Tag Archives: Sparx

All of Spyro: Year of the Dragon’s eggs are up for grabs

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I completed Spyro the Dragon, at 71%, despite the wonky camera, frustrating platforming, and that final fight against Gnasty Gnorc. Then I took on Spyro 2: Ripto’s Rage!, collecting a mighty number of gems, talismans, and orbs. After that, I moved on to Spyro: Year of the Dragon, the third installment in the series despite it missing a number in the title, but alas, I’ve still not finished it off and most likely won’t…well, not the PlayStation 1 classic version I have downloaded on my PlayStation 3. Why, you ask? Well, there’s a little thing called Spyro Reignited Trilogy coming out next month–that’s November, y’all–and I’m mega-stoked to revisit the series with hopefully better controls and camera options. Oh, and it looks gorgeous too.

Spyro: Year of the Dragon opens with a celebration in the land of the dragons, where Spyro and his kin are celebrating the titular “Year of the Dragon,”, an event that occurs every twelve years when new dragon eggs are brought to the realm. However, unfortunately, during the celebration, a cloaked rabbit girl named Bianca invades the Dragon Realms with an army of creatures called Rhynocs and steals all of the dragon eggs. She brings them back to the Sorceress, an evil ruler of all the Forgotten Realms, who scatters the eggs throughout several worlds. Spyro, along with his trusty lifelong pals Sparx and Hunter, are sent to recover the dragon eggs.

Well…my save file says that I’m at 64% completion for Spyro: Year of the Dragon. Go me. That more or less equates to 10,110 out of 15,000 gems and 90 out of 148 dragon eggs, according to the in-game Atlas menu. Which, if I can say, is really handy for tallying up all your accomplishments, along with the objectives still to finish off in each distinct world. This is good information to have because you often need a certain number of dragon eggs to move forward to the next area, and most of them are easy enough to collect, except for the ones based on mini-games, like skating or boxing.

The gameplay is, more or less, the same as the it was in the previous two games. In this one, Spyro will explore over 30 worlds, defeat enemies, complete puzzles, participate in mini-games, and collect eggs and the usual colored gems. He doesn’t have any brand-new moves, but the controls are still fine, if a bit iffy when trying to both charge forward and jump; often, I would just send our poor tiny, purple dragon right off a cliff’s edge. The camera remains a constant opponent. That said, it’s still a lot of fun to explore these worlds and find all the hidden-away gems or see a dragon egg in the distance and figure out how to reach it.

Spyro’s quest to recapture the dragon eggs stolen by the Sorceress is aided by a number of furry and fuzzy friends. Such as Bentley the yeti, Sheila the kangaroo, Sergeant Byrd the flying penguin, and Agent 9, a blaster-wielding space monkey. These characters are represented in unique levels to highlight their different powers and abilities, with puzzles only for them. For example, Sergeant Byrd, has large, open levels to match his ability to fly and long-distance attacks. There’s also Sheila, who has much more vertical levels to make use of her double-jump ability, and these sometimes look like a traditional 2D platformer.

Spyro: Year of the Dragon‘s graphics, sound, and charm all work together to create something special. Yes, even some eighteen years later. The character designs, while low on the polygon count, still show off Insomniac’s knack for creating iconic characters that are the step-stones for what’s to come down the road, namely the Ratchet and Clank series. Honestly, I’m excited to revisit all three games next month, and I promise to get all them dragon eggs back from the Sorceress. Why? Well, mostly because they’ll be tied to Achievements. Ha, I can’t quit caring about those digital bursts of dopamine.

If only Spyro the Dragon could burn the in-game camera to a crisp

spyro ps1 early impressions

Spyro the Dragon is a cutesy fantasy action-adventure game from Insomniac–y’know, the Ratchet & Clank folk–that I got to play demo-wise way back in the day when videogame magazines came coupled with demo discs or you could even drop five bucks at the local brick-and-mortar store for a retail disc containing a mighty selection of different games to experience. I have a bunch of these in my collection still because I made a vow to myself long ago to never get rid of or trade in anything. In fact, it’s this one here from PlayStation Underground Jampack that I’m talking about, which I guess I got some time in late 1998 or early 1999:

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For those that can’t see due to camera glare in the above pic, on this are demos for Spyro the Dragon, MediEvil, Metal Gear Solid, A Bug’s Life, CoolBoarders 3, NHL FaceOff ’99, NFL GameDay ’99, Rally Cross 2, Tomb Raider III: Adventures of Lara Croft, and Small Soldiers. Some classic titles there, for sure. Now, for me, a teenager with little cash to my name, spending five bucks ($7.99 for you Canadian suckers!) to sample a smörgåsbord of all games, ranging from sports to action to fantasy to RPG to racing, sounded a whole lot better than saving up for one big game that could potentially disappoint me. Plus, the natural idea behind these demo discs is that if I enjoyed what little nibble the demo could give, I’d probably like the full meal. Years later, the company Nintendo still has no idea how demos work, but that’s a post for another day.

