Tag Archives: Spelunky

On bringing King Yama to his knees in Spelunky

spelunky beat yama in hell

Some 350+ deaths later, I did it–I beat King Yama in Spelunky. For those down with the lingo, you’ll understand that this is no easy thing to accomplish and is generally only the result of day after day after day of playing and learning how the game–and most importantly Hell–works. It’s also a result of extreme patience and determination and sticking with things, as each quick and sadistic death of your chosen spelunker is both painful and a lesson to learn.

I’ve gotten to King Yama three times now, dying twice before from stupid mistakes as I was just freaking out about reaching him and not paying attention to the bats above and the lava below. But on the third meeting, patience and power were on my side, as well as the shotgun/jetpack combo, and down he went.

Oh, and did I mention this was done on a Daily Challenge? It was:

For the PlayStation 3 Spelunky leaderboards on that day, at the very moment of beating King Yama, I was ranked in sixth place. I’ve not gone back to see how I’ve moved around since then based on others playing as I don’t want to destroy the magic of, well, being sixth. May the day live on untarnished forever in my mind, and if you ruin any bit of this, may you forever get trapped in Hell 5-3 with no bombs, the Ghost overhead, and a bunch of angry shopkeepers below.

Anyways, now that I’ve beaten Yama, I am feeling very much nearly done with Spelunky. According to the Trophies list, there’s only three more to unlock: beat the game in under 8 minutes with no shortcuts, fill the encyclopedia book thing 100%, and earn 500,000 gold in one run. Two of those seem impossible, though I did come close to that amount of gold after beating Yama; think my total was in the 400,000 range. I’m not sure what is left for the book though, as I’ve gone through the wormhole and secret castle levels, but have still not made it out alive in the alien mothership. Oh, and I just remembered, there’s an item in Hell that makes you invincible to the lava monsters that I’ve never grabbed, mostly due to trying to rush to the exits in Hell for fear of my spelunker’s life who, by the way, has always been the girl with the green bow. She’s just the best, even when I mess up and jump her into a pile of spikes.

I suspect I’ll continue to sporadically participate in Spelunky‘s Daily Challenges, as there’s always at least something to aim for in those runs–as much moolah as possible. But otherwise, with King Yama dead and done, I feel content enough to put Spelunky aside. The game’s been good to me–nay, great to me, providing more value for money than a hundred other downloadable titles could ever imagine. Sure, a lot of that has to do with its randomly generated content, but even learning how the mines, jungle, ice cave, and temple levels work is not enough to make it; you have to know how far you can fall without killing yourself, when to run and when to walk, how to use the shotgun and not get into trouble, when to make a beeline for the exit versus exploring more, and so on. Plus, the journey to King Yama is littered with so many chances for mistakes, such as dying in the Black Market or not getting the scepter from Anubis for the City of Gold. It’s a game of luck and skill, one constantly changing, but never not still relying on those two aspects.

If anyone has any great Spelunky speed-running tips, I’m all ears. Tentative ears, that is, though I’m willing to at least try a few times. I heard that the faster you complete a level, the higher chance you’ll get a “dark” level next, and those are the absolute worst. So, um, no thanks if that’s the case.

2014 Game Completed Comics, #20 – Spelunky

2014 games completed 20 - spelunky facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

Five ice stages actually worth playing

most memorable snow levels GD copy

On Monday, February 17, I left the house for the very first time in five days after getting seriously snowed in. I mean, yeah, we live in the middle of the Pennsylvanian woods, so this was bound to happen eventually. And yes, the above picture is the actual abode Tara and I live in, and that’s her Jeep there, stuck in the middle of the driveway. Anyways, she was able to eventually get out, and after some more shoveling, I too got my lackluster and turble-in-da-snow Chevy Cobalt out and was able to reconnect with society for a brief moment before returning home with plenty of yummy groceries. Alas, it was not meant to be because, while I was able to get down the snowy driveway just fine, getting back up it was another mess. Flash-forward two hours, and all is well, but now I’m thinking about ice stages in videogames that I actually enjoy spending time in, unlike real life.

Onwards, with the five chilliest places I don’t mind getting stuck in…

The Ice Caves (Spelunky)

spelunky ice caves polish02

During my early days with Spelunky, getting to the Ice Caves was a big deal. It meant mastering the Mines and Jungle levels well enough to hit a series of levels as unlike the previous ones as possible. In the Ice Caves, you can slip and slide on blocks of ice, and so can gems and items and enemies, making it dangerous and chaotic for all involved. UFOs, yetis, and mammoths guard their territory aggressively. Also, the entire level takes place over a dark, endless abyss, meaning if you fall incorrectly, you might not ever hit ground and get back up. It’s not quite as deadly as the Temple levels, and I actually find the Ice Caves to be much more relaxing than any other section in Spelunky. Much as of that is due to the snappy, jazz-fused soundtrack, but I also think it has something to do with its unconventional openness; if you have the jetpack equipped, you can fly to and fro and see all that it has to offer, with few threats in your way. Perfect for ghost mining, too.

