Tag Archives: Soul Brother

Paul’s Preeminent PlayStation Plus Purge – Lone Survivor

I’d never survive in an actual post-apocalyptic universe. That’s just the harsh truth, one that I’ve come to terms with long ago. There’d be mutated monsters stalking the streets, high levels of radiation eating away at our health, and my bone-dry skeleton curled up inside a bathtub because I couldn’t even bother to try to scavenge for food and water and decided that lying down and closing my eyes for forever was the easier path. Also, if the monsters are even the teeniest bit speedy, I’ll never make it due to…well, cardio.

And that brings us to the ever-so-cheery and delightful Lone Survivor from Jasper Byrne, which is a post-apocalyptic survival horror game with retro-styled 2D graphics and a somber-yet-sick-as-all-gets soundtrack. Please note that Jasper Byrne also contributed to Hotline Miami‘s soundtrack. Well, in this disease-ridden world, the player controls a nameless man-boy, who wears a medical mask, and…well, I don’t honestly know what this person’s true journey is, his desires. He may very well only be following directions provided to him via apparent hallucinations, telling him to go check out this room or that room or use violence to take out the monsters. For me, the clear and only goal was to survive, and exploring the spooky, grimy apartment building you are currently stuck in will reveal a staggering amount of special items, weapons, door keys, pills, notes, and a bunch of different types of food to help in this endeavor.

Lone Survivor is kind of like a point-and-click adventure game, but you also have a pistol and can blast monsters with bullets until they stop moving while trying to keep your hunger, thirst, and sanity meters in check, sleeping now and then too. Still, many of the items you find can be used on other items to solve a specific logic-based puzzle; for instance, early on, you find a pair of scissors and, later, when your passage is blocked by a bulging mass of flesh, you know exactly how to use them. You can also combine items together and even cook food for better results. Otherwise, you’re exploring the nearby hallways and rooms, hiding from or killing monsters, while trying to piece together what is happening and maybe looking for a way out. Your apartment, which has a bed, radio, and stove, acts as a mini-hub, which you can return to using magical mirrors and save your progress.

Silent Hill 2‘s influence here is clear. For one, there’s a man you meet in your dreams with a cardboard box on his head that will probably get you thinking about other men with oddly-shaped heads. Similar to James Sunderland’s quest to find his wife, you are running around a spooky apartment building brimming with locked doors, where things aren’t always what they seem to be. Also, there’s a terrible map system here, just like in Silent Hill 2, and I found myself getting lost constantly, unsure of where to actually go for main and side quest purposes. I’d rather have a blank map that allowed me to annotate it myself than try to parse someone else’s notes on it. Lastly, the shooting is almost purposefully clunky, which means you have to decide early on if you want to waste ammo or use chunks of rotting meat to distract monsters.

Evidently, your interactions with the game’s world and inhabitants result in different endings upon completion of Lone Survivor. Immediately, this stressed me out. I mean, it’s not like this is competing with Chrono Trigger or NieR: Automata in terms of number of endings, but still, now I’m over-thinking every choice I make, like whether or not I should take the green pill before bed because I desperately need batteries to proceed but this might affect the ending I get. Gaah. Given that a single playthrough takes around four to six hours to see credits roll, I most likely will only ever see one ending for this game, and it won’t be any time soon as I’ve already uninstalled it from my PlayStation 3, giving up after an hour or two of meandering back and forth, growing hungrier and more insane by the minute, not sure of why I have these items in my inventory or their ultimate purpose or how to even cook food.

Thankfully, if I ever do want to give Lone Survivor another mighty swing of the horror stick, I have a second copy on Steam, ready to go. Or I could return to Soul Brother, one of Byrne’s earlier projects, and a lighter one at that, if my goal is to feel enlightened instead of devoured.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Soul Brother’s puzzle platforming life is but a brief tenure

gd final impressions on soul brother

I have two copies of Jasper Byrne’s Lone Survivor in my collection, one on the PC and the other my PlayStation 3, and I’m scared to play either. Y’all should know this by now, but I’m terrible when it comes to horror games or even games with just a slight hint of horror. I don’t like walking around a corner in real life and getting scared when something jumps out at me, and I like it even less in videogames. This is why it took me years to play through Silent Hill 2. Strangely, I’m mostly okay with horror films, as I’m not in control and just along for the ride, though some, such as The Gate or The Blair Witch Project, continue to give me nightmares to this very day. Thankfully, Soul Brother, which is one of Byrne’s earlier works, is a more lighthearted adventure, despite all the forced suicide.

You play as one Mr. Soul, a spirit that can body hop from creature to creature upon death. This spectral form is on a quest for wisdom and understanding, and to find that, it’ll have to navigate a weird, maze-like landscape, using the body and skills of the bodies it inhabits to make progress. Different bodies will help in unique ways, such as the bird Birdie that can hover across long stretches or the cat Nemo who can double jump. Mr. Soul also needs to avoid enemies on screen, floating saw blades, and pits of spikes because this colorful, kaleidoscopic realm is full of danger, while also trying to collect every gem of wisdom along the way. It’s the only way to understand reincarnation, naturally.

Soul Brother is free to play in your browser over at Adult Swim’s gaming site. I’ve enjoyed other titles from there before, such as Insidia and Winnose. Just search Grinding Down if you want to know more. Anyways, this retro platformer is just as good and kooky, with enough challenge to stop you for a bit in several rooms as you noodle out a solution to make it out alive or, in some cases, kill yourself in the most strategic way possible. The arrow keys move your character left and right, and the X button is for jumping, which changes based on the body Mr. Soul is currently occupying.

Alas, I did not collect all the gems of wisdom. There’s 33 in total, and I grabbed about 8 or 9 before moving on to the end. Thankfully, you don’t need to collect all (or any) of the gems to reach a higher plane, but they are there if you’re looking for an extra challenge or goal. Evidently some gems are also tucked away in hidden rooms. At the end, you are rewarded with fruit pick-ups from a multi-limbed green entity based on a number of different attributes, like time completed and how often you had to reincarnate. I suspect getting all the gems would give you something really good here, but that’s just me speculating. I was content with my pixelated pear and orange.

I can’t end this post on Soul Brother without touching on its soundtrack. It’s so full of bounce and pep that it is in complete contradiction with the idea of killing yourself to be reborn in a better body. The soundtrack makes me want to live more in my original body, to get up and move, to nod my head as I wiggle my heads. Truthfully, I’ve been listening to it on full repeat as I wrote this post. There’s a bunch of thick drum and bass, crunchy electronica, wonky synth action, and just enough odd sound effect sampling to keep you on your toes. Warning: these great tunes may get in your way of successful platforming.

Lastly, I don’t believe in reincarnation, but I look at my cats every day and do think they have it pretty good. So, if push comes to shove, I’d like to be reborn as a furry friend for a nice human, where the biggest concern of my day isn’t avoiding swinging saw blades but rather finding the most perfect slant of sunlight and taking a nap in it. Right meow please.

2016 Game Review Haiku, #24 – Soul Brother

2015 gd games completed soul brother

See those spikes, do it
Embrace reincarnation
Your reward is fruit

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.