Tag Archives: Stan Lee

The Top 10 Videogames I Didn’t Get to Play in 2018

Well, here we are once again…the end of a year, and boy howdy has this been one strange, life-changing year. For those that don’t know, this past July I was diagnosed with stage IV colon cancer. At the ripe age of…35. With no family history of this disease or long-showing symptoms. Yeah, it sucks, but I am still positive and fighting it like heck and even drawing a journal comic about my journey through this bastard of a disease so far.

Still, there’s been some good to enjoy as well. For instance, Melanie and I are engaged and getting married next year. Plus, because of my cancer, I’ve now met so many amazing and genuinely good people, people I would have never interacted with before this disease, and they have helped tremendously to make this battle not as scary as it should be. There is so much support out there, you just have to be willing to embrace it. That’s been hard for me, but also rewarding.

That said, this blog of mine is supposed to be all about videogames, not this super serious stuff–that’s not to say gaming isn’t serious; evidently it is now cool to play games, so says the almighty Ninja–so let’s get on with it…

I’ve been doing this Grinding Down feature of mine starring pictures of dogs looking sad and sighing audibly for a while now. Don’t believe me? The proof is in the pudding…or rather the bulleted list below, dating all the way back to 2010, which somehow got featured on the WordPress home page and saw many, many comments. Never happened again since, but maybe this year it’ll get noticed. Anyways, here, go back in time and play the fun game of figuring out if I still haven’t played some of these yet:

Wow, wow, wow…that’s a lot of games I didn’t play then, and might still not have played now. Of course, the brand-spanking new list below is beyond complete, and here are a few other titles I would have liked to play this, but just didn’t find the time: Yoku’s Island Express, WarioWare Gold, Lost Sphear, Octopath Traveler, and The Swords of Ditto.

Okay, here we go.


10. Fallout 76

I pretty much knew right from its announcement at E3 2018 that Fallout 76 was not for me. Still, I held my breath and waited. As it turns out, this game is super not for me. I’m not against online-only games, but I come to the Fallout universe for its strange stories and eclectic characters, and it seems like Fallout 76 has none of that. Just audio recordings and NPC vendors and no V.A.T.S. combat. I get that some of the fun is you doing your own thing and maybe running into another player, which could be friendly or a new foe to fight off, but that doesn’t sound all that entertaining to me. A shame, as West Virginia seems like a cool place to explore shortly after the nukes went off. I’ll keep my eye on it, as Bethesda will probably continue to update it for a good while; here’s hoping they eventually add a campaign.

9. Donut County

Donut County, a wonderful name on its own, is about controlling a hole and filling it with stuff. The experience just seems super chill and silly. The hole gets bigger as you put more stuff into it, and you have to solve some puzzles along the way while dealing with a rude raccoon named BK. The game takes inspiration from Windosill and Katamari Damacy, so you know it has to be stellar. Shame on me. Deep, deep, dark shame on me. Evidently, the game just came out on Xbox One recently…so, no more excuses, I guess.

8. Minit

I own a copy of Minit. I got it fairly recently from the Humble Day of the Devs 2018 Bundle, which also contained a number of other sweet indie titles, such as Burly Men at Sea, RiME, and Hyper Light Drifter. It’s installed on my laptop via Steam. I just…haven’t had the time to sit down and play it, which, when you think about what this game is and how it was designed, is rather humorous. I hope to get to it real soon, but it’ll mostly likely be an early 2019 playthrough at this point. Look out for a future blog post with the ultra clever title of: I’m in it to win it with Minit.

7. Into the Breach

I’m usually not one for strategy games, but there is something cool about Into the Breach. I can’t decide if the cool thing is the game’s title, its general aesthetic, the different mech teams, or the way the battlefield is shown on a tilted angle. Either way, it seems both neat and tough, and I’m thinking this might be a great one to have on the Switch…y’know, next year, when I end up getting a Switch to mostly wait for whatever the new Animal Crossing thing is.

6. Unavowed

I’ve really fallen down on keeping up with the many point-and-click adventure games from Wadjet Eye Games. There was a time in my life where I was obsessed with these things, but then something major happened on the day of Resonance‘s release, and I was soured on just about everything that I enjoyed at that very moment. Since then, I still haven’t played Shardlight, Primordia, or Technobabylon, all of which I own copies of, but it sounds like Unavowed, the company’s latest release, is a good one to jump back into, with its multiple protagonists and ancient society dedicated to stopping evil. Here’s praying I get to it, along with others, somewhere in 2019.

5. Dragon Quest XI: Echoes of an Elusive Age

I’m still bummed to heck and back that the Nintendo 3DS version never made it to the United States, as that is where I like to do most of my Dragon Questing these days, on a handheld device. Still, maybe that will change down the road with enough hooting and hollering. The game is pretty traditional and follows the perilous journey of a hunted Hero who must uncover the mystery of his fate with the aid of a charismatic cast of supporting characters. In short: it’s Dragon Quest, and it looks absolutely gorgeous. Alas, I believe the game is currently only available on PlayStation 4 and Steam, and my laptop is most definitely not able to run such a beautiful beast. Boo to that.