World 4 – Gorilla Glacier (Donkey Kong Country)

Snow_DKC2

With great snow comes low visibility. Pretty sure that’s a famous quote said to Peter Parker. And that’s what I remember most about the Gorilla Glacier worlds from Donkey Kong Country–a lot of snow, blowing this way and that. Now, the levels don’t start out that way. In fact, you begin in Snow Barrel Blast, which paints a pretty picture of a clear sky and a lot of snow on the ground. As you progress, snow begins to fall and intensify, to the point where it becomes difficult to see. Toss in some hectic, heart-pulsing music, and this is starting to sound like a nightmare–but it’s strangely not. I remember it so fondly as a sign of the power of videogames, the power of the SNES, and when the snow would start to come down heavy many, many years later in games like Skyrim, I always knew where that technique–for me–started.

The Colder Climates (Journey)

journey colder climates 22

I will keep this as brief as possible, since the snow levels arrive late in Journey‘s journey, right in spoilery territory, but man…they are something special. Especially if you are able to have a nameless co-op friend at your side, like I did my single time floating through the game. You basically have to traverse through the blinding snow, trudging up white hill after white hill, all while avoiding some big baddies soaring overhead. The controls work really well here, as it is actually so much harder to move in the snow than the desert sand, hitting home that you are in one bad place. That said, it’s gorgeous and gorgeously orchestrated. I played with another player, and we took turns checking to see if the coast was clear before chirping that it was time to dart back out into the blizzard.

Winter (Animal Crossing: New Leaf)

animal crossing new leaf snowman 2

There’s a surprising amount of things to do in the winter in Animal Crossing: New Leaf, and that’s all on top of the general number of things one can do as mayor of a village full of spunky animal residents. Building snowmen and snowwomen opens up chances for new collectibles; the snowwoman will give you special ice furniture for bringing her a certain number of snowflakes, and the snowman plays a game of Bingo with you for as long as he is standing. But walking around is nice and peaceful, the soft crunch of boots on snow peppering the soundtrack. Plus, I’m not as distracted as much as I am in the spring and summer by a dozen different bugs and butterflies to chase after. You still gotta watch out for those dung beetles though.

Canada (Sly 2: Band of Thieves)

sly cooper canada

The Sly Cooper franchise has a serious affection for snow levels. No, really. They are the one constant across all four titles. Here, have some proof in the form of a very direct sentence using a number of semicolons. In Sly Cooper and the Thievius Raccoonus, you go to China; in Sly 2: Band of Thieves, the gang ventures to Canada; Sly 3: Honor Among Thieves has them moseying back to China; lastly, in Sly Cooper: Thieves in Time, the trio find themselves lost in time, stuck in the bitterly cold Ice Age.

In Band of Thieves, Canada plays home for two separate, but subsequent episodes and is visually depicted as large expanses of snow, tiny mountains, and ice-covered walls. There’s also moose carrying flashlights, but I think that’s based on actual findings, what do I know. The first Sly game was very linear, but the second outing began to open things up more, offering a hub and a larger area to explore at your leisure. And you could pick between any of the three heroes, and each traversed the snow differently. Aw, this was back before Bentley ended up in a wheelchair, too. My bad.

Well, that’s five really cold, frigid places that I’m okay getting stuck with. Do you have any others to add to this snow pile?

You fear to go into those Spelunky mines

beat olmec in spelunky GD

Let’s get real: I’ve only been playing Spelunky for about two weeks and some change now, nearly daily, attempting at least one or two runs. Originally, I had no interest in the game, as it came across as maybe too punishing to be considered fun, and so I always kept my attention elsewhere. But then Patrick at Giant Bomb began playing, streaming his daily attempts to escape the mines, dive deeper down, and get better at the numerous mechanics and tricks, and it was actually quite interesting to watch. Kind of like a horror film, where it’s fine and dandy to watch someone else put themselves into a tough and trying situation, only because it is not you, and you can just kick back and absorb.

What is Spelunky, you ask, not knowing? Well, it’s an indie action-adventure game created by Derek Yu that has you running through caves, collecting treasure, and saving damsels for a high score and an attempt at beating the boss Olmec. It originally started as freeware in 2009, getting remade for consoles and the PC years later. The trick here is that the dungeon levels are randomly generated each and every time, and you only get one shot at it, though there are ways to increase your health and gain a second life. Traps are deadly, enemies are tough and quite unpredictable, and don’t even try stealing the idol in the jungle levels unless you have enough bombs to reach safety.

