Tag Archives: slime

Thou hast done not well in playing Dragon Quest

dq gd capture

Listening to the latest Retronauts podcast, which is all about the Dragon Quest series of RPGs, I realized that my time with the franchise is actually quite limited. I’ve only played two games from the main numbered entries, specifically Dragon Quest VIII: Journey of the Cursed King and Dragon Quest IX: Sentinels of the Starry Skies, but I put a gargantuan-size of hours into each respective adventure. As you can see, I came to this Japanese roleplaying series rather late, missing out on all things Dragon Quest numbered one through seven. Anyways, I figured I needed to brush up on some history and give the original NES game a chance, to see where this all started.

Let me drop Dragon Quest‘s storyline on y’all: in the olden times, Erdrick fought demons with a mystical Ball of Light. However, the Dragonlord has recently hidden this Ball of Light, kidnapped Princess Gwaelin, destroyed the town of Hawkness, and taken over the city of Alefgard. Quite a multi-tasker. The Dragon Warrior hero is tasked with two quests: rescue Princess Gwaelin and then track down the legendary weapons and armor powerful enough to defeat this Dragonlord. Pretty simple stuff, the sort of straightforward world-saving epicness that would come to define the JRPG genre for years thereafter. Dragon Quest was also the first to combine turn-based combat, random encounters, and dynamic character leveling–all pretty groundbreaking mechanics that I certainly take for granted today.

First, you play as a descendant of Erdrick, but you can rename your character, which I immediately did to Pauly. However, the stats screen menu only has room for four characters, which brought me back down to reality as Paul. No big deal. The game wastes no time giving the hero some gold and a key and sending him out into the dangerous, monster-laden world…so long as you figure out that, to use the staircase leading out of the castle room, you must select “stairs” from the set of menu options. Yup, it’s that kind of game. Once you are out, you can speak with people for clues, search every tile possible for secrets, or start battling monsters for gold and experience points. Battles are turn-based, and your options are fight, spell, item, or run. There’s no guarantee your hit will land on the enemy, and the same can be said for their attacks, but slow-scrolling text explains everything happening in the fight.

I know that slimes are iconic to the Dragon Quest series, and now I see why–it’s all you fight for a good long while, grinding against them for money and power. They come in two variations so far: blue and red. The blue are easy to dispense of, but the red ones will cause the player grief early on, especially when you are struggling for that next level, but don’t have enough gold to stay at an inn to recover all your HP. I was hoping to see more of the classic monsters I’ve come to know, but only saw slimes and a single ghost.

I gave this about an hour. I grinded Pauly up to level 2–that sounds gross, but only out of context–which at least gave him a sporting chance against the tougher red slimes, but wandered too far away into ghost territory, where I got a massive beatdown in two turns. Thou art dead indeed, an archaic but simple message I read a few times during my short-lived spurt with Dragon Quest. Also, that first death really hurt my protagonist’s income, as dying in these games sees you losing a good chunk of your gold to be able to start again with everything else–items, experience points, etc.–still in place. I probably should’ve spent it on better armor and such before wandering out into the tall grass and mountain paths.

Perhaps I’ll tinker around some more with the original Dragon Quest, as it does seem like the sort of adventure where, so long as you keep climbing that mountain, you’ll eventually reach the top. All I need is for Pauly the warrior to be stronger than the monster in his path, and that simply requires patience and time and buying better gear. I could totally lose all the writing, however, as everybody speaks using words like thou and art and foretold. No thank you. Or perhaps I’ll dig back into Dragon Quest VIII, something I tried doing three years ago only to walk away from easily once more in favor of other stories. Also, don’t tell anyone, but I’m kind of into the idea of that Slimecraft game, especially now that I know it is set in the same war-torn land as this.

HALF-HOUR REVIEW – Dragon Quest Monsters: Joker

Attention fans of monsters and monster-collecting!

My review of the first thirty minutes of Dragon Quest Monsters: Joker is now up over at The First Hour. Do check it out, as well as click the link on minute #30 to get the full impact of the loss of my goo friend Blues.