4. Return of the Obra Dinn

I played a decent amount of 2013’s Papers, Please, but it was tough and challenging and often made me sad. The next game from Lucas Pope is called Return of the Obra Dinn, and it puts you firmly in the role of a detective. The crew and passengers of a fictional East India Company ghost ship have all mysteriously died, with the game’s objective being to discover how. The player must use a combination of deductive reasoning and a Memento Mortem stopwatch to return to the exact moment of each crew member’s death to determine the identity of the sixty crew members, how and where they died and, if killed by human hands, the name of their killer. Sounds freaking amazing; plus, the 1-bit monochromatic graphical style inspired by games on early Macintosh systems really gives the whole thing an eerie as funk feel.

3. God of War

I have a secret to reveal: I never finished the original God of War. I got real close, and by that I mean…I basically stopped at the final fight against Ares. I don’t recall if I found the whole thing too tough or just didn’t care to see Kratos end his rage-filled journey. Either way, that’s all the God of War I’ve ever played. Missed out on everything since that 2005 debut, but this new God of War seems to be striking a much more somber and serious tone, and that has my interest piqued for sure. I like the mechanic behind throwing your axe and then recalling it. Too bad this is only on PlayStation 4.

2. Red Dead Redemption 2

I’m never going to play this. Also, I’ve still not played the original Red Dead Redemption. The cowboy life just isn’t for me, I guess. Unless you count things like SteamWorld Dig 2 and Call of Juarez: Gunslinger. That said, this game sure is pretty, and I love all the attention you can put into Arthur’s look, from his outfit to facial hair to even how stinky he stays. It sounds like too much focus on animation priority really slows things down, but to each their own. Again, I’ll never know, because I’ll never play Red Dead Redemption 2.

1. Marvel’s Spider-Man

One of my favorite demo discs from back in the PlayStation 1 days contained a demo for…Spider-Man, an action-adventure game based on the comics that followed an original storyline and featured narration from the recently departed Stan Lee, rest in peace. I remember it being set on rooftops, and there was some swinging action, some punching of bad guys, and Black Cat was there too. It used the same engine from Tony Hawk’s Pro Skater, so it has this speedy vibe. I played it a whole bunch, and to me, then, it felt awesome being in control of the Spider-Man. Since then, a whole bunch of other Spider-Man games have come out, and not all of them have been winners. From the sound of things, the latest one from Insomniac gets it right, and truly makes swinging around New York City feel amazing. Alas, once again, not having a PlayStation 4 has cut me off from some solid gems; too bad I’m only planning to get a Nintendo Switch in 2019.

100%-ing LEGO Marvel Super Heroes nearly broke me

lego marvel superheroes 100 percent grind

Naturally, I saved all the elements I hated the most for last when working towards hitting the 100% completion mark in LEGO Marvel Super Heroes. Like races, of all variety. Like replaying every story level a second time to find the last few collectibles. That’s it, really. Those are the two mission types I disliked the most, as the fetch quests and bonus levels kept things lively, and so long as you have a character that can fly–my go-to was always Galactus or Ms. Marvel–then you can zip around the hub world and start checking off tasks…somewhat quickly. Getting there is no big problem, but one still has to factor in solving the puzzle to unlock the gold brick, vehicle, or character.

Races in the sense of a competition between runners, horses, vehicles, boats, etc. to see which is the fastest in covering a set course are just the worst when it comes to open-world videogames. I avoid them at all costs. I think I did the obligatory one in Grand Theft Auto V and never went back. There are a few types in LEGO Marvel Super Heroes: in air, in vehicles, or on foot. None of them are fun. One mistake generally costs you the entire race, forcing you to go back to the mission giver and try again, which is sometimes not an easy process. The flying ones are a real hassle as the controls for zipping through the sky like some cool person are clunky and, nine times out of ten, work against you. Here’s a real kicker though: Maria Hill challenges the player to a go-kart race on the S.H.I.E.L.D. Helicarrier, but it’s on a digitalized, floating track in the sky, and if she wins, the track disappears, and you fall all the way down to the city below. Want to try again? You have to either fly back to the Helicarrier or use a warp station.

Let’s talk a bit about Stan Lee. You know, the iconic American comic book writer, editor, publisher, media producer, television host, and actor who loves making cameos whenever it comes to all things Marvel. He’s a collectible in LEGO Marvel Super Heroes, and there’s fifty in total to rescue. One Stan Lee in Peril is found in all the story levels and bonus levels, with the rest, a good twenty or twenty-five out in the hub world somewhere. Thankfully, an icon appears on the map to let you know where he is, but you can naturally only rescue one at a time. He’s not Multiple Man, mind you.

Anyways, after rescuing a bunch of Stan Lees in the hub world, I noticed there was no new icon showing up, which lead me to both recheck the map several times, but also assume that any new Stan Lee rescue missions were locked until I did something else. Or hit a set percent completion. As it turns out, that was not true; instead, there was a Stan Lee icon on the map the whole time, just hidden underneath another icon, one for a story mission that I had already completed. I only saw it visible when glancing at the mini map; you can’t see it through viewing the large map. In short, I could have been collecting Stan Lee the entire time, but didn’t because the developers thought it was a good idea to hide the icon on a map they clearly knew gamers were going to use as a means to set waypoints and track down things. In shorter, screw Stan “The King of Cameos” Lee.

