Tag Archives: Spyro

All of Spyro: Year of the Dragon’s eggs are up for grabs

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I completed Spyro the Dragon, at 71%, despite the wonky camera, frustrating platforming, and that final fight against Gnasty Gnorc. Then I took on Spyro 2: Ripto’s Rage!, collecting a mighty number of gems, talismans, and orbs. After that, I moved on to Spyro: Year of the Dragon, the third installment in the series despite it missing a number in the title, but alas, I’ve still not finished it off and most likely won’t…well, not the PlayStation 1 classic version I have downloaded on my PlayStation 3. Why, you ask? Well, there’s a little thing called Spyro Reignited Trilogy coming out next month–that’s November, y’all–and I’m mega-stoked to revisit the series with hopefully better controls and camera options. Oh, and it looks gorgeous too.

Spyro: Year of the Dragon opens with a celebration in the land of the dragons, where Spyro and his kin are celebrating the titular “Year of the Dragon,”, an event that occurs every twelve years when new dragon eggs are brought to the realm. However, unfortunately, during the celebration, a cloaked rabbit girl named Bianca invades the Dragon Realms with an army of creatures called Rhynocs and steals all of the dragon eggs. She brings them back to the Sorceress, an evil ruler of all the Forgotten Realms, who scatters the eggs throughout several worlds. Spyro, along with his trusty lifelong pals Sparx and Hunter, are sent to recover the dragon eggs.

Well…my save file says that I’m at 64% completion for Spyro: Year of the Dragon. Go me. That more or less equates to 10,110 out of 15,000 gems and 90 out of 148 dragon eggs, according to the in-game Atlas menu. Which, if I can say, is really handy for tallying up all your accomplishments, along with the objectives still to finish off in each distinct world. This is good information to have because you often need a certain number of dragon eggs to move forward to the next area, and most of them are easy enough to collect, except for the ones based on mini-games, like skating or boxing.

The gameplay is, more or less, the same as the it was in the previous two games. In this one, Spyro will explore over 30 worlds, defeat enemies, complete puzzles, participate in mini-games, and collect eggs and the usual colored gems. He doesn’t have any brand-new moves, but the controls are still fine, if a bit iffy when trying to both charge forward and jump; often, I would just send our poor tiny, purple dragon right off a cliff’s edge. The camera remains a constant opponent. That said, it’s still a lot of fun to explore these worlds and find all the hidden-away gems or see a dragon egg in the distance and figure out how to reach it.

Spyro’s quest to recapture the dragon eggs stolen by the Sorceress is aided by a number of furry and fuzzy friends. Such as Bentley the yeti, Sheila the kangaroo, Sergeant Byrd the flying penguin, and Agent 9, a blaster-wielding space monkey. These characters are represented in unique levels to highlight their different powers and abilities, with puzzles only for them. For example, Sergeant Byrd, has large, open levels to match his ability to fly and long-distance attacks. There’s also Sheila, who has much more vertical levels to make use of her double-jump ability, and these sometimes look like a traditional 2D platformer.

Spyro: Year of the Dragon‘s graphics, sound, and charm all work together to create something special. Yes, even some eighteen years later. The character designs, while low on the polygon count, still show off Insomniac’s knack for creating iconic characters that are the step-stones for what’s to come down the road, namely the Ratchet and Clank series. Honestly, I’m excited to revisit all three games next month, and I promise to get all them dragon eggs back from the Sorceress. Why? Well, mostly because they’ll be tied to Achievements. Ha, I can’t quit caring about those digital bursts of dopamine.

Spyro 2’s guidebook is stuffed full of gems, talismans, and orbs

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Earlier this year, I put the original Spyro the Dragon to bed. This was a game that I had started playing in 2014 and really liked, but moved away from over the years, only returning to it in 2016 with the drive to see its credits roll. Shortly after, I started playing Spyro 2: Ripto’s Rage! and vowed to not take the same length of time to beat it. And look, I remained true to my words, even if I maybe never said them out loud here, but whatever. That’s two purple dragon romps down for the count, with a third still waiting in the wings. Soon, Spyro: Year of the Dragon. Very soon.