SIDE NOTE: I’d love to do something here on Grinding Down with these demo discs of mine–I have about seven or eight in total–but I’m not sure just what yet. I mean, I guess I could simply deep-dive back into them all and write about playing these wee slices some fifteen years later, though who knows how interesting that would be. If you’ve got an idea for me to try, please do share.

Anyways, so far, my favorite thing about Spyro the Dragon, which I’m playing on the PlayStation 3 after nabbing it and others during a really good sale a few months back, is that it wastes no time getting into the mix of things. I can think of only a few other games that open just as swiftly and let you start playing before you can even speak a word–Jetpack Joyride and Scribblenauts come to mind first.

Okay, you ready for this. Spyro the Dragon begins with a short cutscene that can’t possibly last for more than 30 seconds. In it, a news team sets up an interview with a couple of dragons within the Artisan World, one of five realms in the Dragon Kingdom (the others of which include Peace Keepers’ world, Magic Crafters, Beast Makers, and Dream Weavers), which have lived in harmony for eons. Well, when the reporter brings up Gnasty Gnorc, a gnorc who lives within his own, sixth realm, one of the dragons describes him as an ugly, simple-minded creature who poses no threat to the Dragon Kingdom. Daaang. Those are fighting words, for sure. And yup, fortuitously, Gnasty is watching the live feed at that exact moment; enraged, he casts a magic spell that encases all of the dragons in crystal and sends out an army of gnorc soldiers to take over the realms. However, one purple dragon called Spyro, due to his smallish nature, is able to dodge the spell, and it’s now up to him to save his elders.

And that’s the gist of the story so far. You are the lucky wee dragon left alive, and you must save everybody us, and you do this by charging into the crystal statues and freeing the elders. Each of these older, bigger dragons has a name and something to say to Spyro upon rescue, but then they are gone in a poof. Rinse and repeat until you find all the dragons in a given themed area (36 levels spread across six worlds). Other than that, Spyro can shoot a small burst of flames from his mouth and jump and even fly a bit (though technically it is falling with style). You want to also defeat enemies and collect gems. More or less, it’s a very traditional character-dependent action adventure game, and there is nothing wrong with the premise to begin with.

However, in a game all about jumping and flying from one place to another, the in-game camera needs to work with the player. This camera is atrocious. Really just horrible, and you can only turn it left or right, not up or down, so if you are standing on top of a castle and want to jump to that smaller castle below, you kind of have to wing it (pun intended) because there’s no way to rotate the camera enough to see where you need to land. You can press the triangle button at any time to lock the camera directly behind Spyro, but this is only handy when you want to ram an enemy head-on with your horns.

Thankfully, despite the camera issues, Spyro the Dragon is a fun, harmless game. And it’s not too punishing, so even if you missed a jump due to not being able to see the land below, you can always try again. Interestingly, instead of some kind of health bar or string of hearts on the screen, Spyro’s health is visible through his butterfly companion, so depending on how that fella looks and acts, you’ll know just how many more hits our little dragon hero can take. You can save your progress at any of the statue spots where you’ve rescued an elder dragon, and most of the difficulty just comes from traversing, rather than fighting enemies or solving puzzles. Oh, and to tie this back to that demo disc above, I remember fondly being super impressed that Spyro could burn plants to a pile of black ash at the touch of a button, and it’s still an amusing thing to do many years later.

I’m looking forward to playing more when I can, as I also have Spyro 2: Ripto’s Rage! and Spyro Year of the Dragon downloaded and ready for chomping. Not to mention Gex: Enter the Gecko, Crash Bandicoot, Crash Bandicoot 2, and Crash Bandicoot 3: WARPED. Yeah, I went a little crazy on the PS1-era mascot games during that sale. Not the worst mistake I’ve ever made.

Lastly, I’ll leave y’all on a fun tidbit about Spyro the Dragon–its soundtrack was done by The Police’s Stewart Copeland.