It’s not a terribly long experience, the review, but that has to do with the fact that the game’s opening is basically “run up a mountain and grind monsters to a pulp.” I’ve gone a little further since then, getting a platypunk onto my team and equipping everyone with better weapons; however, still haven’t made it through that cave. I’ll be sure to sing it loud and proud the moment Hodor and Team Dream Beam make it to the mountaintop. Until then, heroes!

About time I got my slime on with Dragon Quest Monsters: Joker

I finally got to play a bit of Dragon Quest Monsters: Joker last night despite purchasing the game a couple weeks ago. That seems to happen a lot with Nintendo DS titles for me. I buy them…and then don’t play them for a bit. I think it’s because I’m less excited to play my portable gaming device when in my own home, as I consider it more of a traveling thing, a road-side companion, a portal that helps pass time. Also, DQM: J was an impulse buy, something I picked up while waiting for Bullet to get an oil change; it’s not like I’ve been dying to try it out, just figured it would be interesting to see how it compared against its forefather, the mighty Pokémon franchise.

From what I’ve seen so far, there’s more visible depth in DQM: J than, say, Pokémon White. The key word is visible. We’ve all heard about the crazy amount of stats and breeding spreadsheets and EV madness and so on for those pocket monsters, but a good majority of that is behind the curtain. You have to go online and read. For DQM: J, it’s all right there. Stats, weapons, learning abilities, and what’s next for your mischievous mole or platypunk. There’s even a monster synthesis option, allowing you to fuse two monsters together in hopes of creating a better fighter. I like that, even if there’s not much I can do yet with my two-monster team. Hopefully things really open up after Infant Isle, and I can focus on grinding my team into something truly monstrous.

Also, while I love the classic sounds and elements from many of the Dragon Quest games…do they constantly need to get reused over and over? Dragon Quest Heroes: Rocket Slime, Dragon Quest IX, Dragon Quest Wars, this –they all sound exactly the same. Granted, catchy tunes and soundbits, but not after the eightieth time. Save for the level up tune. That one always warms my cockles.

Anyways, I took notes of my first half-hour playing DQM: J. You’ll be able to read what kind of crazy adventures I got into with our young monster trainer Hodor over at The First Hour. Um , soonish. Just gotta, uh, type up my hand-written notes–scribbles, truly–and clean up the review. Not to get too spoilery, but the last two minutes are basically me channeling Darth Vader. Yup. Until then, goo luck scouting those slimes!

Some great Nintendo DS games yet to come

I don’t know about you, but I kind of thought that great Nintendo DS games came to a stop with Monster Tale back in March 2011, and that all further energy and expenses were put towards making the Nintendo 3DS a roaring success. That latter hope has not worked out quite like the big Nintendo head-honchos would’ve liked, and any glimmer of light that gamers would get another title for the bereft DS handheld as high quality as The Legend of Zelda: Spirit Tracks or Professor Layton and the Unwound Future or Dragon Quest IX seemed unlikely.

However, strangely, there seems to be a number of great titles coming out in the next few months, even during the rebirth of the 3DS, and I’m all for this. In fact, these are the sort of games that will get played in my Nintendo DS Lite, as playing them in the 3DS might feel a bit like betrayal. They were created for the DS; that is their home, their haven. It’s only right.

Let’s take a looksie…

Dragon Quest Monsters: Joker 2

Release date: September 19, 2011

From what I understand, the Dragon Quest Monsters: Joker series is basically Pokemon, but in a universe where classic blue slimes and puns reign supreme. I found a copy of the first game the other week at GameStop for less than $10.00; haven’t got to play much of it yet as I plan to cover it for The First Hour. However, if it’s anything like the monster battling mini-element from the end of Dragon Quest VIII, I’ll be pleased. DQM: J2 seems to be more of the same, but with the usual shtick of better graphics, better online connectivity, and huger monsters, the kind that take up both screens.