Let’s see. After saving the world and many elderly dragons from Gnasty Gnorc in his last adventure, Spyro and his friend Sparx decide to take a vacation to the lovely, picturesque Dragon Shores. Unfortunately, while there, they are sucked into a magical vortex that takes them to a realm called Avalar. All three of Avalar’s worlds are in danger of falling under the power of a Napoleon-like dictator named Ripto. In order to save these worlds from destruction and tyranny, Spyro must travel to and fro, helping out who he can while also collecting a number of things: gems, talismans, and orbs. I emphasized the last one on purpose, with more to say later in this post.

For good and for bad, not a lot has changed since Spyro’s last outing. Which, in terms of narrative, wasn’t that long ago. When it comes to development, there was only about a year between the release of the first game and the second. Anyways, you’re still charging enemies, breathing fire, jumping, gliding, and collecting butterflies to power up Sparx and stay alive. A couple new moves have been added to the little dragon’s arsenal, such as being able to swim underwater, using ladders to climb higher up, and an overhead smash stomp that I think I only used once or twice for a story reason and never again. There are hub worlds, which contain gems and orbs to find, and then within these hubs are warp gates to individual levels that will hand out talismans as a reward for finishing its main through-line. Story progression is gated by a specific number of these things, so it is in your best interest to get as many as you can…as soon as you can.

Alas, I really hit a wall between the third world of Winter Tundra and the final boss fight against Ripto. I needed 40 orbs to move on and was only somewhere around 25 at the time. This meant I had to go back, multiple times, to levels I had already completed and find the extra challenges to do to earn an orb. Generally, these challenges are towards the end of each level, which means a lot of replaying, something I already do excessively in them numerous LEGO videogames. I found that some of the orb challenges rated five stars were easy peasy and others rated two or three stars to be impossible. Some of that has to do with controlling the camera or Spyro, as moving him with both speed and skill is not easily doable; I preferred the slower challenges, like herding cows into a fenced off area, instead of chasing after thieves or playing a lackluster minigame of hockey.

I hope I’m not seeing a pattern when it comes to these final boss fights. The one against Gnasty Gnorc was long, frustrating, and had the nasty sting of having you redo the entire thing if you messed up once. Yeah, yeah…gaming in this generation is spoiled by lots of checkpoints and saves and magical power-ups to get us through the tough parts, but it really felt like the main chunk of the game sat at a difficulty level of 3 and then the last fight was cranked up to 11…just because. Well, it’s all that again with the final stand against Ripto, which is broken into three sections. Two are on the ground, easy enough if you keep dodging and picking up sheep for health, and the last has Spyro flying above a pit of lava, dodging incoming homing missiles while also trying to dish out his own damage. It definitely took me more than five tries to put Ripto in his place.

Spoiler alert: there are no plans to collect the remainder of orbs (15 left) to open up whatever is hidden behind that sealed door at Dragon Shores. There will never be a plan. If anything, I hope to start Spyro: Year of the Dragon soon, though that may be a more likely candidate for 2017 under the assumption that there are even more things to collect in that one. Mmm. I’ll also freely admit that I’m now much more curious about how things went for Spyro on the PlayStation 2 when Insomniac Games handed the reigns over to another developer and moved on to the Ratchet & Clank series.

Lastly, I’ll leave you with my favorite code for Spyro 2: Ripto’s Rage!, which is my favorite hidden code from every game ever, no matter what the genre – Big Head Mode! Pause the game, and then enter Up, Up, Up, Up, R1, R1, R1, R1, Circle. You are very welcome.

