Tag Archives: shoot em up

Paul’s Preeminent PlayStation Plus Purge – Steredenn

Man, it sure does seem like a bulk of the games given out to PlayStation Plus subscribers, at least on the PlayStation 3, are shoot-em-ups…or, if you are hip with gaming lingo, shmups. That word just makes me think of shrimp, but whatever. Some that I’ve already gone through and eliminated from my overstuffed console include Sky Force Anniversary, Titan Attacks!, and Ultratron. Looking ahead, there’s even more to come, namely R-Type Dimensions, Hyper Void, Retro/Grade, Super Stardust HD, and Galaga Legions DX. Ugh, oh boy. Seriously can’t wait. That was sarcasm, by the way, as this is a genre that I just can’t get too excited over, despite there being some pretty good games in it, such as today’s topic du jourSteredenn.

Well, Steredenn by Pixelnest Studio is a roguelike-shmup video game for nearly every console and gaming system; that was easier to write than to list every single one of ’em, trust me. It’s a frenetic and chaotic space shooter, carved out of big, beautiful pixels, with larger-than-life boss battles. The game plays horizontally, with your ship on the left and most of the enemies appearing on the right side of the screen…though not always. You’ll engage in fights against dreadful space pirates in a never-ending combat for your survival, mostly by firing weapons at them until they explode into pixelated bits, and this includes floating meteorites coming your way too. There are four modes to try out–normal, daily run, arena, and superplay–13 bosses to take on, special events, 30 environments, 25 upgrades for your spaceship, 35 weapons, and hundreds of enemies waves to deplete.

I played through the normal mode for a bit and had a pretty good time. I felt way more in control of my spaceship than I did in In Space We Brawl and Sky Force Anniversary, easily navigating between strings of bullets and incoming enemy ships. I like the inclusion of different weapons, though the massive drill attachment to the front of your ship seems a bit over-powered, if you ask me. It does become more bullet hell-esque as you progress further, with each boss ship getting bigger and nastier, though that’s life for space pirates, I guess.

The Daily Run is exactly what you think of it, so long as you are thinking about Spelunky‘s Daily Runs. Basically, everyone gets a go at the same scenario and tries to do their best, seeing where they end up on the leaderboard. My Daily Run featured the Shockwave weapon, which is an up-close sort-of-explosion, and I did terribly, unable to beat the first boss, getting a score of zero, but still managing to place fourth on the leaderboard. I don’t think a lot of people are playing this game on this console.

I tried to find out if steredenn is actually a word, and, as far as I can tell, no, it is not. Unless you follow the Breton-English Dictionary, in which case it is either a “a noteworthy or popular person, often a performer or athlete” or “a luminous celestial body that is made from gases (particularly hydrogen and helium) and forms the shape of a sphere.” Sure, one of those will work in this instance. All I know is that it is no longer installed on my PlayStation 3.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

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Paul’s Preeminent PlayStation Plus Purge – Sky Force Anniversary

Sky Force Anniversary is described as a legendary shoot-em-up, but I unfortunately never really heard of it until I sat down the other day to give it a go on the ol’ PlayStation 3. Over my many years of playing all these dang vidyagamez, shoot-em-ups are a genre I just don’t find myself drawn to…though I do remember playing a lot of Thunder Spirits and U.N. Squadron on the SNES back in the day. Maybe a bit of RayStorm too. Still, if I am to play one of these, I prefer them to not be bullet hell style, as that is just masochism at its finest.

After some minimal research, I discovered that Sky Force is a vertically scrolling shoot-em-up series created by the Polish developer Infinite Dreams. The gameplay is reminiscent of Capcom’s 19XX series and Seibu Kaihatsu’s Raiden series, of which I don’t think I’ve played either, featuring a weapon upgrade system and large end-of-stage bosses. The first title in the series was originally released for Symbian and Pocket PC in 2004 and was ported to Palm webOS (2005), iOS (2009), and Android (2010). Also, the first game in the series was 2D and entirely sprite-based.