Some runs in Spelunky last around twenty minutes, and some are over in mere seconds. Like an endless runner á la Temple Run 2 and Jetpack Joyride, the “one more go” mentality is strong here. Very strong. Every death is your fault, and there’s always something to be learned for your next spelunking sojourn. Next time you’ll know that you can’t fall from that specific height, that you can’t jump on the walking Venus fly trap enemies, that bees should just be avoided at all costs, and so on. Visually, the game comes across as quite simple, and that’s even more noticeable when you compare the freeware version with the updated console versions, as not many details change, but things obviously get prettier. That said, this is one of the most complex and strategy-heavy games I’ve played in a long, long time.

I’ve beaten Olmec once. And it happened quite fortuitously. See, there’s this fellow called Tunnel Man who you meet when traveling from one themed group of levels to another. Such as exiting the mines and reaching the jungle. And he can open up shortcuts to these worlds if you give him specific items, like two bombs or a shotgun. However, to open the final shortcut to the temple, you have to bring the gold key you find in the mines all the way with you through the mines, jungle, and ice caves, and it’s no easy thing. Or at least I thought it was going to be grueling. Er, I did it on my first attempt. Even crazier is that after I gave the Tunnel Man his shortcut-opening item I finished the temple levels and got to the final boss, all wide-eyed in wonder and disbelief.

Let’s see. What else can I say about Spelunky? Dat music. Now, you can never really hang around too long in each singular level, as a ghost shows up that can one-hit kill you, so you are trying to move through the world at a speedy–but safe–clip, and that means you’re unfortunately missing out on some fantastic tunes. Everyone will be most familiar with the songs for the mines, and they are moody and down-tempo, with elements taken from jazz and all things 1990s. That jingle that plays when you anger a shopkeeper is both awesome and terrifying. The game’s soundtrack, which you can listen to here, is written and produced by Eirik Suhrke, with some additional friends helping out here and there.

Despite beating Olmec, I’m nowhere near done with Spelunky. Not one lick. First of all, there’s a second secret boss called Yama, and to get to Yama requires a lot of specific steps, and you can’t mess up one of them. It seems tough, but practice makes perfect, and I’m going to at least try. First I have to reach the City of Gold and then Hell. Hmm. But I’m also playing the game on the PlayStation 3, which has Daily Challenges, singular runs where the goal is to get the highest amount of treasure, and leaderboards nicely show how all your friends stack up against you. I’ve recently added a ton of Giant Bomb users to my friends list, which makes this feature much more enticing than when it was just me by my lonesome. And who knows–maybe one day I’ll tackle a solo eggplant run?

The Half-hour Hitbox: January 2014

jan 2014 hitbox spelunky top pic

I know, I know. Technically, the month isn’t over, but I really don’t see myself dabbling in anything new over the next two or three days, and so here’s the newest edition of The Half-hour Hitbox. You’re welcome, and all that. Right. See, the dayjob has been pretty crazy these last few weeks, and I come home from work with only enough energy to do a couple of Spelunky runs and then pop upstairs for the heated blanket and some quick-but-quality Animal Crossing: New Leaf and Pokemon Y time. I think I’m nearing the finish line for that latter title, though Victory Road is proving to be a swift kick in the rear, as my collective team of pocket monsters is still not high enough to make it through in one go. I’m not worried. I finally caught a Garbador, so really, all is fine. I’ll get back to EXP grinding after I’m done stuffing its face full of colorful Poké Puffs.

But enough of that. Here’s a sampling of a few other games I played in January 2014, but haven’t gotten to talk about them yet here on Grinding Down. If we’re lucky, I still might further down the road.

Fountain

fountain terryc

Last month, I tried Terry Cavanagh’s Oiche Mhaith, and found it upsetting and disturbing. Fountain, made for Ludum Dare 28, is not so in-your-face depressing, but it is shrouded in inevitable sadness. You start out as an old woman near a fountain, which, when you touch it, restores you to a younger version of yourself. Now you can explore the map faster and push away the fog of war. Everything is also more vibrant, the music a bit bouncier, but after awhile you have to return to the fountain for more youth juice as age sets back in. With each return trip to the fountain, your youth fades faster, and you must be young and spry to find all the hidden items. I was not able to get many and found it frustrating that your first trip out into the wild is generally the farthest you can go before the fountain binds you to it until time stands still for our leading old woman. I guess something is being said here.