2016 Game Review Haiku, #70 – Spyro 2: Ripto’s Rage!

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Vacation ruined
Dictator Ripto, must stop
Collect all them orbs

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

How to train Spyro the Dragon to conquer frustrating platforming controls

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I quit Twitter in October 2014 and haven’t regretted it…all that much. To tell the truth, for the years I had it, I never used it for any great means. Sure, there was the occasional self-promotion, the randomness of writing down whatever weird thoughts popped up in my head, the handful of subtweets and then quick deletion of said subtweets, and the liking of others’ better constructed, more engaging updates. More often, I stayed quiet, observing everyone else. However, I occasionally had my moments, and this is one that I still like to this day, posted a few years ago while watching some speedrunners destroying games for Summer Games Done Quick:

Well, almost two years later, I’ve beaten Spyro the Dragon, finishing at a 71% completion rate. That’s fine, really. I have no interest in going after the full 100%, which would require finding the remainder of gems, dragons, and eggs. Though it does look like you get access to some special room/level. Eh, I’ll just look it up on YouTube later. Remember when there was a time that you couldn’t do such a thing? Yeah, me too. Okay, okay. Let’s get on with this post. I know you are foaming at the mouth to read my thoughts about a small purple dragon that tries hard to be mighty, but is diminished by outside technological elements. The camera, people. I’m referencing the atrocious camera, as well as the less-than-trustworthy controls.

First, a plot summary despite probably covering most of this in my last post on Spyro the Dragon. This not-so-nice fellow Gnasty Gnorc–not sure if that’s a cross between a gnome and an orc or an entirely separate, standalone race–has gone and turned all the dragons of the realm into stone statues. For reasons, I guess. Well, almost all of them. Somehow, teeny tiny purple-scaled Spyro made it through the transformation wave unscathed and is now everyone’s only hope. He’ll travel through six worlds, freeing as many dragons as possible while also collecting gems, which are hidden in enemies, chests, and even across the map, eventually taking down Gnasty Gnorc in the final level.

Our titular hero has a decent array of moves for a PlayStation 1 mascot-driven platformer. He can breath fire, charge, float, and even do a barrel roll on the ground. The problem is that, coupled with the unfriendly camera, doing any of those moves while moving fast is a recipe for disaster and death. I found the easiest way to move forward was in chunks: enter an area, spin the camera round to see everything there, and then tip-toe over to the gems or enemy to take care of business. This worked mostly fine until you got to areas where you needed to run down a ramp and gain speed or do some light platforming. Unfortunately, jumping Spyro from one area to another is not as easy as it sounds: Spyro’s jump is both floaty and floaty, meaning you can hold the jump button after pressing it to float for a bit. However, letting go doesn’t simply stop the float in mid-air, so you really need to aim your jumps specifically and accurately. The camera will be your toughest enemy in this endeavor.

While I found a lot of the maneuvering in Spyro the Dragon frustrating, I didn’t outright hate the game. In fact, I loved collecting the gems and dragons and checking the list in each hub to see what I was missing. I know, what a shock. Paul enjoyed collecting things in a game that does a good job of having things to collect and lets you know what you still have left to collect.

Anyways, despite all my progress, I nearly walked away from the Spyro the Dragon when I got to the final fight against Gnasty Gnorc. I stopped counting after ten attempts to take him down. First, you have to complete the whole thing with no mistakes, as the boss fight is made up of three sections and there are no checkpoints. The first section is easy, chasing down two enemies that are carrying keys, and I eventually got so good at this part that I contemplated a career in speedrunning Spyro the Dragon. The second part isn’t too tough, with Spyro using a shortcut to catch up to Gnasty Gnorc and damage him. Lastly, and you can see this in the screenshot above, you have to platform across lava, landing on thin slivers of platforms that are slowly retracting into the wall. It’s not terribly long, but you’ll remember that I mentioned moving fast and moving with precision are not friends in this game. One false step or lack of speed, and you have to do everything all over again.

Truthfully, my mascot-driven platforming journeys are only just starting. Yes, it’s 2016. It’s never too late to dive back into the industry’s history. I bought this digital copy of Spyro the Dragon during a crazy good PSN sale back in April 2014, as well as some related titles. Next up are Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon. Then maybe Gex: Enter the Gecko. Maybe. I also grabbed a bunch of Crash Bandicoot games though I’m less interested in those as Crash Team Racing is still my favorite game starring the horribly misshapen Crash Bandicoot. That probably says something.