You start off Sky Force Anniversary with a fairly powerful ship, shooting down waves of incoming enemies with ease. Alas, as expected, things happen, and your ship loses all its great abilities. It is up to the player to build their battle-ship back to its glorious former self over the proceeding handful of levels. Warning: it’s going to take time, and by time..I mean grinding. The first few levels are not technically difficult, but enemies will take more hits to destroy and you’ll find your ship exploding sooner than expected. Defeating enemies drops collectible stars, which used to upgrade your ship in the hanger between levels, with each upgrade requiring more and more stars, naturally. Despite only unlocking up to the third mission, I found myself replaying missions one and two just to earn more stars and boost my ship a bit. It’s not exactly a barrel of fun, but it gets the job done…slowly.

All in all, Sky Force Anniversary feels slightly more scaled back in terms of overwhelming action, focusing instead more on patterns and the movement of enemies. You won’t experience a thousand and one bullets flying at your ship, but rather a small handful, with other things to track as well, such as stars to collect, people to rescue, boxes to shoot open, and so on. Each level has four bonus goals to complete, such as rescuing people or killing the majority of enemies, though it seems like, at least for the first three levels, these are all the same. Evidently, if you complete all four challenges, you can play an even harder version of the mission.

See ya, Sky Force Anniversary. You were a decent amount of fun for a few levels, but you just aren’t my thing. My favorite part, overall, was the little “ya-hoos” that people screamed when you rescued them off the ground.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Paul’s Preeminent PlayStation Plus Purge – Titan Attacks!


It’s 2018, and I’ve never played Space Invaders, and I probably never will. That time has passed. Though clearly I’m aware of it and its influence on the gaming industry; I mean, you can’t walk down the Ocean City boardwalk and pass a T-shirt store without seeing those iconic pixelated aliens on some piece of unlicensed merchandise. Space Invaders was one of the earliest shooting games, releasing in arcades in 1978, with the goal being to defeat waves of aliens with a laser cannon and earn as many points as possible. It sounds simple to our ears today, but Tomohiro Nishikado, the game’s developer, had to design custom hardware and development tools to make the thing.

But I’m not here to actually talk about Space Invaders specifically, but rather a tribute from Puppy Games called Titan Attacks!, and yes, the game’s title ends in an exclamation mark, which will probably drive my editing eyes nuts, but that’s life. In this arcade shoot-em-up, you play as the last surviving tank commander on Earth and must single-handedly turn back an invading evil alien army called the Titans. If you can drive them back across the solar system, you might be able to defeat them on their homeworld, saving yours from total annihilation.

Titan Attacks! retains the same easy-to-learn and score-based gameplay of classic arcade shoot-em-ups, but does bring in some new features and strategies, along with stylish neo-retro visuals and a pulse-bursting, head-bobbin’ soundtrack that is ultimately the thing I came away from liking the most. Earning bounty money allows to you upgrade your tank-ship-thing with extra cannons, better shields, and special single-use powerups. While zipping left and right on the ground and firing up into lines of incoming aliens, you’ll also need to destroy falling wrecks, dodge hurtling asteroids, and capture escaping aliens. It starts out slow enough that you can keep track of everything, but the chaos ramps up the further you progress. Thankfully, you can take a hit or two and keep moving, though you’ll lose your multiplier bonus. No biggie.

I played Titan Attacks! for an hour or two, but didn’t get too far down the planetary path–there’s something like 100 levels/waves–before both taking too much damage and losing interest. That’s fine. I had fun for a bit, but this style of game is never going to hook me (as you’ll see in an upcoming post on Ultratron, also published by Puppy Games). Chasing high scores through repetition does not get me salivating one bit. Now, maybe if I could dress my tank up in different outfits and craft powerful weapons from various materials and check off quests one by one in some sort of log book, I might more interested in seeing this to the end, but alas, nope. Not for me.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.