Kirby: Mass Attack

Release date: September 19, 2011

A new Kirby game is always reason for excitement. The little pink hungry puff‘s latest adventure comes with a new gimmick; he’s been turned from one Kirby into many, and you’ll use this mass of Kirby to solve puzzles, platform through levels, and fight end bosses. The fact that it’s not trying to force 3D at us or use it in some stupid way is welcoming. Seems like a fun time overall.

Solatorobo: Red the Hunter

Release date: September 27, 2011

A follow-up to Tail Concerto, a PlayStation game I actually did get to try out as a youngling. It was just a demo level and entirely in Japanese, but still…the dang thing resonated with me so well that I still flash back to it from time to time. It focused around Waffle Ryebread, a dog police officer out to stop the nefarious workings of a cat named Fool. Silly stuff, but there was such confidence in the world-building that I bought in, and the same effect seems to be happening here with Solatorobo: Red the Hunter. Maybe deep down–really deep down–I’m a furry fan. I dunno. Kind of hope not. I just want to play a videogame about a doggy sky hunter and his sister as they try to steal a special file from an airship called Hindenburg. That’s totally normal.

And that’s three great-looking titles that don’t need 3D witchery to enhance their fun (and price tag). I’m definitely interested in picking up all three whenever they come out. Which is in…uh…all of them in September, two on the same day. Dang it. We’ll see what’s possible. If anything, since I just picked up Dragon Quest Monsters: Joker for cheapy cheap, I might forgo the newest edition until the timing and financial situation is better. But still, two desirable and quality DS games come out next month, and that’s definitely something to pay attention to, gamers and game developers alike.

So many slimes to save, so little time

Actually, out of the 100 slimes to save in Dragon Quest Heroes: Rocket Slime, I need to only rescue 25 more at this point. Which is awesome because that means I’m this much closer to clearing up a spot in my travel case for Radiant Historia. And that gives me hope that, yes, I can do this…I can actually finish some of the videogames I buy before moving on to (possibly not) finish new games I buy. It’s a vicious cycle, I know.

Right. Anyways…Boingburg. It’s definitely looking a lot prettier now that it is a bustling city-state again, full of friends and enemies-turned-friends. Only 25 captured slimes left to rescue. Easy peasy, especially now that Rocket Slime can charge through crystal walls. Do your worst, Flucifer’s Necropolis. The only part I’m a little worried about is the inevitable upcoming big boss tank battles; I did two minor tank battles in a row the other night, and my left hand felt crippled and sore, tired of constantly moving Rocket Slime from room to room to gather ammo. I swear, my thumb NEVER left the d-pad once for both battles, and each one was probably over five minutes long. Wah. Someone get me a Batman bandaid. I do wish the developers had realized how useful the stylus and touchscreen can be, but this game was released way-back-when in late 2006, and that was actually before many people knew how to utilize the system’s software.

Naturally, I’ll be talking more about the game when I’ve completed it. And there’s a lot to discuss actually, from puns to the constant staples from every Dragon Quest game ever, to the humor of it all, as well as the crazy tanks. Dragon Quest Heroes: Rocket Slime is definitely one of those cases where I bought the game cheap and was rewarded greatly for doing so.

All right, slimes! Let’s goo! I mean…go.

PURCHASE OF THE MONTH: Dragon Quest Heroes: Rocket Slime and Final Fantasy XII: Revenant Wings

Woah, woah, woah…two games for the Purchase of the Month? Yes. Let me explain.

For about the past year or so, I’ve allowed myself to make one videogame purchase every month. This keeps my wallet safe, this keep my brain at ease during these crazy retail seasons, and this keeps this blog active and alive with new content–well, considering that I’m often late to the party and buy mostly “old” games these posts are not necessarily new content about new content, but new content nonetheless.

