle breaks that mentality, but doesn’t tell you. Just assumes you’ll do it eventually.

Anyways, after all that Wiggler-rebuilding (the fourth and final segment was easy enough to find and rescue), I was able to get up to the third world’s boss, which is a large, poison-filled squid with something like 300 HP, only to have Mario’s butt kicked swiftly and efficiently. The squid’s poison attack not only weakens Mario, but also obstructs the screen, kind of like it did in Mario Kart DS, to the point that it’s hard to tell how much HP Mario has left and whether or not using a Mushroom is needed this turn. Not sure what I did wrong attack-wise, but I suspect I need stronger, shinier stickers to really make the damage count early on. Will try again, and then I guess it’s back to the desert world unless a fourth world of levels opens up after taking down the squid boss. Until then…