Heroine’s Quest: The Herald of Ragnarok

hq7

Hmm. Heroine’s Quest: The Herald of Ragnarok is as old-school as the oldest school can get, and by that I mean that Bianca, the name I gave to our leading, blonde-haired warrior, froze to death in the forest in the game’s opening fifteen minutes. And no, I had neglected to save at any point. Yup, this is the sort of point-and-click adventure where you can die left and right, so that’s always hanging over your head, along with trying to puzzle out where to go next and how to get there. I’ll try again, as I love its look and the dry voice acting, but it’s not the easiest game to get into and stay in.

Kingdom Rush: Frontiers

Kingdom-rush-frontiers-with-new-units-and-map

It should come as no surprise that my return to some casual time with the RTS genre is with the sequel to the only RTS game I’ve enjoyed over the last several years. Yup, Kingdom Rush: Frontiers, now totally available to play online, in your browser, for zero dollars. I’m down with that, and yes, it’s still a complete package, even if it isn’t technically complete, as some bells and whistles are only available for those that pay to play the game on their iThing or sign up for an online save slot. I’ll stick with the bare bones, thank you very much, because it’s still a fun, bouncy campaign built around constructing towers and fighting off pre-determined waves of enemies. The real trick is to learn when–and how–to spend your money, as a simple upgrade to a specific tower can be the key to victory.

Rogue Legacy

hitbox rogue-legacy

Last year, everyone was talking about Rogue Legacy. And playing it, too. Well, now so am I, but let it be widely known I’m not any good at it. Complete rubbish, actually. I think the longest I’ve stayed alive is two minutes, maybe three, but I’m slowly accruing gold, enough to unlock new parts of the castle and upgrade all the various helpful merchants. It’s a great game when you have a few minutes to kill and absolutely don’t mind getting nowhere fast. I have not yet found a specific build that works well, and the timing for jumping with your sword blade pointed down to activate those platforms is quite tricky.

Spelunky

hitbox spelunky freeware

Speaking of getting nowhere fast, yes…I’m heavily into Spelunky. Giant Bomb‘s Patrick has been playing it every day now for about three weeks, and at first, I watched the videos just because I always watch everything that goes up on the site, regardless if I’m immediately interested in the game in the limelight. It looked like fun though. I played a bit of the freeware version before finally biting the bullet and grabbing the PSN version for a sick three bucks in their 14 in ’14 sale. And now I play it every day, hopefully getting better with each run. I made it to the first level in the Temple section, which I’m pretty proud of. It’s a tough game, but very rewarding in its own way, and I like the Daily Challenges aspect very much. Also: bats are the worst.

Jet Set Radio

82-Jet_Grind_Radio-6

Originally, I wrote Jet Set Radio as Jet Moto. My bad. Remember that game? Anyways, in this one, which is a high-definition port for the PlayStation 3, it is all about gaining control of Tokyo-to through graffiti and sick skating skills. The music is rad, upbeat, and heavy on pulsing drum beats and record scratches, and all I’ve done so far is skate through the tutorial, but I’d like to get back into this as it’s such a weird mix of mechanics and a fantastic use of cel-shaded graphics, the kind that tugs at my artistic heart.

EnviroGolf

envirogolf capture

This is a bad golf sim that attempts to make you feel bad about playing golf. The jokes are kind of funny the first time you see them, but the experience is lacking overall. By the time I got to the third hole, the jokes were repeating themselves. Also, could really use some copyediting.

Facade

facade 24241-shot1

A small indie thing made for the MiniLD 48 jam. You basically walk to the right, read some words, go through a cave, open a door by collecting light-bugs, learn that you can’t go on the rocket that is going to get everyone off this desolate hunk of junk…and do it all over again. The second time gives you a more final reason why you can’t leave the desolate planet with everyone, but then that’s it. Game over. Some extremely iffy writing, but very pretty to look at.

Scaling the Sky

sca

Scaling the Sky could also be called Swimming the Sky, as you’ll be doing a lot of that, and it’s fantastic. I mean that from an enjoyment standpoint and a remote from reality kind. It’s a platformer at heart, but you’re going up, up, up, using clouds for a boost and rainbows to transport you to the next scene. The first few sections are pretty simple, with a clear path to follow, but the later ones ask you to puzzle out the best way to reach the rainbow, and you have to sometimes use the push of a chain of clouds to gain great height. That might sound kinda complicated, but it works wonderfully, and I found myself bouncing in and out of clouds, gaining momentum and playing with it. Eventually, all this climbing comes full circle in a moment that makes you smile.

Far Cry 3: Blood Dragon

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I will most assuredly being writing about this at greater lengths, as it took me by complete surprise, but let me just say that Far Cry 3: Blood Dragon is a hypnotic ride, one that seems to fuse some of my favorite elements of Fallout 3 and Deus Ex: Human Revolution, and I’m mad at the world because nobody told me that earlier.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.