Also, a Purchase of the Month does not necessarily mean a top-dog, AAA product retailing for $60 or more. In fact, here’s a rundown of my purchases from this year, as best as I can recall or find out thanks to Grinding Down‘s search function:

  • January 2010 – Nothing
  • February 2010 – Dragon Age: Origins
  • March 2010 – Pokemon HeartGold
  • April 2010 – Borderlands
  • May 2010 – Picross 3D, The Saboteur
  • June 2010 – Rune Factory: A Fantasy Harvest Moon, Grand Theft Auto: Chinatown Wars
  • July 2010 – Limbo, Dragon Quest IX, LEGO Harry Potter: Years 1-4
  • August 2010 –  Scott Pilgrim VS. The World: The Game
  • September 2010 – Mini Ninjas
  • October 2010 – Chrono Trigger DS, Fallout: New Vegas
  • November 2010 – Dragon Quest Heroes: Rocket Slime, Final Fantasy XII: Revenant Wings
  • December 2010 – ???

Hmm. Might have forgotten some XBLA titles in there. Now, of those listed, only a few were brand new retail copies; about 75% were purchased for less than $25 each, which I think is a great amount to spend on a videogame that may or may not give you a good amount of playtime. So, if I’m not looking for a big name retail game, I’m looking more for something in my secondary price range. The fact that both purchases of this month were released well over three years ago definitely helped with this–DQH: Rocket Slime was $6.99, and FFXII: Revenant Wings was $14.99. Perfect, I said to myself and not out loud as that would be a bit weird.

Right now, with the way life is–married, working, stressing, worrying, not drawing, not writing, worrying, worrying, wondering, sleeping more, band practice, worrying–it seems I have a lot less time for console gaming and much more time available for DS gaming on the go. These two games, plus the epic RPGs of Chrono Trigger and DQIX, should help fight back the lack-of-serious-Fallout: New Vegas shakes. I’ll also go into the reasons I picked each of these up in another post later on. Because, yes, I do have my reasons!

So far, Dragon Quest IX is fun and familiar

Dragon Quest IX: Sentinels of the Starry Skies is Dragon Quest VIII: Journey of the Cursed King…just scrunched down for the Nintendo DS. There, I said it. Y’all were thinking it. But I put it to e-paper.

At least, that’s my first impression of the game. I’ve not gotten very far, but the music, the graphics, the battle system, the character models, the church menu, the story progression, the towns, the skill trees, the everything–it’s right there with DQVIII. That’s not a slight. I love and loved DQVIII despite never beating it; I got the game back in late 2005 shortly after it released. I had just moved out of my parents’ house to an apartment in North Jersey for my first post-college job. Since money was tight then, I decided not to get cable/Internet for the first three months. Suffice to say, I saved some money and read a lot of books and played my PlayStation 2 every chance I could. DQVIII helped with this.

A massive world, lush colors and graphics, a steep learning curve, lots to do and see, character designs from Dragon Ball mastermind Akira Toriyama, a demo for the much-wanted-at-the-time Final Fantasy XIIDQVIII had it all! And it kept me good and busy.

This all seems to be said-able about DQIX. Everything you could basically do in the previous game, you can do here, just on a smaller screen. In fact, customization is even more developed on the Nintendo DS, with a slew of clothing and weapons to pick from, all of which do affect the way your character looks and fights.

The story so far goes that you’re a Celestian (guardian angel) tasked with protecting humans down below on Earth wherever. Something goes terribly wrong though and you’re cast down with the mortals, stripped of your wings and angelic power. Then you meet some people and get caught up in their quests as you try to journey your way back sky-high. Very religious, even more so than DQVIII was, and some of the writing is too archaic at times, dancing on the edge of ridiculously unreadable. The most I’ve really done at this point is built a team–minstrel, thief, spellcaster, healer–and grinded to get them closer to my main character’s level. Then we defeated a knight terrorizing a local kingdom. Haven’t got to try multiplayer/tag mode yet, but hopefully soon because my sister is also playing DQIX though most likely very far ahead because, when it comes to traditional, turn-based RPGs, she’s a bit of a nut. Gotta catch up. Gotta find time for the slime.