Lastly, even after hitting 100% completion and enjoying the warm fuzzies of seeing all those collectibles collected, I still wasn’t done with LEGO Marvel Super Heroes. See, I began playing the game co-op with my girlfriend, and evidently the Falling…with Style Achievement for successfully sky-diving off the S.H.I.E.L.D. Helicarrier is glitched if you try to do it first in co-op. The only way for me to pop it was to start a new game and never bring in another player. More frustratingly, you don’t get access to the S.H.I.E.L.D. Helicarrier until after the first story level is completed. Imagine me, drained from grinding my heart out on LEGO Marvel Super Heroes, having to play a story level for a third time simply to be fully done with this mutation. Also, you can’t skip cutscenes the first go around. I grumbled through it, jumped off the Helicarrier, saw the Achievement pop, and felt an invisible weight lift off my shoulders.

At one point during my seemingly impossible climb to 100% completion, Deadpool mocked me for even trying. Made fun of me going after all these collectibles or doing another vehicle race simply to check it off an imaginary to-do list. I get that that’s Deadpool’s thing, breaking the fourth wall and whatnot…but when the videogame you are attempting to master is leaning back and laughing at you, one has to wonder. Super heroes are often defined by their sacrifices. I feel like LEGO Marvel Super Heroes is one of my greatest.

Turn LEGO Marvel’s post-game grind into power

gd lego marvel super heroes final grind

When I beat LEGO Marvel Super Heroes over the weekend–and by beat I mean finished all the mainline story levels and watched the credits roll–I was around the 17% completion ratio. Yowza. I’ve since then been plugging away at all the miscellaneous tasks in the hub world, finding new side levels to unlock, as well as replayed a level or two to get all its minikits or save that Stan Lee in peril I missed on the first attempt. I’m now around the 34% completion ratio–double yowza–and that’s after several hours of doing my thing. Yeah, these LEGO games are becoming more bloated with each new release.

Let me list everything out that I need to complete for LEGO Marvel Super Heroes in terms of collectibles to convince myself that I’m not a crazy fella:

  • 150 Minikits
  • 50 Stan Lee in Peril
  • 11 Deadpool Red Bricks
  • 250 Gold Bricks
  • 156 Character Tokens
  • 40 Vehicle Tokens
  • 11 Hub Missions

Triple yowza. Yeah, this, as far as I can tell, is the largest LEGO game to date. If you’ll recall, I really struggled with hitting the 100% mark in LEGO Lord of the Rings, and I only just topped off LEGO Pirates of the Caribbean recently after keeping my distance for four whole years. At times, it can feel overwhelming or simply frustrating, as finding where the collectible is and gathering it are often two very different things. Here, it requires constantly finding the right character to use and then switching to another and then maybe even to a third. Also, I ran into a problem before completing all the story levels where, if you had Spider-Man or the Hulk in play and tried to hold the “change character” button, instead, they would perform a transformation animation. Which meant the only way to change characters then was to find a blue machine via the map; thankfully, this doesn’t seem to happen anymore now that I’ve kicked Galactus’ butt.

Replaying the story levels in Free Play mode continues to feel like the developers are stretching the content a little thin, especially when the only goal of going back is to get a few items previously locked off. Now that hub worlds are a bigger focus for these LEGO games, all collectibles should be kept there so that you only need to experience the story levels once. It’s not like the critical path changes because you bring in Absorbing Man or The Blob instead of the traditional heroes. Look, when I’m president, whether of this country or the Republic of Videogames, I’ll make this happen–I swear it.

All that said, I can’t stay away from these games. They are silly and fun and not terribly punishing in the moment-to-moment action sequences, though I did look up a cryptic puzzle solution or two. You can sort of pick back up where you left off and, so long as you’re gathering studs and got some multipliers on, you are making progress. Slow, but steady. Plus, while I don’t know every single character making an appearance here, I do have a deep fondness for all things X-Men, which means I’m constantly using Cyclops to destroy gold statues, Jean Grey to mind-control innocents, and Wolverine to dig up junk. Characters that fly or hover a foot off the ground can be tricky to use, especially since some like to speed up in the air on their own or never want to touch terra firma ever again.

Even now, as I’m grumbling about trying to finish off my current LEGO logjam endeavor, I’m still thinking about getting LEGO Jurassic World for the home console, as the 3DS version really did not do it for me. Plus, though I only saw the first of the three Hobbit films–talk about bloated, Peter Jackson–and didn’t much care for it, there’s also LEGO The Hobbit to consider. Let me look up what other ones I’ve missed out on in the last few years: there’s two other LEGO Batmans, The LEGO Movie Videogame, and a couple from the Star Wars universe that I’m not really foaming at the mouth for. Toss in the inevitable LEGO Ghostbusters for good measure. Yeah, I should have enough block-building, stud-collecting grinding for years to come. Join me.